Fix #133866: Compositor: Incorrect Binding info keying node
Keying node has incorrect binding info, what leads to incorrect results when running on Mesa/RADV driver. Pull Request: https://projects.blender.org/blender/blender/pulls/133877
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@@ -56,7 +56,7 @@ PUSH_CONSTANT(FLOAT, despill_balance)
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SAMPLER(0, FLOAT_2D, input_tx)
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SAMPLER(1, FLOAT_2D, matte_tx)
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SAMPLER(2, FLOAT_2D, key_tx)
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IMAGE(0, GPU_R16F, WRITE, FLOAT_2D, output_img)
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IMAGE(0, GPU_RGBA16F, WRITE, FLOAT_2D, output_img)
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COMPUTE_SOURCE("compositor_keying_compute_image.glsl")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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