Eevee: Fix Defered AO defines

This commit is contained in:
Clément Foucault
2017-11-25 17:47:32 +01:00
parent 0c4740735c
commit 9aece5e1e7

View File

@@ -339,18 +339,13 @@ float gtao_multibounce(float visibility, vec3 albedo)
/* Use the right occlusion */
float occlusion_compute(vec3 N, vec3 vpos, float user_occlusion, vec2 randuv, out vec3 bent_normal)
{
if ((int(aoSettings) & USE_AO) == 0) {
bent_normal = N;
return user_occlusion;
}
else {
#ifndef USE_REFRACTION
if ((int(aoSettings) & USE_AO) > 0) {
float visibility;
vec3 vnor = mat3(ViewMatrix) * N;
#ifdef ENABLE_DEFERED_AO
#ifndef USE_REFRACTION
gtao_deferred(vnor, vpos, gl_FragCoord.z, visibility, bent_normal);
#endif
#else
gtao(vnor, vpos, randuv, visibility, bent_normal);
#endif
@@ -375,4 +370,8 @@ float occlusion_compute(vec3 N, vec3 vpos, float user_occlusion, vec2 randuv, ou
return min(visibility, user_occlusion);
}
#endif
bent_normal = N;
return user_occlusion;
}