Fix: Collada Import files with X_UP and Y_UP axis where imported with wrong orientation

This commit is contained in:
Gaia Clary
2013-02-15 15:36:02 +00:00
parent 313dfbe35d
commit 9fe4dbb9f1
5 changed files with 37 additions and 3 deletions

View File

@@ -40,7 +40,6 @@ extern "C"
/* make dummy file */
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_linklist.h"
int collada_import(bContext *C,

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@@ -33,6 +33,7 @@ extern "C" {
#endif
#include "BLI_linklist.h"
#include "BLI_path_util.h"
#include "RNA_types.h"
typedef enum BC_export_mesh_type {

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@@ -33,7 +33,14 @@
UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP)
{
/* pass */
unit_m4(x_up_mat4);
rotate_m4(x_up_mat4, 'Y', -0.5 * M_PI);
unit_m4(y_up_mat4);
rotate_m4(y_up_mat4, 'X', 0.5 * M_PI);
unit_m4(z_up_mat4);
}
void UnitConverter::read_asset(const COLLADAFW::FileInfo *asset)
@@ -102,6 +109,21 @@ void UnitConverter::mat4_to_dae_double(double out[4][4], float in[4][4])
out[i][j] = mat[i][j];
}
float(&UnitConverter::get_rotation())[4][4]
{
switch(up_axis) {
case COLLADAFW::FileInfo::X_UP:
return x_up_mat4;
break;
case COLLADAFW::FileInfo::Y_UP:
return y_up_mat4;
break;
default:
return z_up_mat4;
break;
}
}
void TransformBase::decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size)
{
mat4_to_size(size, mat);

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@@ -39,7 +39,6 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "BLI_math.h"
#include "BLI_linklist.h"
class UnitConverter
@@ -48,6 +47,10 @@ private:
COLLADAFW::FileInfo::Unit unit;
COLLADAFW::FileInfo::UpAxisType up_axis;
float x_up_mat4[4][4];
float y_up_mat4[4][4];
float z_up_mat4[4][4];
public:
enum UnitSystem {
@@ -74,6 +77,10 @@ public:
void mat4_to_dae(float out[4][4], float in[4][4]);
void mat4_to_dae_double(double out[4][4], float in[4][4]);
float(&get_rotation())[4][4];
};
class TransformBase

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@@ -351,6 +351,10 @@ void bc_match_scale(std::vector<Object *> *objects_done,
rescale[0] = rescale[1] = rescale[2] = scale_conv;
float size_mat4[4][4];
float axis_mat4[4][4];
unit_m4(axis_mat4);
size_to_mat4(size_mat4, rescale);
for (std::vector<Object *>::iterator it = objects_done->begin();
@@ -359,6 +363,7 @@ void bc_match_scale(std::vector<Object *> *objects_done,
{
ob = *it;
mult_m4_m4m4(ob->obmat, size_mat4, ob->obmat);
mult_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
}