Cleanup: Remove type from global namespace in C++ header
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@@ -29,8 +29,6 @@ struct Object;
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struct bNode;
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struct bNodeTree;
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using blender::Map;
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/**
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* Contains the context necessary to determine when to display settings for a certain node tree
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* that may be used for multiple modifiers and objects. The object name and modifier session UUID
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@@ -80,7 +78,7 @@ struct NodeUIStorage {
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};
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struct NodeTreeUIStorage {
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Map<NodeTreeEvaluationContext, Map<std::string, NodeUIStorage>> context_map;
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blender::Map<NodeTreeEvaluationContext, blender::Map<std::string, NodeUIStorage>> context_map;
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};
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void BKE_nodetree_ui_storage_free_for_context(bNodeTree &ntree,
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