Fix: allow use of UDIM tile 1100 in USD
The UsdPreviewSurface spec was recently[1] updated to version 2.5 where they now specify a full 10x10 grid as being supported. This just makes a minor change on our side to accommodate this adjustment (as rare as it may be). [1] Looks to have been added as part of USD 23.11 https://openusd.org/release/spec_usdpreviewsurface.html#version-2-5-current-head Pull Request: https://projects.blender.org/blender/blender/pulls/127989
This commit is contained in:
committed by
Jesse Yurkovich
parent
f2038b6664
commit
9be3c356d1
@@ -125,10 +125,10 @@ static std::string copy_udim_asset_to_directory(const char *src_path,
|
||||
* of a directory using the USD resolver, we must take a brute force approach. We iterate
|
||||
* over the allowed range of tile indices and copy any tiles that exist. The USDPreviewSurface
|
||||
* specification stipulates "a maximum of ten tiles in the U direction" and that
|
||||
* "the tiles must be within the range [1001, 1099]". See
|
||||
* "the tiles must be within the range [1001, 1100] (as of specification version 2.5)". See
|
||||
* https://graphics.pixar.com/usd/release/spec_usdpreviewsurface.html#texture-reader
|
||||
*/
|
||||
for (int i = UDIM_START_TILE; i < UDIM_END_TILE; ++i) {
|
||||
for (int i = UDIM_START_TILE; i <= UDIM_END_TILE; ++i) {
|
||||
const std::string src_udim = splitPath.first + std::to_string(i) + splitPath.second;
|
||||
if (asset_exists(src_udim.c_str())) {
|
||||
copy_asset_to_directory(src_udim.c_str(), dest_dir_path, name_collision_mode, reports);
|
||||
|
||||
Reference in New Issue
Block a user