Cleanup: comments, replace German expression with English
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@@ -1336,9 +1336,9 @@ static void uv_map_rotation_matrix_ex(float result[4][4],
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zero_m4(rotup);
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zero_m4(rotside);
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/* compensate front/side.. against opengl x,y,z world definition */
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/* this is "kanonen gegen spatzen", a few plus minus 1 will do here */
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/* i wanted to keep the reason here, so we're rotating*/
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/* Compensate front/side.. against opengl x,y,z world definition.
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* This is "a sledgehammer to crack a nut" (overkill), a few plus minus 1 will do here.
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* I wanted to keep the reason here, so we're rotating. */
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sideangle = (float)M_PI * (sideangledeg + 180.0f) / 180.0f;
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rotside[0][0] = cosf(sideangle);
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rotside[0][1] = -sinf(sideangle);
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