bugfix [#24783] Strange shadows on beveled curve; goes away with modifier
this bug wasnt in 2.4x, suspect this happened when normal flipping was removed.
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@@ -2944,7 +2944,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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*/
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if(frontside)
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normal_tri_v3( vlr->n,vlr->v2->co, vlr->v3->co, vlr->v4->co);
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normal_tri_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co);
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else
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normal_tri_v3( vlr->n,vlr->v1->co, vlr->v2->co, vlr->v3->co);
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