- fixed correct drawing of frontbuffer vertices... it still gives some

nice increased interactivity when selecting in slow drawing situations.
  nevertheless, can be worked on later once, to make it less hackish. :)
This commit is contained in:
Ton Roosendaal
2003-10-16 09:56:23 +00:00
parent 5d1438ad96
commit a7cd8b5951

View File

@@ -1703,9 +1703,9 @@ void deselectall_mesh(void) /* toggle */
}
eve= eve->next;
}
tekenvertices_ext(a==0);
}
countall();
allqueue(REDRAWVIEW3D, 0);
}
@@ -2009,6 +2009,7 @@ static void tekenvertices_special(int mode, EditVert *act) /* teken = draw */
vd= sa->spacedata.first;
if(G.obedit->lay & vd->lay) {
areawinset(sa->win);
persp(PERSP_VIEW);
mymultmatrix(G.obedit->obmat);
MTC_Mat4SwapMat4(G.vd->persmat, mat);