Cleanup: trailing space
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@@ -72,7 +72,7 @@ set(SRC_GLSL_FRAG
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eevee_surf_occupancy_frag.glsl
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eevee_surf_shadow_frag.glsl
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eevee_surf_volume_frag.glsl
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eevee_surf_world_frag.glsl
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eevee_surf_world_frag.glsl
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eevee_volume_resolve_frag.glsl
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)
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@@ -215,7 +215,7 @@ if (WITH_GPU_SHADER_CPP_COMPILATION)
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with_shader_cpp_compilation_config()
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# TODO Remove
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add_definitions(-DUSE_GPU_SHADER_CREATE_INFO)
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compile_sources_as_cpp(eevee_cpp_shaders_vert "${SRC_GLSL_VERT}" "GPU_VERTEX_SHADER")
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compile_sources_as_cpp(eevee_cpp_shaders_frag "${SRC_GLSL_FRAG}" "GPU_FRAGMENT_SHADER")
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compile_sources_as_cpp(eevee_cpp_shaders_comp "${SRC_GLSL_COMP}" "GPU_COMPUTE_SHADER")
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@@ -44,7 +44,7 @@ set(SRC_GLSL_LIB
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# Compile shaders with shader code.
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if (WITH_GPU_SHADER_CPP_COMPILATION)
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with_shader_cpp_compilation_config()
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compile_sources_as_cpp(gpencil_cpp_shaders_vert "${SRC_GLSL_VERT}" "GPU_VERTEX_SHADER")
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compile_sources_as_cpp(gpencil_cpp_shaders_frag "${SRC_GLSL_FRAG}" "GPU_FRAGMENT_SHADER")
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# compile_sources_as_cpp(gpencil_cpp_shaders_comp "${SRC_GLSL_COMP}" "GPU_COMPUTE_SHADER")
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@@ -31,7 +31,7 @@ set(SRC_GLSL_COMP
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draw_view_finalize_comp.glsl
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draw_visibility_comp.glsl
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)
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# Compile shaders with shader code.
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if (WITH_GPU_SHADER_CPP_COMPILATION)
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with_shader_cpp_compilation_config()
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