Cleanup: indentation, style

This commit is contained in:
Campbell Barton
2019-03-04 22:09:55 +11:00
parent 270fd28496
commit a53dccb2a9
3 changed files with 33 additions and 25 deletions

View File

@@ -73,7 +73,8 @@ void visibility_animated_check_cb(ID * /*id*/, FCurve *fcu, void *user_data)
if (STREQ(fcu->rna_path, "hide_viewport")) {
data->is_visibility_animated = true;
}
} else if (data->eval_mode == DAG_EVAL_RENDER) {
}
else if (data->eval_mode == DAG_EVAL_RENDER) {
if (STREQ(fcu->rna_path, "hide_render")) {
data->is_visibility_animated = true;
}

View File

@@ -226,7 +226,7 @@ static void gpencil_calc_stroke_fill_uv(
/* recalc the internal geometry caches for fill and uvs */
static void DRW_gpencil_recalc_geometry_caches(
Object *ob, bGPDlayer *gpl, MaterialGPencilStyle *gp_style, bGPDstroke *gps)
Object *ob, bGPDlayer *gpl, MaterialGPencilStyle *gp_style, bGPDstroke *gps)
{
if (gps->flag & GP_STROKE_RECALC_GEOMETRY) {
/* Calculate triangles cache for filling area (must be done only after changes) */
@@ -247,9 +247,10 @@ static void DRW_gpencil_recalc_geometry_caches(
}
}
static void set_wireframe_color(Object *ob, bGPDlayer *gpl, View3D *v3d,
GPENCIL_StorageList *stl,
MaterialGPencilStyle *gp_style, int id, const bool is_fill)
static void set_wireframe_color(
Object *ob, bGPDlayer *gpl, View3D *v3d,
GPENCIL_StorageList *stl,
MaterialGPencilStyle *gp_style, int id, const bool is_fill)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
World *world = draw_ctx->scene->world;
@@ -268,9 +269,10 @@ static void set_wireframe_color(Object *ob, bGPDlayer *gpl, View3D *v3d,
/* wire color */
if ((v3d) && (id > -1)) {
const char type = (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
v3d->shading.wire_color_type :
v3d->shading.color_type;
const char type = (
(stl->shgroups[id].shading_type[0] == OB_WIRE) ?
v3d->shading.wire_color_type :
v3d->shading.color_type);
/* if fill and wire, use background color */
if ((is_fill) && (stl->shgroups[id].shading_type[0] == OB_WIRE)) {
if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_THEME) {
@@ -423,9 +425,10 @@ static DRWShadingGroup *DRW_gpencil_shgroup_fill_create(
/* shading type */
stl->shgroups[id].shading_type[0] = GPENCIL_USE_SOLID(stl) ? (int)OB_RENDER : shading_type[0];
if (v3d) {
stl->shgroups[id].shading_type[1] = (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
v3d->shading.wire_color_type :
v3d->shading.color_type;
stl->shgroups[id].shading_type[1] = (
(stl->shgroups[id].shading_type[0] == OB_WIRE) ?
v3d->shading.wire_color_type :
v3d->shading.color_type);
}
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type[0], 2);
@@ -532,9 +535,10 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(
stl->shgroups[id].shading_type[0] = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_RENDER : shading_type[0];
if (v3d) {
stl->shgroups[id].shading_type[1] = (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
v3d->shading.wire_color_type :
v3d->shading.color_type;
stl->shgroups[id].shading_type[1] = (
(stl->shgroups[id].shading_type[0] == OB_WIRE) ?
v3d->shading.wire_color_type :
v3d->shading.color_type);
}
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type[0], 2);
@@ -650,9 +654,10 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(
stl->shgroups[id].shading_type[0] = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_RENDER : shading_type[0];
if (v3d) {
stl->shgroups[id].shading_type[1] = (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
v3d->shading.wire_color_type :
v3d->shading.color_type;
stl->shgroups[id].shading_type[1] = (
(stl->shgroups[id].shading_type[0] == OB_WIRE) ?
v3d->shading.wire_color_type :
v3d->shading.color_type);
}
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type[0], 2);

View File

@@ -771,7 +771,7 @@ static void drw_gpencil_select_render(GPENCIL_StorageList *stl, GPENCIL_PassList
/* Draw all pending objects */
if ((stl->g_data->gp_cache_used > 0) &&
(stl->g_data->gp_object_cache))
(stl->g_data->gp_object_cache))
{
/* sort by zdepth */
qsort(stl->g_data->gp_object_cache, stl->g_data->gp_cache_used,
@@ -977,18 +977,20 @@ void GPENCIL_draw_scene(void *ved)
stl->storage->tonemapping = stl->storage->is_render ? 1 : 0;
/* active select flag and selection color */
stl->storage->do_select_outline = ((overlay) &&
(ob->base_flag & BASE_SELECTED) &&
(ob->mode == OB_MODE_OBJECT) &&
(!is_render) && (!playing) &&
(v3d->flag & V3D_SELECT_OUTLINE));
stl->storage->do_select_outline = (
(overlay) &&
(ob->base_flag & BASE_SELECTED) &&
(ob->mode == OB_MODE_OBJECT) &&
(!is_render) && (!playing) &&
(v3d->flag & V3D_SELECT_OUTLINE));
/* if active object is not object mode, disable for all objects */
if ((draw_ctx->obact) && (draw_ctx->obact->mode != OB_MODE_OBJECT)) {
stl->storage->do_select_outline = 0;
}
UI_GetThemeColorShadeAlpha4fv((ob == draw_ctx->obact) ? TH_ACTIVE : TH_SELECT, 0, -40,
stl->storage->select_color);
UI_GetThemeColorShadeAlpha4fv(
(ob == draw_ctx->obact) ? TH_ACTIVE : TH_SELECT, 0, -40,
stl->storage->select_color);
/* draw mix pass */
DRW_draw_pass(psl->mix_pass);