Fix preview render crash after recent G.main changes.

This commit is contained in:
Brecht Van Lommel
2010-08-01 20:36:24 +00:00
parent 0753766a57
commit 9b006d6d00
5 changed files with 13 additions and 7 deletions

View File

@@ -94,6 +94,7 @@ static ScrArea *biggest_image_area(bScreen *screen)
typedef struct BakeRender {
Render *re;
Main *main;
Scene *scene;
struct Object *actob;
int tot, ready;
@@ -139,6 +140,7 @@ static void init_bake_internal(BakeRender *bkr, bContext *C)
Scene *scene= CTX_data_scene(C);
bkr->sa= biggest_image_area(CTX_wm_screen(C)); /* can be NULL */
bkr->main= CTX_data_main(C);
bkr->scene= scene;
bkr->actob= (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT : NULL;
bkr->re= RE_NewRender("_Bake View_");
@@ -196,6 +198,7 @@ static void bake_startjob(void *bkv, short *stop, short *do_update, float *progr
{
BakeRender *bkr= bkv;
Scene *scene= bkr->scene;
Main *bmain= bkr->main;
bkr->stop= stop;
bkr->do_update= do_update;
@@ -204,7 +207,7 @@ static void bake_startjob(void *bkv, short *stop, short *do_update, float *progr
RE_test_break_cb(bkr->re, NULL, thread_break);
G.afbreek= 0; /* blender_test_break uses this global */
RE_Database_Baking(bkr->re, scene, scene->lay, scene->r.bake_mode, bkr->actob);
RE_Database_Baking(bkr->re, bmain, scene, scene->lay, scene->r.bake_mode, bkr->actob);
/* baking itself is threaded, cannot use test_break in threads. we also update optional imagewindow */
bkr->tot= RE_bake_shade_all_selected(bkr->re, scene->r.bake_mode, bkr->actob, bkr->do_update, bkr->progress);
@@ -284,6 +287,7 @@ static int objects_bake_render_invoke(bContext *C, wmOperator *op, wmEvent *_eve
static int bake_image_exec(bContext *C, wmOperator *op)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
@@ -302,7 +306,7 @@ static int bake_image_exec(bContext *C, wmOperator *op)
RE_test_break_cb(bkr.re, NULL, thread_break);
G.afbreek= 0; /* blender_test_break uses this global */
RE_Database_Baking(bkr.re, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE)? OBACT: NULL);
RE_Database_Baking(bkr.re, bmain, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE)? OBACT: NULL);
/* baking itself is threaded, cannot use test_break in threads */
BLI_init_threads(&threads, do_bake_render, 1);

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@@ -975,7 +975,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
((Camera *)sce->camera->data)->lens *= (float)sp->sizey/(float)sizex;
/* entire cycle for render engine */
RE_PreviewRender(re, sce);
RE_PreviewRender(re, G.main, sce);
((Camera *)sce->camera->data)->lens= oldlens;

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@@ -213,7 +213,7 @@ void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene,
void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports);
/* main preview render call */
void RE_PreviewRender(struct Render *re, struct Scene *scene);
void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene);
void RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
void RE_WriteRenderResult(RenderResult *rr, char *filename, int compress);
@@ -249,7 +249,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
#define RE_BAKE_DISPLACEMENT 5
#define RE_BAKE_SHADOW 6
void RE_Database_Baking(struct Render *re, struct Scene *scene, unsigned int lay, int type, struct Object *actob);
void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]);

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@@ -5560,12 +5560,13 @@ void RE_Database_FromScene_Vectors(Render *re, Scene *sce, unsigned int lay)
RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
void RE_Database_Baking(Render *re, Scene *scene, unsigned int lay, int type, Object *actob)
void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, int type, Object *actob)
{
float mat[4][4];
float amb[3];
int onlyselected, nolamps;
re->main= bmain;
re->scene= scene;
re->lay= lay;

View File

@@ -2975,7 +2975,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, unsigned int lay, int
G.rendering= 0;
}
void RE_PreviewRender(Render *re, Scene *sce)
void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
{
int winx, winy;
@@ -2984,6 +2984,7 @@ void RE_PreviewRender(Render *re, Scene *sce)
RE_InitState(re, NULL, &sce->r, NULL, winx, winy, NULL);
re->main = bmain;
re->scene = sce;
re->lay = sce->lay;