Added methods new and remove to scene.render.layers, so now render layers
can be created and removed from scripts.
This commit is contained in:
@@ -44,6 +44,7 @@ struct Main;
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struct Object;
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struct QuicktimeCodecData;
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struct RenderData;
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struct SceneRenderLayer;
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struct Scene;
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struct Text;
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struct Text;
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@@ -93,7 +94,8 @@ void scene_clear_tagged(struct Main *bmain, struct Scene *sce);
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void scene_update_for_newframe(struct Main *bmain, struct Scene *sce, unsigned int lay);
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void scene_add_render_layer(struct Scene *sce);
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struct SceneRenderLayer *scene_add_render_layer(struct Scene *sce, const char *name);
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int scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);
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/* render profile */
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int get_render_subsurf_level(struct RenderData *r, int level);
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@@ -44,6 +44,7 @@
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#include "DNA_anim_types.h"
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#include "DNA_group_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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@@ -483,7 +484,7 @@ Scene *add_scene(const char *name)
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sce->r.osa= 8;
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/* note; in header_info.c the scene copy happens..., if you add more to renderdata it has to be checked there */
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scene_add_render_layer(sce);
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scene_add_render_layer(sce, NULL);
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/* game data */
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sce->gm.stereoflag = STEREO_NOSTEREO;
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@@ -1086,13 +1087,16 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
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}
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/* return default layer, also used to patch old files */
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void scene_add_render_layer(Scene *sce)
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SceneRenderLayer *scene_add_render_layer(Scene *sce, const char *name)
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{
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SceneRenderLayer *srl;
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// int tot= 1 + BLI_countlist(&sce->r.layers);
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if(!name)
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name= "RenderLayer";
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srl= MEM_callocN(sizeof(SceneRenderLayer), "new render layer");
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strcpy(srl->name, "RenderLayer");
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strcpy(srl->name, name);
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BLI_uniquename(&sce->r.layers, srl, "RenderLayer", '.', offsetof(SceneRenderLayer, name), sizeof(srl->name));
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BLI_addtail(&sce->r.layers, srl);
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@@ -1100,6 +1104,38 @@ void scene_add_render_layer(Scene *sce)
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srl->lay= (1<<20) -1;
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srl->layflag= 0x7FFF; /* solid ztra halo edge strand */
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srl->passflag= SCE_PASS_COMBINED|SCE_PASS_Z;
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return srl;
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}
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int scene_remove_render_layer(Main *main, Scene *scene, SceneRenderLayer *srl)
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{
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Scene *sce;
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int act= BLI_findindex(&scene->r.layers, srl);
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if(BLI_countlist(&scene->r.layers) <= 1)
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return 0;
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BLI_remlink(&scene->r.layers, srl);
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MEM_freeN(srl);
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scene->r.actlay= 0;
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for(sce = main->scene.first; sce; sce = sce->id.next) {
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if(sce->nodetree) {
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bNode *node;
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for(node = sce->nodetree->nodes.first; node; node = node->next) {
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if(node->type==CMP_NODE_R_LAYERS && (Scene*)node->id==scene) {
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if(node->custom1==act)
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node->custom1= 0;
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else if(node->custom1>act)
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node->custom1--;
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}
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}
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}
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}
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return 1;
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}
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/* render simplification */
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@@ -8947,7 +8947,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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if(sce->r.yparts<2) sce->r.yparts= 4;
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/* adds default layer */
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if(sce->r.layers.first==NULL)
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scene_add_render_layer(sce);
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scene_add_render_layer(sce, NULL);
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else {
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SceneRenderLayer *srl;
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/* new layer flag for sky, was default for solid */
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@@ -519,7 +519,7 @@ static int render_layer_add_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Scene *scene= CTX_data_scene(C);
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scene_add_render_layer(scene);
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scene_add_render_layer(scene, NULL);
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scene->r.actlay= BLI_countlist(&scene->r.layers) - 1;
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WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, scene);
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@@ -543,32 +543,11 @@ void SCENE_OT_render_layer_add(wmOperatorType *ot)
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static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Scene *scene = CTX_data_scene(C), *sce;
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SceneRenderLayer *rl;
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int act= scene->r.actlay;
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Scene *scene = CTX_data_scene(C);
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SceneRenderLayer *rl = BLI_findlink(&scene->r.layers, scene->r.actlay);
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if(BLI_countlist(&scene->r.layers) <= 1)
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if(!scene_remove_render_layer(CTX_data_main(C), scene, rl))
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return OPERATOR_CANCELLED;
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rl= BLI_findlink(&scene->r.layers, scene->r.actlay);
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BLI_remlink(&scene->r.layers, rl);
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MEM_freeN(rl);
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scene->r.actlay= 0;
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for(sce = CTX_data_main(C)->scene.first; sce; sce = sce->id.next) {
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if(sce->nodetree) {
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bNode *node;
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for(node = sce->nodetree->nodes.first; node; node = node->next) {
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if(node->type==CMP_NODE_R_LAYERS && (Scene*)node->id==scene) {
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if(node->custom1==act)
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node->custom1= 0;
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else if(node->custom1>act)
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node->custom1--;
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}
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}
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}
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}
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WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, scene);
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@@ -734,6 +734,25 @@ static void rna_RenderSettings_active_layer_set(PointerRNA *ptr, PointerRNA valu
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if (index != -1) rd->actlay= index;
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}
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static SceneRenderLayer *rna_RenderLayer_add(ID *id, RenderData *UNUSED(rd), const char *name)
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{
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Scene *scene= (Scene *)id;
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SceneRenderLayer *srl= scene_add_render_layer(scene, name);
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WM_main_add_notifier(NC_SCENE|ND_RENDER_OPTIONS, NULL);
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return srl;
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}
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static void rna_RenderLayer_remove(ID *id, RenderData *UNUSED(rd), Main *bmain, SceneRenderLayer *srl)
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{
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Scene *scene= (Scene *)id;
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scene_remove_render_layer(bmain, scene, srl);
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WM_main_add_notifier(NC_SCENE|ND_RENDER_OPTIONS, NULL);
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}
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static void rna_RenderSettings_engine_set(PointerRNA *ptr, int value)
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{
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RenderData *rd= (RenderData*)ptr->data;
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@@ -2186,8 +2205,8 @@ static void rna_def_render_layers(BlenderRNA *brna, PropertyRNA *cprop)
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StructRNA *srna;
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PropertyRNA *prop;
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// FunctionRNA *func;
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// PropertyRNA *parm;
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FunctionRNA *func;
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PropertyRNA *parm;
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RNA_def_property_srna(cprop, "RenderLayers");
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srna= RNA_def_struct(brna, "RenderLayers", NULL);
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@@ -2209,6 +2228,19 @@ static void rna_def_render_layers(BlenderRNA *brna, PropertyRNA *cprop)
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RNA_def_property_ui_text(prop, "Active Render Layer", "Active Render Layer");
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RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
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func= RNA_def_function(srna, "new", "rna_RenderLayer_add");
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RNA_def_function_ui_description(func, "Add a render layer to scene");
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RNA_def_function_flag(func, FUNC_USE_SELF_ID);
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parm= RNA_def_string(func, "name", "RenderLayer", 0, "", "New name for the marker (not unique)");
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RNA_def_property_flag(parm, PROP_REQUIRED);
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parm= RNA_def_pointer(func, "render_layer", "SceneRenderLayer", "", "Newly created render layer");
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RNA_def_function_return(func, parm);
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func= RNA_def_function(srna, "remove", "rna_RenderLayer_remove");
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RNA_def_function_ui_description(func, "Remove a render layer");
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RNA_def_function_flag(func, FUNC_USE_MAIN|FUNC_USE_SELF_ID);
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parm= RNA_def_pointer(func, "layer", "SceneRenderLayer", "", "Timeline marker to remove");
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RNA_def_property_flag(parm, PROP_REQUIRED|PROP_NEVER_NULL);
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}
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static void rna_def_scene_render_data(BlenderRNA *brna)
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