Particle edit: Re-cache edit path if it's NULL
This is what old particle drawing code was doing.
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@@ -149,13 +149,20 @@ static void draw_update_ptcache_edit(Object *object_eval,
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/* NOTE: Get flag from particle system coming from drawing object.
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* this is where depsgraph will be setting flags to.
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*/
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const DRWContextState *draw_ctx = DRW_context_state_get();
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Scene *scene_orig = (Scene *)DEG_get_original_id(&draw_ctx->scene->id);
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Object *object_orig = DEG_get_original_object(object_eval);
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if (psys->flag & PSYS_HAIR_UPDATED) {
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const DRWContextState *draw_ctx = DRW_context_state_get();
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Scene *scene_orig = (Scene *)DEG_get_original_id(&draw_ctx->scene->id);
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Object *object_orig = DEG_get_original_object(object_eval);
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PE_update_object(draw_ctx->depsgraph, scene_orig, object_orig, 0);
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}
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BLI_assert(edit->pathcache != NULL);
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if (edit->pathcache == NULL) {
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Depsgraph *depsgraph = draw_ctx->depsgraph;
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psys_cache_edit_paths(depsgraph,
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scene_orig, object_orig,
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edit,
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DEG_get_ctime(depsgraph),
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DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
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}
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}
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static void particle_edit_cache_populate(void *vedata,
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