Fix bug that broke editing vertices through python in the game engine.
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@@ -107,8 +107,13 @@ RAS_MeshSlot::RAS_MeshSlot(const RAS_MeshSlot& slot)
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m_endindex = slot.m_endindex;
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for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
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*it = new RAS_DisplayArray(**it);
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(*it)->m_users = 1;
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// don't copy display arrays for now because it breaks python
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// access to vertices, but we'll need a solution if we want to
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// join display arrays for reducing draw calls.
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//*it = new RAS_DisplayArray(**it);
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//(*it)->m_users = 1;
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(*it)->m_users++;
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}
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}
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