EEVEE Next: Use draw_gpencil_new
Avoid shader validation errors from overlapping resources. GPencil drawing is not fully implemented yet, so this doesn't cause any functional change.
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@@ -42,7 +42,7 @@ GPU_SHADER_CREATE_INFO(eevee_geom_gpencil)
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.additional_info("eevee_shared")
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.define("MAT_GEOM_GPENCIL")
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.vertex_source("eevee_geom_gpencil_vert.glsl")
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.additional_info("draw_gpencil", "draw_resource_id_varying", "draw_resource_id_new");
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.additional_info("draw_gpencil_new", "draw_resource_id_varying", "draw_resource_id_new");
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GPU_SHADER_CREATE_INFO(eevee_geom_curves)
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.additional_info("eevee_shared")
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