Workbench: API Changes

- merged matcap and studioLight api
This commit is contained in:
Jeroen Bakker
2018-06-11 15:54:02 +02:00
parent 9b39a5142f
commit 9e439197ed
3 changed files with 71 additions and 98 deletions

View File

@@ -3522,12 +3522,12 @@ class VIEW3D_PT_shading(Panel):
row.template_icon_view(shading, "studio_light")
sub = row.column()
sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
if shading.studio_light_orientation == 'WORLD':
if shading.selected_studio_light.orientation == 'WORLD':
col.row().prop(shading, "studiolight_rot_z")
elif shading.light == 'MATCAP':
row = col.row()
row.template_icon_view(shading, "matcap")
row.template_icon_view(shading, "studio_light")
sub = row.column()
sub.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT')
sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
@@ -3582,7 +3582,7 @@ class VIEW3D_PT_shading(Panel):
row.template_icon_view(shading, "studio_light")
sub = row.column()
sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
if shading.studio_light_orientation == 'WORLD':
if shading.selected_studio_light.orientation == 'WORLD':
col.row().prop(shading, "studiolight_rot_z")
col.row().prop(shading, "studiolight_background")
col.prop(shading, "use_scene_light")

View File

@@ -75,7 +75,7 @@ enum StudioLightFlag {
#define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE)
#define STUDIOLIGHT_FLAG_ORIENTATIONS (STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_ORIENTATION_VIEWNORMAL)
#define STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_WORLD)
#define STUDIOLIGHT_ORIENTATIONS_SOLID (STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD)
#define STUDIOLIGHT_ORIENTATIONS_SOLID (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD)
typedef struct StudioLight {
struct StudioLight *next, *prev;

View File

@@ -198,11 +198,6 @@ static const EnumPropertyItem rna_enum_studio_light_items[] = {
{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem rna_enum_matcap_items[] = {
{0, "DEFAULT", 0, "Default", ""},
{0, NULL, 0, NULL, NULL}
};
const EnumPropertyItem rna_enum_clip_editor_mode_items[] = {
{SC_MODE_TRACKING, "TRACKING", ICON_ANIM_DATA, "Tracking", "Show tracking and solving tools"},
{SC_MODE_MASKEDIT, "MASK", ICON_MOD_MASK, "Mask", "Show mask editing tools"},
@@ -671,14 +666,18 @@ static const EnumPropertyItem *rna_3DViewShading_type_itemf(
return item;
}
static int rna_View3DShading_studio_light_orientation_get(PointerRNA *ptr)
/* Shading.selected_studio_light */
static PointerRNA rna_View3DShading_selected_studio_light_get(PointerRNA *ptr)
{
View3D *v3d = (View3D *)ptr->data;
StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_FLAG_ALL);
return sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS;
}
static void rna_View3DShading_studio_light_orientation_set(PointerRNA *UNUSED(ptr), int UNUSED(value))
{
StudioLight *sl;
if (v3d->shading.light == V3D_LIGHTING_MATCAP) {
sl = BKE_studiolight_find(v3d->shading.matcap, STUDIOLIGHT_FLAG_ALL);
}
else {
sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_FLAG_ALL);
}
return rna_pointer_inherit_refine(ptr, &RNA_StudioLight, sl);
}
/* shading.light */
@@ -720,20 +719,36 @@ static const EnumPropertyItem *rna_View3DShading_light_itemf(
static int rna_View3DShading_studio_light_get(PointerRNA *ptr)
{
View3D *v3d = (View3D *)ptr->data;
char* dna_storage = v3d->shading.studio_light;
int flag = STUDIOLIGHT_ORIENTATIONS_SOLID;
if (v3d->drawtype == OB_MATERIAL) {
if (v3d->drawtype == OB_SOLID && v3d->shading.light == V3D_LIGHTING_MATCAP) {
flag = STUDIOLIGHT_ORIENTATION_VIEWNORMAL;
dna_storage = v3d->shading.matcap;
}
else if (v3d->drawtype == OB_MATERIAL) {
flag = STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE;
}
StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, flag);
BLI_strncpy(v3d->shading.studio_light, sl->name, FILE_MAXFILE);
StudioLight *sl = BKE_studiolight_find(dna_storage, flag);
BLI_strncpy(dna_storage, sl->name, FILE_MAXFILE);
return sl->index;
}
static void rna_View3DShading_studio_light_set(PointerRNA *ptr, int value)
{
View3D *v3d = (View3D *)ptr->data;
StudioLight *sl = BKE_studiolight_findindex(value, STUDIOLIGHT_FLAG_ALL);
BLI_strncpy(v3d->shading.studio_light, sl->name, FILE_MAXFILE);
char* dna_storage = v3d->shading.studio_light;
int flag = STUDIOLIGHT_ORIENTATIONS_SOLID;
if (v3d->drawtype == OB_SOLID && v3d->shading.light == V3D_LIGHTING_MATCAP) {
flag = STUDIOLIGHT_ORIENTATION_VIEWNORMAL;
dna_storage = v3d->shading.matcap;
}
else if (v3d->drawtype == OB_MATERIAL) {
flag = STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE;
}
StudioLight *sl = BKE_studiolight_findindex(value, flag);
BLI_strncpy(dna_storage, sl->name, FILE_MAXFILE);
}
static const EnumPropertyItem *rna_View3DShading_studio_light_itemf(
@@ -744,70 +759,44 @@ static const EnumPropertyItem *rna_View3DShading_studio_light_itemf(
EnumPropertyItem *item = NULL;
int totitem = 0;
LISTBASE_FOREACH(StudioLight *, sl, BKE_studiolight_listbase()) {
int icon_id = sl->irradiance_icon_id;
bool show_studiolight = false;
if (v3d->drawtype == OB_SOLID && v3d->shading.light == V3D_LIGHTING_MATCAP) {
const int flags = (STUDIOLIGHT_EXTERNAL_FILE | STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
if ((sl->flag & STUDIOLIGHT_INTERNAL)) {
/* always show internal lights */
show_studiolight = true;
}
else {
switch (v3d->drawtype) {
case OB_SOLID:
case OB_TEXTURE:
show_studiolight = (sl->flag & (STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_ORIENTATION_CAMERA)) > 0;
break;
case OB_MATERIAL:
show_studiolight = (sl->flag & STUDIOLIGHT_ORIENTATION_WORLD) > 0;
icon_id = sl->radiance_icon_id;
break;
LISTBASE_FOREACH(StudioLight *, sl, BKE_studiolight_listbase()) {
int icon_id = sl->irradiance_icon_id;
if ((sl->flag & flags) == flags) {
EnumPropertyItem tmp = {sl->index, sl->name, icon_id, sl->name, ""};
RNA_enum_item_add(&item, &totitem, &tmp);
}
}
if (show_studiolight) {
EnumPropertyItem tmp = {sl->index, sl->name, icon_id, sl->name, ""};
RNA_enum_item_add(&item, &totitem, &tmp);
}
}
else {
LISTBASE_FOREACH(StudioLight *, sl, BKE_studiolight_listbase()) {
int icon_id = sl->irradiance_icon_id;
bool show_studiolight = false;
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
/* Matcap studiolight */
static int rna_View3DShading_matcap_get(PointerRNA *ptr)
{
View3D *v3d = (View3D *)ptr->data;
StudioLight *sl = BKE_studiolight_find(v3d->shading.matcap, STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
BLI_strncpy(v3d->shading.matcap, sl->name, FILE_MAXFILE);
return sl->index;
}
if ((sl->flag & STUDIOLIGHT_INTERNAL)) {
/* always show internal lights */
show_studiolight = true;
}
else {
switch (v3d->drawtype) {
case OB_SOLID:
case OB_TEXTURE:
show_studiolight = (sl->flag & (STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_ORIENTATION_CAMERA)) > 0;
break;
static void rna_View3DShading_matcap_set(PointerRNA *ptr, int value)
{
View3D *v3d = (View3D *)ptr->data;
StudioLight *sl = BKE_studiolight_findindex(value, STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
BLI_strncpy(v3d->shading.matcap, sl->name, FILE_MAXFILE);
}
case OB_MATERIAL:
show_studiolight = (sl->flag & STUDIOLIGHT_ORIENTATION_WORLD) > 0;
icon_id = sl->radiance_icon_id;
break;
}
}
static const EnumPropertyItem *rna_View3DShading_matcap_itemf(
bContext *UNUSED(C), PointerRNA *UNUSED(ptr),
PropertyRNA *UNUSED(prop), bool *r_free)
{
EnumPropertyItem *item = NULL;
int totitem = 0;
const int flags = (STUDIOLIGHT_EXTERNAL_FILE | STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
LISTBASE_FOREACH(StudioLight *, sl, BKE_studiolight_listbase()) {
int icon_id = sl->irradiance_icon_id;
bool show_studiolight = (sl->flag & flags) == flags;
if (show_studiolight) {
EnumPropertyItem tmp = {sl->index, sl->name, icon_id, sl->name, ""};
RNA_enum_item_add(&item, &totitem, &tmp);
if (show_studiolight) {
EnumPropertyItem tmp = {sl->index, sl->name, icon_id, sl->name, ""};
RNA_enum_item_add(&item, &totitem, &tmp);
}
}
}
@@ -2299,14 +2288,6 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem studio_light_orientation_items[] = {
{0, "UNKNOWN", 0, "Unknown", "Studio light has no orientation"},
{STUDIOLIGHT_ORIENTATION_CAMERA, "CAMERA", 0, "Camera", "Studio light is camera based"},
{STUDIOLIGHT_ORIENTATION_WORLD, "WORLD", 0, "World", "Studio light is world based"},
{STUDIOLIGHT_ORIENTATION_VIEWNORMAL, "VIEWNORMAL", 0, "Matcap", "Studio light is a matcap"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "View3DShading", NULL);
RNA_def_struct_sdna(srna, "View3D");
RNA_def_struct_nested(brna, srna, "SpaceView3D");
@@ -2341,13 +2322,6 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Studiolight", "Studio lighting setup");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "matcap", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_enum_matcap_items);
RNA_def_property_enum_default(prop, 0);
RNA_def_property_enum_funcs(prop, "rna_View3DShading_matcap_get", "rna_View3DShading_matcap_set", "rna_View3DShading_matcap_itemf");
RNA_def_property_ui_text(prop, "Matcap", "Matcap material and lighting");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "show_cavity", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "shading.flag", V3D_SHADING_CAVITY);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
@@ -2372,13 +2346,12 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "studio_light_orientation", PROP_ENUM, PROP_NONE);
prop = RNA_def_property(srna, "selected_studio_light", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "StudioLight");
RNA_define_verify_sdna(0);
RNA_def_property_enum_sdna(prop, NULL, "shading.flag");
RNA_def_property_ui_text(prop, "Studio Light Orientation", "Orientation of the studio light");
RNA_def_property_enum_items(prop, studio_light_orientation_items);
RNA_def_property_enum_funcs(prop, "rna_View3DShading_studio_light_orientation_get", "rna_View3DShading_studio_light_orientation_set", NULL);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Studio Light", "Selected StudioLight");
RNA_def_property_pointer_funcs(prop, "rna_View3DShading_selected_studio_light_get", NULL, NULL, NULL);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
RNA_define_verify_sdna(1);
prop = RNA_def_property(srna, "studiolight_rot_z", PROP_FLOAT, PROP_ANGLE);