Displaying labelname with reroute nodes.

It uses the default text color.
This commit is contained in:
Monique Dewanchand
2013-01-22 21:35:33 +00:00
parent 8b8d4ba7ef
commit aa8fda324b

View File

@@ -1121,8 +1121,10 @@ static void node_update_reroute(const bContext *UNUSED(C), bNodeTree *UNUSED(ntr
static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(snode), bNodeTree *ntree, bNode *node)
{
bNodeSocket *sock;
#if 0 /* UNUSED */
char showname[128]; /* 128 used below */
rctf *rct = &node->totr;
#if 0 /* UNUSED */
float size = NODE_REROUTE_SIZE;
#endif
float socket_size = NODE_SOCKSIZE;
@@ -1163,6 +1165,15 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
}
#endif
if (node->label[0] != '\0') {
/* draw title (node label) */
BLI_strncpy(showname, node->label, sizeof(showname));
uiDefBut(node->block, LABEL, 0, showname,
(int)(rct->xmin-NODE_DYS), (int)(rct->ymax),
(short)512, (short)NODE_DY,
NULL, 0, 0, 0, 0, "");
}
/* only draw input socket. as they all are placed on the same position.
* highlight also if node itself is selected, since we don't display the node body separately!
*/