== NLA Visibility Tweak ==
In a few cases, it may be helpful to turn off the 'only show objects that are in visible scene layers in the nla' trick. By default though, this is still on. Find the switch in the View menu of NLA editor.
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@@ -251,7 +251,7 @@ typedef struct SpaceNla{
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short blockhandler[8];
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short menunr, lock;
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int pad;
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int flag;
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View2D v2d;
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} SpaceNla;
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@@ -581,6 +581,10 @@ typedef struct SpaceImaSel {
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#define IMS_INFILE 3
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#define IMS_INFILESLI 4
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/* nla->flag */
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#define SNLA_ALLKEYED 1
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#define SNLA_ACTIVELAYERS 2
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/* time->flag */
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#define TIME_DRAWFRAMES 1
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#define TIME_CFRA_NUM 2
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@@ -761,7 +761,7 @@ int nla_filter (Base *base)
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{
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Object *ob = base->object;
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if(base->lay & G.scene->lay) {
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if ((G.snla->flag & SNLA_ALLKEYED) || (base->lay & G.scene->lay)) {
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if(ob->action || ob->nlastrips.first)
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return 1;
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@@ -114,11 +114,14 @@ static void do_nla_viewmenu(void *arg, int event)
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case 4: /* Maximize Window */
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/* using event B_FULL */
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break;
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case 5:
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case 5: /* Update automatically */
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G.v2d->flag ^= V2D_VIEWLOCK;
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if(G.v2d->flag & V2D_VIEWLOCK)
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view2d_do_locks(curarea, 0);
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break;
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break;
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case 6: /* Show all objects that have keyframes? */
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G.snla->flag ^= SNLA_ALLKEYED;
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break;
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}
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}
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@@ -131,6 +134,11 @@ static uiBlock *nla_viewmenu(void *arg_unused)
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block= uiNewBlock(&curarea->uiblocks, "nla_viewmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
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uiBlockSetButmFunc(block, do_nla_viewmenu, NULL);
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uiDefIconTextBut(block, BUTM, 1, (G.snla->flag & SNLA_ALLKEYED)?ICON_CHECKBOX_DEHLT:ICON_CHECKBOX_HLT,
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"Only Objects On Visible Layers|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 6, "");
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uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
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if(BTST(G.snla->lock, 0)) {
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uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Update Automatically|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
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} else {
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