Cleanup: Remove type from global namespace in C++ header

This commit is contained in:
Hans Goudey
2021-02-18 17:53:08 -06:00
parent 27fd066baf
commit a7c1aa245f

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@@ -29,8 +29,6 @@ struct Object;
struct bNode;
struct bNodeTree;
using blender::Map;
/**
* Contains the context necessary to determine when to display settings for a certain node tree
* that may be used for multiple modifiers and objects. The object name and modifier session UUID
@@ -80,7 +78,7 @@ struct NodeUIStorage {
};
struct NodeTreeUIStorage {
Map<NodeTreeEvaluationContext, Map<std::string, NodeUIStorage>> context_map;
blender::Map<NodeTreeEvaluationContext, blender::Map<std::string, NodeUIStorage>> context_map;
};
void BKE_nodetree_ui_storage_free_for_context(bNodeTree &ntree,