imbuf, mathutils & readfile: floats were being implicitly promoted to doubles, adjust to use floats.
This commit is contained in:
@@ -2871,7 +2871,7 @@ static void direct_link_curve(FileData *fd, Curve *cu)
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cu->tb = tb;
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cu->tb[0].w = cu->linewidth;
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}
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if (cu->wordspace == 0.0) cu->wordspace = 1.0;
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if (cu->wordspace == 0.0f) cu->wordspace = 1.0f;
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}
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cu->bev.first=cu->bev.last= NULL;
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@@ -6951,9 +6951,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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if(main->versionfile <= 113) {
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Material *ma = main->mat.first;
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while(ma) {
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if(ma->flaresize==0.0) ma->flaresize= 1.0;
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ma->subsize= 1.0;
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ma->flareboost= 1.0;
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if(ma->flaresize==0.0f) ma->flaresize= 1.0f;
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ma->subsize= 1.0f;
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ma->flareboost= 1.0f;
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ma= ma->id.next;
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}
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}
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@@ -6961,13 +6961,13 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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if(main->versionfile <= 134) {
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Tex *tex = main->tex.first;
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while (tex) {
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if ((tex->rfac == 0.0) &&
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(tex->gfac == 0.0) &&
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(tex->bfac == 0.0)) {
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tex->rfac = 1.0;
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tex->gfac = 1.0;
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tex->bfac = 1.0;
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tex->filtersize = 1.0;
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if ((tex->rfac == 0.0f) &&
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(tex->gfac == 0.0f) &&
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(tex->bfac == 0.0f)) {
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tex->rfac = 1.0f;
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tex->gfac = 1.0f;
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tex->bfac = 1.0f;
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tex->filtersize = 1.0f;
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}
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tex = tex->id.next;
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}
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@@ -6976,13 +6976,13 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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/* r-g-b-fac in texture */
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Tex *tex = main->tex.first;
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while (tex) {
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if ((tex->rfac == 0.0) &&
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(tex->gfac == 0.0) &&
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(tex->bfac == 0.0)) {
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tex->rfac = 1.0;
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tex->gfac = 1.0;
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tex->bfac = 1.0;
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tex->filtersize = 1.0;
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if ((tex->rfac == 0.0f) &&
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(tex->gfac == 0.0f) &&
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(tex->bfac == 0.0f)) {
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tex->rfac = 1.0f;
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tex->gfac = 1.0f;
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tex->bfac = 1.0f;
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tex->filtersize = 1.0f;
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}
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tex = tex->id.next;
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}
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@@ -6990,7 +6990,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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if(main->versionfile <= 153) {
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Scene *sce = main->scene.first;
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while(sce) {
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if(sce->r.blurfac==0.0) sce->r.blurfac= 1.0;
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if(sce->r.blurfac==0.0f) sce->r.blurfac= 1.0f;
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sce= sce->id.next;
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}
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}
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@@ -7111,8 +7111,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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TFace *tface= me->tface;
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for(a=0; a<me->totface; a++, tface++) {
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for(b=0; b<4; b++) {
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tface->uv[b][0]/= 32767.0;
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tface->uv[b][1]/= 32767.0;
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tface->uv[b][0]/= 32767.0f;
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tface->uv[b][1]/= 32767.0f;
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}
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}
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}
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@@ -7249,13 +7249,13 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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if(act->type==ACT_OBJECT) {
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oa= act->data;
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oa->forceloc[0]*= 25.0;
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oa->forceloc[1]*= 25.0;
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oa->forceloc[2]*= 25.0;
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oa->forceloc[0]*= 25.0f;
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oa->forceloc[1]*= 25.0f;
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oa->forceloc[2]*= 25.0f;
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oa->forcerot[0]*= 10.0;
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oa->forcerot[1]*= 10.0;
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oa->forcerot[2]*= 10.0;
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oa->forcerot[0]*= 10.0f;
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oa->forcerot[1]*= 10.0f;
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oa->forcerot[2]*= 10.0f;
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}
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act= act->next;
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}
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@@ -7264,8 +7264,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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sound = main->sound.first;
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while (sound) {
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if (sound->volume < 0.01) {
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sound->volume = 1.0;
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if (sound->volume < 0.01f) {
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sound->volume = 1.0f;
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}
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sound = sound->id.next;
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}
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@@ -7361,18 +7361,18 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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if (act->type==ACT_OBJECT) {
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/* multiply velocity with 50 in old files */
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oa= act->data;
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if (fabs(oa->linearvelocity[0]) >= 0.01f)
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oa->linearvelocity[0] *= 50.0;
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if (fabs(oa->linearvelocity[1]) >= 0.01f)
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oa->linearvelocity[1] *= 50.0;
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if (fabs(oa->linearvelocity[2]) >= 0.01f)
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oa->linearvelocity[2] *= 50.0;
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if (fabs(oa->angularvelocity[0])>=0.01f)
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oa->angularvelocity[0] *= 50.0;
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if (fabs(oa->angularvelocity[1])>=0.01f)
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oa->angularvelocity[1] *= 50.0;
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if (fabs(oa->angularvelocity[2])>=0.01f)
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oa->angularvelocity[2] *= 50.0;
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if (fabsf(oa->linearvelocity[0]) >= 0.01f)
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oa->linearvelocity[0] *= 50.0f;
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if (fabsf(oa->linearvelocity[1]) >= 0.01f)
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oa->linearvelocity[1] *= 50.0f;
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if (fabsf(oa->linearvelocity[2]) >= 0.01f)
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oa->linearvelocity[2] *= 50.0f;
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if (fabsf(oa->angularvelocity[0])>=0.01f)
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oa->angularvelocity[0] *= 50.0f;
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if (fabsf(oa->angularvelocity[1])>=0.01f)
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oa->angularvelocity[1] *= 50.0f;
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if (fabsf(oa->angularvelocity[2])>=0.01f)
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oa->angularvelocity[2] *= 50.0f;
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}
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act= act->next;
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}
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@@ -7394,7 +7394,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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sound->min_gain = 0.0;
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sound->distance = 1.0;
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if (sound->attenuation > 0.0)
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if (sound->attenuation > 0.0f)
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sound->flags |= SOUND_FLAGS_3D;
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else
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sound->flags &= ~SOUND_FLAGS_3D;
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@@ -7452,7 +7452,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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ob->formfactor = 0.4f;
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/* patch form factor , note that inertia equiv radius
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* of a rotation symmetrical obj */
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if (ob->inertia != 1.0) {
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if (ob->inertia != 1.0f) {
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ob->formfactor /= ob->inertia * ob->inertia;
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}
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ob = ob->id.next;
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@@ -7814,7 +7814,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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SpaceLink *sl;
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for (sl= sa->spacedata.first; sl; sl= sl->next) {
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if(sl->blockscale==0.0) sl->blockscale= 0.7f;
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if(sl->blockscale==0.0f) sl->blockscale= 0.7f;
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/* added: 5x better zoom in for action */
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if(sl->spacetype==SPACE_ACTION) {
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SpaceAction *sac= (SpaceAction *)sl;
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@@ -7858,8 +7858,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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/* introduction of raytrace */
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while(ma) {
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if(ma->fresnel_tra_i==0.0) ma->fresnel_tra_i= 1.25;
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if(ma->fresnel_mir_i==0.0) ma->fresnel_mir_i= 1.25;
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if(ma->fresnel_tra_i==0.0f) ma->fresnel_tra_i= 1.25f;
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if(ma->fresnel_mir_i==0.0f) ma->fresnel_mir_i= 1.25f;
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ma->ang= 1.0;
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ma->ray_depth= 2;
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@@ -7871,23 +7871,23 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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}
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sce= main->scene.first;
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while(sce) {
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if(sce->r.gauss==0.0) sce->r.gauss= 1.0;
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if(sce->r.gauss==0.0f) sce->r.gauss= 1.0f;
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sce= sce->id.next;
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}
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la= main->lamp.first;
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while(la) {
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if(la->k==0.0) la->k= 1.0;
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if(la->k==0.0f) la->k= 1.0;
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if(la->ray_samp==0) la->ray_samp= 1;
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if(la->ray_sampy==0) la->ray_sampy= 1;
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if(la->ray_sampz==0) la->ray_sampz= 1;
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if(la->area_size==0.0) la->area_size= 1.0;
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if(la->area_sizey==0.0) la->area_sizey= 1.0;
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if(la->area_sizez==0.0) la->area_sizez= 1.0;
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if(la->area_size==0.0f) la->area_size= 1.0f;
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if(la->area_sizey==0.0f) la->area_sizey= 1.0f;
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if(la->area_sizez==0.0f) la->area_sizez= 1.0f;
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la= la->id.next;
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}
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wrld= main->world.first;
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while(wrld) {
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if(wrld->range==0.0) {
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if(wrld->range==0.0f) {
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wrld->range= 1.0f/wrld->exposure;
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}
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wrld= wrld->id.next;
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@@ -7928,7 +7928,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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tex->flag |= TEX_CHECKER_ODD;
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}
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/* copied from kernel texture.c */
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if(tex->ns_outscale==0.0) {
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if(tex->ns_outscale==0.0f) {
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/* musgrave */
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tex->mg_H = 1.0f;
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tex->mg_lacunarity = 2.0f;
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@@ -7946,12 +7946,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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}
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while(wrld) {
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if(wrld->aodist==0.0) {
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if(wrld->aodist==0.0f) {
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wrld->aodist= 10.0f;
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wrld->aobias= 0.05f;
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}
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if(wrld->aosamp==0.0) wrld->aosamp= 5;
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if(wrld->aoenergy==0.0) wrld->aoenergy= 1.0;
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if(wrld->aosamp==0) wrld->aosamp= 5;
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if(wrld->aoenergy==0.0f) wrld->aoenergy= 1.0f;
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wrld= wrld->id.next;
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}
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@@ -7963,7 +7963,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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for (sa= sc->areabase.first; sa; sa= sa->next) {
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SpaceLink *sl;
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for (sl= sa->spacedata.first; sl; sl= sl->next) {
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if(sl->blockscale==0.0) sl->blockscale= 0.7f;
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if(sl->blockscale==0.0f) sl->blockscale= 0.7f;
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/* added: 5x better zoom in for nla */
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if(sl->spacetype==SPACE_NLA) {
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@@ -7986,8 +7986,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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Object *ob= main->object.first;
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while(ma) {
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if(ma->rampfac_col==0.0) ma->rampfac_col= 1.0;
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if(ma->rampfac_spec==0.0) ma->rampfac_spec= 1.0;
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if(ma->rampfac_col==0.0f) ma->rampfac_col= 1.0;
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if(ma->rampfac_spec==0.0f) ma->rampfac_spec= 1.0;
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if(ma->pr_lamp==0) ma->pr_lamp= 3;
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ma= ma->id.next;
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}
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@@ -8048,7 +8048,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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Editing *ed;
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while(tex) {
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if(tex->nabla==0.0) tex->nabla= 0.025f;
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if(tex->nabla==0.0f) tex->nabla= 0.025f;
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tex= tex->id.next;
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}
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while(sce) {
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@@ -8071,7 +8071,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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bScreen *sc;
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while(cam) {
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if(cam->ortho_scale==0.0) {
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if(cam->ortho_scale==0.0f) {
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cam->ortho_scale= 256.0f/cam->lens;
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if(cam->type==CAM_ORTHO) printf("NOTE: ortho render has changed, tweak new Camera 'scale' value.\n");
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}
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@@ -8099,7 +8099,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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}
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// init new shader vars
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for (ma= main->mat.first; ma; ma= ma->id.next) {
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if(ma->darkness==0.0) {
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if(ma->darkness==0.0f) {
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ma->rms=0.1f;
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ma->darkness=1.0f;
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}
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@@ -8108,8 +8108,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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/* softbody init new vars */
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for(ob= main->object.first; ob; ob= ob->id.next) {
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if(ob->soft) {
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if(ob->soft->defgoal==0.0) ob->soft->defgoal= 0.7f;
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if(ob->soft->physics_speed==0.0) ob->soft->physics_speed= 1.0f;
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if(ob->soft->defgoal==0.0f) ob->soft->defgoal= 0.7f;
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if(ob->soft->physics_speed==0.0f) ob->soft->physics_speed= 1.0f;
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if(ob->soft->interval==0) {
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ob->soft->interval= 2;
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@@ -8221,7 +8221,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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}
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for (lt=main->latt.first; lt; lt=lt->id.next) {
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if (lt->fu==0.0 && lt->fv==0.0 && lt->fw==0.0) {
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if (lt->fu==0.0f && lt->fv==0.0f && lt->fw==0.0f) {
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calc_lat_fudu(lt->flag, lt->pntsu, <->fu, <->du);
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calc_lat_fudu(lt->flag, lt->pntsv, <->fv, <->dv);
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calc_lat_fudu(lt->flag, lt->pntsw, <->fw, <->dw);
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@@ -8443,7 +8443,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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ntree_version_241(sce->nodetree);
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/* uv calculation options moved to toolsettings */
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if (sce->toolsettings->uvcalc_radius == 0.0) {
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if (sce->toolsettings->uvcalc_radius == 0.0f) {
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sce->toolsettings->uvcalc_radius = 1.0f;
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sce->toolsettings->uvcalc_cubesize = 1.0f;
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sce->toolsettings->uvcalc_mapdir = 1;
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@@ -8499,7 +8499,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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}
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}
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/* transmissivity defaults */
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if(ma->tx_falloff==0.0) ma->tx_falloff= 1.0;
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if(ma->tx_falloff==0.0f) ma->tx_falloff= 1.0f;
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}
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/* during 2.41 images with this name were used for viewer node output, lets fix that */
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@@ -9720,7 +9720,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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Lamp *la;
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for(la=main->lamp.first; la; la= la->id.next) {
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if(la->atm_turbidity == 0.0) {
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if(la->atm_turbidity == 0.0f) {
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la->sun_effect_type = 0;
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la->horizon_brightness = 1.0f;
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la->spread = 1.0f;
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@@ -10192,7 +10192,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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for(sce = main->scene.first; sce; sce = sce->id.next) {
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ts= sce->toolsettings;
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if(ts->normalsize == 0.0 || !ts->uv_selectmode || ts->vgroup_weight == 0.0) {
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if(ts->normalsize == 0.0f || !ts->uv_selectmode || ts->vgroup_weight == 0.0f) {
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ts->normalsize= 0.1f;
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ts->selectmode= SCE_SELECT_VERTEX;
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@@ -11449,7 +11449,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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KeyBlock *kb;
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for (kb = key->block.first; kb; kb = kb->next) {
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if (IS_EQ(kb->slidermin, kb->slidermax) && IS_EQ(kb->slidermax, 0))
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if (IS_EQF(kb->slidermin, kb->slidermax) && IS_EQ(kb->slidermax, 0))
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kb->slidermax = kb->slidermin + 1.0f;
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}
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}
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@@ -109,7 +109,7 @@ void IMB_rect_from_float(struct ImBuf *ibuf)
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/* quick method to convert floatbuf to byte */
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float *tof = (float *)ibuf->rect_float;
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// int do_dither = ibuf->dither != 0.f;
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float dither= ibuf->dither / 255.0;
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float dither= ibuf->dither / 255.0f;
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float srgb[4];
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int i, channels= ibuf->channels;
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short profile= ibuf->profile;
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@@ -141,7 +141,7 @@ void IMB_rect_from_float(struct ImBuf *ibuf)
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else if (channels == 4) {
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if (dither != 0.f) {
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for (i = ibuf->x * ibuf->y; i > 0; i--, to+=4, tof+=4) {
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const float d = (BLI_frand()-0.5)*dither;
|
||||
const float d = (BLI_frand()-0.5f)*dither;
|
||||
|
||||
srgb[0]= d + linearrgb_to_srgb(tof[0]);
|
||||
srgb[1]= d + linearrgb_to_srgb(tof[1]);
|
||||
@@ -170,7 +170,7 @@ void IMB_rect_from_float(struct ImBuf *ibuf)
|
||||
else {
|
||||
if (dither != 0.f) {
|
||||
for (i = ibuf->x * ibuf->y; i > 0; i--, to+=4, tof+=4) {
|
||||
const float d = (BLI_frand()-0.5)*dither;
|
||||
const float d = (BLI_frand()-0.5f)*dither;
|
||||
float col[4];
|
||||
|
||||
col[0]= d + tof[0];
|
||||
|
||||
@@ -274,8 +274,8 @@ void bilinear_interpolation_color(struct ImBuf *in, unsigned char *outI, float *
|
||||
if (x2>in->x-1 || y2>in->y-1) row4= empty;
|
||||
else row4= (float *)in->rect_float + in->x * y2 * 4 + 4*x2;
|
||||
|
||||
a= u-floor(u);
|
||||
b= v-floor(v);
|
||||
a= u-floorf(u);
|
||||
b= v-floorf(v);
|
||||
a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
|
||||
|
||||
outF[0]= ma_mb*row1[0] + a_mb*row3[0] + ma_b*row2[0]+ a_b*row4[0];
|
||||
@@ -297,8 +297,8 @@ void bilinear_interpolation_color(struct ImBuf *in, unsigned char *outI, float *
|
||||
if (x2>in->x-1 || y2>in->y-1) row4I= emptyI;
|
||||
else row4I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x2;
|
||||
|
||||
a= u-floor(u);
|
||||
b= v-floor(v);
|
||||
a= u-floorf(u);
|
||||
b= v-floorf(v);
|
||||
a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
|
||||
|
||||
/* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
|
||||
@@ -348,8 +348,8 @@ void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char *outI, fl
|
||||
row3= (float *)in->rect_float + in->x * y1 * 4 + 4*x2;
|
||||
row4= (float *)in->rect_float + in->x * y2 * 4 + 4*x2;
|
||||
|
||||
a= u-floor(u);
|
||||
b= v-floor(v);
|
||||
a= u-floorf(u);
|
||||
b= v-floorf(v);
|
||||
a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
|
||||
|
||||
outF[0]= ma_mb*row1[0] + a_mb*row3[0] + ma_b*row2[0]+ a_b*row4[0];
|
||||
@@ -364,8 +364,8 @@ void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char *outI, fl
|
||||
row3I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x2;
|
||||
row4I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x2;
|
||||
|
||||
a= u-floor(u);
|
||||
b= v-floor(v);
|
||||
a= u-floorf(u);
|
||||
b= v-floorf(v);
|
||||
a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
|
||||
|
||||
/* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
|
||||
|
||||
@@ -164,7 +164,7 @@ unsigned int IMB_blend_color(unsigned int src1, unsigned int src2, int fac, IMB_
|
||||
|
||||
static void blend_color_mix_float(float *cp, float *cp1, float *cp2, float fac)
|
||||
{
|
||||
float mfac= 1.0-fac;
|
||||
float mfac= 1.0f-fac;
|
||||
cp[0]= mfac*cp1[0] + fac*cp2[0];
|
||||
cp[1]= mfac*cp1[1] + fac*cp2[1];
|
||||
cp[2]= mfac*cp1[2] + fac*cp2[2];
|
||||
@@ -194,7 +194,7 @@ static void blend_color_sub_float(float *cp, float *cp1, float *cp2, float fac)
|
||||
|
||||
static void blend_color_mul_float(float *cp, float *cp1, float *cp2, float fac)
|
||||
{
|
||||
float mfac= 1.0-fac;
|
||||
float mfac= 1.0f-fac;
|
||||
|
||||
cp[0]= mfac*cp1[0] + fac*(cp1[0]*cp2[0]);
|
||||
cp[1]= mfac*cp1[1] + fac*(cp1[1]*cp2[1]);
|
||||
@@ -488,7 +488,7 @@ void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
|
||||
float a; /* alpha */
|
||||
float ai; /* alpha inverted */
|
||||
float aich; /* alpha, inverted, ai/255.0 - Convert char to float at the same time */
|
||||
if ((!rect && !rectf) || (!col) || col[3]==0.0)
|
||||
if ((!rect && !rectf) || (!col) || col[3]==0.0f)
|
||||
return;
|
||||
|
||||
/* sanity checks for coords */
|
||||
@@ -510,7 +510,7 @@ void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
|
||||
unsigned char chr=0, chg=0, chb=0;
|
||||
float fr=0, fg=0, fb=0;
|
||||
|
||||
if (a == 1.0) {
|
||||
if (a == 1.0f) {
|
||||
chr = FTOCHAR(col[0]);
|
||||
chg = FTOCHAR(col[1]);
|
||||
chb = FTOCHAR(col[2]);
|
||||
@@ -523,7 +523,7 @@ void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
|
||||
for (i = 0; i < x2-x1; i++) {
|
||||
pixel = rect + 4 * (((y1 + j) * width) + (x1 + i));
|
||||
if (pixel >= rect && pixel < rect+ (4 * (width * height))) {
|
||||
if (a == 1.0) {
|
||||
if (a == 1.0f) {
|
||||
pixel[0] = chr;
|
||||
pixel[1] = chg;
|
||||
pixel[2] = chb;
|
||||
@@ -542,7 +542,7 @@ void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
|
||||
for (j = 0; j < y2-y1; j++) {
|
||||
for (i = 0; i < x2-x1; i++) {
|
||||
pixel = rectf + 4 * (((y1 + j) * width) + (x1 + i));
|
||||
if (a == 1.0) {
|
||||
if (a == 1.0f) {
|
||||
pixel[0] = col[0];
|
||||
pixel[1] = col[1];
|
||||
pixel[2] = col[2];
|
||||
|
||||
@@ -594,8 +594,8 @@ static void enlarge_picture_float(
|
||||
for (y_dst = 0; y_dst < dst_height; y_dst++) {
|
||||
float* line1 = src + ((int) y_src) * 4 * src_width;
|
||||
float* line2 = line1 + 4 * src_width;
|
||||
float weight1y = 1.0 - (y_src - (int) y_src);
|
||||
float weight2y = 1.0 - weight1y;
|
||||
const float weight1y = (float)(1.0 - (y_src - (int) y_src));
|
||||
const float weight2y = 1.0f - weight1y;
|
||||
|
||||
if ((int) y_src == src_height - 1) {
|
||||
line2 = line1;
|
||||
@@ -603,13 +603,13 @@ static void enlarge_picture_float(
|
||||
|
||||
x_src = 0;
|
||||
for (x_dst = 0; x_dst < dst_width; x_dst++) {
|
||||
float weight1x = 1.0 - (x_src - (int) x_src);
|
||||
float weight2x = 1.0 - weight1x;
|
||||
const float weight1x = (float)(1.0 - (x_src - (int) x_src));
|
||||
const float weight2x = (float)(1.0f - weight1x);
|
||||
|
||||
float w11 = weight1y * weight1x;
|
||||
float w21 = weight2y * weight1x;
|
||||
float w12 = weight1y * weight2x;
|
||||
float w22 = weight2y * weight2x;
|
||||
const float w11 = weight1y * weight1x;
|
||||
const float w21 = weight2y * weight1x;
|
||||
const float w12 = weight1y * weight2x;
|
||||
const float w22 = weight2y * weight2x;
|
||||
|
||||
uintptr_t x = ((int) x_src) * 4;
|
||||
|
||||
@@ -678,12 +678,12 @@ static void shrink_picture_float(
|
||||
y_counter = 1.0;
|
||||
for (y_src = 0; y_src < src_height; y_src++) {
|
||||
float* line = src + y_src * 4 * src_width;
|
||||
uintptr_t weight1y = 1.0 - (y_dst - (int) y_dst);
|
||||
uintptr_t weight2y = 1.0 - weight1y;
|
||||
uintptr_t weight1y = 1.0f - (y_dst - (int) y_dst);
|
||||
uintptr_t weight2y = 1.0f - weight1y;
|
||||
x_dst = 0;
|
||||
for (x_src = 0; x_src < src_width; x_src++) {
|
||||
uintptr_t weight1x = 1.0 - (x_dst - (int) x_dst);
|
||||
uintptr_t weight2x = 1.0 - weight1x;
|
||||
uintptr_t weight1x = 1.0f - (x_dst - (int) x_dst);
|
||||
uintptr_t weight2x = 1.0f - weight1x;
|
||||
|
||||
uintptr_t x = (int) x_dst;
|
||||
|
||||
@@ -731,10 +731,10 @@ static void shrink_picture_float(
|
||||
uintptr_t x;
|
||||
struct scale_outpix_float * temp;
|
||||
|
||||
y_counter += 1.0;
|
||||
y_counter += 1.0f;
|
||||
|
||||
for (x=0; x < dst_width; x++) {
|
||||
float f = 1.0 / dst_line1[x].weight;
|
||||
float f = 1.0f / dst_line1[x].weight;
|
||||
*dst++ = dst_line1[x].r * f;
|
||||
*dst++ = dst_line1[x].g * f;
|
||||
*dst++ = dst_line1[x].b * f;
|
||||
@@ -750,7 +750,7 @@ static void shrink_picture_float(
|
||||
if (dst - dst_begin < dst_width * dst_height * 4) {
|
||||
uintptr_t x;
|
||||
for (x = 0; x < dst_width; x++) {
|
||||
float f = 1.0 / dst_line1[x].weight;
|
||||
float f = 1.0f / dst_line1[x].weight;
|
||||
*dst++ = dst_line1[x].r * f;
|
||||
*dst++ = dst_line1[x].g * f;
|
||||
*dst++ = dst_line1[x].b * f;
|
||||
@@ -1026,8 +1026,8 @@ static struct ImBuf *scaledowny(struct ImBuf *ibuf, int newy)
|
||||
|
||||
sample += add;
|
||||
|
||||
while (sample >= 1.0) {
|
||||
sample -= 1.0;
|
||||
while (sample >= 1.0f) {
|
||||
sample -= 1.0f;
|
||||
|
||||
if (do_rect) {
|
||||
nval[0] += rect[0];
|
||||
@@ -1069,7 +1069,7 @@ static struct ImBuf *scaledowny(struct ImBuf *ibuf, int newy)
|
||||
newrectf += skipx;
|
||||
}
|
||||
|
||||
sample -= 1.0;
|
||||
sample -= 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1142,22 +1142,22 @@ static struct ImBuf *scaleupx(struct ImBuf *ibuf, int newx)
|
||||
val_a = rect[0] ;
|
||||
nval_a = rect[4];
|
||||
diff_a = nval_a - val_a ;
|
||||
val_a += 0.5;
|
||||
val_a += 0.5f;
|
||||
|
||||
val_b = rect[1] ;
|
||||
nval_b = rect[5];
|
||||
diff_b = nval_b - val_b ;
|
||||
val_b += 0.5;
|
||||
val_b += 0.5f;
|
||||
|
||||
val_g = rect[2] ;
|
||||
nval_g = rect[6];
|
||||
diff_g = nval_g - val_g ;
|
||||
val_g += 0.5;
|
||||
val_g += 0.5f;
|
||||
|
||||
val_r = rect[3] ;
|
||||
nval_r = rect[7];
|
||||
diff_r = nval_r - val_r ;
|
||||
val_r += 0.5;
|
||||
val_r += 0.5f;
|
||||
|
||||
rect += 8;
|
||||
}
|
||||
@@ -1181,29 +1181,29 @@ static struct ImBuf *scaleupx(struct ImBuf *ibuf, int newx)
|
||||
rectf += 8;
|
||||
}
|
||||
for (x = newx ; x>0 ; x--){
|
||||
if (sample >= 1.0){
|
||||
sample -= 1.0;
|
||||
if (sample >= 1.0f){
|
||||
sample -= 1.0f;
|
||||
|
||||
if (do_rect) {
|
||||
val_a = nval_a ;
|
||||
nval_a = rect[0] ;
|
||||
diff_a = nval_a - val_a ;
|
||||
val_a += 0.5;
|
||||
val_a += 0.5f;
|
||||
|
||||
val_b = nval_b ;
|
||||
nval_b = rect[1] ;
|
||||
diff_b = nval_b - val_b ;
|
||||
val_b += 0.5;
|
||||
val_b += 0.5f;
|
||||
|
||||
val_g = nval_g ;
|
||||
nval_g = rect[2] ;
|
||||
diff_g = nval_g - val_g ;
|
||||
val_g += 0.5;
|
||||
val_g += 0.5f;
|
||||
|
||||
val_r = nval_r ;
|
||||
nval_r = rect[3] ;
|
||||
diff_r = nval_r - val_r ;
|
||||
val_r += 0.5;
|
||||
val_r += 0.5f;
|
||||
rect += 4;
|
||||
}
|
||||
if (do_float) {
|
||||
@@ -1312,22 +1312,22 @@ static struct ImBuf *scaleupy(struct ImBuf *ibuf, int newy)
|
||||
val_a = rect[0] ;
|
||||
nval_a = rect[skipx];
|
||||
diff_a = nval_a - val_a ;
|
||||
val_a += 0.5;
|
||||
val_a += 0.5f;
|
||||
|
||||
val_b = rect[1] ;
|
||||
nval_b = rect[skipx+1];
|
||||
diff_b = nval_b - val_b ;
|
||||
val_b += 0.5;
|
||||
val_b += 0.5f;
|
||||
|
||||
val_g = rect[2] ;
|
||||
nval_g = rect[skipx+2];
|
||||
diff_g = nval_g - val_g ;
|
||||
val_g += 0.5;
|
||||
val_g += 0.5f;
|
||||
|
||||
val_r = rect[3] ;
|
||||
nval_r = rect[skipx+4];
|
||||
diff_r = nval_r - val_r ;
|
||||
val_r += 0.5;
|
||||
val_r += 0.5f;
|
||||
|
||||
rect += 2*skipx;
|
||||
}
|
||||
@@ -1355,29 +1355,29 @@ static struct ImBuf *scaleupy(struct ImBuf *ibuf, int newy)
|
||||
}
|
||||
|
||||
for (y = newy ; y>0 ; y--){
|
||||
if (sample >= 1.0){
|
||||
sample -= 1.0;
|
||||
if (sample >= 1.0f){
|
||||
sample -= 1.0f;
|
||||
|
||||
if (do_rect) {
|
||||
val_a = nval_a ;
|
||||
nval_a = rect[0] ;
|
||||
diff_a = nval_a - val_a ;
|
||||
val_a += 0.5;
|
||||
val_a += 0.5f;
|
||||
|
||||
val_b = nval_b ;
|
||||
nval_b = rect[1] ;
|
||||
diff_b = nval_b - val_b ;
|
||||
val_b += 0.5;
|
||||
val_b += 0.5f;
|
||||
|
||||
val_g = nval_g ;
|
||||
nval_g = rect[2] ;
|
||||
diff_g = nval_g - val_g ;
|
||||
val_g += 0.5;
|
||||
val_g += 0.5f;
|
||||
|
||||
val_r = nval_r ;
|
||||
nval_r = rect[3] ;
|
||||
diff_r = nval_r - val_r ;
|
||||
val_r += 0.5;
|
||||
val_r += 0.5f;
|
||||
rect += skipx;
|
||||
}
|
||||
if (do_float) {
|
||||
|
||||
@@ -336,7 +336,7 @@ static void scanline_contig_32bit(float *rectf, float *fbuf, int scanline_w, int
|
||||
rectf[i*4 + 0] = fbuf[i*spp + 0];
|
||||
rectf[i*4 + 1] = fbuf[i*spp + 1];
|
||||
rectf[i*4 + 2] = fbuf[i*spp + 2];
|
||||
rectf[i*4 + 3] = (spp==4)?fbuf[i*spp + 3]:1.0;
|
||||
rectf[i*4 + 3] = (spp==4)?fbuf[i*spp + 3]:1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ static int mathutils_array_parse_fast(float *array, int array_min, int array_max
|
||||
i= size;
|
||||
do {
|
||||
i--;
|
||||
if(((array[i]= PyFloat_AsDouble((item= PySequence_Fast_GET_ITEM(value_fast, i)))) == -1.0) && PyErr_Occurred()) {
|
||||
if(((array[i]= PyFloat_AsDouble((item= PySequence_Fast_GET_ITEM(value_fast, i)))) == -1.0f) && PyErr_Occurred()) {
|
||||
PyErr_Format(PyExc_ValueError, "%.200s: sequence index %d expected a number, found '%.200s' type, ", error_prefix, i, Py_TYPE(item)->tp_name);
|
||||
Py_DECREF(value_fast);
|
||||
return -1;
|
||||
|
||||
@@ -542,7 +542,7 @@ static PyObject *C_Matrix_Shear(PyObject *cls, PyObject *args)
|
||||
if(matSize == 2) {
|
||||
float const factor= PyFloat_AsDouble(fac);
|
||||
|
||||
if(factor==-1.0 && PyErr_Occurred()) {
|
||||
if(factor==-1.0f && PyErr_Occurred()) {
|
||||
PyErr_SetString(PyExc_AttributeError, "mathutils.Matrix.Shear(): the factor to be a float");
|
||||
return NULL;
|
||||
}
|
||||
@@ -1520,12 +1520,12 @@ static PyObject *Matrix_mul(PyObject * m1, PyObject * m2)
|
||||
}
|
||||
}
|
||||
else if(mat2) {
|
||||
if (((scalar= PyFloat_AsDouble(m1)) == -1.0 && PyErr_Occurred())==0) { /*FLOAT/INT * MATRIX */
|
||||
if (((scalar= PyFloat_AsDouble(m1)) == -1.0f && PyErr_Occurred())==0) { /*FLOAT/INT * MATRIX */
|
||||
return matrix_mul_float(mat2, scalar);
|
||||
}
|
||||
}
|
||||
else if(mat1) {
|
||||
if (((scalar= PyFloat_AsDouble(m2)) == -1.0 && PyErr_Occurred())==0) { /*FLOAT/INT * MATRIX */
|
||||
if (((scalar= PyFloat_AsDouble(m2)) == -1.0f && PyErr_Occurred())==0) { /*FLOAT/INT * MATRIX */
|
||||
return matrix_mul_float(mat1, scalar);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -723,12 +723,12 @@ static PyObject *Quaternion_mul(PyObject *q1, PyObject *q2)
|
||||
}
|
||||
/* the only case this can happen (for a supported type is "FLOAT*QUAT") */
|
||||
else if(quat2) { /* FLOAT*QUAT */
|
||||
if(((scalar= PyFloat_AsDouble(q1)) == -1.0 && PyErr_Occurred())==0) {
|
||||
if(((scalar= PyFloat_AsDouble(q1)) == -1.0f && PyErr_Occurred())==0) {
|
||||
return quat_mul_float(quat2, scalar);
|
||||
}
|
||||
}
|
||||
else if (quat1) { /* QUAT*FLOAT */
|
||||
if((((scalar= PyFloat_AsDouble(q2)) == -1.0 && PyErr_Occurred())==0)) {
|
||||
if((((scalar= PyFloat_AsDouble(q2)) == -1.0f && PyErr_Occurred())==0)) {
|
||||
return quat_mul_float(quat1, scalar);
|
||||
}
|
||||
}
|
||||
@@ -837,7 +837,7 @@ static PyObject *Quaternion_getAngle(QuaternionObject *self, void *UNUSED(closur
|
||||
return NULL;
|
||||
|
||||
normalize_qt_qt(tquat, self->quat);
|
||||
return PyFloat_FromDouble(2.0 * (saacos(tquat[0])));
|
||||
return PyFloat_FromDouble(2.0f * (saacos(tquat[0])));
|
||||
}
|
||||
|
||||
static int Quaternion_setAngle(QuaternionObject *self, PyObject *value, void *UNUSED(closure))
|
||||
@@ -856,7 +856,7 @@ static int Quaternion_setAngle(QuaternionObject *self, PyObject *value, void *UN
|
||||
|
||||
angle= PyFloat_AsDouble(value);
|
||||
|
||||
if(angle==-1.0f && PyErr_Occurred()) { /* parsed item not a number */
|
||||
if(angle==-1.0 && PyErr_Occurred()) { /* parsed item not a number */
|
||||
PyErr_SetString(PyExc_TypeError, "quaternion.angle = value: float expected");
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -719,7 +719,7 @@ static PyObject *Vector_lerp(VectorObject *self, PyObject *args)
|
||||
if(BaseMath_ReadCallback(self) == -1)
|
||||
return NULL;
|
||||
|
||||
ifac= 1.0 - fac;
|
||||
ifac= 1.0f - fac;
|
||||
|
||||
for(x = 0; x < size; x++) {
|
||||
vec[x] = (ifac * self->vec[x]) + (fac * tvec[x]);
|
||||
@@ -1111,12 +1111,12 @@ static PyObject *Vector_mul(PyObject * v1, PyObject * v2)
|
||||
mul_qt_v3(quat2->quat, tvec);
|
||||
return newVectorObject(tvec, 3, Py_NEW, Py_TYPE(vec1));
|
||||
}
|
||||
else if (((scalar= PyFloat_AsDouble(v2)) == -1.0 && PyErr_Occurred())==0) { /* VEC*FLOAT */
|
||||
else if (((scalar= PyFloat_AsDouble(v2)) == -1.0f && PyErr_Occurred())==0) { /* VEC*FLOAT */
|
||||
return vector_mul_float(vec1, scalar);
|
||||
}
|
||||
}
|
||||
else if (vec2) {
|
||||
if (((scalar= PyFloat_AsDouble(v1)) == -1.0 && PyErr_Occurred())==0) { /* VEC*FLOAT */
|
||||
if (((scalar= PyFloat_AsDouble(v1)) == -1.0f && PyErr_Occurred())==0) { /* VEC*FLOAT */
|
||||
return vector_mul_float(vec2, scalar);
|
||||
}
|
||||
}
|
||||
@@ -1163,7 +1163,7 @@ static PyObject *Vector_imul(PyObject * v1, PyObject * v2)
|
||||
}
|
||||
mul_qt_v3(quat2->quat, vec->vec);
|
||||
}
|
||||
else if (((scalar= PyFloat_AsDouble(v2)) == -1.0 && PyErr_Occurred())==0) { /* VEC*=FLOAT */
|
||||
else if (((scalar= PyFloat_AsDouble(v2)) == -1.0f && PyErr_Occurred())==0) { /* VEC*=FLOAT */
|
||||
mul_vn_fl(vec->vec, vec->size, scalar);
|
||||
}
|
||||
else {
|
||||
@@ -1197,7 +1197,7 @@ static PyObject *Vector_div(PyObject * v1, PyObject * v2)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if(scalar==0.0) {
|
||||
if(scalar==0.0f) {
|
||||
PyErr_SetString(PyExc_ZeroDivisionError, "Vector division: divide by zero error");
|
||||
return NULL;
|
||||
}
|
||||
@@ -1223,7 +1223,7 @@ static PyObject *Vector_idiv(PyObject * v1, PyObject * v2)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if(scalar==0.0) {
|
||||
if(scalar==0.0f) {
|
||||
PyErr_SetString(PyExc_ZeroDivisionError, "Vector division: divide by zero error");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ static PyObject *M_Geometry_intersect_ray_tri(PyObject *UNUSED(self), PyObject*
|
||||
/* if determinant is near zero, ray lies in plane of triangle */
|
||||
det= dot_v3v3(e1, pvec);
|
||||
|
||||
if (det > -0.000001 && det < 0.000001) {
|
||||
if (det > -0.000001f && det < 0.000001f) {
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user