Fix #133866: Compositor: Incorrect Binding info keying node

Keying node has incorrect binding info, what leads to incorrect results
when running on Mesa/RADV driver.

Pull Request: https://projects.blender.org/blender/blender/pulls/133877
This commit is contained in:
Jeroen Bakker
2025-01-31 17:20:05 +01:00
parent c625724ed0
commit 9f5d8756fc

View File

@@ -56,7 +56,7 @@ PUSH_CONSTANT(FLOAT, despill_balance)
SAMPLER(0, FLOAT_2D, input_tx)
SAMPLER(1, FLOAT_2D, matte_tx)
SAMPLER(2, FLOAT_2D, key_tx)
IMAGE(0, GPU_R16F, WRITE, FLOAT_2D, output_img)
IMAGE(0, GPU_RGBA16F, WRITE, FLOAT_2D, output_img)
COMPUTE_SOURCE("compositor_keying_compute_image.glsl")
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()