"Fix" for [#17671] Particles spin out of control and pass through when hitting collision object

-The fix is that particle random size factor should never ever be bigger than 1.0, else negative sizes are possible! Don't know who to blame, but probably my self :)
-The second issue of passing through the deflection and rotating wildly around strange centers is not a bug, but for particles the group and object visualization objects have to be centered on the global origin. I'll probably make an option later to use the object center, but this is how things are for now.
This commit is contained in:
Janne Karhu
2008-09-23 11:51:40 +00:00
parent bcba8003c0
commit a55d591898

View File

@@ -4379,7 +4379,7 @@ static void object_panel_particle_extra(Object *ob)
/* size changes must create a recalc event always so that sizes are updated properly */
uiDefButF(block, NUM, B_PART_RECALC, "Size:", butx,(buty-=buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles");
uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 2.0, 10, 1, "Give the particle size a random variation");
uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 1.0, 10, 1, "Give the particle size a random variation");
uiDefButBitI(block, TOG, PART_SIZEMASS, B_PART_RECALC, "Mass from size", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Multiply mass with particle size");
uiDefButF(block, NUM, B_PART_RECALC, "Mass:", butx,(buty-=buth),butw,buth, &part->mass, 0.01, 100, 10, 1, "Specify the mass of the particles");