Fix EEVEE-Next: NaN in refraction
Refraction direct light is not implemented yet.
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@@ -31,7 +31,7 @@ void main()
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}
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if (gbuf.has_refraction) {
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refract_light = imageLoad(direct_refract_img, texel).rgb +
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refract_light = /* imageLoad(direct_refract_img, texel).rgb + */ /* TODO: Not implemented. */
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imageLoad(indirect_refract_img, texel).rgb;
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}
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