Fix for previous check
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@@ -1362,7 +1362,7 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
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else
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glScissor(ar->winrct.xmin, ar->winrct.ymin, BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct));
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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if (v3d->zbuf) {
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glEnable(GL_DEPTH_TEST);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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