Bugfix:
Sculpt Multires render: the Orco table should be made based on 'render' level, not on '3d view' level. Now, how this could have worked even... Nick, could you check?
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@@ -502,7 +502,7 @@ static float *make_orco_mesh_internal(Object *ob, int render)
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MVert *mvert = NULL;
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if(me->mr) {
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lvl = multires_level_n(me->mr, me->mr->pinlvl);
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lvl = multires_level_n(me->mr, me->mr->renderlvl);
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vcos = MEM_callocN(sizeof(*vcos)*lvl->totvert, "orco mr mesh");
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mvert = lvl->verts;
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totvert = lvl->totvert;
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