EEVEE Next: Use draw_gpencil_new

Avoid shader validation errors from overlapping resources.
GPencil drawing is not fully implemented yet, so this doesn't cause any functional change.
This commit is contained in:
Miguel Pozo
2023-07-03 16:01:49 +02:00
parent ed38ef31f7
commit 9c955a20fe

View File

@@ -42,7 +42,7 @@ GPU_SHADER_CREATE_INFO(eevee_geom_gpencil)
.additional_info("eevee_shared")
.define("MAT_GEOM_GPENCIL")
.vertex_source("eevee_geom_gpencil_vert.glsl")
.additional_info("draw_gpencil", "draw_resource_id_varying", "draw_resource_id_new");
.additional_info("draw_gpencil_new", "draw_resource_id_varying", "draw_resource_id_new");
GPU_SHADER_CREATE_INFO(eevee_geom_curves)
.additional_info("eevee_shared")