Eevee: Fix Contact shadows with Translucent BSDF
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@@ -227,7 +227,8 @@ float light_visibility(LightData ld,
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vec3 ray_ori = viewPosition;
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// vN = (gl_FrontFacing) ? vN : -vN;
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/* Fix translucency shadowed by contact shadows. */
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vN = (gl_FrontFacing) ? vN : -vN;
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if (dot(vN, ray_dir) <= 0.0) {
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return vis;
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