remove unused args in draw*.c and some in view*.c, tag some as UNUSED().
This commit is contained in:
@@ -256,7 +256,7 @@ void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag)
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/* Draw current frame number in a little box */
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if (flag & DRAWCFRA_SHOW_NUMBOX) {
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UI_view2d_view_orthoSpecial(C, v2d, 1);
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UI_view2d_view_orthoSpecial(CTX_wm_region(C), v2d, 1);
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draw_cfra_number(scene, v2d, vec[0], (flag & DRAWCFRA_UNIT_SECONDS));
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}
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}
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@@ -199,7 +199,7 @@ static void gp_draw_stroke_point (bGPDspoint *points, short thickness, short sfl
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}
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/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
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static void gp_draw_stroke_3d (bGPDspoint *points, int totpoints, short thickness, short dflag, short sflag, short debug, int winx, int winy)
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static void gp_draw_stroke_3d (bGPDspoint *points, int totpoints, short thickness, short debug)
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{
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bGPDspoint *pt;
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float oldpressure = 0.0f;
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@@ -501,7 +501,7 @@ static void gp_draw_strokes (bGPDframe *gpf, int offsx, int offsy, int winx, int
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if (gps->totpoints == 1)
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gp_draw_stroke_point(gps->points, lthick, gps->flag, offsx, offsy, winx, winy);
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else if (dflag & GP_DRAWDATA_ONLY3D)
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gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, winx, winy);
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gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, debug);
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else if (gps->totpoints > 1)
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gp_draw_stroke(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, offsx, offsy, winx, winy);
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}
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@@ -156,14 +156,14 @@ void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, int
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int UI_view2d_tab_set(struct View2D *v2d, int tab);
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/* view matrix operations */
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void UI_view2d_view_ortho(const struct bContext *C, struct View2D *v2d);
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void UI_view2d_view_orthoSpecial(const struct bContext *C, struct View2D *v2d, short xaxis);
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void UI_view2d_view_ortho(struct View2D *v2d);
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void UI_view2d_view_orthoSpecial(struct ARegion *ar, struct View2D *v2d, short xaxis);
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void UI_view2d_view_restore(const struct bContext *C);
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/* grid drawing */
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View2DGrid *UI_view2d_grid_calc(const struct bContext *C, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy);
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void UI_view2d_grid_draw(const struct bContext *C, struct View2D *v2d, View2DGrid *grid, int flag);
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void UI_view2d_constant_grid_draw(const struct bContext *C, struct View2D *v2d);
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View2DGrid *UI_view2d_grid_calc(struct Scene *scene, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy);
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void UI_view2d_grid_draw(struct View2D *v2d, View2DGrid *grid, int flag);
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void UI_view2d_constant_grid_draw(struct View2D *v2d);
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void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy);
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void UI_view2d_grid_free(View2DGrid *grid);
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@@ -967,7 +967,7 @@ static void view2d_map_cur_using_mask(View2D *v2d, rctf *curmasked)
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}
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/* Set view matrices to use 'cur' rect as viewing frame for View2D drawing */
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void UI_view2d_view_ortho(const bContext *C, View2D *v2d)
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void UI_view2d_view_ortho(View2D *v2d)
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{
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rctf curmasked;
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float xofs, yofs;
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@@ -997,9 +997,8 @@ void UI_view2d_view_ortho(const bContext *C, View2D *v2d)
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/* Set view matrices to only use one axis of 'cur' only
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* - xaxis = if non-zero, only use cur x-axis, otherwise use cur-yaxis (mostly this will be used for x)
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*/
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void UI_view2d_view_orthoSpecial(const bContext *C, View2D *v2d, short xaxis)
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void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, short xaxis)
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{
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ARegion *ar= CTX_wm_region(C);
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rctf curmasked;
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float xofs, yofs;
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@@ -1098,12 +1097,12 @@ static void step_to_grid(float *step, int *power, int unit)
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*
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* - xunits,yunits = V2D_UNIT_* grid steps in seconds or frames
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* - xclamp,yclamp = V2D_CLAMP_* only show whole-number intervals
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* - winx = width of region we're drawing to
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* - winx = width of region we're drawing to, note: not used but keeping for compleateness.
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* - winy = height of region we're drawing into
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*/
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View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy)
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View2DGrid *UI_view2d_grid_calc(Scene *scene, View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int UNUSED(winx), int winy)
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{
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Scene *scene= CTX_data_scene(C);
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View2DGrid *grid;
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float space, pixels, seconddiv;
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int secondgrid;
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@@ -1174,7 +1173,7 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh
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}
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/* Draw gridlines in the given 2d-region */
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void UI_view2d_grid_draw(const bContext *C, View2D *v2d, View2DGrid *grid, int flag)
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void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
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{
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float vec1[2], vec2[2];
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int a, step;
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@@ -1283,7 +1282,7 @@ void UI_view2d_grid_draw(const bContext *C, View2D *v2d, View2DGrid *grid, int f
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}
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/* Draw a constant grid in given 2d-region */
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void UI_view2d_constant_grid_draw(const bContext *C, View2D *v2d)
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void UI_view2d_constant_grid_draw(View2D *v2d)
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{
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float start, step= 25.0f;
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@@ -1481,7 +1480,7 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short
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scrollers->yclamp= yclamp;
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scrollers->yunits= yunits;
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scrollers->grid= UI_view2d_grid_calc(C, v2d, xunits, xclamp, yunits, yclamp, (hor.xmax - hor.xmin), (vert.ymax - vert.ymin));
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scrollers->grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, xunits, xclamp, yunits, yclamp, (hor.xmax - hor.xmin), (vert.ymax - vert.ymin));
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}
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/* return scrollers */
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@@ -1489,7 +1488,7 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short
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}
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/* Print scale marking along a time scrollbar */
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static void scroll_printstr(View2DScrollers *scrollers, Scene *scene, float x, float y, float val, int power, short unit, char dir)
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static void scroll_printstr(Scene *scene, float x, float y, float val, int power, short unit, char dir)
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{
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int len;
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char str[32];
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@@ -1614,16 +1613,16 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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switch (vs->xunits) {
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case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/
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scroll_printstr(vs, scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMES, 'h');
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scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMES, 'h');
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break;
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case V2D_UNIT_FRAMESCALE: /* frames (not always as whole numbers) */
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scroll_printstr(vs, scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h');
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scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h');
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break;
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case V2D_UNIT_SECONDS: /* seconds */
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fac2= val/(float)FPS;
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scroll_printstr(vs, scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
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scroll_printstr(scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
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break;
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case V2D_UNIT_SECONDSSEQ: /* seconds with special calculations (only used for sequencer only) */
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@@ -1634,13 +1633,13 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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time= (float)floor(fac2);
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fac2= fac2-time;
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scroll_printstr(vs, scene, fac, h, time+(float)FPS*fac2/100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h');
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scroll_printstr(scene, fac, h, time+(float)FPS*fac2/100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h');
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}
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break;
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case V2D_UNIT_DEGREES: /* Graph Editor for rotation Drivers */
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/* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */
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scroll_printstr(vs, scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v');
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scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v');
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break;
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}
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}
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@@ -1719,7 +1718,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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if(fac < vert.ymin+10)
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continue;
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scroll_printstr(vs, scene, (float)(vert.xmax)-2.0f, fac, val, grid->powery, vs->yunits, 'v');
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scroll_printstr(scene, (float)(vert.xmax)-2.0f, fac, val, grid->powery, vs->yunits, 'v');
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}
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BLF_disable_default(BLF_ROTATION);
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@@ -1244,7 +1244,7 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *contex
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uiBeginPanels(C, ar);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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for(pt= ar->type->paneltypes.first; pt; pt= pt->next) {
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/* verify context */
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@@ -1365,7 +1365,7 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *contex
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UI_view2d_totRect_set(v2d, x+V2D_SCROLL_WIDTH, y+V2D_SCROLL_HEIGHT);
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/* set the view */
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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/* this does the actual drawing! */
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uiEndPanels(C, ar);
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@@ -1414,7 +1414,7 @@ void ED_region_header(const bContext *C, ARegion *ar)
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glClear(GL_COLOR_BUFFER_BIT);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(C, &ar->v2d);
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UI_view2d_view_ortho(&ar->v2d);
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xco= maxco= 8;
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yco= HEADERY-3;
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@@ -169,12 +169,12 @@ static void action_main_area_draw(const bContext *C, ARegion *ar)
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UI_ThemeClearColor(TH_BACK);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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/* time grid */
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unit= (saction->flag & SACTION_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES;
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grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
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UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL);
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grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
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UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
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UI_view2d_grid_free(grid);
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/* data */
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@@ -188,11 +188,11 @@ static void action_main_area_draw(const bContext *C, ARegion *ar)
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ANIM_draw_cfra(C, v2d, flag);
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/* markers */
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UI_view2d_view_orthoSpecial(C, v2d, 1);
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UI_view2d_view_orthoSpecial(ar, v2d, 1);
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draw_markers_time(C, 0);
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/* preview range */
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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ANIM_draw_previewrange(C, v2d);
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/* reset view matrix */
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@@ -228,7 +228,7 @@ static void action_channel_area_draw(const bContext *C, ARegion *ar)
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UI_ThemeClearColor(TH_BACK);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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/* data */
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if (ANIM_animdata_get_context(C, &ac)) {
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@@ -203,7 +203,7 @@ static void buttons_header_area_draw(const bContext *C, ARegion *ar)
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glClear(GL_COLOR_BUFFER_BIT);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(C, &ar->v2d);
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UI_view2d_view_ortho(&ar->v2d);
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buttons_header_buttons(C, ar);
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@@ -227,7 +227,7 @@ static void console_main_area_draw(const bContext *C, ARegion *ar)
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console_update_rect(C, ar);
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/* worlks best with no view2d matrix set */
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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/* data... */
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@@ -335,7 +335,7 @@ static void file_main_area_draw(const bContext *C, ARegion *ar)
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file_calc_previews(C, ar);
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/* set view */
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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/* on first read, find active file */
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if (params->active_file == -1) {
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@@ -505,7 +505,7 @@ static void file_ui_area_draw(const bContext *C, ARegion *ar)
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glClear(GL_COLOR_BUFFER_BIT);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(C, &ar->v2d);
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UI_view2d_view_ortho(&ar->v2d);
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file_draw_buttons(C, ar);
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@@ -229,12 +229,12 @@ static void graph_main_area_draw(const bContext *C, ARegion *ar)
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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/* grid */
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unitx= (sipo->flag & SIPO_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMESCALE;
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grid= UI_view2d_grid_calc(C, v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, ar->winx, ar->winy);
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UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL);
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grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, ar->winx, ar->winy);
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UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
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/* draw data */
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if (ANIM_animdata_get_context(C, &ac)) {
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@@ -282,11 +282,11 @@ static void graph_main_area_draw(const bContext *C, ARegion *ar)
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ANIM_draw_cfra(C, v2d, flag);
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/* markers */
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UI_view2d_view_orthoSpecial(C, v2d, 1);
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UI_view2d_view_orthoSpecial(ar, v2d, 1);
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draw_markers_time(C, 0);
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/* preview range */
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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ANIM_draw_previewrange(C, v2d);
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/* reset view matrix */
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@@ -325,7 +325,7 @@ static void graph_channel_area_draw(const bContext *C, ARegion *ar)
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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/* draw channels */
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if (ANIM_animdata_get_context(C, &ac)) {
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@@ -768,7 +768,7 @@ static void image_main_area_draw(const bContext *C, ARegion *ar)
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draw_image_main(sima, ar, scene);
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/* and uvs in 0.0-1.0 space */
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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draw_uvedit_main(sima, ar, scene, obedit);
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ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
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@@ -251,7 +251,7 @@ static void logic_main_area_draw(const bContext *C, ARegion *ar)
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UI_ThemeClearColor(TH_BACK);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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logic_buttons((bContext *)C, ar);
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@@ -227,7 +227,7 @@ static void nla_channel_area_draw(const bContext *C, ARegion *ar)
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UI_ThemeClearColor(TH_BACK);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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UI_view2d_view_ortho(v2d);
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/* data */
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if (ANIM_animdata_get_context(C, &ac)) {
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@@ -272,12 +272,12 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar)
|
||||
UI_ThemeClearColor(TH_BACK);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
|
||||
/* time grid */
|
||||
unit= (snla->flag & SNLA_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES;
|
||||
grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
|
||||
UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL);
|
||||
grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
|
||||
UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
|
||||
UI_view2d_grid_free(grid);
|
||||
|
||||
/* data */
|
||||
@@ -289,7 +289,7 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar)
|
||||
UI_view2d_text_cache_draw(ar);
|
||||
}
|
||||
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
|
||||
/* current frame */
|
||||
if (snla->flag & SNLA_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS;
|
||||
@@ -297,11 +297,11 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar)
|
||||
ANIM_draw_cfra(C, v2d, flag);
|
||||
|
||||
/* markers */
|
||||
UI_view2d_view_orthoSpecial(C, v2d, 1);
|
||||
UI_view2d_view_orthoSpecial(ar, v2d, 1);
|
||||
draw_markers_time(C, 0);
|
||||
|
||||
/* preview range */
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
ANIM_draw_previewrange(C, v2d);
|
||||
|
||||
/* reset view matrix */
|
||||
|
||||
@@ -72,12 +72,12 @@
|
||||
|
||||
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
|
||||
|
||||
void node_buts_group(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
void node_buts_group(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiTemplateIDBrowse(layout, C, ptr, "node_tree", NULL, NULL, "");
|
||||
}
|
||||
|
||||
static void node_buts_value(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_buts_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
PointerRNA sockptr;
|
||||
PropertyRNA *prop;
|
||||
@@ -89,7 +89,7 @@ static void node_buts_value(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
uiItemR(layout, &sockptr, "default_value", 0, "", 0);
|
||||
}
|
||||
|
||||
static void node_buts_rgb(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_buts_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
PointerRNA sockptr;
|
||||
@@ -104,7 +104,7 @@ static void node_buts_rgb(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
uiItemR(col, &sockptr, "default_value", 0, "", 0);
|
||||
}
|
||||
|
||||
static void node_buts_mix_rgb(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_buts_mix_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *row;
|
||||
|
||||
@@ -116,7 +116,7 @@ static void node_buts_mix_rgb(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
uiItemR(row, ptr, "use_alpha", 0, "", ICON_IMAGE_RGB_ALPHA);
|
||||
}
|
||||
|
||||
static void node_buts_time(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_buts_time(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *row;
|
||||
#if 0
|
||||
@@ -138,12 +138,12 @@ static void node_buts_time(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
uiItemR(row, ptr, "frame_end", 0, "End", 0);
|
||||
}
|
||||
|
||||
static void node_buts_colorramp(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_buts_colorramp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiTemplateColorRamp(layout, ptr, "color_ramp", 0);
|
||||
}
|
||||
|
||||
static void node_buts_curvevec(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_buts_curvevec(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiTemplateCurveMapping(layout, ptr, "mapping", 'v', 0, 0);
|
||||
}
|
||||
@@ -154,7 +154,7 @@ void node_curvemap_sample(float *col)
|
||||
_sample_col= col;
|
||||
}
|
||||
|
||||
static void node_buts_curvecol(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
bNode *node= ptr->data;
|
||||
CurveMapping *cumap= node->storage;
|
||||
@@ -169,7 +169,7 @@ static void node_buts_curvecol(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
uiTemplateCurveMapping(layout, ptr, "mapping", 'c', 0, 0);
|
||||
}
|
||||
|
||||
static void node_buts_normal(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiBlock *block= uiLayoutAbsoluteBlock(layout);
|
||||
bNode *node= ptr->data;
|
||||
@@ -212,7 +212,7 @@ static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
|
||||
node->menunr= 0;
|
||||
}
|
||||
#endif
|
||||
static void node_dynamic_update_cb(bContext *C, void *ntree_v, void *node_v)
|
||||
static void node_dynamic_update_cb(bContext *C, void *UNUSED(ntree_v), void *node_v)
|
||||
{
|
||||
Main *bmain= CTX_data_main(C);
|
||||
Material *ma;
|
||||
@@ -244,7 +244,7 @@ static void node_dynamic_update_cb(bContext *C, void *ntree_v, void *node_v)
|
||||
// XXX BIF_preview_changed(ID_MA);
|
||||
}
|
||||
|
||||
static void node_buts_texture(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
bNode *node= ptr->data;
|
||||
|
||||
@@ -263,7 +263,7 @@ static void node_buts_texture(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
}
|
||||
}
|
||||
|
||||
static void node_buts_math(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "operation", 0, "", 0);
|
||||
}
|
||||
@@ -297,7 +297,7 @@ static void node_browse_text_cb(bContext *C, void *ntree_v, void *node_v)
|
||||
node->menunr= 0;
|
||||
}
|
||||
|
||||
static void node_shader_buts_material(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_shader_buts_material(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
bNode *node= ptr->data;
|
||||
uiLayout *col;
|
||||
@@ -312,7 +312,7 @@ static void node_shader_buts_material(uiLayout *layout, bContext *C, PointerRNA
|
||||
uiItemR(col, ptr, "invert_normal", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_shader_buts_mapping(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *row;
|
||||
|
||||
@@ -338,12 +338,12 @@ static void node_shader_buts_mapping(uiLayout *layout, bContext *C, PointerRNA *
|
||||
|
||||
}
|
||||
|
||||
static void node_shader_buts_vect_math(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "operation", 0, "", 0);
|
||||
}
|
||||
|
||||
static void node_shader_buts_geometry(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_shader_buts_geometry(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
PointerRNA obptr= CTX_data_pointer_get(C, "active_object");
|
||||
uiLayout *col;
|
||||
@@ -362,7 +362,7 @@ static void node_shader_buts_geometry(uiLayout *layout, bContext *C, PointerRNA
|
||||
}
|
||||
}
|
||||
|
||||
static void node_shader_buts_dynamic(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_shader_buts_dynamic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
Main *bmain= CTX_data_main(C);
|
||||
uiBlock *block= uiLayoutAbsoluteBlock(layout);
|
||||
@@ -457,7 +457,7 @@ static void node_shader_set_butfunc(bNodeType *ntype)
|
||||
|
||||
/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
|
||||
|
||||
static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_image(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
bNode *node= ptr->data;
|
||||
@@ -491,7 +491,7 @@ static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *
|
||||
uiItemR(col, ptr, "layer", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_renderlayers(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
bNode *node= ptr->data;
|
||||
uiLayout *col, *row;
|
||||
@@ -524,7 +524,7 @@ static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, Point
|
||||
}
|
||||
|
||||
|
||||
static void node_composit_buts_blur(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_blur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -548,7 +548,7 @@ static void node_composit_buts_blur(uiLayout *layout, bContext *C, PointerRNA *p
|
||||
}
|
||||
}
|
||||
|
||||
static void node_composit_buts_dblur(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_dblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -572,7 +572,7 @@ static void node_composit_buts_dblur(uiLayout *layout, bContext *C, PointerRNA *
|
||||
uiItemR(layout, ptr, "zoom", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_bilateralblur(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_bilateralblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -582,7 +582,7 @@ static void node_composit_buts_bilateralblur(uiLayout *layout, bContext *C, Poin
|
||||
uiItemR(col, ptr, "sigma_space", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_defocus(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *sub, *col;
|
||||
|
||||
@@ -614,7 +614,7 @@ static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA
|
||||
}
|
||||
|
||||
/* qdn: glare node */
|
||||
static void node_composit_buts_glare(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_glare(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "glare_type", 0, "", 0);
|
||||
uiItemR(layout, ptr, "quality", 0, "", 0);
|
||||
@@ -644,7 +644,7 @@ static void node_composit_buts_glare(uiLayout *layout, bContext *C, PointerRNA *
|
||||
}
|
||||
}
|
||||
|
||||
static void node_composit_buts_tonemap(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_tonemap(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -663,7 +663,7 @@ static void node_composit_buts_tonemap(uiLayout *layout, bContext *C, PointerRNA
|
||||
}
|
||||
}
|
||||
|
||||
static void node_composit_buts_lensdist(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_lensdist(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -676,7 +676,7 @@ static void node_composit_buts_lensdist(uiLayout *layout, bContext *C, PointerRN
|
||||
uiItemR(col, ptr, "use_fit", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_vecblur(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_vecblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -692,17 +692,17 @@ static void node_composit_buts_vecblur(uiLayout *layout, bContext *C, PointerRNA
|
||||
uiItemR(layout, ptr, "use_curved", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_filter(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_filter(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "filter_type", 0, "", 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_flip(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_flip(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "axis", 0, "", 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_crop(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_crop(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -723,7 +723,7 @@ static void node_composit_buts_crop(uiLayout *layout, bContext *C, PointerRNA *p
|
||||
}
|
||||
}
|
||||
|
||||
static void node_composit_buts_splitviewer(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_splitviewer(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *row, *col;
|
||||
|
||||
@@ -733,7 +733,7 @@ static void node_composit_buts_splitviewer(uiLayout *layout, bContext *C, Pointe
|
||||
uiItemR(col, ptr, "factor", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_map_value(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_map_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *sub, *col;
|
||||
|
||||
@@ -754,7 +754,7 @@ static void node_composit_buts_map_value(uiLayout *layout, bContext *C, PointerR
|
||||
uiItemR(sub, ptr, "max", 0, "", 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_alphaover(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_alphaover(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -763,7 +763,7 @@ static void node_composit_buts_alphaover(uiLayout *layout, bContext *C, PointerR
|
||||
uiItemR(col, ptr, "premul", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_hue_sat(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_hue_sat(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -773,12 +773,12 @@ static void node_composit_buts_hue_sat(uiLayout *layout, bContext *C, PointerRNA
|
||||
uiItemR(col, ptr, "color_value", UI_ITEM_R_SLIDER, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_dilateerode(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_dilateerode(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "distance", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_diff_matte(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_diff_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -787,7 +787,7 @@ static void node_composit_buts_diff_matte(uiLayout *layout, bContext *C, Pointer
|
||||
uiItemR(col, ptr, "falloff", UI_ITEM_R_SLIDER, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_distance_matte(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_distance_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -796,7 +796,7 @@ static void node_composit_buts_distance_matte(uiLayout *layout, bContext *C, Poi
|
||||
uiItemR(col, ptr, "falloff", UI_ITEM_R_SLIDER, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_color_spill(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *row, *col;
|
||||
|
||||
@@ -822,7 +822,7 @@ static void node_composit_buts_color_spill(uiLayout *layout, bContext *C, Pointe
|
||||
}
|
||||
}
|
||||
|
||||
static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -836,7 +836,7 @@ static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *C, Point
|
||||
/*uiItemR(col, ptr, "shadow_adjust", UI_ITEM_R_SLIDER, NULL, 0); Removed for now*/
|
||||
}
|
||||
|
||||
static void node_composit_buts_color_matte(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_color_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -846,7 +846,7 @@ static void node_composit_buts_color_matte(uiLayout *layout, bContext *C, Pointe
|
||||
uiItemR(col, ptr, "color_value", UI_ITEM_R_SLIDER, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_channel_matte(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_channel_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col, *row;
|
||||
|
||||
@@ -872,7 +872,7 @@ static void node_composit_buts_channel_matte(uiLayout *layout, bContext *C, Poin
|
||||
uiItemR(col, ptr, "limit_min", UI_ITEM_R_SLIDER, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_luma_matte(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_luma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -881,17 +881,17 @@ static void node_composit_buts_luma_matte(uiLayout *layout, bContext *C, Pointer
|
||||
uiItemR(col, ptr, "limit_min", UI_ITEM_R_SLIDER, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_map_uv(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_map_uv(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "alpha", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_id_mask(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_id_mask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "index", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_file_output(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_file_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col, *row;
|
||||
|
||||
@@ -916,17 +916,17 @@ static void node_composit_buts_file_output(uiLayout *layout, bContext *C, Pointe
|
||||
uiItemR(row, ptr, "frame_end", 0, "End", 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_scale(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_scale(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "space", 0, "", 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_rotate(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "filter_type", 0, "", 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_invert(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_invert(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -935,17 +935,17 @@ static void node_composit_buts_invert(uiLayout *layout, bContext *C, PointerRNA
|
||||
uiItemR(col, ptr, "invert_alpha", 0, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_premulkey(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_premulkey(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "mapping", 0, "", 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_view_levels(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_view_levels(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "channel", UI_ITEM_R_EXPAND, NULL, 0);
|
||||
}
|
||||
|
||||
static void node_composit_buts_colorbalance(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_colorbalance(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *split, *col, *row;
|
||||
|
||||
@@ -990,7 +990,7 @@ static void node_composit_buts_colorbalance(uiLayout *layout, bContext *C, Point
|
||||
|
||||
}
|
||||
|
||||
static void node_composit_buts_huecorrect(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_composit_buts_huecorrect(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiTemplateCurveMapping(layout, ptr, "mapping", 'h', 0, 0);
|
||||
}
|
||||
@@ -1143,7 +1143,7 @@ static void node_composit_set_butfunc(bNodeType *ntype)
|
||||
|
||||
/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
|
||||
|
||||
static void node_texture_buts_bricks(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_texture_buts_bricks(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiLayout *col;
|
||||
|
||||
@@ -1156,7 +1156,7 @@ static void node_texture_buts_bricks(uiLayout *layout, bContext *C, PointerRNA *
|
||||
uiItemR(col, ptr, "squash_frequency", 0, "Frequency", 0);
|
||||
}
|
||||
|
||||
static void node_texture_buts_proc(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
PointerRNA tex_ptr;
|
||||
bNode *node= ptr->data;
|
||||
@@ -1210,12 +1210,12 @@ static void node_texture_buts_proc(uiLayout *layout, bContext *C, PointerRNA *pt
|
||||
}
|
||||
}
|
||||
|
||||
static void node_texture_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_texture_buts_image(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL);
|
||||
}
|
||||
|
||||
static void node_texture_buts_output(uiLayout *layout, bContext *C, PointerRNA *ptr)
|
||||
static void node_texture_buts_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "filepath", 0, "", 0);
|
||||
}
|
||||
|
||||
@@ -1066,7 +1066,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
|
||||
UI_ThemeClearColor(TH_BACK);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
|
||||
//uiFreeBlocksWin(&sa->uiblocks, sa->win);
|
||||
|
||||
@@ -1078,7 +1078,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
|
||||
snode->aspect= (v2d->cur.xmax - v2d->cur.xmin)/((float)ar->winx);
|
||||
// XXX snode->curfont= uiSetCurFont_ext(snode->aspect);
|
||||
|
||||
UI_view2d_constant_grid_draw(C, v2d);
|
||||
UI_view2d_constant_grid_draw(v2d);
|
||||
/* backdrop */
|
||||
draw_nodespace_back_pix(ar, snode, color_manage);
|
||||
|
||||
|
||||
@@ -5659,7 +5659,7 @@ void draw_outliner(const bContext *C)
|
||||
UI_view2d_totRect_set(v2d, sizex, sizey);
|
||||
|
||||
/* set matrix for 2d-view controls */
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
|
||||
/* draw outliner stuff (background, hierachy lines and names) */
|
||||
outliner_back(ar, soops);
|
||||
|
||||
@@ -145,7 +145,7 @@ static void script_main_area_draw(const bContext *C, ARegion *ar)
|
||||
UI_ThemeClearColor(TH_BACK);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
|
||||
/* data... */
|
||||
// BPY_run_python_script(C, "/root/blender-svn/blender25/test.py", NULL);
|
||||
|
||||
@@ -772,7 +772,7 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq
|
||||
}
|
||||
|
||||
/* setting up the view - actual drawing starts here */
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
|
||||
last_texid= glaGetOneInteger(GL_TEXTURE_2D);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
@@ -1016,7 +1016,7 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
|
||||
glClearColor(col[0], col[1], col[2], 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
|
||||
|
||||
/* calculate extents of sequencer strips/data
|
||||
@@ -1029,7 +1029,7 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
|
||||
draw_seq_backdrop(v2d);
|
||||
|
||||
/* regular grid-pattern over the rest of the view (i.e. frame grid lines) */
|
||||
UI_view2d_constant_grid_draw(C, v2d);
|
||||
UI_view2d_constant_grid_draw(v2d);
|
||||
|
||||
seq_draw_sfra_efra(C, sseq, ar);
|
||||
|
||||
@@ -1043,17 +1043,17 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
|
||||
}
|
||||
|
||||
/* current frame */
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
if ((sseq->flag & SEQ_DRAWFRAMES)==0) flag |= DRAWCFRA_UNIT_SECONDS;
|
||||
if ((sseq->flag & SEQ_NO_DRAW_CFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX;
|
||||
ANIM_draw_cfra(C, v2d, flag);
|
||||
|
||||
/* markers */
|
||||
UI_view2d_view_orthoSpecial(C, v2d, 1);
|
||||
UI_view2d_view_orthoSpecial(ar, v2d, 1);
|
||||
draw_markers_time(C, DRAW_MARKERS_LINES);
|
||||
|
||||
/* preview range */
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
ANIM_draw_previewrange(C, v2d);
|
||||
|
||||
/* overlap playhead */
|
||||
|
||||
@@ -153,7 +153,7 @@ static void sound_main_area_draw(const bContext *C, ARegion *ar)
|
||||
UI_ThemeClearColor(TH_BACK);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
|
||||
/* data... */
|
||||
|
||||
@@ -194,7 +194,7 @@ static void sound_header_area_draw(const bContext *C, ARegion *ar)
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
/* set view2d view matrix for scrolling (without scrollers) */
|
||||
UI_view2d_view_ortho(C, &ar->v2d);
|
||||
UI_view2d_view_ortho(&ar->v2d);
|
||||
|
||||
sound_header_buttons(C, ar);
|
||||
|
||||
|
||||
@@ -384,7 +384,7 @@ static void text_main_area_draw(const bContext *C, ARegion *ar)
|
||||
UI_ThemeClearColor(TH_BACK);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// UI_view2d_view_ortho(C, v2d);
|
||||
// UI_view2d_view_ortho(v2d);
|
||||
|
||||
/* data... */
|
||||
draw_text_main(st, ar);
|
||||
|
||||
@@ -467,15 +467,15 @@ static void time_main_area_draw(const bContext *C, ARegion *ar)
|
||||
UI_ThemeClearColor(TH_BACK);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
UI_view2d_view_ortho(C, v2d);
|
||||
UI_view2d_view_ortho(v2d);
|
||||
|
||||
/* start and end frame */
|
||||
time_draw_sfra_efra(C, stime, ar);
|
||||
|
||||
/* grid */
|
||||
unit= (stime->flag & TIME_DRAWFRAMES)? V2D_UNIT_FRAMES: V2D_UNIT_SECONDS;
|
||||
grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
|
||||
UI_view2d_grid_draw(C, v2d, grid, (V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS));
|
||||
grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
|
||||
UI_view2d_grid_draw(v2d, grid, (V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS));
|
||||
UI_view2d_grid_free(grid);
|
||||
|
||||
/* keyframes */
|
||||
@@ -488,7 +488,7 @@ static void time_main_area_draw(const bContext *C, ARegion *ar)
|
||||
ANIM_draw_cfra(C, v2d, flag);
|
||||
|
||||
/* markers */
|
||||
UI_view2d_view_orthoSpecial(C, v2d, 1);
|
||||
UI_view2d_view_orthoSpecial(ar, v2d, 1);
|
||||
draw_markers_time(C, 0);
|
||||
|
||||
/* caches */
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
// - include support for editing the path verts
|
||||
|
||||
/* Set up drawing environment for drawing motion paths */
|
||||
void draw_motion_paths_init(Scene *scene, View3D *v3d, ARegion *ar)
|
||||
void draw_motion_paths_init(View3D *v3d, ARegion *ar)
|
||||
{
|
||||
RegionView3D *rv3d= ar->regiondata;
|
||||
|
||||
@@ -79,7 +79,7 @@ void draw_motion_paths_init(Scene *scene, View3D *v3d, ARegion *ar)
|
||||
* i.e. draw_motion_paths_init() has been called
|
||||
*/
|
||||
// FIXME: the text is still drawn in the wrong space - it includes the current transforms of the object still...
|
||||
void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
|
||||
void draw_motion_path_instance(Scene *scene,
|
||||
Object *ob, bPoseChannel *pchan, bAnimVizSettings *avs, bMotionPath *mpath)
|
||||
{
|
||||
//RegionView3D *rv3d= ar->regiondata;
|
||||
@@ -283,7 +283,7 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
|
||||
}
|
||||
|
||||
/* Clean up drawing environment after drawing motion paths */
|
||||
void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, ARegion *ar)
|
||||
void draw_motion_paths_cleanup(View3D *v3d)
|
||||
{
|
||||
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
|
||||
glPopMatrix();
|
||||
|
||||
@@ -140,7 +140,7 @@ static void cp_shade_color3ub (char cp[], int offset)
|
||||
}
|
||||
|
||||
/* This function sets the gl-color for coloring a certain bone (based on bcolor) */
|
||||
static short set_pchan_glColor (short colCode, int armflag, int boneflag, int constflag)
|
||||
static short set_pchan_glColor (short colCode, int boneflag, int constflag)
|
||||
{
|
||||
switch (colCode) {
|
||||
case PCHAN_COLOR_NORMAL:
|
||||
@@ -551,7 +551,7 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id)
|
||||
}
|
||||
else {
|
||||
if (armflag & ARM_POSEMODE)
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, 0);
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0);
|
||||
else
|
||||
UI_ThemeColor(TH_BONE_SOLID);
|
||||
}
|
||||
@@ -574,7 +574,7 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id)
|
||||
}
|
||||
else {
|
||||
if (armflag & ARM_POSEMODE)
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, 0);
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0);
|
||||
else
|
||||
UI_ThemeColor(TH_BONE_SOLID);
|
||||
}
|
||||
@@ -616,7 +616,7 @@ static float co[16] ={
|
||||
|
||||
|
||||
/* smat, imat = mat & imat to draw screenaligned */
|
||||
static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag, bPoseChannel *pchan, EditBone *ebone)
|
||||
static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel *pchan, EditBone *ebone)
|
||||
{
|
||||
float head, tail, length, dist;
|
||||
float *headvec, *tailvec, dirvec[3];
|
||||
@@ -782,7 +782,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
|
||||
else UI_ThemeColor(TH_VERTEX);
|
||||
}
|
||||
else if (armflag & ARM_POSEMODE)
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
|
||||
|
||||
/* Draw root point if we are not connected */
|
||||
if ((boneflag & BONE_CONNECTED)==0) {
|
||||
@@ -903,7 +903,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u
|
||||
else UI_ThemeColorShade(TH_BONE_SOLID, -30);
|
||||
}
|
||||
else if (armflag & ARM_POSEMODE)
|
||||
set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_END, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_END, boneflag, constflag);
|
||||
else if (dt==OB_SOLID)
|
||||
UI_ThemeColorShade(TH_BONE_SOLID, -30);
|
||||
|
||||
@@ -933,7 +933,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u
|
||||
else UI_ThemeColor(TH_BONE_SOLID);
|
||||
}
|
||||
else if (armflag & ARM_POSEMODE)
|
||||
set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_BASE, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_BASE, boneflag, constflag);
|
||||
else if (dt == OB_SOLID)
|
||||
UI_ThemeColor(TH_BONE_SOLID);
|
||||
|
||||
@@ -1003,7 +1003,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in
|
||||
if (armflag & (ARM_EDITMODE|ARM_POSEMODE)) {
|
||||
glLineWidth(4.0f);
|
||||
if (armflag & ARM_POSEMODE)
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
|
||||
else if (armflag & ARM_EDITMODE) {
|
||||
UI_ThemeColor(TH_WIRE);
|
||||
}
|
||||
@@ -1048,7 +1048,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in
|
||||
glLoadName(id & 0xFFFF); /* object tag, for bordersel optim */
|
||||
|
||||
if (armflag & ARM_POSEMODE)
|
||||
set_pchan_glColor(PCHAN_COLOR_LINEBONE, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_LINEBONE, boneflag, constflag);
|
||||
}
|
||||
|
||||
glLineWidth(2.0);
|
||||
@@ -1147,9 +1147,9 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
|
||||
/* colors for modes */
|
||||
if (armflag & ARM_POSEMODE) {
|
||||
if (dt <= OB_WIRE)
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
|
||||
else
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
|
||||
}
|
||||
else if (armflag & ARM_EDITMODE) {
|
||||
if (dt==OB_WIRE) {
|
||||
@@ -1171,7 +1171,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
if (armflag & ARM_POSEMODE)
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
|
||||
else
|
||||
UI_ThemeColor(TH_BONE_SOLID);
|
||||
|
||||
@@ -1186,7 +1186,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
|
||||
if (armflag & ARM_POSEMODE) {
|
||||
if (constflag) {
|
||||
/* set constraint colors */
|
||||
if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) {
|
||||
if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
draw_b_bone_boxes(OB_SOLID, pchan, xwidth, length, zwidth);
|
||||
@@ -1195,7 +1195,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
|
||||
}
|
||||
|
||||
/* restore colors */
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1221,9 +1221,9 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned
|
||||
/* colors for posemode */
|
||||
if (armflag & ARM_POSEMODE) {
|
||||
if (dt <= OB_WIRE)
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
|
||||
else
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
|
||||
}
|
||||
|
||||
|
||||
@@ -1245,7 +1245,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned
|
||||
else if (armflag & ARM_POSEMODE) {
|
||||
if (constflag) {
|
||||
/* draw constraint colors */
|
||||
if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) {
|
||||
if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
draw_bone_solid_octahedral();
|
||||
@@ -1254,7 +1254,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned
|
||||
}
|
||||
|
||||
/* restore colors */
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
|
||||
}
|
||||
}
|
||||
draw_bone_octahedral();
|
||||
@@ -1262,7 +1262,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned
|
||||
else {
|
||||
/* solid */
|
||||
if (armflag & ARM_POSEMODE)
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag);
|
||||
set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
|
||||
else
|
||||
UI_ThemeColor(TH_BONE_SOLID);
|
||||
draw_bone_solid_octahedral();
|
||||
@@ -1283,7 +1283,7 @@ static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obje
|
||||
|
||||
/* colors for posemode */
|
||||
if (armflag & ARM_POSEMODE) {
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, 0);
|
||||
set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, 0);
|
||||
}
|
||||
|
||||
if (id != -1) {
|
||||
@@ -1602,7 +1602,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
|
||||
if (bone && !(bone->flag & (BONE_HIDDEN_P|BONE_NO_DEFORM|BONE_HIDDEN_PG))) {
|
||||
if (bone->flag & (BONE_SELECTED)) {
|
||||
if (bone->layer & arm->layer)
|
||||
draw_sphere_bone_dist(smat, imat, bone->flag, pchan, NULL);
|
||||
draw_sphere_bone_dist(smat, imat, pchan, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1902,7 +1902,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
|
||||
bone_matrix_translate_y(bmat, pchan->bone->length);
|
||||
glMultMatrixf(bmat);
|
||||
|
||||
drawaxes(pchan->bone->length*0.25f, 0, OB_ARROWS);
|
||||
drawaxes(pchan->bone->length*0.25f, OB_ARROWS);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
@@ -1958,7 +1958,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
|
||||
if (eBone->layer & arm->layer) {
|
||||
if ((eBone->flag & (BONE_HIDDEN_A|BONE_NO_DEFORM))==0) {
|
||||
if (eBone->flag & (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL))
|
||||
draw_sphere_bone_dist(smat, imat, eBone->flag, NULL, eBone);
|
||||
draw_sphere_bone_dist(smat, imat, NULL, eBone);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2095,7 +2095,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
|
||||
bone_matrix_translate_y(bmat, eBone->length);
|
||||
glMultMatrixf(bmat);
|
||||
|
||||
drawaxes(eBone->length*0.25f, 0, OB_ARROWS);
|
||||
drawaxes(eBone->length*0.25f, OB_ARROWS);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
@@ -2123,16 +2123,16 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob)
|
||||
bPoseChannel *pchan;
|
||||
|
||||
/* setup drawing environment for paths */
|
||||
draw_motion_paths_init(scene, v3d, ar);
|
||||
draw_motion_paths_init(v3d, ar);
|
||||
|
||||
/* draw paths where they exist and they releated bone is visible */
|
||||
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
||||
if ((pchan->bone->layer & arm->layer) && (pchan->mpath))
|
||||
draw_motion_path_instance(scene, v3d, ar, ob, pchan, avs, pchan->mpath);
|
||||
draw_motion_path_instance(scene, ob, pchan, avs, pchan->mpath);
|
||||
}
|
||||
|
||||
/* cleanup after drawing */
|
||||
draw_motion_paths_cleanup(scene, v3d, ar);
|
||||
draw_motion_paths_cleanup(v3d);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -192,7 +192,7 @@ static int draw_tfaces3D__drawFaceOpts(void *userData, int index)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void draw_tfaces3D(RegionView3D *rv3d, Object *ob, Mesh *me, DerivedMesh *dm)
|
||||
static void draw_tfaces3D(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm)
|
||||
{
|
||||
struct { Mesh *me; EdgeHash *eh; } data;
|
||||
|
||||
@@ -671,7 +671,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
|
||||
|
||||
/* draw edges and selected faces over textured mesh */
|
||||
if(!(ob == scene->obedit) && faceselect)
|
||||
draw_tfaces3D(rv3d, ob, me, dm);
|
||||
draw_tfaces3D(rv3d, me, dm);
|
||||
|
||||
/* reset from negative scale correction */
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
@@ -398,8 +398,7 @@ static void draw_xyz_wire(float *c, float size, int axis)
|
||||
|
||||
}
|
||||
|
||||
/* flag is same as for draw_object */
|
||||
void drawaxes(float size, int flag, char drawtype)
|
||||
void drawaxes(float size, char drawtype)
|
||||
{
|
||||
int axis;
|
||||
float v1[3]= {0.0, 0.0, 0.0};
|
||||
@@ -1463,7 +1462,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
|
||||
* if not, ED_view3d_init_mats_rv3d() can be used for selection tools
|
||||
* but would not give correct results with dupli's for eg. which dont
|
||||
* use the object matrix in the useual way */
|
||||
static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
||||
static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
|
||||
{
|
||||
struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; } *data = userData;
|
||||
EditVert *eve = EM_get_vert_for_index(index);
|
||||
@@ -1547,7 +1546,7 @@ void mesh_foreachScreenEdge(ViewContext *vc, void (*func)(void *userData, EditEd
|
||||
dm->release(dm);
|
||||
}
|
||||
|
||||
static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *no)
|
||||
static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *UNUSED(no))
|
||||
{
|
||||
struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; ViewContext vc; } *data = userData;
|
||||
EditFace *efa = EM_get_face_for_index(index);
|
||||
@@ -1658,7 +1657,7 @@ static void draw_dm_face_normals(Scene *scene, DerivedMesh *dm)
|
||||
glEnd();
|
||||
}
|
||||
|
||||
static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *no)
|
||||
static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *UNUSED(no))
|
||||
{
|
||||
EditFace *efa = EM_get_face_for_index(index);
|
||||
int sel = *((int*) userData);
|
||||
@@ -1702,7 +1701,7 @@ static void draw_dm_vert_normals(Scene *scene, DerivedMesh *dm)
|
||||
}
|
||||
|
||||
/* Draw verts with color set based on selection */
|
||||
static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
||||
static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
|
||||
{
|
||||
struct { int sel; EditVert *eve_act; } * data = userData;
|
||||
EditVert *eve = EM_get_vert_for_index(index);
|
||||
@@ -1779,7 +1778,7 @@ static void draw_dm_edges_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned
|
||||
}
|
||||
|
||||
/* Draw edges */
|
||||
static int draw_dm_edges__setDrawOptions(void *userData, int index)
|
||||
static int draw_dm_edges__setDrawOptions(void *UNUSED(userData), int index)
|
||||
{
|
||||
return EM_get_edge_for_index(index)->h==0;
|
||||
}
|
||||
@@ -1789,7 +1788,7 @@ static void draw_dm_edges(DerivedMesh *dm)
|
||||
}
|
||||
|
||||
/* Draw edges with color interpolated based on selection */
|
||||
static int draw_dm_edges_sel_interp__setDrawOptions(void *userData, int index)
|
||||
static int draw_dm_edges_sel_interp__setDrawOptions(void *UNUSED(userData), int index)
|
||||
{
|
||||
return EM_get_edge_for_index(index)->h==0;
|
||||
}
|
||||
@@ -1814,7 +1813,7 @@ static void draw_dm_edges_sel_interp(DerivedMesh *dm, unsigned char *baseCol, un
|
||||
}
|
||||
|
||||
/* Draw only seam edges */
|
||||
static int draw_dm_edges_seams__setDrawOptions(void *userData, int index)
|
||||
static int draw_dm_edges_seams__setDrawOptions(void *UNUSED(userData), int index)
|
||||
{
|
||||
EditEdge *eed = EM_get_edge_for_index(index);
|
||||
|
||||
@@ -1826,7 +1825,7 @@ static void draw_dm_edges_seams(DerivedMesh *dm)
|
||||
}
|
||||
|
||||
/* Draw only sharp edges */
|
||||
static int draw_dm_edges_sharp__setDrawOptions(void *userData, int index)
|
||||
static int draw_dm_edges_sharp__setDrawOptions(void *UNUSED(userData), int index)
|
||||
{
|
||||
EditEdge *eed = EM_get_edge_for_index(index);
|
||||
|
||||
@@ -1840,7 +1839,7 @@ static void draw_dm_edges_sharp(DerivedMesh *dm)
|
||||
|
||||
/* Draw faces with color set based on selection
|
||||
* return 2 for the active face so it renders with stipple enabled */
|
||||
static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *drawSmooth_r)
|
||||
static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r))
|
||||
{
|
||||
struct { unsigned char *cols[3]; EditFace *efa_act; } * data = userData;
|
||||
EditFace *efa = EM_get_face_for_index(index);
|
||||
@@ -1872,7 +1871,7 @@ static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned
|
||||
dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0, GPU_enable_material);
|
||||
}
|
||||
|
||||
static int draw_dm_creases__setDrawOptions(void *userData, int index)
|
||||
static int draw_dm_creases__setDrawOptions(void *UNUSED(userData), int index)
|
||||
{
|
||||
EditEdge *eed = EM_get_edge_for_index(index);
|
||||
|
||||
@@ -1890,7 +1889,7 @@ static void draw_dm_creases(DerivedMesh *dm)
|
||||
glLineWidth(1.0);
|
||||
}
|
||||
|
||||
static int draw_dm_bweights__setDrawOptions(void *userData, int index)
|
||||
static int draw_dm_bweights__setDrawOptions(void *UNUSED(userData), int index)
|
||||
{
|
||||
EditEdge *eed = EM_get_edge_for_index(index);
|
||||
|
||||
@@ -1901,7 +1900,7 @@ static int draw_dm_bweights__setDrawOptions(void *userData, int index)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
static void draw_dm_bweights__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
||||
static void draw_dm_bweights__mapFunc(void *UNUSED(userData), int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
|
||||
{
|
||||
EditVert *eve = EM_get_vert_for_index(index);
|
||||
|
||||
@@ -1936,7 +1935,7 @@ static void draw_dm_bweights(Scene *scene, DerivedMesh *dm)
|
||||
|
||||
/* EditMesh drawing routines*/
|
||||
|
||||
static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em, DerivedMesh *cageDM, EditVert *eve_act)
|
||||
static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, DerivedMesh *cageDM, EditVert *eve_act)
|
||||
{
|
||||
ToolSettings *ts= scene->toolsettings;
|
||||
int sel;
|
||||
@@ -2227,7 +2226,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
|
||||
}
|
||||
}
|
||||
|
||||
static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth_r)
|
||||
static int draw_em_fancy__setFaceOpts(void *UNUSED(userData), int index, int *UNUSED(drawSmooth_r))
|
||||
{
|
||||
EditFace *efa = EM_get_face_for_index(index);
|
||||
|
||||
@@ -2239,7 +2238,7 @@ static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int draw_em_fancy__setGLSLFaceOpts(void *userData, int index)
|
||||
static int draw_em_fancy__setGLSLFaceOpts(void *UNUSED(userData), int index)
|
||||
{
|
||||
EditFace *efa = EM_get_face_for_index(index);
|
||||
|
||||
@@ -2385,7 +2384,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
|
||||
if(em) {
|
||||
// XXX retopo_matrix_update(v3d);
|
||||
|
||||
draw_em_fancy_verts(scene, v3d, ob, em, cageDM, eve_act);
|
||||
draw_em_fancy_verts(scene, v3d, ob, cageDM, eve_act);
|
||||
|
||||
if(me->drawflag & ME_DRAWNORMALS) {
|
||||
UI_ThemeColor(TH_NORMAL);
|
||||
@@ -2435,7 +2434,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
|
||||
}
|
||||
}
|
||||
|
||||
static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
|
||||
static int wpaint__setSolidDrawOptions(void *UNUSED(userData), int UNUSED(index), int *drawSmooth_r)
|
||||
{
|
||||
*drawSmooth_r = 1;
|
||||
return 1;
|
||||
@@ -4030,7 +4029,7 @@ static void draw_update_ptcache_edit(Scene *scene, Object *ob, PTCacheEdit *edit
|
||||
psys_cache_edit_paths(scene, ob, edit, CFRA);
|
||||
}
|
||||
|
||||
static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, PTCacheEdit *edit, int dt)
|
||||
static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
|
||||
{
|
||||
ParticleCacheKey **cache, *path, *pkey;
|
||||
PTCacheEditPoint *point;
|
||||
@@ -4824,9 +4823,9 @@ static void draw_empty_cone (float size)
|
||||
}
|
||||
|
||||
/* draw points on curve speed handles */
|
||||
#if 0 // XXX old animation system stuff
|
||||
static void curve_draw_speed(Scene *scene, Object *ob)
|
||||
{
|
||||
#if 0 // XXX old animation system stuff
|
||||
Curve *cu= ob->data;
|
||||
IpoCurve *icu;
|
||||
BezTriple *bezt;
|
||||
@@ -4852,8 +4851,8 @@ static void curve_draw_speed(Scene *scene, Object *ob)
|
||||
|
||||
glPointSize(1.0);
|
||||
bglEnd();
|
||||
#endif // XXX old animation system stuff
|
||||
}
|
||||
#endif // XXX old animation system stuff
|
||||
|
||||
|
||||
static void draw_textcurs(float textcurs[][2])
|
||||
@@ -5649,13 +5648,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
bAnimVizSettings *avs= &ob->avs;
|
||||
|
||||
/* setup drawing environment for paths */
|
||||
draw_motion_paths_init(scene, v3d, ar);
|
||||
draw_motion_paths_init(v3d, ar);
|
||||
|
||||
/* draw motion path for object */
|
||||
draw_motion_path_instance(scene, v3d, ar, ob, NULL, avs, ob->mpath);
|
||||
draw_motion_path_instance(scene, ob, NULL, avs, ob->mpath);
|
||||
|
||||
/* cleanup after drawing */
|
||||
draw_motion_paths_cleanup(scene, v3d, ar);
|
||||
draw_motion_paths_cleanup(v3d);
|
||||
}
|
||||
|
||||
/* multiply view with object matrix.
|
||||
@@ -5879,9 +5878,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
}
|
||||
else if(boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
|
||||
empty_object= drawDispList(scene, v3d, rv3d, base, dt);
|
||||
|
||||
if(cu->path)
|
||||
curve_draw_speed(scene, ob);
|
||||
|
||||
//XXX old animsys if(cu->path)
|
||||
// curve_draw_speed(scene, ob);
|
||||
}
|
||||
break;
|
||||
case OB_MBALL:
|
||||
@@ -5900,7 +5899,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
}
|
||||
case OB_EMPTY:
|
||||
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)
|
||||
drawaxes(ob->empty_drawsize, flag, ob->empty_drawtype);
|
||||
drawaxes(ob->empty_drawsize, ob->empty_drawtype);
|
||||
break;
|
||||
case OB_LAMP:
|
||||
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
|
||||
@@ -5926,7 +5925,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
break;
|
||||
default:
|
||||
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
|
||||
drawaxes(1.0, flag, OB_ARROWS);
|
||||
drawaxes(1.0, OB_ARROWS);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5998,7 +5997,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
PTCacheEdit *edit = PE_create_current(scene, ob);
|
||||
if(edit) {
|
||||
glLoadMatrixf(rv3d->viewmat);
|
||||
draw_ptcache_edit(scene, v3d, rv3d, ob, edit, dt);
|
||||
draw_ptcache_edit(scene, v3d, edit);
|
||||
glMultMatrixf(ob->obmat);
|
||||
}
|
||||
}
|
||||
@@ -6052,7 +6051,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
// #if 0
|
||||
smd->domain->tex = NULL;
|
||||
GPU_create_smoke(smd, 0);
|
||||
draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow);
|
||||
draw_volume(ar, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow);
|
||||
GPU_free_smoke(smd);
|
||||
// #endif
|
||||
#if 0
|
||||
@@ -6103,7 +6102,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
{
|
||||
smd->domain->tex = NULL;
|
||||
GPU_create_smoke(smd, 1);
|
||||
draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res_wt, smd->domain->dx_wt, smd->domain->tex_shadow);
|
||||
draw_volume(ar, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res_wt, smd->domain->dx_wt, smd->domain->tex_shadow);
|
||||
GPU_free_smoke(smd);
|
||||
}
|
||||
}
|
||||
@@ -6126,7 +6125,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
if(dtx && (G.f & G_RENDER_OGL)==0) {
|
||||
|
||||
if(dtx & OB_AXIS) {
|
||||
drawaxes(1.0f, flag, OB_ARROWS);
|
||||
drawaxes(1.0f, OB_ARROWS);
|
||||
}
|
||||
if(dtx & OB_BOUNDBOX) {
|
||||
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)
|
||||
@@ -6266,7 +6265,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
|
||||
/* ***************** BACKBUF SEL (BBS) ********* */
|
||||
|
||||
static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
||||
static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
|
||||
{
|
||||
int offset = (intptr_t) userData;
|
||||
EditVert *eve = EM_get_vert_for_index(index);
|
||||
@@ -6302,7 +6301,7 @@ static void bbs_mesh_wire(DerivedMesh *dm, int offset)
|
||||
dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, (void*)(intptr_t) offset);
|
||||
}
|
||||
|
||||
static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
|
||||
static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r))
|
||||
{
|
||||
if (EM_get_face_for_index(index)->h==0) {
|
||||
if (userData) {
|
||||
@@ -6314,7 +6313,7 @@ static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *d
|
||||
}
|
||||
}
|
||||
|
||||
static void bbs_mesh_solid__drawCenter(void *userData, int index, float *cent, float *no)
|
||||
static void bbs_mesh_solid__drawCenter(void *UNUSED(userData), int index, float *cent, float *UNUSED(no))
|
||||
{
|
||||
EditFace *efa = EM_get_face_for_index(index);
|
||||
|
||||
@@ -6346,13 +6345,13 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh
|
||||
}
|
||||
}
|
||||
|
||||
static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmooth_r)
|
||||
static int bbs_mesh_solid__setDrawOpts(void *UNUSED(userData), int index, int *UNUSED(drawSmooth_r))
|
||||
{
|
||||
WM_set_framebuffer_index_color(index+1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *drawSmooth_r)
|
||||
static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *UNUSED(drawSmooth_r))
|
||||
{
|
||||
Mesh *me = userData;
|
||||
|
||||
@@ -6499,7 +6498,7 @@ void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
|
||||
draw_object_mesh_instance(scene, v3d, rv3d, ob, dt, outline);
|
||||
break;
|
||||
case OB_EMPTY:
|
||||
drawaxes(ob->empty_drawsize, 0, ob->empty_drawtype);
|
||||
drawaxes(ob->empty_drawsize, ob->empty_drawtype);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ static int larger_pow2(int n)
|
||||
return n*2;
|
||||
}
|
||||
|
||||
void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture *tex, float *min, float *max, int res[3], float dx, GPUTexture *tex_shadow)
|
||||
void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3], float dx, GPUTexture *tex_shadow)
|
||||
{
|
||||
RegionView3D *rv3d= ar->regiondata;
|
||||
|
||||
|
||||
@@ -304,7 +304,7 @@ static char *view3d_modeselect_pup(Scene *scene)
|
||||
}
|
||||
|
||||
|
||||
static void do_view3d_header_buttons(bContext *C, void *arg, int event)
|
||||
static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
|
||||
{
|
||||
wmWindow *win= CTX_wm_window(C);
|
||||
ToolSettings *ts= CTX_data_tool_settings(C);
|
||||
|
||||
@@ -93,11 +93,11 @@ void VIEW3D_OT_drawtype(struct wmOperatorType *ot);
|
||||
void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
|
||||
|
||||
/* drawanim.c */
|
||||
void draw_motion_paths_init(Scene *scene, View3D *v3d, struct ARegion *ar);
|
||||
void draw_motion_path_instance(Scene *scene, View3D *v3d, struct ARegion *ar,
|
||||
void draw_motion_paths_init(View3D *v3d, struct ARegion *ar);
|
||||
void draw_motion_path_instance(Scene *scene,
|
||||
struct Object *ob, struct bPoseChannel *pchan,
|
||||
struct bAnimVizSettings *avs, struct bMotionPath *mpath);
|
||||
void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, struct ARegion *ar);
|
||||
void draw_motion_paths_cleanup(View3D *v3d);
|
||||
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int
|
||||
int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt);
|
||||
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline);
|
||||
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
|
||||
void drawaxes(float size, int flag, char drawtype);
|
||||
void drawaxes(float size, char drawtype);
|
||||
|
||||
void view3d_cached_text_draw_begin(void);
|
||||
void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag);
|
||||
@@ -189,7 +189,7 @@ ARegion *view3d_has_buttons_region(ScrArea *sa);
|
||||
ARegion *view3d_has_tools_region(ScrArea *sa);
|
||||
|
||||
/* draw_volume.c */
|
||||
void draw_volume(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct Base *base, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow);
|
||||
void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow);
|
||||
|
||||
|
||||
#endif /* ED_VIEW3D_INTERN_H */
|
||||
|
||||
Reference in New Issue
Block a user