Fix #35879: missing 3D viewport redraws when changing lamp settings, after recent

changes to avoid unnecessary redraws.
This commit is contained in:
Brecht Van Lommel
2013-06-26 12:33:30 +00:00
parent b7ca8cef35
commit ab1a0d6cf7
2 changed files with 5 additions and 5 deletions

View File

@@ -831,13 +831,16 @@ static void view3d_main_area_listener(bScreen *sc, ScrArea *sa, ARegion *ar, wmN
break;
case NC_LAMP:
switch (wmn->data) {
case ND_LIGHTING_DRAW:
case ND_LIGHTING:
if ((v3d->drawtype == OB_MATERIAL) ||
(v3d->drawtype == OB_TEXTURE && (scene->gm.matmode == GAME_MAT_GLSL)))
{
ED_region_tag_redraw(ar);
}
break;
case ND_LIGHTING_DRAW:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_IMAGE:

View File

@@ -136,10 +136,7 @@ static void rna_Lamp_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
Lamp *la = ptr->id.data;
DAG_id_tag_update(&la->id, 0);
if (scene->gm.matmode == GAME_MAT_GLSL)
WM_main_add_notifier(NC_LAMP | ND_LIGHTING_DRAW, la);
else
WM_main_add_notifier(NC_LAMP | ND_LIGHTING, la);
WM_main_add_notifier(NC_LAMP | ND_LIGHTING, la);
}
static void rna_Lamp_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)