Fix: Incorrect retiming key type

Right "fake key" was shown as transition type. This was used for
debugging, but forgot to change it back.
This commit is contained in:
Richard Antalik
2024-01-11 21:17:02 +01:00
parent c2a2e422ad
commit a7d641eb58

View File

@@ -408,8 +408,6 @@ static bool fake_keys_draw(const bContext *C,
SeqRetimingKey fake_key;
fake_key.strip_frame_index = (right_key_frame - SEQ_time_start_frame_get(seq)) *
SEQ_time_media_playback_rate_factor_get(scene, seq);
fake_key.flag = SEQ_SPEED_TRANSITION_IN;
retime_key_draw(C, seq, &fake_key, sh_bindings, selection);
}
return true;