Eevee: Fix missing camera animation with CoW
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@@ -90,7 +90,8 @@ void EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
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}
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/* Set the pers & view matrix. */
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struct Object *camera = RE_GetCamera(engine->re);
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/* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
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struct Object *camera = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
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float frame = BKE_scene_frame_get(scene);
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RE_GetCameraWindow(engine->re, camera, frame, g_data->winmat);
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RE_GetCameraModelMatrix(engine->re, camera, g_data->viewinv);
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