VIEW3D_OT_camera_to_view_selected operator to move the camera to frame

all selected, renderable objects.
This commit is contained in:
Campbell Barton
2011-11-14 03:54:23 +00:00
parent fea58943ec
commit a34fed3f2c
8 changed files with 243 additions and 5 deletions

View File

@@ -366,6 +366,7 @@ class VIEW3D_MT_view_align(Menu):
layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
layout.operator("view3d.view_selected")
layout.operator("view3d.view_center_cursor")

View File

@@ -41,6 +41,7 @@ struct Object;
struct RenderData;
struct Scene;
struct rctf;
struct View3D;
void *add_camera(const char *name);
struct Camera *copy_camera(struct Camera *cam);
@@ -63,6 +64,10 @@ void camera_view_frame_ex(struct Scene *scene, struct Camera *camera, float draw
void camera_view_frame(struct Scene *scene, struct Camera *camera, float r_vec[4][3]);
int camera_view_frame_fit_to_scene(
struct Scene *scene, struct View3D *v3d, struct Object *camera_ob,
float r_co[3]);
#ifdef __cplusplus
}
#endif

View File

@@ -110,6 +110,17 @@ void object_set_dimensions(struct Object *ob, const float *value);
void object_boundbox_flag(struct Object *ob, int flag, int set);
void minmax_object(struct Object *ob, float min[3], float max[3]);
int minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
/* sometimes min-max isnt enough, we need to loop over each point */
void BKE_object_foreach_display_point(
struct Object *ob, float obmat[4][4],
void (*func_cb)(const float[3], void *), void *user_data);
void BKE_scene_foreach_display_point(
struct Scene *scene,
struct View3D *v3d,
const short flag,
void (*func_cb)(const float[3], void *), void *user_data);
void solve_tracking (struct Object *ob, float targetmat[][4]);
int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);

View File

@@ -41,6 +41,7 @@
#include "BKE_animsys.h"
#include "BKE_camera.h"
#include "BKE_object.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
@@ -394,3 +395,109 @@ void camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3])
dummy_asp, dummy_shift, &dummy_drawsize, r_vec);
}
typedef struct CameraViewFrameData {
float frame_tx[4][3];
float normal_tx[4][3];
float dist_vals[4];
unsigned int tot;
} CameraViewFrameData;
static void camera_to_frame_view_cb(const float co[3], void *user_data)
{
CameraViewFrameData *data= (CameraViewFrameData *)user_data;
unsigned int i;
for (i= 0; i < 4; i++) {
float nd= -dist_to_plane_v3(co, data->frame_tx[i], data->normal_tx[i]);
if (nd < data->dist_vals[i]) {
data->dist_vals[i]= nd;
}
}
data->tot++;
}
/* dont move the camera, just yield the fit location */
int camera_view_frame_fit_to_scene(Scene *scene, struct View3D *v3d, Object *camera_ob, float r_co[3])
{
float plane_tx[4][3];
float rot_obmat[3][3];
const float zero[3]= {0,0,0};
CameraViewFrameData data_cb;
unsigned int i;
camera_view_frame(scene, camera_ob->data, data_cb.frame_tx);
copy_m3_m4(rot_obmat, camera_ob->obmat);
normalize_m3(rot_obmat);
for (i= 0; i < 4; i++) {
mul_m3_v3(rot_obmat, data_cb.frame_tx[i]);
}
for (i= 0; i < 4; i++) {
normal_tri_v3(data_cb.normal_tx[i],
zero, data_cb.frame_tx[i], data_cb.frame_tx[(i + 1) % 4]);
}
/* initialize callback data */
data_cb.dist_vals[0]=
data_cb.dist_vals[1]=
data_cb.dist_vals[2]=
data_cb.dist_vals[3]= FLT_MAX;
data_cb.tot= 0;
/* run callback on all visible points */
BKE_scene_foreach_display_point(scene, v3d, BA_SELECT,
camera_to_frame_view_cb, &data_cb);
if (data_cb.tot <= 1) {
return FALSE;
}
else {
float plane_isect_1[3], plane_isect_1_other[3];
float plane_isect_2[3], plane_isect_2_other[3];
float plane_isect_pt_1[3], plane_isect_pt_2[3];
/* apply the dist-from-plane's to the transformed plane points */
for (i= 0; i < 4; i++) {
mul_v3_v3fl(plane_tx[i], data_cb.normal_tx[i], data_cb.dist_vals[i]);
}
if ( (isect_plane_plane_v3(plane_isect_1, plane_isect_1_other,
plane_tx[0], data_cb.normal_tx[0],
plane_tx[2], data_cb.normal_tx[2]) == 0) ||
(isect_plane_plane_v3(plane_isect_2, plane_isect_2_other,
plane_tx[1], data_cb.normal_tx[1],
plane_tx[3], data_cb.normal_tx[3]) == 0))
{
/* this is very unlikely */
return FALSE;
}
else {
add_v3_v3(plane_isect_1_other, plane_isect_1);
add_v3_v3(plane_isect_2_other, plane_isect_2);
if (isect_line_line_v3(plane_isect_1, plane_isect_1_other,
plane_isect_2, plane_isect_2_other,
plane_isect_pt_1, plane_isect_pt_2) == 0)
{
return FALSE;
}
else {
float cam_plane_no[3]= {0.0f, 0.0f, -1.0f};
float tvec[3];
mul_m3_v3(rot_obmat, cam_plane_no);
sub_v3_v3v3(tvec, plane_isect_pt_2, plane_isect_pt_1);
copy_v3_v3(r_co, dot_v3v3(tvec, cam_plane_no) > 0.0f ?
plane_isect_pt_1 : plane_isect_pt_2);
return TRUE;
}
}
}
}

View File

@@ -2333,6 +2333,69 @@ int minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
return ok;
}
void BKE_object_foreach_display_point(
Object *ob, float obmat[4][4],
void (*func_cb)(const float[3], void *), void *user_data)
{
float co[3];
if (ob->derivedFinal) {
DerivedMesh *dm= ob->derivedFinal;
MVert *mv= dm->getVertArray(dm);
int totvert= dm->getNumVerts(dm);
int i;
for (i= 0; i < totvert; i++, mv++) {
mul_v3_m4v3(co, obmat, mv->co);
func_cb(co, user_data);
}
}
else if (ob->disp.first) {
DispList *dl;
for (dl=ob->disp.first; dl; dl=dl->next) {
float *v3= dl->verts;
int totvert= dl->nr;
int i;
for (i= 0; i < totvert; i++, v3+=3) {
mul_v3_m4v3(co, obmat, v3);
func_cb(co, user_data);
}
}
}
}
void BKE_scene_foreach_display_point(
Scene *scene, View3D *v3d, const short flag,
void (*func_cb)(const float[3], void *), void *user_data)
{
Base *base;
Object *ob;
for(base= FIRSTBASE; base; base = base->next) {
if(BASE_VISIBLE(v3d, base) && (base->flag & flag) == flag) {
ob= base->object;
if ((ob->transflag & OB_DUPLI)==0) {
BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
}
else {
ListBase *lb;
DupliObject *dob;
lb= object_duplilist(scene, ob);
for(dob= lb->first; dob; dob= dob->next) {
if(dob->no_draw == 0) {
BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data);
}
}
free_object_duplilist(lb); /* does restore */
}
}
}
}
/* copied from DNA_object_types.h */
typedef struct ObTfmBack {
float loc[3], dloc[3], orig[3];

View File

@@ -155,7 +155,8 @@ void VIEW3D_OT_select_border(struct wmOperatorType *ot);
void VIEW3D_OT_select_lasso(struct wmOperatorType *ot);
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
void VIEW3D_OT_camera_to_view(struct wmOperatorType *ot);
void VIEW3D_OT_camera_to_view_selected(struct wmOperatorType *ot);
void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);

View File

@@ -85,7 +85,8 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_enable_manipulator);
WM_operatortype_append(VIEW3D_OT_cursor3d);
WM_operatortype_append(VIEW3D_OT_select_lasso);
WM_operatortype_append(VIEW3D_OT_setcameratoview);
WM_operatortype_append(VIEW3D_OT_camera_to_view);
WM_operatortype_append(VIEW3D_OT_camera_to_view_selected);
WM_operatortype_append(VIEW3D_OT_object_as_camera);
WM_operatortype_append(VIEW3D_OT_localview);
WM_operatortype_append(VIEW3D_OT_game_start);

View File

@@ -43,6 +43,7 @@
#include "BKE_anim.h"
#include "BKE_action.h"
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_object.h"
@@ -406,9 +407,8 @@ static int view3d_setcameratoview_poll(bContext *C)
return 0;
}
void VIEW3D_OT_setcameratoview(wmOperatorType *ot)
void VIEW3D_OT_camera_to_view(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Align Camera To View";
ot->description= "Set camera view to active view";
@@ -422,6 +422,55 @@ void VIEW3D_OT_setcameratoview(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* unlike VIEW3D_OT_view_selected this is for framing a render and not
* meant to take into account vertex/bone selection for eg. */
static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene= CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
Object *camera_ob= v3d->camera;
float r_co[3]; /* the new location to apply */
/* this function does all the important stuff */
if (camera_view_frame_fit_to_scene(scene, v3d, camera_ob, r_co)) {
ObjectTfmProtectedChannels obtfm;
float obmat_new[4][4];
copy_m4_m4(obmat_new, camera_ob->obmat);
copy_v3_v3(obmat_new[3], r_co);
/* only touch location */
object_tfm_protected_backup(camera_ob, &obtfm);
object_apply_mat4(camera_ob, obmat_new, TRUE, TRUE);
object_tfm_protected_restore(camera_ob, &obtfm, OB_LOCK_SCALE | OB_LOCK_ROT4D);
/* notifiers */
DAG_id_tag_update(&camera_ob->id, OB_RECALC_OB);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, camera_ob);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void VIEW3D_OT_camera_to_view_selected(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Camera Fit Frame to Selected";
ot->description= "Move the camera so selected objects are framed";
ot->idname= "VIEW3D_OT_camera_to_view_selected";
/* api callbacks */
ot->exec= view3d_camera_to_view_selected_exec;
// ot->poll= view3d_setcameratoview_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int view3d_setobjectascamera_exec(bContext *C, wmOperator *UNUSED(op))
{
@@ -461,7 +510,7 @@ void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
ot->idname= "VIEW3D_OT_object_as_camera";
/* api callbacks */
ot->exec= view3d_setobjectascamera_exec;
ot->exec= view3d_setobjectascamera_exec;
ot->poll= ED_operator_rv3d_unlock_poll;
/* flags */