fix for crash with opengl sequencer strips that dont have a camera
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@@ -2194,7 +2194,7 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int
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seq->scene->markers.first= seq->scene->markers.last= NULL;
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#endif
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if(sequencer_view3d_cb && doseq_gl && (seq->scene == scene || have_seq==0)) {
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if(sequencer_view3d_cb && doseq_gl && (seq->scene == scene || have_seq==0) && seq->scene->camera) {
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/* opengl offscreen render */
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scene_update_for_newframe(seq->scene, seq->scene->lay);
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se->ibuf= sequencer_view3d_cb(seq->scene, seqrectx, seqrecty, scene->r.seq_prev_type);
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