Fix bug that broke editing vertices through python in the game engine.

This commit is contained in:
Brecht Van Lommel
2008-09-16 19:28:54 +00:00
parent c6d0be2a99
commit 99cd0dd5d5

View File

@@ -107,8 +107,13 @@ RAS_MeshSlot::RAS_MeshSlot(const RAS_MeshSlot& slot)
m_endindex = slot.m_endindex;
for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
*it = new RAS_DisplayArray(**it);
(*it)->m_users = 1;
// don't copy display arrays for now because it breaks python
// access to vertices, but we'll need a solution if we want to
// join display arrays for reducing draw calls.
//*it = new RAS_DisplayArray(**it);
//(*it)->m_users = 1;
(*it)->m_users++;
}
}