Cleanup: trailing space

This commit is contained in:
Campbell Barton
2024-12-09 09:23:23 +11:00
parent 5dd67c6e1c
commit a3213dc82a
3 changed files with 4 additions and 4 deletions

View File

@@ -72,7 +72,7 @@ set(SRC_GLSL_FRAG
eevee_surf_occupancy_frag.glsl
eevee_surf_shadow_frag.glsl
eevee_surf_volume_frag.glsl
eevee_surf_world_frag.glsl
eevee_surf_world_frag.glsl
eevee_volume_resolve_frag.glsl
)
@@ -215,7 +215,7 @@ if (WITH_GPU_SHADER_CPP_COMPILATION)
with_shader_cpp_compilation_config()
# TODO Remove
add_definitions(-DUSE_GPU_SHADER_CREATE_INFO)
compile_sources_as_cpp(eevee_cpp_shaders_vert "${SRC_GLSL_VERT}" "GPU_VERTEX_SHADER")
compile_sources_as_cpp(eevee_cpp_shaders_frag "${SRC_GLSL_FRAG}" "GPU_FRAGMENT_SHADER")
compile_sources_as_cpp(eevee_cpp_shaders_comp "${SRC_GLSL_COMP}" "GPU_COMPUTE_SHADER")

View File

@@ -44,7 +44,7 @@ set(SRC_GLSL_LIB
# Compile shaders with shader code.
if (WITH_GPU_SHADER_CPP_COMPILATION)
with_shader_cpp_compilation_config()
compile_sources_as_cpp(gpencil_cpp_shaders_vert "${SRC_GLSL_VERT}" "GPU_VERTEX_SHADER")
compile_sources_as_cpp(gpencil_cpp_shaders_frag "${SRC_GLSL_FRAG}" "GPU_FRAGMENT_SHADER")
# compile_sources_as_cpp(gpencil_cpp_shaders_comp "${SRC_GLSL_COMP}" "GPU_COMPUTE_SHADER")

View File

@@ -31,7 +31,7 @@ set(SRC_GLSL_COMP
draw_view_finalize_comp.glsl
draw_visibility_comp.glsl
)
# Compile shaders with shader code.
if (WITH_GPU_SHADER_CPP_COMPILATION)
with_shader_cpp_compilation_config()