Fix: Incorrect retiming key type
Right "fake key" was shown as transition type. This was used for debugging, but forgot to change it back.
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@@ -408,8 +408,6 @@ static bool fake_keys_draw(const bContext *C,
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SeqRetimingKey fake_key;
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fake_key.strip_frame_index = (right_key_frame - SEQ_time_start_frame_get(seq)) *
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SEQ_time_media_playback_rate_factor_get(scene, seq);
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fake_key.flag = SEQ_SPEED_TRANSITION_IN;
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retime_key_draw(C, seq, &fake_key, sh_bindings, selection);
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}
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return true;
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