Fix #117320: UV Sync-select selects faces instead of just edges
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@@ -195,7 +195,14 @@ void ED_uvedit_select_sync_flush(const ToolSettings *ts, BMEditMesh *em, const b
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EDBM_deselect_flush(em);
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}
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else {
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EDBM_select_flush(em);
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if (ts->selectmode & SCE_SELECT_VERTEX) {
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EDBM_select_flush(em);
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}
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else {
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/* Use instead of #EDBM_select_flush so selecting edges doesn't
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* flush vertex to face selection, see: #117320. */
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EDBM_selectmode_flush(em);
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}
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}
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}
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