- fixed correct drawing of frontbuffer vertices... it still gives some
nice increased interactivity when selecting in slow drawing situations. nevertheless, can be worked on later once, to make it less hackish. :)
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@@ -1703,9 +1703,9 @@ void deselectall_mesh(void) /* toggle */
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}
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eve= eve->next;
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}
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tekenvertices_ext(a==0);
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}
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countall();
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allqueue(REDRAWVIEW3D, 0);
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}
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@@ -2009,6 +2009,7 @@ static void tekenvertices_special(int mode, EditVert *act) /* teken = draw */
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vd= sa->spacedata.first;
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if(G.obedit->lay & vd->lay) {
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areawinset(sa->win);
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persp(PERSP_VIEW);
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mymultmatrix(G.obedit->obmat);
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MTC_Mat4SwapMat4(G.vd->persmat, mat);
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