Fix T87474: Face Set visibility updates failing with single face loop
Face set visibility is already flushed to all mesh elements in the right way in SCULPT_visibility_sync_all_face_sets_to_vertices, calling BKE_mesh_flush_hidden_from_verts is legacy code from the previous visibility system that was causing the vertex visibility to take priority over face sets. When hidding a single loop, all vertices of those faces are still visibile, so this line was tagging all loop faces visible. This was leaving mesh/face set visibiltiy in an unconsistent state. Reviewed By: JacquesLucke Maniphest Tasks: T87474 Differential Revision: https://developer.blender.org/D11008
This commit is contained in:
@@ -949,10 +949,6 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
|
||||
|
||||
MEM_SAFE_FREE(nodes);
|
||||
|
||||
if (BKE_pbvh_type(pbvh) == PBVH_FACES) {
|
||||
BKE_mesh_flush_hidden_from_verts(ob->data);
|
||||
}
|
||||
|
||||
SCULPT_tag_update_overlays(C);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
|
||||
Reference in New Issue
Block a user