Manual merge of soc-2009-kazanbas branch:
* copied I/O scripts * copied, modified rna_*_api.c and rna_*.c I/O scripts not working yet due to slight BPY differences and RNA changes. Will fix them later. Not merged changes: * C unit testing integration, because it is clumsy * scons cross-compiling, can be merged easily later
This commit is contained in:
@@ -281,7 +281,7 @@ def write_pov(filename, scene=None, info_callback = None):
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me = ob.data
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me_materials= me.materials
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me = ob.create_render_mesh(scene)
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me = ob.create_mesh(True, 'RENDER')
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if not me:
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continue
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1128
release/io/export_3ds.py
Normal file
1128
release/io/export_3ds.py
Normal file
@@ -0,0 +1,1128 @@
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#!BPY
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# coding: utf-8
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"""
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Name: '3D Studio (.3ds)...'
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Blender: 243
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Group: 'Export'
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Tooltip: 'Export to 3DS file format (.3ds).'
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"""
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__author__ = ["Campbell Barton", "Bob Holcomb", "Richard Lärkäng", "Damien McGinnes", "Mark Stijnman"]
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__url__ = ("blenderartists.org", "www.blender.org", "www.gametutorials.com", "lib3ds.sourceforge.net/")
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__version__ = "0.90a"
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__bpydoc__ = """\
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3ds Exporter
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This script Exports a 3ds file.
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Exporting is based on 3ds loader from www.gametutorials.com(Thanks DigiBen) and using information
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from the lib3ds project (http://lib3ds.sourceforge.net/) sourcecode.
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Bob Holcomb
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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######################################################
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# Importing modules
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######################################################
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import struct
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import os
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import time
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import bpy
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# import Blender
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# from BPyMesh import getMeshFromObject
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# from BPyObject import getDerivedObjects
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# try:
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# import struct
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# except:
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# struct = None
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# also used by X3D exporter
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# return a tuple (free, object list), free is True if memory should be freed later with free_derived_objects()
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def create_derived_objects(ob):
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if ob.parent and ob.parent.dupli_type != 'NONE':
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return False, None
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if ob.dupli_type != 'NONE':
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ob.create_dupli_list()
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return True, [(dob.object, dob.matrix) for dob in ob.dupli_list]
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else:
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return False, [(ob, ob.matrix)]
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# also used by X3D exporter
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def free_derived_objects(ob):
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ob.free_dupli_list()
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# So 3ds max can open files, limit names to 12 in length
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# this is verry annoying for filenames!
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name_unique = []
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name_mapping = {}
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def sane_name(name):
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name_fixed = name_mapping.get(name)
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if name_fixed != None:
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return name_fixed
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if len(name) > 12:
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new_name = name[:12]
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else:
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new_name = name
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i = 0
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while new_name in name_unique:
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new_name = new_name[:-4] + '.%.3d' % i
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i+=1
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name_unique.append(new_name)
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name_mapping[name] = new_name
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return new_name
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######################################################
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# Data Structures
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######################################################
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#Some of the chunks that we will export
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#----- Primary Chunk, at the beginning of each file
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PRIMARY= int("0x4D4D",16)
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#------ Main Chunks
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OBJECTINFO = int("0x3D3D",16); #This gives the version of the mesh and is found right before the material and object information
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VERSION = int("0x0002",16); #This gives the version of the .3ds file
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KFDATA = int("0xB000",16); #This is the header for all of the key frame info
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#------ sub defines of OBJECTINFO
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MATERIAL=45055 #0xAFFF // This stored the texture info
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OBJECT=16384 #0x4000 // This stores the faces, vertices, etc...
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#>------ sub defines of MATERIAL
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MATNAME = int("0xA000",16); # This holds the material name
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MATAMBIENT = int("0xA010",16); # Ambient color of the object/material
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MATDIFFUSE = int("0xA020",16); # This holds the color of the object/material
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MATSPECULAR = int("0xA030",16); # SPecular color of the object/material
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MATSHINESS = int("0xA040",16); # ??
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MATMAP = int("0xA200",16); # This is a header for a new material
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MATMAPFILE = int("0xA300",16); # This holds the file name of the texture
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RGB1= int("0x0011",16)
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RGB2= int("0x0012",16)
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#>------ sub defines of OBJECT
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OBJECT_MESH = int("0x4100",16); # This lets us know that we are reading a new object
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OBJECT_LIGHT = int("0x4600",16); # This lets un know we are reading a light object
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OBJECT_CAMERA= int("0x4700",16); # This lets un know we are reading a camera object
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#>------ sub defines of CAMERA
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OBJECT_CAM_RANGES= int("0x4720",16); # The camera range values
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#>------ sub defines of OBJECT_MESH
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OBJECT_VERTICES = int("0x4110",16); # The objects vertices
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OBJECT_FACES = int("0x4120",16); # The objects faces
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OBJECT_MATERIAL = int("0x4130",16); # This is found if the object has a material, either texture map or color
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OBJECT_UV = int("0x4140",16); # The UV texture coordinates
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OBJECT_TRANS_MATRIX = int("0x4160",16); # The Object Matrix
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#>------ sub defines of KFDATA
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KFDATA_KFHDR = int("0xB00A",16);
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KFDATA_KFSEG = int("0xB008",16);
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KFDATA_KFCURTIME = int("0xB009",16);
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KFDATA_OBJECT_NODE_TAG = int("0xB002",16);
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#>------ sub defines of OBJECT_NODE_TAG
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OBJECT_NODE_ID = int("0xB030",16);
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OBJECT_NODE_HDR = int("0xB010",16);
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OBJECT_PIVOT = int("0xB013",16);
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OBJECT_INSTANCE_NAME = int("0xB011",16);
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POS_TRACK_TAG = int("0xB020",16);
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ROT_TRACK_TAG = int("0xB021",16);
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SCL_TRACK_TAG = int("0xB022",16);
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def uv_key(uv):
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return round(uv[0], 6), round(uv[1], 6)
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# return round(uv.x, 6), round(uv.y, 6)
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# size defines:
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SZ_SHORT = 2
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SZ_INT = 4
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SZ_FLOAT = 4
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class _3ds_short(object):
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'''Class representing a short (2-byte integer) for a 3ds file.
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*** This looks like an unsigned short H is unsigned from the struct docs - Cam***'''
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__slots__ = 'value'
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def __init__(self, val=0):
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self.value=val
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def get_size(self):
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return SZ_SHORT
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def write(self,file):
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file.write(struct.pack("<H", self.value))
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def __str__(self):
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return str(self.value)
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class _3ds_int(object):
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'''Class representing an int (4-byte integer) for a 3ds file.'''
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__slots__ = 'value'
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def __init__(self, val=0):
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self.value=val
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def get_size(self):
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return SZ_INT
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def write(self,file):
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file.write(struct.pack("<I", self.value))
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def __str__(self):
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return str(self.value)
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class _3ds_float(object):
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'''Class representing a 4-byte IEEE floating point number for a 3ds file.'''
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__slots__ = 'value'
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def __init__(self, val=0.0):
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self.value=val
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def get_size(self):
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return SZ_FLOAT
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def write(self,file):
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file.write(struct.pack("<f", self.value))
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def __str__(self):
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return str(self.value)
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class _3ds_string(object):
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'''Class representing a zero-terminated string for a 3ds file.'''
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__slots__ = 'value'
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def __init__(self, val=""):
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self.value=val
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def get_size(self):
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return (len(self.value)+1)
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def write(self,file):
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binary_format = "<%ds" % (len(self.value)+1)
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file.write(struct.pack(binary_format, self.value))
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def __str__(self):
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return self.value
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class _3ds_point_3d(object):
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'''Class representing a three-dimensional point for a 3ds file.'''
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__slots__ = 'x','y','z'
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def __init__(self, point=(0.0,0.0,0.0)):
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self.x, self.y, self.z = point
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def get_size(self):
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return 3*SZ_FLOAT
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def write(self,file):
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file.write(struct.pack('<3f', self.x, self.y, self.z))
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def __str__(self):
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return '(%f, %f, %f)' % (self.x, self.y, self.z)
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# Used for writing a track
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"""
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class _3ds_point_4d(object):
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'''Class representing a four-dimensional point for a 3ds file, for instance a quaternion.'''
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__slots__ = 'x','y','z','w'
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def __init__(self, point=(0.0,0.0,0.0,0.0)):
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self.x, self.y, self.z, self.w = point
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def get_size(self):
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return 4*SZ_FLOAT
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def write(self,file):
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data=struct.pack('<4f', self.x, self.y, self.z, self.w)
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file.write(data)
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def __str__(self):
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return '(%f, %f, %f, %f)' % (self.x, self.y, self.z, self.w)
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"""
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class _3ds_point_uv(object):
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'''Class representing a UV-coordinate for a 3ds file.'''
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__slots__ = 'uv'
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def __init__(self, point=(0.0,0.0)):
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self.uv = point
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def __cmp__(self, other):
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return cmp(self.uv,other.uv)
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def get_size(self):
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return 2*SZ_FLOAT
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def write(self,file):
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data=struct.pack('<2f', self.uv[0], self.uv[1])
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file.write(data)
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def __str__(self):
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return '(%g, %g)' % self.uv
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class _3ds_rgb_color(object):
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'''Class representing a (24-bit) rgb color for a 3ds file.'''
|
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__slots__ = 'r','g','b'
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def __init__(self, col=(0,0,0)):
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self.r, self.g, self.b = col
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||||
|
||||
def get_size(self):
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return 3
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||||
def write(self,file):
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file.write( struct.pack('<3B', int(255*self.r), int(255*self.g), int(255*self.b) ) )
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# file.write( struct.pack('<3c', chr(int(255*self.r)), chr(int(255*self.g)), chr(int(255*self.b)) ) )
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|
||||
def __str__(self):
|
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return '{%f, %f, %f}' % (self.r, self.g, self.b)
|
||||
|
||||
class _3ds_face(object):
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'''Class representing a face for a 3ds file.'''
|
||||
__slots__ = 'vindex'
|
||||
def __init__(self, vindex):
|
||||
self.vindex = vindex
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||||
|
||||
def get_size(self):
|
||||
return 4*SZ_SHORT
|
||||
|
||||
def write(self,file):
|
||||
# The last zero is only used by 3d studio
|
||||
file.write(struct.pack("<4H", self.vindex[0],self.vindex[1], self.vindex[2], 0))
|
||||
|
||||
def __str__(self):
|
||||
return '[%d %d %d]' % (self.vindex[0],self.vindex[1], self.vindex[2])
|
||||
|
||||
class _3ds_array(object):
|
||||
'''Class representing an array of variables for a 3ds file.
|
||||
|
||||
Consists of a _3ds_short to indicate the number of items, followed by the items themselves.
|
||||
'''
|
||||
__slots__ = 'values', 'size'
|
||||
def __init__(self):
|
||||
self.values=[]
|
||||
self.size=SZ_SHORT
|
||||
|
||||
# add an item:
|
||||
def add(self,item):
|
||||
self.values.append(item)
|
||||
self.size+=item.get_size()
|
||||
|
||||
def get_size(self):
|
||||
return self.size
|
||||
|
||||
def write(self,file):
|
||||
_3ds_short(len(self.values)).write(file)
|
||||
#_3ds_int(len(self.values)).write(file)
|
||||
for value in self.values:
|
||||
value.write(file)
|
||||
|
||||
# To not overwhelm the output in a dump, a _3ds_array only
|
||||
# outputs the number of items, not all of the actual items.
|
||||
def __str__(self):
|
||||
return '(%d items)' % len(self.values)
|
||||
|
||||
class _3ds_named_variable(object):
|
||||
'''Convenience class for named variables.'''
|
||||
|
||||
__slots__ = 'value', 'name'
|
||||
def __init__(self, name, val=None):
|
||||
self.name=name
|
||||
self.value=val
|
||||
|
||||
def get_size(self):
|
||||
if (self.value==None):
|
||||
return 0
|
||||
else:
|
||||
return self.value.get_size()
|
||||
|
||||
def write(self, file):
|
||||
if (self.value!=None):
|
||||
self.value.write(file)
|
||||
|
||||
def dump(self,indent):
|
||||
if (self.value!=None):
|
||||
spaces=""
|
||||
for i in range(indent):
|
||||
spaces+=" ";
|
||||
if (self.name!=""):
|
||||
print(spaces, self.name, " = ", self.value)
|
||||
else:
|
||||
print(spaces, "[unnamed]", " = ", self.value)
|
||||
|
||||
|
||||
#the chunk class
|
||||
class _3ds_chunk(object):
|
||||
'''Class representing a chunk in a 3ds file.
|
||||
|
||||
Chunks contain zero or more variables, followed by zero or more subchunks.
|
||||
'''
|
||||
__slots__ = 'ID', 'size', 'variables', 'subchunks'
|
||||
def __init__(self, id=0):
|
||||
self.ID=_3ds_short(id)
|
||||
self.size=_3ds_int(0)
|
||||
self.variables=[]
|
||||
self.subchunks=[]
|
||||
|
||||
def set_ID(id):
|
||||
self.ID=_3ds_short(id)
|
||||
|
||||
def add_variable(self, name, var):
|
||||
'''Add a named variable.
|
||||
|
||||
The name is mostly for debugging purposes.'''
|
||||
self.variables.append(_3ds_named_variable(name,var))
|
||||
|
||||
def add_subchunk(self, chunk):
|
||||
'''Add a subchunk.'''
|
||||
self.subchunks.append(chunk)
|
||||
|
||||
def get_size(self):
|
||||
'''Calculate the size of the chunk and return it.
|
||||
|
||||
The sizes of the variables and subchunks are used to determine this chunk\'s size.'''
|
||||
tmpsize=self.ID.get_size()+self.size.get_size()
|
||||
for variable in self.variables:
|
||||
tmpsize+=variable.get_size()
|
||||
for subchunk in self.subchunks:
|
||||
tmpsize+=subchunk.get_size()
|
||||
self.size.value=tmpsize
|
||||
return self.size.value
|
||||
|
||||
def write(self, file):
|
||||
'''Write the chunk to a file.
|
||||
|
||||
Uses the write function of the variables and the subchunks to do the actual work.'''
|
||||
#write header
|
||||
self.ID.write(file)
|
||||
self.size.write(file)
|
||||
for variable in self.variables:
|
||||
variable.write(file)
|
||||
for subchunk in self.subchunks:
|
||||
subchunk.write(file)
|
||||
|
||||
|
||||
def dump(self, indent=0):
|
||||
'''Write the chunk to a file.
|
||||
|
||||
Dump is used for debugging purposes, to dump the contents of a chunk to the standard output.
|
||||
Uses the dump function of the named variables and the subchunks to do the actual work.'''
|
||||
spaces=""
|
||||
for i in range(indent):
|
||||
spaces+=" ";
|
||||
print(spaces, "ID=", hex(self.ID.value), "size=", self.get_size())
|
||||
for variable in self.variables:
|
||||
variable.dump(indent+1)
|
||||
for subchunk in self.subchunks:
|
||||
subchunk.dump(indent+1)
|
||||
|
||||
|
||||
|
||||
######################################################
|
||||
# EXPORT
|
||||
######################################################
|
||||
|
||||
def get_material_images(material):
|
||||
# blender utility func.
|
||||
if material:
|
||||
return [s.texture.image for s in material.textures if s and s.texture.type == 'IMAGE' and s.texture.image]
|
||||
|
||||
return []
|
||||
# images = []
|
||||
# if material:
|
||||
# for mtex in material.getTextures():
|
||||
# if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
|
||||
# image = mtex.tex.image
|
||||
# if image:
|
||||
# images.append(image) # maye want to include info like diffuse, spec here.
|
||||
# return images
|
||||
|
||||
|
||||
def make_material_subchunk(id, color):
|
||||
'''Make a material subchunk.
|
||||
|
||||
Used for color subchunks, such as diffuse color or ambient color subchunks.'''
|
||||
mat_sub = _3ds_chunk(id)
|
||||
col1 = _3ds_chunk(RGB1)
|
||||
col1.add_variable("color1", _3ds_rgb_color(color));
|
||||
mat_sub.add_subchunk(col1)
|
||||
# optional:
|
||||
# col2 = _3ds_chunk(RGB1)
|
||||
# col2.add_variable("color2", _3ds_rgb_color(color));
|
||||
# mat_sub.add_subchunk(col2)
|
||||
return mat_sub
|
||||
|
||||
|
||||
def make_material_texture_chunk(id, images):
|
||||
"""Make Material Map texture chunk
|
||||
"""
|
||||
mat_sub = _3ds_chunk(id)
|
||||
|
||||
def add_image(img):
|
||||
filename = os.path.basename(image.filename)
|
||||
# filename = image.filename.split('\\')[-1].split('/')[-1]
|
||||
mat_sub_file = _3ds_chunk(MATMAPFILE)
|
||||
mat_sub_file.add_variable("mapfile", _3ds_string(sane_name(filename)))
|
||||
mat_sub.add_subchunk(mat_sub_file)
|
||||
|
||||
for image in images:
|
||||
add_image(image)
|
||||
|
||||
return mat_sub
|
||||
|
||||
def make_material_chunk(material, image):
|
||||
'''Make a material chunk out of a blender material.'''
|
||||
material_chunk = _3ds_chunk(MATERIAL)
|
||||
name = _3ds_chunk(MATNAME)
|
||||
|
||||
if material: name_str = material.name
|
||||
else: name_str = 'None'
|
||||
if image: name_str += image.name
|
||||
|
||||
name.add_variable("name", _3ds_string(sane_name(name_str)))
|
||||
material_chunk.add_subchunk(name)
|
||||
|
||||
if not material:
|
||||
material_chunk.add_subchunk(make_material_subchunk(MATAMBIENT, (0,0,0) ))
|
||||
material_chunk.add_subchunk(make_material_subchunk(MATDIFFUSE, (.8, .8, .8) ))
|
||||
material_chunk.add_subchunk(make_material_subchunk(MATSPECULAR, (1,1,1) ))
|
||||
|
||||
else:
|
||||
material_chunk.add_subchunk(make_material_subchunk(MATAMBIENT, [a*material.ambient for a in material.diffuse_color] ))
|
||||
# material_chunk.add_subchunk(make_material_subchunk(MATAMBIENT, [a*material.amb for a in material.rgbCol] ))
|
||||
material_chunk.add_subchunk(make_material_subchunk(MATDIFFUSE, material.diffuse_color))
|
||||
# material_chunk.add_subchunk(make_material_subchunk(MATDIFFUSE, material.rgbCol))
|
||||
material_chunk.add_subchunk(make_material_subchunk(MATSPECULAR, material.specular_color))
|
||||
# material_chunk.add_subchunk(make_material_subchunk(MATSPECULAR, material.specCol))
|
||||
|
||||
images = get_material_images(material) # can be None
|
||||
if image: images.append(image)
|
||||
|
||||
if images:
|
||||
material_chunk.add_subchunk(make_material_texture_chunk(MATMAP, images))
|
||||
|
||||
return material_chunk
|
||||
|
||||
class tri_wrapper(object):
|
||||
'''Class representing a triangle.
|
||||
|
||||
Used when converting faces to triangles'''
|
||||
|
||||
__slots__ = 'vertex_index', 'mat', 'image', 'faceuvs', 'offset'
|
||||
def __init__(self, vindex=(0,0,0), mat=None, image=None, faceuvs=None):
|
||||
self.vertex_index= vindex
|
||||
self.mat= mat
|
||||
self.image= image
|
||||
self.faceuvs= faceuvs
|
||||
self.offset= [0, 0, 0] # offset indicies
|
||||
|
||||
|
||||
def extract_triangles(mesh):
|
||||
'''Extract triangles from a mesh.
|
||||
|
||||
If the mesh contains quads, they will be split into triangles.'''
|
||||
tri_list = []
|
||||
do_uv = len(mesh.uv_textures)
|
||||
# do_uv = mesh.faceUV
|
||||
|
||||
# if not do_uv:
|
||||
# face_uv = None
|
||||
|
||||
img = None
|
||||
for i, face in enumerate(mesh.faces):
|
||||
f_v = face.verts
|
||||
# f_v = face.v
|
||||
|
||||
uf = mesh.active_uv_texture.data[i] if do_uv else None
|
||||
|
||||
if do_uv:
|
||||
f_uv = (uf.uv1, uf.uv2, uf.uv3, uf.uv4) if face.verts[3] else (uf.uv1, uf.uv2, uf.uv3)
|
||||
# f_uv = face.uv
|
||||
img = uf.image if uf else None
|
||||
# img = face.image
|
||||
if img: img = img.name
|
||||
|
||||
if f_v[3] == 0:
|
||||
# if len(f_v)==3:
|
||||
new_tri = tri_wrapper((f_v[0], f_v[1], f_v[2]), face.material_index, img)
|
||||
# new_tri = tri_wrapper((f_v[0].index, f_v[1].index, f_v[2].index), face.mat, img)
|
||||
if (do_uv): new_tri.faceuvs= uv_key(f_uv[0]), uv_key(f_uv[1]), uv_key(f_uv[2])
|
||||
tri_list.append(new_tri)
|
||||
|
||||
else: #it's a quad
|
||||
new_tri = tri_wrapper((f_v[0], f_v[1], f_v[2]), face.material_index, img)
|
||||
# new_tri = tri_wrapper((f_v[0].index, f_v[1].index, f_v[2].index), face.mat, img)
|
||||
new_tri_2 = tri_wrapper((f_v[0], f_v[2], f_v[3]), face.material_index, img)
|
||||
# new_tri_2 = tri_wrapper((f_v[0].index, f_v[2].index, f_v[3].index), face.mat, img)
|
||||
|
||||
if (do_uv):
|
||||
new_tri.faceuvs= uv_key(f_uv[0]), uv_key(f_uv[1]), uv_key(f_uv[2])
|
||||
new_tri_2.faceuvs= uv_key(f_uv[0]), uv_key(f_uv[2]), uv_key(f_uv[3])
|
||||
|
||||
tri_list.append( new_tri )
|
||||
tri_list.append( new_tri_2 )
|
||||
|
||||
return tri_list
|
||||
|
||||
|
||||
def remove_face_uv(verts, tri_list):
|
||||
'''Remove face UV coordinates from a list of triangles.
|
||||
|
||||
Since 3ds files only support one pair of uv coordinates for each vertex, face uv coordinates
|
||||
need to be converted to vertex uv coordinates. That means that vertices need to be duplicated when
|
||||
there are multiple uv coordinates per vertex.'''
|
||||
|
||||
# initialize a list of UniqueLists, one per vertex:
|
||||
#uv_list = [UniqueList() for i in xrange(len(verts))]
|
||||
unique_uvs= [{} for i in range(len(verts))]
|
||||
|
||||
# for each face uv coordinate, add it to the UniqueList of the vertex
|
||||
for tri in tri_list:
|
||||
for i in range(3):
|
||||
# store the index into the UniqueList for future reference:
|
||||
# offset.append(uv_list[tri.vertex_index[i]].add(_3ds_point_uv(tri.faceuvs[i])))
|
||||
|
||||
context_uv_vert= unique_uvs[tri.vertex_index[i]]
|
||||
uvkey= tri.faceuvs[i]
|
||||
|
||||
offset_index__uv_3ds = context_uv_vert.get(uvkey)
|
||||
|
||||
if not offset_index__uv_3ds:
|
||||
offset_index__uv_3ds = context_uv_vert[uvkey] = len(context_uv_vert), _3ds_point_uv(uvkey)
|
||||
|
||||
tri.offset[i] = offset_index__uv_3ds[0]
|
||||
|
||||
|
||||
|
||||
# At this point, each vertex has a UniqueList containing every uv coordinate that is associated with it
|
||||
# only once.
|
||||
|
||||
# Now we need to duplicate every vertex as many times as it has uv coordinates and make sure the
|
||||
# faces refer to the new face indices:
|
||||
vert_index = 0
|
||||
vert_array = _3ds_array()
|
||||
uv_array = _3ds_array()
|
||||
index_list = []
|
||||
for i,vert in enumerate(verts):
|
||||
index_list.append(vert_index)
|
||||
|
||||
pt = _3ds_point_3d(vert.co) # reuse, should be ok
|
||||
uvmap = [None] * len(unique_uvs[i])
|
||||
for ii, uv_3ds in unique_uvs[i].values():
|
||||
# add a vertex duplicate to the vertex_array for every uv associated with this vertex:
|
||||
vert_array.add(pt)
|
||||
# add the uv coordinate to the uv array:
|
||||
# This for loop does not give uv's ordered by ii, so we create a new map
|
||||
# and add the uv's later
|
||||
# uv_array.add(uv_3ds)
|
||||
uvmap[ii] = uv_3ds
|
||||
|
||||
# Add the uv's in the correct order
|
||||
for uv_3ds in uvmap:
|
||||
# add the uv coordinate to the uv array:
|
||||
uv_array.add(uv_3ds)
|
||||
|
||||
vert_index += len(unique_uvs[i])
|
||||
|
||||
# Make sure the triangle vertex indices now refer to the new vertex list:
|
||||
for tri in tri_list:
|
||||
for i in range(3):
|
||||
tri.offset[i]+=index_list[tri.vertex_index[i]]
|
||||
tri.vertex_index= tri.offset
|
||||
|
||||
return vert_array, uv_array, tri_list
|
||||
|
||||
def make_faces_chunk(tri_list, mesh, materialDict):
|
||||
'''Make a chunk for the faces.
|
||||
|
||||
Also adds subchunks assigning materials to all faces.'''
|
||||
|
||||
materials = mesh.materials
|
||||
if not materials:
|
||||
mat = None
|
||||
|
||||
face_chunk = _3ds_chunk(OBJECT_FACES)
|
||||
face_list = _3ds_array()
|
||||
|
||||
|
||||
if len(mesh.uv_textures):
|
||||
# if mesh.faceUV:
|
||||
# Gather materials used in this mesh - mat/image pairs
|
||||
unique_mats = {}
|
||||
for i,tri in enumerate(tri_list):
|
||||
|
||||
face_list.add(_3ds_face(tri.vertex_index))
|
||||
|
||||
if materials:
|
||||
mat = materials[tri.mat]
|
||||
if mat: mat = mat.name
|
||||
|
||||
img = tri.image
|
||||
|
||||
try:
|
||||
context_mat_face_array = unique_mats[mat, img][1]
|
||||
except:
|
||||
|
||||
if mat: name_str = mat
|
||||
else: name_str = 'None'
|
||||
if img: name_str += img
|
||||
|
||||
context_mat_face_array = _3ds_array()
|
||||
unique_mats[mat, img] = _3ds_string(sane_name(name_str)), context_mat_face_array
|
||||
|
||||
|
||||
context_mat_face_array.add(_3ds_short(i))
|
||||
# obj_material_faces[tri.mat].add(_3ds_short(i))
|
||||
|
||||
face_chunk.add_variable("faces", face_list)
|
||||
for mat_name, mat_faces in unique_mats.values():
|
||||
obj_material_chunk=_3ds_chunk(OBJECT_MATERIAL)
|
||||
obj_material_chunk.add_variable("name", mat_name)
|
||||
obj_material_chunk.add_variable("face_list", mat_faces)
|
||||
face_chunk.add_subchunk(obj_material_chunk)
|
||||
|
||||
else:
|
||||
|
||||
obj_material_faces=[]
|
||||
obj_material_names=[]
|
||||
for m in materials:
|
||||
if m:
|
||||
obj_material_names.append(_3ds_string(sane_name(m.name)))
|
||||
obj_material_faces.append(_3ds_array())
|
||||
n_materials = len(obj_material_names)
|
||||
|
||||
for i,tri in enumerate(tri_list):
|
||||
face_list.add(_3ds_face(tri.vertex_index))
|
||||
if (tri.mat < n_materials):
|
||||
obj_material_faces[tri.mat].add(_3ds_short(i))
|
||||
|
||||
face_chunk.add_variable("faces", face_list)
|
||||
for i in range(n_materials):
|
||||
obj_material_chunk=_3ds_chunk(OBJECT_MATERIAL)
|
||||
obj_material_chunk.add_variable("name", obj_material_names[i])
|
||||
obj_material_chunk.add_variable("face_list", obj_material_faces[i])
|
||||
face_chunk.add_subchunk(obj_material_chunk)
|
||||
|
||||
return face_chunk
|
||||
|
||||
def make_vert_chunk(vert_array):
|
||||
'''Make a vertex chunk out of an array of vertices.'''
|
||||
vert_chunk = _3ds_chunk(OBJECT_VERTICES)
|
||||
vert_chunk.add_variable("vertices",vert_array)
|
||||
return vert_chunk
|
||||
|
||||
def make_uv_chunk(uv_array):
|
||||
'''Make a UV chunk out of an array of UVs.'''
|
||||
uv_chunk = _3ds_chunk(OBJECT_UV)
|
||||
uv_chunk.add_variable("uv coords", uv_array)
|
||||
return uv_chunk
|
||||
|
||||
def make_mesh_chunk(mesh, materialDict):
|
||||
'''Make a chunk out of a Blender mesh.'''
|
||||
|
||||
# Extract the triangles from the mesh:
|
||||
tri_list = extract_triangles(mesh)
|
||||
|
||||
if len(mesh.uv_textures):
|
||||
# if mesh.faceUV:
|
||||
# Remove the face UVs and convert it to vertex UV:
|
||||
vert_array, uv_array, tri_list = remove_face_uv(mesh.verts, tri_list)
|
||||
else:
|
||||
# Add the vertices to the vertex array:
|
||||
vert_array = _3ds_array()
|
||||
for vert in mesh.verts:
|
||||
vert_array.add(_3ds_point_3d(vert.co))
|
||||
# If the mesh has vertex UVs, create an array of UVs:
|
||||
if len(mesh.sticky):
|
||||
# if mesh.vertexUV:
|
||||
uv_array = _3ds_array()
|
||||
for uv in mesh.sticky:
|
||||
# for vert in mesh.verts:
|
||||
uv_array.add(_3ds_point_uv(uv.co))
|
||||
# uv_array.add(_3ds_point_uv(vert.uvco))
|
||||
else:
|
||||
# no UV at all:
|
||||
uv_array = None
|
||||
|
||||
# create the chunk:
|
||||
mesh_chunk = _3ds_chunk(OBJECT_MESH)
|
||||
|
||||
# add vertex chunk:
|
||||
mesh_chunk.add_subchunk(make_vert_chunk(vert_array))
|
||||
# add faces chunk:
|
||||
|
||||
mesh_chunk.add_subchunk(make_faces_chunk(tri_list, mesh, materialDict))
|
||||
|
||||
# if available, add uv chunk:
|
||||
if uv_array:
|
||||
mesh_chunk.add_subchunk(make_uv_chunk(uv_array))
|
||||
|
||||
return mesh_chunk
|
||||
|
||||
""" # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
def make_kfdata(start=0, stop=0, curtime=0):
|
||||
'''Make the basic keyframe data chunk'''
|
||||
kfdata = _3ds_chunk(KFDATA)
|
||||
|
||||
kfhdr = _3ds_chunk(KFDATA_KFHDR)
|
||||
kfhdr.add_variable("revision", _3ds_short(0))
|
||||
# Not really sure what filename is used for, but it seems it is usually used
|
||||
# to identify the program that generated the .3ds:
|
||||
kfhdr.add_variable("filename", _3ds_string("Blender"))
|
||||
kfhdr.add_variable("animlen", _3ds_int(stop-start))
|
||||
|
||||
kfseg = _3ds_chunk(KFDATA_KFSEG)
|
||||
kfseg.add_variable("start", _3ds_int(start))
|
||||
kfseg.add_variable("stop", _3ds_int(stop))
|
||||
|
||||
kfcurtime = _3ds_chunk(KFDATA_KFCURTIME)
|
||||
kfcurtime.add_variable("curtime", _3ds_int(curtime))
|
||||
|
||||
kfdata.add_subchunk(kfhdr)
|
||||
kfdata.add_subchunk(kfseg)
|
||||
kfdata.add_subchunk(kfcurtime)
|
||||
return kfdata
|
||||
"""
|
||||
|
||||
"""
|
||||
def make_track_chunk(ID, obj):
|
||||
'''Make a chunk for track data.
|
||||
|
||||
Depending on the ID, this will construct a position, rotation or scale track.'''
|
||||
track_chunk = _3ds_chunk(ID)
|
||||
track_chunk.add_variable("track_flags", _3ds_short())
|
||||
track_chunk.add_variable("unknown", _3ds_int())
|
||||
track_chunk.add_variable("unknown", _3ds_int())
|
||||
track_chunk.add_variable("nkeys", _3ds_int(1))
|
||||
# Next section should be repeated for every keyframe, but for now, animation is not actually supported.
|
||||
track_chunk.add_variable("tcb_frame", _3ds_int(0))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_short())
|
||||
if obj.type=='Empty':
|
||||
if ID==POS_TRACK_TAG:
|
||||
# position vector:
|
||||
track_chunk.add_variable("position", _3ds_point_3d(obj.getLocation()))
|
||||
elif ID==ROT_TRACK_TAG:
|
||||
# rotation (quaternion, angle first, followed by axis):
|
||||
q = obj.getEuler().toQuat()
|
||||
track_chunk.add_variable("rotation", _3ds_point_4d((q.angle, q.axis[0], q.axis[1], q.axis[2])))
|
||||
elif ID==SCL_TRACK_TAG:
|
||||
# scale vector:
|
||||
track_chunk.add_variable("scale", _3ds_point_3d(obj.getSize()))
|
||||
else:
|
||||
# meshes have their transformations applied before
|
||||
# exporting, so write identity transforms here:
|
||||
if ID==POS_TRACK_TAG:
|
||||
# position vector:
|
||||
track_chunk.add_variable("position", _3ds_point_3d((0.0,0.0,0.0)))
|
||||
elif ID==ROT_TRACK_TAG:
|
||||
# rotation (quaternion, angle first, followed by axis):
|
||||
track_chunk.add_variable("rotation", _3ds_point_4d((0.0, 1.0, 0.0, 0.0)))
|
||||
elif ID==SCL_TRACK_TAG:
|
||||
# scale vector:
|
||||
track_chunk.add_variable("scale", _3ds_point_3d((1.0, 1.0, 1.0)))
|
||||
|
||||
return track_chunk
|
||||
"""
|
||||
|
||||
"""
|
||||
def make_kf_obj_node(obj, name_to_id):
|
||||
'''Make a node chunk for a Blender object.
|
||||
|
||||
Takes the Blender object as a parameter. Object id's are taken from the dictionary name_to_id.
|
||||
Blender Empty objects are converted to dummy nodes.'''
|
||||
|
||||
name = obj.name
|
||||
# main object node chunk:
|
||||
kf_obj_node = _3ds_chunk(KFDATA_OBJECT_NODE_TAG)
|
||||
# chunk for the object id:
|
||||
obj_id_chunk = _3ds_chunk(OBJECT_NODE_ID)
|
||||
# object id is from the name_to_id dictionary:
|
||||
obj_id_chunk.add_variable("node_id", _3ds_short(name_to_id[name]))
|
||||
|
||||
# object node header:
|
||||
obj_node_header_chunk = _3ds_chunk(OBJECT_NODE_HDR)
|
||||
# object name:
|
||||
if obj.type == 'Empty':
|
||||
# Empties are called "$$$DUMMY" and use the OBJECT_INSTANCE_NAME chunk
|
||||
# for their name (see below):
|
||||
obj_node_header_chunk.add_variable("name", _3ds_string("$$$DUMMY"))
|
||||
else:
|
||||
# Add the name:
|
||||
obj_node_header_chunk.add_variable("name", _3ds_string(sane_name(name)))
|
||||
# Add Flag variables (not sure what they do):
|
||||
obj_node_header_chunk.add_variable("flags1", _3ds_short(0))
|
||||
obj_node_header_chunk.add_variable("flags2", _3ds_short(0))
|
||||
|
||||
# Check parent-child relationships:
|
||||
parent = obj.parent
|
||||
if (parent == None) or (parent.name not in name_to_id):
|
||||
# If no parent, or the parents name is not in the name_to_id dictionary,
|
||||
# parent id becomes -1:
|
||||
obj_node_header_chunk.add_variable("parent", _3ds_short(-1))
|
||||
else:
|
||||
# Get the parent's id from the name_to_id dictionary:
|
||||
obj_node_header_chunk.add_variable("parent", _3ds_short(name_to_id[parent.name]))
|
||||
|
||||
# Add pivot chunk:
|
||||
obj_pivot_chunk = _3ds_chunk(OBJECT_PIVOT)
|
||||
obj_pivot_chunk.add_variable("pivot", _3ds_point_3d(obj.getLocation()))
|
||||
kf_obj_node.add_subchunk(obj_pivot_chunk)
|
||||
|
||||
# add subchunks for object id and node header:
|
||||
kf_obj_node.add_subchunk(obj_id_chunk)
|
||||
kf_obj_node.add_subchunk(obj_node_header_chunk)
|
||||
|
||||
# Empty objects need to have an extra chunk for the instance name:
|
||||
if obj.type == 'Empty':
|
||||
obj_instance_name_chunk = _3ds_chunk(OBJECT_INSTANCE_NAME)
|
||||
obj_instance_name_chunk.add_variable("name", _3ds_string(sane_name(name)))
|
||||
kf_obj_node.add_subchunk(obj_instance_name_chunk)
|
||||
|
||||
# Add track chunks for position, rotation and scale:
|
||||
kf_obj_node.add_subchunk(make_track_chunk(POS_TRACK_TAG, obj))
|
||||
kf_obj_node.add_subchunk(make_track_chunk(ROT_TRACK_TAG, obj))
|
||||
kf_obj_node.add_subchunk(make_track_chunk(SCL_TRACK_TAG, obj))
|
||||
|
||||
return kf_obj_node
|
||||
"""
|
||||
|
||||
# import BPyMessages
|
||||
def save_3ds(filename, context):
|
||||
'''Save the Blender scene to a 3ds file.'''
|
||||
# Time the export
|
||||
|
||||
if not filename.lower().endswith('.3ds'):
|
||||
filename += '.3ds'
|
||||
|
||||
# XXX
|
||||
# if not BPyMessages.Warning_SaveOver(filename):
|
||||
# return
|
||||
|
||||
# XXX
|
||||
time1 = time.clock()
|
||||
# time1= Blender.sys.time()
|
||||
# Blender.Window.WaitCursor(1)
|
||||
|
||||
sce = context.scene
|
||||
# sce= bpy.data.scenes.active
|
||||
|
||||
# Initialize the main chunk (primary):
|
||||
primary = _3ds_chunk(PRIMARY)
|
||||
# Add version chunk:
|
||||
version_chunk = _3ds_chunk(VERSION)
|
||||
version_chunk.add_variable("version", _3ds_int(3))
|
||||
primary.add_subchunk(version_chunk)
|
||||
|
||||
# init main object info chunk:
|
||||
object_info = _3ds_chunk(OBJECTINFO)
|
||||
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# init main key frame data chunk:
|
||||
kfdata = make_kfdata()
|
||||
'''
|
||||
|
||||
# Get all the supported objects selected in this scene:
|
||||
# ob_sel= list(sce.objects.context)
|
||||
# mesh_objects = [ (ob, me) for ob in ob_sel for me in (BPyMesh.getMeshFromObject(ob, None, True, False, sce),) if me ]
|
||||
# empty_objects = [ ob for ob in ob_sel if ob.type == 'Empty' ]
|
||||
|
||||
# Make a list of all materials used in the selected meshes (use a dictionary,
|
||||
# each material is added once):
|
||||
materialDict = {}
|
||||
mesh_objects = []
|
||||
for ob in [ob for ob in context.scene.objects if ob.is_visible()]:
|
||||
# for ob in sce.objects.context:
|
||||
|
||||
# get derived objects
|
||||
free, derived = create_derived_objects(ob)
|
||||
|
||||
if derived == None: continue
|
||||
|
||||
for ob_derived, mat in derived:
|
||||
# for ob_derived, mat in getDerivedObjects(ob, False):
|
||||
|
||||
if ob.type not in ('MESH', 'CURVE', 'SURFACE', 'TEXT', 'META'):
|
||||
continue
|
||||
|
||||
data = ob_derived.create_mesh(True, 'PREVIEW')
|
||||
# data = getMeshFromObject(ob_derived, None, True, False, sce)
|
||||
if data:
|
||||
data.transform(mat)
|
||||
# data.transform(mat, recalc_normals=False)
|
||||
mesh_objects.append((ob_derived, data))
|
||||
mat_ls = data.materials
|
||||
mat_ls_len = len(mat_ls)
|
||||
|
||||
# get material/image tuples.
|
||||
if len(data.uv_textures):
|
||||
# if data.faceUV:
|
||||
if not mat_ls:
|
||||
mat = mat_name = None
|
||||
|
||||
for f, uf in zip(data.faces, data.active_uv_texture.data):
|
||||
if mat_ls:
|
||||
mat_index = f.material_index
|
||||
# mat_index = f.mat
|
||||
if mat_index >= mat_ls_len:
|
||||
mat_index = f.mat = 0
|
||||
mat = mat_ls[mat_index]
|
||||
if mat: mat_name = mat.name
|
||||
else: mat_name = None
|
||||
# else there alredy set to none
|
||||
|
||||
img = uf.image
|
||||
# img = f.image
|
||||
if img: img_name = img.name
|
||||
else: img_name = None
|
||||
|
||||
materialDict.setdefault((mat_name, img_name), (mat, img) )
|
||||
|
||||
|
||||
else:
|
||||
for mat in mat_ls:
|
||||
if mat: # material may be None so check its not.
|
||||
materialDict.setdefault((mat.name, None), (mat, None) )
|
||||
|
||||
# Why 0 Why!
|
||||
for f in data.faces:
|
||||
if f.material_index >= mat_ls_len:
|
||||
# if f.mat >= mat_ls_len:
|
||||
f.material_index = 0
|
||||
# f.mat = 0
|
||||
|
||||
if free:
|
||||
free_derived_objects(ob)
|
||||
|
||||
|
||||
# Make material chunks for all materials used in the meshes:
|
||||
for mat_and_image in materialDict.values():
|
||||
object_info.add_subchunk(make_material_chunk(mat_and_image[0], mat_and_image[1]))
|
||||
|
||||
# Give all objects a unique ID and build a dictionary from object name to object id:
|
||||
"""
|
||||
name_to_id = {}
|
||||
for ob, data in mesh_objects:
|
||||
name_to_id[ob.name]= len(name_to_id)
|
||||
#for ob in empty_objects:
|
||||
# name_to_id[ob.name]= len(name_to_id)
|
||||
"""
|
||||
|
||||
# Create object chunks for all meshes:
|
||||
i = 0
|
||||
for ob, blender_mesh in mesh_objects:
|
||||
# create a new object chunk
|
||||
object_chunk = _3ds_chunk(OBJECT)
|
||||
|
||||
# set the object name
|
||||
object_chunk.add_variable("name", _3ds_string(sane_name(ob.name)))
|
||||
|
||||
# make a mesh chunk out of the mesh:
|
||||
object_chunk.add_subchunk(make_mesh_chunk(blender_mesh, materialDict))
|
||||
object_info.add_subchunk(object_chunk)
|
||||
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# make a kf object node for the object:
|
||||
kfdata.add_subchunk(make_kf_obj_node(ob, name_to_id))
|
||||
'''
|
||||
# if not blender_mesh.users:
|
||||
bpy.data.remove_mesh(blender_mesh)
|
||||
# blender_mesh.verts = None
|
||||
|
||||
i+=i
|
||||
|
||||
# Create chunks for all empties:
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
for ob in empty_objects:
|
||||
# Empties only require a kf object node:
|
||||
kfdata.add_subchunk(make_kf_obj_node(ob, name_to_id))
|
||||
pass
|
||||
'''
|
||||
|
||||
# Add main object info chunk to primary chunk:
|
||||
primary.add_subchunk(object_info)
|
||||
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# Add main keyframe data chunk to primary chunk:
|
||||
primary.add_subchunk(kfdata)
|
||||
'''
|
||||
|
||||
# At this point, the chunk hierarchy is completely built.
|
||||
|
||||
# Check the size:
|
||||
primary.get_size()
|
||||
# Open the file for writing:
|
||||
file = open( filename, 'wb' )
|
||||
|
||||
# Recursively write the chunks to file:
|
||||
primary.write(file)
|
||||
|
||||
# Close the file:
|
||||
file.close()
|
||||
|
||||
# Debugging only: report the exporting time:
|
||||
# Blender.Window.WaitCursor(0)
|
||||
print("3ds export time: %.2f" % (time.clock() - time1))
|
||||
# print("3ds export time: %.2f" % (Blender.sys.time() - time1))
|
||||
|
||||
# Debugging only: dump the chunk hierarchy:
|
||||
#primary.dump()
|
||||
|
||||
|
||||
# if __name__=='__main__':
|
||||
# if struct:
|
||||
# Blender.Window.FileSelector(save_3ds, "Export 3DS", Blender.sys.makename(ext='.3ds'))
|
||||
# else:
|
||||
# Blender.Draw.PupMenu("Error%t|This script requires a full python installation")
|
||||
# # save_3ds('/test_b.3ds')
|
||||
|
||||
class EXPORT_OT_3ds(bpy.types.Operator):
|
||||
'''
|
||||
3DS Exporter
|
||||
'''
|
||||
__idname__ = "export.3ds"
|
||||
__label__ = 'Export 3DS'
|
||||
|
||||
# List of operator properties, the attributes will be assigned
|
||||
# to the class instance from the operator settings before calling.
|
||||
|
||||
__props__ = [
|
||||
bpy.props.StringProperty(attr="filename", name="File Name", description="File name used for exporting the 3DS file", maxlen= 1024, default= ""),
|
||||
]
|
||||
|
||||
def execute(self, context):
|
||||
save_3ds(self.filename, context)
|
||||
return ('FINISHED',)
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.manager
|
||||
wm.add_fileselect(self.__operator__)
|
||||
return ('RUNNING_MODAL',)
|
||||
|
||||
def poll(self, context): # Poll isnt working yet
|
||||
print("Poll")
|
||||
return context.active_object != None
|
||||
|
||||
bpy.ops.add(EXPORT_OT_3ds)
|
||||
3457
release/io/export_fbx.py
Normal file
3457
release/io/export_fbx.py
Normal file
@@ -0,0 +1,3457 @@
|
||||
#!BPY
|
||||
"""
|
||||
Name: 'Autodesk FBX (.fbx)...'
|
||||
Blender: 249
|
||||
Group: 'Export'
|
||||
Tooltip: 'Selection to an ASCII Autodesk FBX '
|
||||
"""
|
||||
__author__ = "Campbell Barton"
|
||||
__url__ = ['www.blender.org', 'blenderartists.org']
|
||||
__version__ = "1.2"
|
||||
|
||||
__bpydoc__ = """\
|
||||
This script is an exporter to the FBX file format.
|
||||
|
||||
http://wiki.blender.org/index.php/Scripts/Manual/Export/autodesk_fbx
|
||||
"""
|
||||
# --------------------------------------------------------------------------
|
||||
# FBX Export v0.1 by Campbell Barton (AKA Ideasman)
|
||||
# --------------------------------------------------------------------------
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
# --------------------------------------------------------------------------
|
||||
|
||||
import os
|
||||
import time
|
||||
import math # math.pi
|
||||
import shutil # for file copying
|
||||
|
||||
# try:
|
||||
# import time
|
||||
# # import os # only needed for batch export, nbot used yet
|
||||
# except:
|
||||
# time = None # use this to check if they have python modules installed
|
||||
|
||||
# for python 2.3 support
|
||||
try:
|
||||
set()
|
||||
except:
|
||||
try:
|
||||
from sets import Set as set
|
||||
except:
|
||||
set = None # so it complains you dont have a !
|
||||
|
||||
# # os is only needed for batch 'own dir' option
|
||||
# try:
|
||||
# import os
|
||||
# except:
|
||||
# os = None
|
||||
|
||||
# import Blender
|
||||
import bpy
|
||||
import Mathutils
|
||||
# from Blender.Mathutils import Matrix, Vector, RotationMatrix
|
||||
|
||||
# import BPyObject
|
||||
# import BPyMesh
|
||||
# import BPySys
|
||||
# import BPyMessages
|
||||
|
||||
## This was used to make V, but faster not to do all that
|
||||
##valid = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_,.()[]{}'
|
||||
##v = range(255)
|
||||
##for c in valid: v.remove(ord(c))
|
||||
v = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,42,43,47,58,59,60,61,62,63,64,92,94,96,124,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254]
|
||||
invalid = ''.join([chr(i) for i in v])
|
||||
def cleanName(name):
|
||||
for ch in invalid: name = name.replace(ch, '_')
|
||||
return name
|
||||
# del v, i
|
||||
|
||||
|
||||
def copy_file(source, dest):
|
||||
file = open(source, 'rb')
|
||||
data = file.read()
|
||||
file.close()
|
||||
|
||||
file = open(dest, 'wb')
|
||||
file.write(data)
|
||||
file.close()
|
||||
|
||||
|
||||
def copy_images(dest_dir, textures):
|
||||
if not dest_dir.endswith(os.sep):
|
||||
dest_dir += os.sep
|
||||
|
||||
image_paths = set()
|
||||
for tex in textures:
|
||||
image_paths.add(Blender.sys.expandpath(tex.filename))
|
||||
|
||||
# Now copy images
|
||||
copyCount = 0
|
||||
for image_path in image_paths:
|
||||
if Blender.sys.exists(image_path):
|
||||
# Make a name for the target path.
|
||||
dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
|
||||
if not Blender.sys.exists(dest_image_path): # Image isnt alredy there
|
||||
print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
|
||||
try:
|
||||
copy_file(image_path, dest_image_path)
|
||||
copyCount+=1
|
||||
except:
|
||||
print('\t\tWarning, file failed to copy, skipping.')
|
||||
|
||||
print('\tCopied %d images' % copyCount)
|
||||
|
||||
# I guess FBX uses degrees instead of radians (Arystan).
|
||||
# Call this function just before writing to FBX.
|
||||
def eulerRadToDeg(eul):
|
||||
ret = Mathutils.Euler()
|
||||
|
||||
ret.x = 180 / math.pi * eul[0]
|
||||
ret.y = 180 / math.pi * eul[1]
|
||||
ret.z = 180 / math.pi * eul[2]
|
||||
|
||||
return ret
|
||||
|
||||
mtx4_identity = Mathutils.Matrix()
|
||||
|
||||
# testing
|
||||
mtx_x90 = Mathutils.RotationMatrix( math.pi/2, 3, 'x') # used
|
||||
#mtx_x90n = RotationMatrix(-90, 3, 'x')
|
||||
#mtx_y90 = RotationMatrix( 90, 3, 'y')
|
||||
#mtx_y90n = RotationMatrix(-90, 3, 'y')
|
||||
#mtx_z90 = RotationMatrix( 90, 3, 'z')
|
||||
#mtx_z90n = RotationMatrix(-90, 3, 'z')
|
||||
|
||||
#mtx4_x90 = RotationMatrix( 90, 4, 'x')
|
||||
mtx4_x90n = Mathutils.RotationMatrix(-math.pi/2, 4, 'x') # used
|
||||
#mtx4_y90 = RotationMatrix( 90, 4, 'y')
|
||||
mtx4_y90n = Mathutils.RotationMatrix(-math.pi/2, 4, 'y') # used
|
||||
mtx4_z90 = Mathutils.RotationMatrix( math.pi/2, 4, 'z') # used
|
||||
mtx4_z90n = Mathutils.RotationMatrix(-math.pi/2, 4, 'z') # used
|
||||
|
||||
# def strip_path(p):
|
||||
# return p.split('\\')[-1].split('/')[-1]
|
||||
|
||||
# Used to add the scene name into the filename without using odd chars
|
||||
sane_name_mapping_ob = {}
|
||||
sane_name_mapping_mat = {}
|
||||
sane_name_mapping_tex = {}
|
||||
sane_name_mapping_take = {}
|
||||
sane_name_mapping_group = {}
|
||||
|
||||
# Make sure reserved names are not used
|
||||
sane_name_mapping_ob['Scene'] = 'Scene_'
|
||||
sane_name_mapping_ob['blend_root'] = 'blend_root_'
|
||||
|
||||
def increment_string(t):
|
||||
name = t
|
||||
num = ''
|
||||
while name and name[-1].isdigit():
|
||||
num = name[-1] + num
|
||||
name = name[:-1]
|
||||
if num: return '%s%d' % (name, int(num)+1)
|
||||
else: return name + '_0'
|
||||
|
||||
|
||||
|
||||
# todo - Disallow the name 'Scene' and 'blend_root' - it will bugger things up.
|
||||
def sane_name(data, dct):
|
||||
#if not data: return None
|
||||
|
||||
if type(data)==tuple: # materials are paired up with images
|
||||
data, other = data
|
||||
use_other = True
|
||||
else:
|
||||
other = None
|
||||
use_other = False
|
||||
|
||||
if data: name = data.name
|
||||
else: name = None
|
||||
orig_name = name
|
||||
|
||||
if other:
|
||||
orig_name_other = other.name
|
||||
name = '%s #%s' % (name, orig_name_other)
|
||||
else:
|
||||
orig_name_other = None
|
||||
|
||||
# dont cache, only ever call once for each data type now,
|
||||
# so as to avoid namespace collision between types - like with objects <-> bones
|
||||
#try: return dct[name]
|
||||
#except: pass
|
||||
|
||||
if not name:
|
||||
name = 'unnamed' # blank string, ASKING FOR TROUBLE!
|
||||
else:
|
||||
#name = BPySys.cleanName(name)
|
||||
name = cleanName(name) # use our own
|
||||
|
||||
while name in iter(dct.values()): name = increment_string(name)
|
||||
|
||||
if use_other: # even if other is None - orig_name_other will be a string or None
|
||||
dct[orig_name, orig_name_other] = name
|
||||
else:
|
||||
dct[orig_name] = name
|
||||
|
||||
return name
|
||||
|
||||
def sane_obname(data): return sane_name(data, sane_name_mapping_ob)
|
||||
def sane_matname(data): return sane_name(data, sane_name_mapping_mat)
|
||||
def sane_texname(data): return sane_name(data, sane_name_mapping_tex)
|
||||
def sane_takename(data): return sane_name(data, sane_name_mapping_take)
|
||||
def sane_groupname(data): return sane_name(data, sane_name_mapping_group)
|
||||
|
||||
# def derived_paths(fname_orig, basepath, FORCE_CWD=False):
|
||||
# '''
|
||||
# fname_orig - blender path, can be relative
|
||||
# basepath - fname_rel will be relative to this
|
||||
# FORCE_CWD - dont use the basepath, just add a ./ to the filename.
|
||||
# use when we know the file will be in the basepath.
|
||||
# '''
|
||||
# fname = bpy.sys.expandpath(fname_orig)
|
||||
# # fname = Blender.sys.expandpath(fname_orig)
|
||||
# fname_strip = os.path.basename(fname)
|
||||
# # fname_strip = strip_path(fname)
|
||||
# if FORCE_CWD:
|
||||
# fname_rel = '.' + os.sep + fname_strip
|
||||
# else:
|
||||
# fname_rel = bpy.sys.relpath(fname, basepath)
|
||||
# # fname_rel = Blender.sys.relpath(fname, basepath)
|
||||
# if fname_rel.startswith('//'): fname_rel = '.' + os.sep + fname_rel[2:]
|
||||
# return fname, fname_strip, fname_rel
|
||||
|
||||
|
||||
def mat4x4str(mat):
|
||||
return '%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f' % tuple([ f for v in mat for f in v ])
|
||||
|
||||
# XXX not used
|
||||
# duplicated in OBJ exporter
|
||||
def getVertsFromGroup(me, group_index):
|
||||
ret = []
|
||||
|
||||
for i, v in enumerate(me.verts):
|
||||
for g in v.groups:
|
||||
if g.group == group_index:
|
||||
ret.append((i, g.weight))
|
||||
|
||||
return ret
|
||||
|
||||
# ob must be OB_MESH
|
||||
def BPyMesh_meshWeight2List(ob):
|
||||
''' Takes a mesh and return its group names and a list of lists, one list per vertex.
|
||||
aligning the each vert list with the group names, each list contains float value for the weight.
|
||||
These 2 lists can be modified and then used with list2MeshWeight to apply the changes.
|
||||
'''
|
||||
|
||||
me = ob.data
|
||||
|
||||
# Clear the vert group.
|
||||
groupNames= [g.name for g in ob.vertex_groups]
|
||||
len_groupNames= len(groupNames)
|
||||
|
||||
if not len_groupNames:
|
||||
# no verts? return a vert aligned empty list
|
||||
return [[] for i in range(len(me.verts))], []
|
||||
else:
|
||||
vWeightList= [[0.0]*len_groupNames for i in range(len(me.verts))]
|
||||
|
||||
for i, v in enumerate(me.verts):
|
||||
for g in v.groups:
|
||||
vWeightList[i][g.group] = g.weight
|
||||
|
||||
return groupNames, vWeightList
|
||||
|
||||
def meshNormalizedWeights(me):
|
||||
try: # account for old bad BPyMesh
|
||||
groupNames, vWeightList = BPyMesh_meshWeight2List(me)
|
||||
# groupNames, vWeightList = BPyMesh.meshWeight2List(me)
|
||||
except:
|
||||
return [],[]
|
||||
|
||||
if not groupNames:
|
||||
return [],[]
|
||||
|
||||
for i, vWeights in enumerate(vWeightList):
|
||||
tot = 0.0
|
||||
for w in vWeights:
|
||||
tot+=w
|
||||
|
||||
if tot:
|
||||
for j, w in enumerate(vWeights):
|
||||
vWeights[j] = w/tot
|
||||
|
||||
return groupNames, vWeightList
|
||||
|
||||
header_comment = \
|
||||
'''; FBX 6.1.0 project file
|
||||
; Created by Blender FBX Exporter
|
||||
; for support mail: ideasman42@gmail.com
|
||||
; ----------------------------------------------------
|
||||
|
||||
'''
|
||||
|
||||
# This func can be called with just the filename
|
||||
def write(filename, batch_objects = None, \
|
||||
context = None,
|
||||
EXP_OBS_SELECTED = True,
|
||||
EXP_MESH = True,
|
||||
EXP_MESH_APPLY_MOD = True,
|
||||
# EXP_MESH_HQ_NORMALS = False,
|
||||
EXP_ARMATURE = True,
|
||||
EXP_LAMP = True,
|
||||
EXP_CAMERA = True,
|
||||
EXP_EMPTY = True,
|
||||
EXP_IMAGE_COPY = False,
|
||||
GLOBAL_MATRIX = Mathutils.Matrix(),
|
||||
ANIM_ENABLE = True,
|
||||
ANIM_OPTIMIZE = True,
|
||||
ANIM_OPTIMIZE_PRECISSION = 6,
|
||||
ANIM_ACTION_ALL = False,
|
||||
BATCH_ENABLE = False,
|
||||
BATCH_GROUP = True,
|
||||
BATCH_FILE_PREFIX = '',
|
||||
BATCH_OWN_DIR = False
|
||||
):
|
||||
|
||||
# ----------------- Batch support!
|
||||
if BATCH_ENABLE:
|
||||
if os == None: BATCH_OWN_DIR = False
|
||||
|
||||
fbxpath = filename
|
||||
|
||||
# get the path component of filename
|
||||
tmp_exists = bpy.sys.exists(fbxpath)
|
||||
# tmp_exists = Blender.sys.exists(fbxpath)
|
||||
|
||||
if tmp_exists != 2: # a file, we want a path
|
||||
fbxpath = os.path.dirname(fbxpath)
|
||||
# while fbxpath and fbxpath[-1] not in ('/', '\\'):
|
||||
# fbxpath = fbxpath[:-1]
|
||||
if not fbxpath:
|
||||
# if not filename:
|
||||
# XXX
|
||||
print('Error%t|Directory does not exist!')
|
||||
# Draw.PupMenu('Error%t|Directory does not exist!')
|
||||
return
|
||||
|
||||
tmp_exists = bpy.sys.exists(fbxpath)
|
||||
# tmp_exists = Blender.sys.exists(fbxpath)
|
||||
|
||||
if tmp_exists != 2:
|
||||
# XXX
|
||||
print('Error%t|Directory does not exist!')
|
||||
# Draw.PupMenu('Error%t|Directory does not exist!')
|
||||
return
|
||||
|
||||
if not fbxpath.endswith(os.sep):
|
||||
fbxpath += os.sep
|
||||
del tmp_exists
|
||||
|
||||
|
||||
if BATCH_GROUP:
|
||||
data_seq = bpy.data.groups
|
||||
else:
|
||||
data_seq = bpy.data.scenes
|
||||
|
||||
# call this function within a loop with BATCH_ENABLE == False
|
||||
orig_sce = context.scene
|
||||
# orig_sce = bpy.data.scenes.active
|
||||
|
||||
|
||||
new_fbxpath = fbxpath # own dir option modifies, we need to keep an original
|
||||
for data in data_seq: # scene or group
|
||||
newname = BATCH_FILE_PREFIX + cleanName(data.name)
|
||||
# newname = BATCH_FILE_PREFIX + BPySys.cleanName(data.name)
|
||||
|
||||
|
||||
if BATCH_OWN_DIR:
|
||||
new_fbxpath = fbxpath + newname + os.sep
|
||||
# path may alredy exist
|
||||
# TODO - might exist but be a file. unlikely but should probably account for it.
|
||||
|
||||
if bpy.sys.exists(new_fbxpath) == 0:
|
||||
# if Blender.sys.exists(new_fbxpath) == 0:
|
||||
os.mkdir(new_fbxpath)
|
||||
|
||||
|
||||
filename = new_fbxpath + newname + '.fbx'
|
||||
|
||||
print('\nBatch exporting %s as...\n\t"%s"' % (data, filename))
|
||||
|
||||
# XXX don't know what to do with this, probably do the same? (Arystan)
|
||||
if BATCH_GROUP: #group
|
||||
# group, so objects update properly, add a dummy scene.
|
||||
sce = bpy.data.scenes.new()
|
||||
sce.Layers = (1<<20) -1
|
||||
bpy.data.scenes.active = sce
|
||||
for ob_base in data.objects:
|
||||
sce.objects.link(ob_base)
|
||||
|
||||
sce.update(1)
|
||||
|
||||
# TODO - BUMMER! Armatures not in the group wont animate the mesh
|
||||
|
||||
else:# scene
|
||||
|
||||
|
||||
data_seq.active = data
|
||||
|
||||
|
||||
# Call self with modified args
|
||||
# Dont pass batch options since we alredy usedt them
|
||||
write(filename, data.objects,
|
||||
context,
|
||||
False,
|
||||
EXP_MESH,
|
||||
EXP_MESH_APPLY_MOD,
|
||||
# EXP_MESH_HQ_NORMALS,
|
||||
EXP_ARMATURE,
|
||||
EXP_LAMP,
|
||||
EXP_CAMERA,
|
||||
EXP_EMPTY,
|
||||
EXP_IMAGE_COPY,
|
||||
GLOBAL_MATRIX,
|
||||
ANIM_ENABLE,
|
||||
ANIM_OPTIMIZE,
|
||||
ANIM_OPTIMIZE_PRECISSION,
|
||||
ANIM_ACTION_ALL
|
||||
)
|
||||
|
||||
if BATCH_GROUP:
|
||||
# remove temp group scene
|
||||
bpy.data.remove_scene(sce)
|
||||
# bpy.data.scenes.unlink(sce)
|
||||
|
||||
bpy.data.scenes.active = orig_sce
|
||||
|
||||
return # so the script wont run after we have batch exported.
|
||||
|
||||
# end batch support
|
||||
|
||||
# Use this for working out paths relative to the export location
|
||||
basepath = os.path.dirname(filename) or '.'
|
||||
basepath += os.sep
|
||||
# basepath = Blender.sys.dirname(filename)
|
||||
|
||||
# ----------------------------------------------
|
||||
# storage classes
|
||||
class my_bone_class:
|
||||
__slots__ =(\
|
||||
'blenName',\
|
||||
'blenBone',\
|
||||
'blenMeshes',\
|
||||
'restMatrix',\
|
||||
'parent',\
|
||||
'blenName',\
|
||||
'fbxName',\
|
||||
'fbxArm',\
|
||||
'__pose_bone',\
|
||||
'__anim_poselist')
|
||||
|
||||
def __init__(self, blenBone, fbxArm):
|
||||
|
||||
# This is so 2 armatures dont have naming conflicts since FBX bones use object namespace
|
||||
self.fbxName = sane_obname(blenBone)
|
||||
|
||||
self.blenName = blenBone.name
|
||||
self.blenBone = blenBone
|
||||
self.blenMeshes = {} # fbxMeshObName : mesh
|
||||
self.fbxArm = fbxArm
|
||||
self.restMatrix = blenBone.armature_matrix
|
||||
# self.restMatrix = blenBone.matrix['ARMATURESPACE']
|
||||
|
||||
# not used yet
|
||||
# self.restMatrixInv = self.restMatrix.copy().invert()
|
||||
# self.restMatrixLocal = None # set later, need parent matrix
|
||||
|
||||
self.parent = None
|
||||
|
||||
# not public
|
||||
pose = fbxArm.blenObject.pose
|
||||
# pose = fbxArm.blenObject.getPose()
|
||||
self.__pose_bone = pose.pose_channels[self.blenName]
|
||||
# self.__pose_bone = pose.bones[self.blenName]
|
||||
|
||||
# store a list if matricies here, (poseMatrix, head, tail)
|
||||
# {frame:posematrix, frame:posematrix, ...}
|
||||
self.__anim_poselist = {}
|
||||
|
||||
'''
|
||||
def calcRestMatrixLocal(self):
|
||||
if self.parent:
|
||||
self.restMatrixLocal = self.restMatrix * self.parent.restMatrix.copy().invert()
|
||||
else:
|
||||
self.restMatrixLocal = self.restMatrix.copy()
|
||||
'''
|
||||
def setPoseFrame(self, f):
|
||||
# cache pose info here, frame must be set beforehand
|
||||
|
||||
# Didnt end up needing head or tail, if we do - here it is.
|
||||
'''
|
||||
self.__anim_poselist[f] = (\
|
||||
self.__pose_bone.poseMatrix.copy(),\
|
||||
self.__pose_bone.head.copy(),\
|
||||
self.__pose_bone.tail.copy() )
|
||||
'''
|
||||
|
||||
self.__anim_poselist[f] = self.__pose_bone.pose_matrix.copy()
|
||||
# self.__anim_poselist[f] = self.__pose_bone.poseMatrix.copy()
|
||||
|
||||
# get pose from frame.
|
||||
def getPoseMatrix(self, f):# ----------------------------------------------
|
||||
return self.__anim_poselist[f]
|
||||
'''
|
||||
def getPoseHead(self, f):
|
||||
#return self.__pose_bone.head.copy()
|
||||
return self.__anim_poselist[f][1].copy()
|
||||
def getPoseTail(self, f):
|
||||
#return self.__pose_bone.tail.copy()
|
||||
return self.__anim_poselist[f][2].copy()
|
||||
'''
|
||||
# end
|
||||
|
||||
def getAnimParRelMatrix(self, frame):
|
||||
#arm_mat = self.fbxArm.matrixWorld
|
||||
#arm_mat = self.fbxArm.parRelMatrix()
|
||||
if not self.parent:
|
||||
#return mtx4_z90 * (self.getPoseMatrix(frame) * arm_mat) # dont apply arm matrix anymore
|
||||
return mtx4_z90 * self.getPoseMatrix(frame)
|
||||
else:
|
||||
#return (mtx4_z90 * ((self.getPoseMatrix(frame) * arm_mat))) * (mtx4_z90 * (self.parent.getPoseMatrix(frame) * arm_mat)).invert()
|
||||
return (mtx4_z90 * (self.getPoseMatrix(frame))) * (mtx4_z90 * self.parent.getPoseMatrix(frame)).invert()
|
||||
|
||||
# we need thes because cameras and lights modified rotations
|
||||
def getAnimParRelMatrixRot(self, frame):
|
||||
return self.getAnimParRelMatrix(frame)
|
||||
|
||||
def flushAnimData(self):
|
||||
self.__anim_poselist.clear()
|
||||
|
||||
|
||||
class my_object_generic:
|
||||
# Other settings can be applied for each type - mesh, armature etc.
|
||||
def __init__(self, ob, matrixWorld = None):
|
||||
self.fbxName = sane_obname(ob)
|
||||
self.blenObject = ob
|
||||
self.fbxGroupNames = []
|
||||
self.fbxParent = None # set later on IF the parent is in the selection.
|
||||
if matrixWorld: self.matrixWorld = matrixWorld * GLOBAL_MATRIX
|
||||
else: self.matrixWorld = ob.matrix * GLOBAL_MATRIX
|
||||
# else: self.matrixWorld = ob.matrixWorld * GLOBAL_MATRIX
|
||||
self.__anim_poselist = {} # we should only access this
|
||||
|
||||
def parRelMatrix(self):
|
||||
if self.fbxParent:
|
||||
return self.matrixWorld * self.fbxParent.matrixWorld.copy().invert()
|
||||
else:
|
||||
return self.matrixWorld
|
||||
|
||||
def setPoseFrame(self, f):
|
||||
self.__anim_poselist[f] = self.blenObject.matrix.copy()
|
||||
# self.__anim_poselist[f] = self.blenObject.matrixWorld.copy()
|
||||
|
||||
def getAnimParRelMatrix(self, frame):
|
||||
if self.fbxParent:
|
||||
#return (self.__anim_poselist[frame] * self.fbxParent.__anim_poselist[frame].copy().invert() ) * GLOBAL_MATRIX
|
||||
return (self.__anim_poselist[frame] * GLOBAL_MATRIX) * (self.fbxParent.__anim_poselist[frame] * GLOBAL_MATRIX).invert()
|
||||
else:
|
||||
return self.__anim_poselist[frame] * GLOBAL_MATRIX
|
||||
|
||||
def getAnimParRelMatrixRot(self, frame):
|
||||
type = self.blenObject.type
|
||||
if self.fbxParent:
|
||||
matrix_rot = (((self.__anim_poselist[frame] * GLOBAL_MATRIX) * (self.fbxParent.__anim_poselist[frame] * GLOBAL_MATRIX).invert())).rotationPart()
|
||||
else:
|
||||
matrix_rot = (self.__anim_poselist[frame] * GLOBAL_MATRIX).rotationPart()
|
||||
|
||||
# Lamps need to be rotated
|
||||
if type =='LAMP':
|
||||
matrix_rot = mtx_x90 * matrix_rot
|
||||
elif type =='CAMERA':
|
||||
# elif ob and type =='Camera':
|
||||
y = Mathutils.Vector(0,1,0) * matrix_rot
|
||||
matrix_rot = matrix_rot * Mathutils.RotationMatrix(math.pi/2, 3, 'r', y)
|
||||
|
||||
return matrix_rot
|
||||
|
||||
# ----------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
print('\nFBX export starting...', filename)
|
||||
start_time = time.clock()
|
||||
# start_time = Blender.sys.time()
|
||||
try:
|
||||
file = open(filename, 'w')
|
||||
except:
|
||||
return False
|
||||
|
||||
sce = context.scene
|
||||
# sce = bpy.data.scenes.active
|
||||
world = sce.world
|
||||
|
||||
|
||||
# ---------------------------- Write the header first
|
||||
file.write(header_comment)
|
||||
if time:
|
||||
curtime = time.localtime()[0:6]
|
||||
else:
|
||||
curtime = (0,0,0,0,0,0)
|
||||
#
|
||||
file.write(\
|
||||
'''FBXHeaderExtension: {
|
||||
FBXHeaderVersion: 1003
|
||||
FBXVersion: 6100
|
||||
CreationTimeStamp: {
|
||||
Version: 1000
|
||||
Year: %.4i
|
||||
Month: %.2i
|
||||
Day: %.2i
|
||||
Hour: %.2i
|
||||
Minute: %.2i
|
||||
Second: %.2i
|
||||
Millisecond: 0
|
||||
}
|
||||
Creator: "FBX SDK/FBX Plugins build 20070228"
|
||||
OtherFlags: {
|
||||
FlagPLE: 0
|
||||
}
|
||||
}''' % (curtime))
|
||||
|
||||
file.write('\nCreationTime: "%.4i-%.2i-%.2i %.2i:%.2i:%.2i:000"' % curtime)
|
||||
file.write('\nCreator: "Blender3D version 2.5"')
|
||||
# file.write('\nCreator: "Blender3D version %.2f"' % Blender.Get('version'))
|
||||
|
||||
pose_items = [] # list of (fbxName, matrix) to write pose data for, easier to collect allong the way
|
||||
|
||||
# --------------- funcs for exporting
|
||||
def object_tx(ob, loc, matrix, matrix_mod = None):
|
||||
'''
|
||||
Matrix mod is so armature objects can modify their bone matricies
|
||||
'''
|
||||
if isinstance(ob, bpy.types.Bone):
|
||||
# if isinstance(ob, Blender.Types.BoneType):
|
||||
|
||||
# we know we have a matrix
|
||||
# matrix = mtx4_z90 * (ob.matrix['ARMATURESPACE'] * matrix_mod)
|
||||
matrix = mtx4_z90 * ob.armature_matrix # dont apply armature matrix anymore
|
||||
# matrix = mtx4_z90 * ob.matrix['ARMATURESPACE'] # dont apply armature matrix anymore
|
||||
|
||||
parent = ob.parent
|
||||
if parent:
|
||||
#par_matrix = mtx4_z90 * (parent.matrix['ARMATURESPACE'] * matrix_mod)
|
||||
par_matrix = mtx4_z90 * parent.armature_matrix # dont apply armature matrix anymore
|
||||
# par_matrix = mtx4_z90 * parent.matrix['ARMATURESPACE'] # dont apply armature matrix anymore
|
||||
matrix = matrix * par_matrix.copy().invert()
|
||||
|
||||
matrix_rot = matrix.rotationPart()
|
||||
|
||||
loc = tuple(matrix.translationPart())
|
||||
scale = tuple(matrix.scalePart())
|
||||
rot = tuple(matrix_rot.toEuler())
|
||||
|
||||
else:
|
||||
# This is bad because we need the parent relative matrix from the fbx parent (if we have one), dont use anymore
|
||||
#if ob and not matrix: matrix = ob.matrixWorld * GLOBAL_MATRIX
|
||||
if ob and not matrix: raise Exception("error: this should never happen!")
|
||||
|
||||
matrix_rot = matrix
|
||||
#if matrix:
|
||||
# matrix = matrix_scale * matrix
|
||||
|
||||
if matrix:
|
||||
loc = tuple(matrix.translationPart())
|
||||
scale = tuple(matrix.scalePart())
|
||||
|
||||
matrix_rot = matrix.rotationPart()
|
||||
# Lamps need to be rotated
|
||||
if ob and ob.type =='Lamp':
|
||||
matrix_rot = mtx_x90 * matrix_rot
|
||||
rot = tuple(matrix_rot.toEuler())
|
||||
elif ob and ob.type =='Camera':
|
||||
y = Mathutils.Vector(0,1,0) * matrix_rot
|
||||
matrix_rot = matrix_rot * Mathutils.RotationMatrix(math.pi/2, 3, 'r', y)
|
||||
rot = tuple(matrix_rot.toEuler())
|
||||
else:
|
||||
rot = tuple(matrix_rot.toEuler())
|
||||
else:
|
||||
if not loc:
|
||||
loc = 0,0,0
|
||||
scale = 1,1,1
|
||||
rot = 0,0,0
|
||||
|
||||
return loc, rot, scale, matrix, matrix_rot
|
||||
|
||||
def write_object_tx(ob, loc, matrix, matrix_mod= None):
|
||||
'''
|
||||
We have loc to set the location if non blender objects that have a location
|
||||
|
||||
matrix_mod is only used for bones at the moment
|
||||
'''
|
||||
loc, rot, scale, matrix, matrix_rot = object_tx(ob, loc, matrix, matrix_mod)
|
||||
|
||||
file.write('\n\t\t\tProperty: "Lcl Translation", "Lcl Translation", "A+",%.15f,%.15f,%.15f' % loc)
|
||||
file.write('\n\t\t\tProperty: "Lcl Rotation", "Lcl Rotation", "A+",%.15f,%.15f,%.15f' % tuple(eulerRadToDeg(rot)))
|
||||
# file.write('\n\t\t\tProperty: "Lcl Rotation", "Lcl Rotation", "A+",%.15f,%.15f,%.15f' % rot)
|
||||
file.write('\n\t\t\tProperty: "Lcl Scaling", "Lcl Scaling", "A+",%.15f,%.15f,%.15f' % scale)
|
||||
return loc, rot, scale, matrix, matrix_rot
|
||||
|
||||
def write_object_props(ob=None, loc=None, matrix=None, matrix_mod=None):
|
||||
# if the type is 0 its an empty otherwise its a mesh
|
||||
# only difference at the moment is one has a color
|
||||
file.write('''
|
||||
Properties60: {
|
||||
Property: "QuaternionInterpolate", "bool", "",0
|
||||
Property: "Visibility", "Visibility", "A+",1''')
|
||||
|
||||
loc, rot, scale, matrix, matrix_rot = write_object_tx(ob, loc, matrix, matrix_mod)
|
||||
|
||||
# Rotation order, note, for FBX files Iv loaded normal order is 1
|
||||
# setting to zero.
|
||||
# eEULER_XYZ = 0
|
||||
# eEULER_XZY
|
||||
# eEULER_YZX
|
||||
# eEULER_YXZ
|
||||
# eEULER_ZXY
|
||||
# eEULER_ZYX
|
||||
|
||||
file.write('''
|
||||
Property: "RotationOffset", "Vector3D", "",0,0,0
|
||||
Property: "RotationPivot", "Vector3D", "",0,0,0
|
||||
Property: "ScalingOffset", "Vector3D", "",0,0,0
|
||||
Property: "ScalingPivot", "Vector3D", "",0,0,0
|
||||
Property: "TranslationActive", "bool", "",0
|
||||
Property: "TranslationMin", "Vector3D", "",0,0,0
|
||||
Property: "TranslationMax", "Vector3D", "",0,0,0
|
||||
Property: "TranslationMinX", "bool", "",0
|
||||
Property: "TranslationMinY", "bool", "",0
|
||||
Property: "TranslationMinZ", "bool", "",0
|
||||
Property: "TranslationMaxX", "bool", "",0
|
||||
Property: "TranslationMaxY", "bool", "",0
|
||||
Property: "TranslationMaxZ", "bool", "",0
|
||||
Property: "RotationOrder", "enum", "",0
|
||||
Property: "RotationSpaceForLimitOnly", "bool", "",0
|
||||
Property: "AxisLen", "double", "",10
|
||||
Property: "PreRotation", "Vector3D", "",0,0,0
|
||||
Property: "PostRotation", "Vector3D", "",0,0,0
|
||||
Property: "RotationActive", "bool", "",0
|
||||
Property: "RotationMin", "Vector3D", "",0,0,0
|
||||
Property: "RotationMax", "Vector3D", "",0,0,0
|
||||
Property: "RotationMinX", "bool", "",0
|
||||
Property: "RotationMinY", "bool", "",0
|
||||
Property: "RotationMinZ", "bool", "",0
|
||||
Property: "RotationMaxX", "bool", "",0
|
||||
Property: "RotationMaxY", "bool", "",0
|
||||
Property: "RotationMaxZ", "bool", "",0
|
||||
Property: "RotationStiffnessX", "double", "",0
|
||||
Property: "RotationStiffnessY", "double", "",0
|
||||
Property: "RotationStiffnessZ", "double", "",0
|
||||
Property: "MinDampRangeX", "double", "",0
|
||||
Property: "MinDampRangeY", "double", "",0
|
||||
Property: "MinDampRangeZ", "double", "",0
|
||||
Property: "MaxDampRangeX", "double", "",0
|
||||
Property: "MaxDampRangeY", "double", "",0
|
||||
Property: "MaxDampRangeZ", "double", "",0
|
||||
Property: "MinDampStrengthX", "double", "",0
|
||||
Property: "MinDampStrengthY", "double", "",0
|
||||
Property: "MinDampStrengthZ", "double", "",0
|
||||
Property: "MaxDampStrengthX", "double", "",0
|
||||
Property: "MaxDampStrengthY", "double", "",0
|
||||
Property: "MaxDampStrengthZ", "double", "",0
|
||||
Property: "PreferedAngleX", "double", "",0
|
||||
Property: "PreferedAngleY", "double", "",0
|
||||
Property: "PreferedAngleZ", "double", "",0
|
||||
Property: "InheritType", "enum", "",0
|
||||
Property: "ScalingActive", "bool", "",0
|
||||
Property: "ScalingMin", "Vector3D", "",1,1,1
|
||||
Property: "ScalingMax", "Vector3D", "",1,1,1
|
||||
Property: "ScalingMinX", "bool", "",0
|
||||
Property: "ScalingMinY", "bool", "",0
|
||||
Property: "ScalingMinZ", "bool", "",0
|
||||
Property: "ScalingMaxX", "bool", "",0
|
||||
Property: "ScalingMaxY", "bool", "",0
|
||||
Property: "ScalingMaxZ", "bool", "",0
|
||||
Property: "GeometricTranslation", "Vector3D", "",0,0,0
|
||||
Property: "GeometricRotation", "Vector3D", "",0,0,0
|
||||
Property: "GeometricScaling", "Vector3D", "",1,1,1
|
||||
Property: "LookAtProperty", "object", ""
|
||||
Property: "UpVectorProperty", "object", ""
|
||||
Property: "Show", "bool", "",1
|
||||
Property: "NegativePercentShapeSupport", "bool", "",1
|
||||
Property: "DefaultAttributeIndex", "int", "",0''')
|
||||
if ob and not isinstance(ob, bpy.types.Bone):
|
||||
# if ob and type(ob) != Blender.Types.BoneType:
|
||||
# Only mesh objects have color
|
||||
file.write('\n\t\t\tProperty: "Color", "Color", "A",0.8,0.8,0.8')
|
||||
file.write('\n\t\t\tProperty: "Size", "double", "",100')
|
||||
file.write('\n\t\t\tProperty: "Look", "enum", "",1')
|
||||
|
||||
return loc, rot, scale, matrix, matrix_rot
|
||||
|
||||
|
||||
# -------------------------------------------- Armatures
|
||||
#def write_bone(bone, name, matrix_mod):
|
||||
def write_bone(my_bone):
|
||||
file.write('\n\tModel: "Model::%s", "Limb" {' % my_bone.fbxName)
|
||||
file.write('\n\t\tVersion: 232')
|
||||
|
||||
#poseMatrix = write_object_props(my_bone.blenBone, None, None, my_bone.fbxArm.parRelMatrix())[3]
|
||||
poseMatrix = write_object_props(my_bone.blenBone)[3] # dont apply bone matricies anymore
|
||||
pose_items.append( (my_bone.fbxName, poseMatrix) )
|
||||
|
||||
|
||||
# file.write('\n\t\t\tProperty: "Size", "double", "",%.6f' % ((my_bone.blenData.head['ARMATURESPACE'] - my_bone.blenData.tail['ARMATURESPACE']) * my_bone.fbxArm.parRelMatrix()).length)
|
||||
file.write('\n\t\t\tProperty: "Size", "double", "",1')
|
||||
|
||||
#((my_bone.blenData.head['ARMATURESPACE'] * my_bone.fbxArm.matrixWorld) - (my_bone.blenData.tail['ARMATURESPACE'] * my_bone.fbxArm.parRelMatrix())).length)
|
||||
|
||||
"""
|
||||
file.write('\n\t\t\tProperty: "LimbLength", "double", "",%.6f' %\
|
||||
((my_bone.blenBone.head['ARMATURESPACE'] - my_bone.blenBone.tail['ARMATURESPACE']) * my_bone.fbxArm.parRelMatrix()).length)
|
||||
"""
|
||||
|
||||
file.write('\n\t\t\tProperty: "LimbLength", "double", "",%.6f' %
|
||||
(my_bone.blenBone.armature_head - my_bone.blenBone.armature_tail).length)
|
||||
# (my_bone.blenBone.head['ARMATURESPACE'] - my_bone.blenBone.tail['ARMATURESPACE']).length)
|
||||
|
||||
#file.write('\n\t\t\tProperty: "LimbLength", "double", "",1')
|
||||
file.write('\n\t\t\tProperty: "Color", "ColorRGB", "",0.8,0.8,0.8')
|
||||
file.write('\n\t\t\tProperty: "Color", "Color", "A",0.8,0.8,0.8')
|
||||
file.write('\n\t\t}')
|
||||
file.write('\n\t\tMultiLayer: 0')
|
||||
file.write('\n\t\tMultiTake: 1')
|
||||
file.write('\n\t\tShading: Y')
|
||||
file.write('\n\t\tCulling: "CullingOff"')
|
||||
file.write('\n\t\tTypeFlags: "Skeleton"')
|
||||
file.write('\n\t}')
|
||||
|
||||
def write_camera_switch():
|
||||
file.write('''
|
||||
Model: "Model::Camera Switcher", "CameraSwitcher" {
|
||||
Version: 232''')
|
||||
|
||||
write_object_props()
|
||||
file.write('''
|
||||
Property: "Color", "Color", "A",0.8,0.8,0.8
|
||||
Property: "Camera Index", "Integer", "A+",100
|
||||
}
|
||||
MultiLayer: 0
|
||||
MultiTake: 1
|
||||
Hidden: "True"
|
||||
Shading: W
|
||||
Culling: "CullingOff"
|
||||
Version: 101
|
||||
Name: "Model::Camera Switcher"
|
||||
CameraId: 0
|
||||
CameraName: 100
|
||||
CameraIndexName:
|
||||
}''')
|
||||
|
||||
def write_camera_dummy(name, loc, near, far, proj_type, up):
|
||||
file.write('\n\tModel: "Model::%s", "Camera" {' % name )
|
||||
file.write('\n\t\tVersion: 232')
|
||||
write_object_props(None, loc)
|
||||
|
||||
file.write('\n\t\t\tProperty: "Color", "Color", "A",0.8,0.8,0.8')
|
||||
file.write('\n\t\t\tProperty: "Roll", "Roll", "A+",0')
|
||||
file.write('\n\t\t\tProperty: "FieldOfView", "FieldOfView", "A+",40')
|
||||
file.write('\n\t\t\tProperty: "FieldOfViewX", "FieldOfView", "A+",1')
|
||||
file.write('\n\t\t\tProperty: "FieldOfViewY", "FieldOfView", "A+",1')
|
||||
file.write('\n\t\t\tProperty: "OpticalCenterX", "Real", "A+",0')
|
||||
file.write('\n\t\t\tProperty: "OpticalCenterY", "Real", "A+",0')
|
||||
file.write('\n\t\t\tProperty: "BackgroundColor", "Color", "A+",0.63,0.63,0.63')
|
||||
file.write('\n\t\t\tProperty: "TurnTable", "Real", "A+",0')
|
||||
file.write('\n\t\t\tProperty: "DisplayTurnTableIcon", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "Motion Blur Intensity", "Real", "A+",1')
|
||||
file.write('\n\t\t\tProperty: "UseMotionBlur", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "UseRealTimeMotionBlur", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "ResolutionMode", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "ApertureMode", "enum", "",2')
|
||||
file.write('\n\t\t\tProperty: "GateFit", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "FocalLength", "Real", "A+",21.3544940948486')
|
||||
file.write('\n\t\t\tProperty: "CameraFormat", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "AspectW", "double", "",320')
|
||||
file.write('\n\t\t\tProperty: "AspectH", "double", "",200')
|
||||
file.write('\n\t\t\tProperty: "PixelAspectRatio", "double", "",1')
|
||||
file.write('\n\t\t\tProperty: "UseFrameColor", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "FrameColor", "ColorRGB", "",0.3,0.3,0.3')
|
||||
file.write('\n\t\t\tProperty: "ShowName", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "ShowGrid", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "ShowOpticalCenter", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "ShowAzimut", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "ShowTimeCode", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "NearPlane", "double", "",%.6f' % near)
|
||||
file.write('\n\t\t\tProperty: "FarPlane", "double", "",%.6f' % far)
|
||||
file.write('\n\t\t\tProperty: "FilmWidth", "double", "",0.816')
|
||||
file.write('\n\t\t\tProperty: "FilmHeight", "double", "",0.612')
|
||||
file.write('\n\t\t\tProperty: "FilmAspectRatio", "double", "",1.33333333333333')
|
||||
file.write('\n\t\t\tProperty: "FilmSqueezeRatio", "double", "",1')
|
||||
file.write('\n\t\t\tProperty: "FilmFormatIndex", "enum", "",4')
|
||||
file.write('\n\t\t\tProperty: "ViewFrustum", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "ViewFrustumNearFarPlane", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "ViewFrustumBackPlaneMode", "enum", "",2')
|
||||
file.write('\n\t\t\tProperty: "BackPlaneDistance", "double", "",100')
|
||||
file.write('\n\t\t\tProperty: "BackPlaneDistanceMode", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "ViewCameraToLookAt", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "LockMode", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "LockInterestNavigation", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "FitImage", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "Crop", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "Center", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "KeepRatio", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "BackgroundMode", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "BackgroundAlphaTreshold", "double", "",0.5')
|
||||
file.write('\n\t\t\tProperty: "ForegroundTransparent", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "DisplaySafeArea", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "SafeAreaDisplayStyle", "enum", "",1')
|
||||
file.write('\n\t\t\tProperty: "SafeAreaAspectRatio", "double", "",1.33333333333333')
|
||||
file.write('\n\t\t\tProperty: "Use2DMagnifierZoom", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "2D Magnifier Zoom", "Real", "A+",100')
|
||||
file.write('\n\t\t\tProperty: "2D Magnifier X", "Real", "A+",50')
|
||||
file.write('\n\t\t\tProperty: "2D Magnifier Y", "Real", "A+",50')
|
||||
file.write('\n\t\t\tProperty: "CameraProjectionType", "enum", "",%i' % proj_type)
|
||||
file.write('\n\t\t\tProperty: "UseRealTimeDOFAndAA", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "UseDepthOfField", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "FocusSource", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "FocusAngle", "double", "",3.5')
|
||||
file.write('\n\t\t\tProperty: "FocusDistance", "double", "",200')
|
||||
file.write('\n\t\t\tProperty: "UseAntialiasing", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "AntialiasingIntensity", "double", "",0.77777')
|
||||
file.write('\n\t\t\tProperty: "UseAccumulationBuffer", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "FrameSamplingCount", "int", "",7')
|
||||
file.write('\n\t\t}')
|
||||
file.write('\n\t\tMultiLayer: 0')
|
||||
file.write('\n\t\tMultiTake: 0')
|
||||
file.write('\n\t\tHidden: "True"')
|
||||
file.write('\n\t\tShading: Y')
|
||||
file.write('\n\t\tCulling: "CullingOff"')
|
||||
file.write('\n\t\tTypeFlags: "Camera"')
|
||||
file.write('\n\t\tGeometryVersion: 124')
|
||||
file.write('\n\t\tPosition: %.6f,%.6f,%.6f' % loc)
|
||||
file.write('\n\t\tUp: %i,%i,%i' % up)
|
||||
file.write('\n\t\tLookAt: 0,0,0')
|
||||
file.write('\n\t\tShowInfoOnMoving: 1')
|
||||
file.write('\n\t\tShowAudio: 0')
|
||||
file.write('\n\t\tAudioColor: 0,1,0')
|
||||
file.write('\n\t\tCameraOrthoZoom: 1')
|
||||
file.write('\n\t}')
|
||||
|
||||
def write_camera_default():
|
||||
# This sucks but to match FBX converter its easier to
|
||||
# write the cameras though they are not needed.
|
||||
write_camera_dummy('Producer Perspective', (0,71.3,287.5), 10, 4000, 0, (0,1,0))
|
||||
write_camera_dummy('Producer Top', (0,4000,0), 1, 30000, 1, (0,0,-1))
|
||||
write_camera_dummy('Producer Bottom', (0,-4000,0), 1, 30000, 1, (0,0,-1))
|
||||
write_camera_dummy('Producer Front', (0,0,4000), 1, 30000, 1, (0,1,0))
|
||||
write_camera_dummy('Producer Back', (0,0,-4000), 1, 30000, 1, (0,1,0))
|
||||
write_camera_dummy('Producer Right', (4000,0,0), 1, 30000, 1, (0,1,0))
|
||||
write_camera_dummy('Producer Left', (-4000,0,0), 1, 30000, 1, (0,1,0))
|
||||
|
||||
def write_camera(my_cam):
|
||||
'''
|
||||
Write a blender camera
|
||||
'''
|
||||
render = sce.render_data
|
||||
width = render.resolution_x
|
||||
height = render.resolution_y
|
||||
# render = sce.render
|
||||
# width = render.sizeX
|
||||
# height = render.sizeY
|
||||
aspect = float(width)/height
|
||||
|
||||
data = my_cam.blenObject.data
|
||||
|
||||
file.write('\n\tModel: "Model::%s", "Camera" {' % my_cam.fbxName )
|
||||
file.write('\n\t\tVersion: 232')
|
||||
loc, rot, scale, matrix, matrix_rot = write_object_props(my_cam.blenObject, None, my_cam.parRelMatrix())
|
||||
|
||||
file.write('\n\t\t\tProperty: "Roll", "Roll", "A+",0')
|
||||
file.write('\n\t\t\tProperty: "FieldOfView", "FieldOfView", "A+",%.6f' % data.angle)
|
||||
file.write('\n\t\t\tProperty: "FieldOfViewX", "FieldOfView", "A+",1')
|
||||
file.write('\n\t\t\tProperty: "FieldOfViewY", "FieldOfView", "A+",1')
|
||||
file.write('\n\t\t\tProperty: "FocalLength", "Real", "A+",14.0323972702026')
|
||||
file.write('\n\t\t\tProperty: "OpticalCenterX", "Real", "A+",%.6f' % data.shift_x) # not sure if this is in the correct units?
|
||||
# file.write('\n\t\t\tProperty: "OpticalCenterX", "Real", "A+",%.6f' % data.shiftX) # not sure if this is in the correct units?
|
||||
file.write('\n\t\t\tProperty: "OpticalCenterY", "Real", "A+",%.6f' % data.shift_y) # ditto
|
||||
# file.write('\n\t\t\tProperty: "OpticalCenterY", "Real", "A+",%.6f' % data.shiftY) # ditto
|
||||
file.write('\n\t\t\tProperty: "BackgroundColor", "Color", "A+",0,0,0')
|
||||
file.write('\n\t\t\tProperty: "TurnTable", "Real", "A+",0')
|
||||
file.write('\n\t\t\tProperty: "DisplayTurnTableIcon", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "Motion Blur Intensity", "Real", "A+",1')
|
||||
file.write('\n\t\t\tProperty: "UseMotionBlur", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "UseRealTimeMotionBlur", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "ResolutionMode", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "ApertureMode", "enum", "",2')
|
||||
file.write('\n\t\t\tProperty: "GateFit", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "CameraFormat", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "AspectW", "double", "",%i' % width)
|
||||
file.write('\n\t\t\tProperty: "AspectH", "double", "",%i' % height)
|
||||
|
||||
'''Camera aspect ratio modes.
|
||||
0 If the ratio mode is eWINDOW_SIZE, both width and height values aren't relevant.
|
||||
1 If the ratio mode is eFIXED_RATIO, the height value is set to 1.0 and the width value is relative to the height value.
|
||||
2 If the ratio mode is eFIXED_RESOLUTION, both width and height values are in pixels.
|
||||
3 If the ratio mode is eFIXED_WIDTH, the width value is in pixels and the height value is relative to the width value.
|
||||
4 If the ratio mode is eFIXED_HEIGHT, the height value is in pixels and the width value is relative to the height value.
|
||||
|
||||
Definition at line 234 of file kfbxcamera.h. '''
|
||||
|
||||
file.write('\n\t\t\tProperty: "PixelAspectRatio", "double", "",2')
|
||||
|
||||
file.write('\n\t\t\tProperty: "UseFrameColor", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "FrameColor", "ColorRGB", "",0.3,0.3,0.3')
|
||||
file.write('\n\t\t\tProperty: "ShowName", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "ShowGrid", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "ShowOpticalCenter", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "ShowAzimut", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "ShowTimeCode", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "NearPlane", "double", "",%.6f' % data.clip_start)
|
||||
# file.write('\n\t\t\tProperty: "NearPlane", "double", "",%.6f' % data.clipStart)
|
||||
file.write('\n\t\t\tProperty: "FarPlane", "double", "",%.6f' % data.clip_end)
|
||||
# file.write('\n\t\t\tProperty: "FarPlane", "double", "",%.6f' % data.clipStart)
|
||||
file.write('\n\t\t\tProperty: "FilmWidth", "double", "",1.0')
|
||||
file.write('\n\t\t\tProperty: "FilmHeight", "double", "",1.0')
|
||||
file.write('\n\t\t\tProperty: "FilmAspectRatio", "double", "",%.6f' % aspect)
|
||||
file.write('\n\t\t\tProperty: "FilmSqueezeRatio", "double", "",1')
|
||||
file.write('\n\t\t\tProperty: "FilmFormatIndex", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "ViewFrustum", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "ViewFrustumNearFarPlane", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "ViewFrustumBackPlaneMode", "enum", "",2')
|
||||
file.write('\n\t\t\tProperty: "BackPlaneDistance", "double", "",100')
|
||||
file.write('\n\t\t\tProperty: "BackPlaneDistanceMode", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "ViewCameraToLookAt", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "LockMode", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "LockInterestNavigation", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "FitImage", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "Crop", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "Center", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "KeepRatio", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "BackgroundMode", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "BackgroundAlphaTreshold", "double", "",0.5')
|
||||
file.write('\n\t\t\tProperty: "ForegroundTransparent", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "DisplaySafeArea", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "SafeAreaDisplayStyle", "enum", "",1')
|
||||
file.write('\n\t\t\tProperty: "SafeAreaAspectRatio", "double", "",%.6f' % aspect)
|
||||
file.write('\n\t\t\tProperty: "Use2DMagnifierZoom", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "2D Magnifier Zoom", "Real", "A+",100')
|
||||
file.write('\n\t\t\tProperty: "2D Magnifier X", "Real", "A+",50')
|
||||
file.write('\n\t\t\tProperty: "2D Magnifier Y", "Real", "A+",50')
|
||||
file.write('\n\t\t\tProperty: "CameraProjectionType", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "UseRealTimeDOFAndAA", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "UseDepthOfField", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "FocusSource", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "FocusAngle", "double", "",3.5')
|
||||
file.write('\n\t\t\tProperty: "FocusDistance", "double", "",200')
|
||||
file.write('\n\t\t\tProperty: "UseAntialiasing", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "AntialiasingIntensity", "double", "",0.77777')
|
||||
file.write('\n\t\t\tProperty: "UseAccumulationBuffer", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "FrameSamplingCount", "int", "",7')
|
||||
|
||||
file.write('\n\t\t}')
|
||||
file.write('\n\t\tMultiLayer: 0')
|
||||
file.write('\n\t\tMultiTake: 0')
|
||||
file.write('\n\t\tShading: Y')
|
||||
file.write('\n\t\tCulling: "CullingOff"')
|
||||
file.write('\n\t\tTypeFlags: "Camera"')
|
||||
file.write('\n\t\tGeometryVersion: 124')
|
||||
file.write('\n\t\tPosition: %.6f,%.6f,%.6f' % loc)
|
||||
file.write('\n\t\tUp: %.6f,%.6f,%.6f' % tuple(Mathutils.Vector(0,1,0) * matrix_rot) )
|
||||
file.write('\n\t\tLookAt: %.6f,%.6f,%.6f' % tuple(Mathutils.Vector(0,0,-1)*matrix_rot) )
|
||||
|
||||
#file.write('\n\t\tUp: 0,0,0' )
|
||||
#file.write('\n\t\tLookAt: 0,0,0' )
|
||||
|
||||
file.write('\n\t\tShowInfoOnMoving: 1')
|
||||
file.write('\n\t\tShowAudio: 0')
|
||||
file.write('\n\t\tAudioColor: 0,1,0')
|
||||
file.write('\n\t\tCameraOrthoZoom: 1')
|
||||
file.write('\n\t}')
|
||||
|
||||
def write_light(my_light):
|
||||
light = my_light.blenObject.data
|
||||
file.write('\n\tModel: "Model::%s", "Light" {' % my_light.fbxName)
|
||||
file.write('\n\t\tVersion: 232')
|
||||
|
||||
write_object_props(my_light.blenObject, None, my_light.parRelMatrix())
|
||||
|
||||
# Why are these values here twice?????? - oh well, follow the holy sdk's output
|
||||
|
||||
# Blender light types match FBX's, funny coincidence, we just need to
|
||||
# be sure that all unsupported types are made into a point light
|
||||
#ePOINT,
|
||||
#eDIRECTIONAL
|
||||
#eSPOT
|
||||
light_type_items = {'POINT': 0, 'SUN': 1, 'SPOT': 2, 'HEMI': 3, 'AREA': 4}
|
||||
light_type = light_type_items[light.type]
|
||||
# light_type = light.type
|
||||
if light_type > 2: light_type = 1 # hemi and area lights become directional
|
||||
|
||||
# mode = light.mode
|
||||
if light.shadow_method == 'RAY_SHADOW' or light.shadow_method == 'BUFFER_SHADOW':
|
||||
# if mode & Blender.Lamp.Modes.RayShadow or mode & Blender.Lamp.Modes.Shadows:
|
||||
do_shadow = 1
|
||||
else:
|
||||
do_shadow = 0
|
||||
|
||||
if light.only_shadow or (not light.diffuse and not light.specular):
|
||||
# if mode & Blender.Lamp.Modes.OnlyShadow or (mode & Blender.Lamp.Modes.NoDiffuse and mode & Blender.Lamp.Modes.NoSpecular):
|
||||
do_light = 0
|
||||
else:
|
||||
do_light = 1
|
||||
|
||||
scale = abs(GLOBAL_MATRIX.scalePart()[0]) # scale is always uniform in this case
|
||||
|
||||
file.write('\n\t\t\tProperty: "LightType", "enum", "",%i' % light_type)
|
||||
file.write('\n\t\t\tProperty: "CastLightOnObject", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "DrawVolumetricLight", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "DrawGroundProjection", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "DrawFrontFacingVolumetricLight", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "GoboProperty", "object", ""')
|
||||
file.write('\n\t\t\tProperty: "Color", "Color", "A+",1,1,1')
|
||||
file.write('\n\t\t\tProperty: "Intensity", "Intensity", "A+",%.2f' % (min(light.energy*100, 200))) # clamp below 200
|
||||
if light.type == 'SPOT':
|
||||
file.write('\n\t\t\tProperty: "Cone angle", "Cone angle", "A+",%.2f' % (light.spot_size * scale))
|
||||
# file.write('\n\t\t\tProperty: "Cone angle", "Cone angle", "A+",%.2f' % (light.spotSize * scale))
|
||||
file.write('\n\t\t\tProperty: "Fog", "Fog", "A+",50')
|
||||
file.write('\n\t\t\tProperty: "Color", "Color", "A",%.2f,%.2f,%.2f' % tuple(light.color))
|
||||
# file.write('\n\t\t\tProperty: "Color", "Color", "A",%.2f,%.2f,%.2f' % tuple(light.col))
|
||||
file.write('\n\t\t\tProperty: "Intensity", "Intensity", "A+",%.2f' % (min(light.energy*100, 200))) # clamp below 200
|
||||
#
|
||||
# duplication? see ^ (Arystan)
|
||||
# file.write('\n\t\t\tProperty: "Cone angle", "Cone angle", "A+",%.2f' % (light.spotSize * scale))
|
||||
file.write('\n\t\t\tProperty: "Fog", "Fog", "A+",50')
|
||||
file.write('\n\t\t\tProperty: "LightType", "enum", "",%i' % light_type)
|
||||
file.write('\n\t\t\tProperty: "CastLightOnObject", "bool", "",%i' % do_light)
|
||||
file.write('\n\t\t\tProperty: "DrawGroundProjection", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "DrawFrontFacingVolumetricLight", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "DrawVolumetricLight", "bool", "",1')
|
||||
file.write('\n\t\t\tProperty: "GoboProperty", "object", ""')
|
||||
file.write('\n\t\t\tProperty: "DecayType", "enum", "",0')
|
||||
file.write('\n\t\t\tProperty: "DecayStart", "double", "",%.2f' % light.distance)
|
||||
# file.write('\n\t\t\tProperty: "DecayStart", "double", "",%.2f' % light.dist)
|
||||
file.write('\n\t\t\tProperty: "EnableNearAttenuation", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "NearAttenuationStart", "double", "",0')
|
||||
file.write('\n\t\t\tProperty: "NearAttenuationEnd", "double", "",0')
|
||||
file.write('\n\t\t\tProperty: "EnableFarAttenuation", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "FarAttenuationStart", "double", "",0')
|
||||
file.write('\n\t\t\tProperty: "FarAttenuationEnd", "double", "",0')
|
||||
file.write('\n\t\t\tProperty: "CastShadows", "bool", "",%i' % do_shadow)
|
||||
file.write('\n\t\t\tProperty: "ShadowColor", "ColorRGBA", "",0,0,0,1')
|
||||
file.write('\n\t\t}')
|
||||
file.write('\n\t\tMultiLayer: 0')
|
||||
file.write('\n\t\tMultiTake: 0')
|
||||
file.write('\n\t\tShading: Y')
|
||||
file.write('\n\t\tCulling: "CullingOff"')
|
||||
file.write('\n\t\tTypeFlags: "Light"')
|
||||
file.write('\n\t\tGeometryVersion: 124')
|
||||
file.write('\n\t}')
|
||||
|
||||
# matrixOnly is not used at the moment
|
||||
def write_null(my_null = None, fbxName = None, matrixOnly = None):
|
||||
# ob can be null
|
||||
if not fbxName: fbxName = my_null.fbxName
|
||||
|
||||
file.write('\n\tModel: "Model::%s", "Null" {' % fbxName)
|
||||
file.write('\n\t\tVersion: 232')
|
||||
|
||||
# only use this for the root matrix at the moment
|
||||
if matrixOnly:
|
||||
poseMatrix = write_object_props(None, None, matrixOnly)[3]
|
||||
|
||||
else: # all other Null's
|
||||
if my_null: poseMatrix = write_object_props(my_null.blenObject, None, my_null.parRelMatrix())[3]
|
||||
else: poseMatrix = write_object_props()[3]
|
||||
|
||||
pose_items.append((fbxName, poseMatrix))
|
||||
|
||||
file.write('''
|
||||
}
|
||||
MultiLayer: 0
|
||||
MultiTake: 1
|
||||
Shading: Y
|
||||
Culling: "CullingOff"
|
||||
TypeFlags: "Null"
|
||||
}''')
|
||||
|
||||
# Material Settings
|
||||
if world: world_amb = tuple(world.ambient_color)
|
||||
# if world: world_amb = world.getAmb()
|
||||
else: world_amb = (0,0,0) # Default value
|
||||
|
||||
def write_material(matname, mat):
|
||||
file.write('\n\tMaterial: "Material::%s", "" {' % matname)
|
||||
|
||||
# Todo, add more material Properties.
|
||||
if mat:
|
||||
mat_cold = tuple(mat.diffuse_color)
|
||||
# mat_cold = tuple(mat.rgbCol)
|
||||
mat_cols = tuple(mat.specular_color)
|
||||
# mat_cols = tuple(mat.specCol)
|
||||
#mat_colm = tuple(mat.mirCol) # we wont use the mirror color
|
||||
mat_colamb = world_amb
|
||||
# mat_colamb = tuple([c for c in world_amb])
|
||||
|
||||
mat_dif = mat.diffuse_reflection
|
||||
# mat_dif = mat.ref
|
||||
mat_amb = mat.ambient
|
||||
# mat_amb = mat.amb
|
||||
mat_hard = (float(mat.specular_hardness)-1)/5.10
|
||||
# mat_hard = (float(mat.hard)-1)/5.10
|
||||
mat_spec = mat.specular_reflection/2.0
|
||||
# mat_spec = mat.spec/2.0
|
||||
mat_alpha = mat.alpha
|
||||
mat_emit = mat.emit
|
||||
mat_shadeless = mat.shadeless
|
||||
# mat_shadeless = mat.mode & Blender.Material.Modes.SHADELESS
|
||||
if mat_shadeless:
|
||||
mat_shader = 'Lambert'
|
||||
else:
|
||||
if mat.diffuse_shader == 'LAMBERT':
|
||||
# if mat.diffuseShader == Blender.Material.Shaders.DIFFUSE_LAMBERT:
|
||||
mat_shader = 'Lambert'
|
||||
else:
|
||||
mat_shader = 'Phong'
|
||||
else:
|
||||
mat_cols = mat_cold = 0.8, 0.8, 0.8
|
||||
mat_colamb = 0.0,0.0,0.0
|
||||
# mat_colm
|
||||
mat_dif = 1.0
|
||||
mat_amb = 0.5
|
||||
mat_hard = 20.0
|
||||
mat_spec = 0.2
|
||||
mat_alpha = 1.0
|
||||
mat_emit = 0.0
|
||||
mat_shadeless = False
|
||||
mat_shader = 'Phong'
|
||||
|
||||
file.write('\n\t\tVersion: 102')
|
||||
file.write('\n\t\tShadingModel: "%s"' % mat_shader.lower())
|
||||
file.write('\n\t\tMultiLayer: 0')
|
||||
|
||||
file.write('\n\t\tProperties60: {')
|
||||
file.write('\n\t\t\tProperty: "ShadingModel", "KString", "", "%s"' % mat_shader)
|
||||
file.write('\n\t\t\tProperty: "MultiLayer", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "EmissiveColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_cold) # emit and diffuse color are he same in blender
|
||||
file.write('\n\t\t\tProperty: "EmissiveFactor", "double", "",%.4f' % mat_emit)
|
||||
|
||||
file.write('\n\t\t\tProperty: "AmbientColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_colamb)
|
||||
file.write('\n\t\t\tProperty: "AmbientFactor", "double", "",%.4f' % mat_amb)
|
||||
file.write('\n\t\t\tProperty: "DiffuseColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_cold)
|
||||
file.write('\n\t\t\tProperty: "DiffuseFactor", "double", "",%.4f' % mat_dif)
|
||||
file.write('\n\t\t\tProperty: "Bump", "Vector3D", "",0,0,0')
|
||||
file.write('\n\t\t\tProperty: "TransparentColor", "ColorRGB", "",1,1,1')
|
||||
file.write('\n\t\t\tProperty: "TransparencyFactor", "double", "",%.4f' % (1.0 - mat_alpha))
|
||||
if not mat_shadeless:
|
||||
file.write('\n\t\t\tProperty: "SpecularColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_cols)
|
||||
file.write('\n\t\t\tProperty: "SpecularFactor", "double", "",%.4f' % mat_spec)
|
||||
file.write('\n\t\t\tProperty: "ShininessExponent", "double", "",80.0')
|
||||
file.write('\n\t\t\tProperty: "ReflectionColor", "ColorRGB", "",0,0,0')
|
||||
file.write('\n\t\t\tProperty: "ReflectionFactor", "double", "",1')
|
||||
file.write('\n\t\t\tProperty: "Emissive", "ColorRGB", "",0,0,0')
|
||||
file.write('\n\t\t\tProperty: "Ambient", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_colamb)
|
||||
file.write('\n\t\t\tProperty: "Diffuse", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cold)
|
||||
if not mat_shadeless:
|
||||
file.write('\n\t\t\tProperty: "Specular", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cols)
|
||||
file.write('\n\t\t\tProperty: "Shininess", "double", "",%.1f' % mat_hard)
|
||||
file.write('\n\t\t\tProperty: "Opacity", "double", "",%.1f' % mat_alpha)
|
||||
if not mat_shadeless:
|
||||
file.write('\n\t\t\tProperty: "Reflectivity", "double", "",0')
|
||||
|
||||
file.write('\n\t\t}')
|
||||
file.write('\n\t}')
|
||||
|
||||
def copy_image(image):
|
||||
|
||||
rel = image.get_export_path(basepath, True)
|
||||
base = os.path.basename(rel)
|
||||
|
||||
if EXP_IMAGE_COPY:
|
||||
src = bpy.sys.expandpath(image.filename)
|
||||
absp = image.get_export_path(basepath, False)
|
||||
if not os.path.exists(absp):
|
||||
shutil.copy(src, absp)
|
||||
|
||||
return (rel, base)
|
||||
|
||||
# tex is an Image (Arystan)
|
||||
def write_video(texname, tex):
|
||||
# Same as texture really!
|
||||
file.write('\n\tVideo: "Video::%s", "Clip" {' % texname)
|
||||
|
||||
file.write('''
|
||||
Type: "Clip"
|
||||
Properties60: {
|
||||
Property: "FrameRate", "double", "",0
|
||||
Property: "LastFrame", "int", "",0
|
||||
Property: "Width", "int", "",0
|
||||
Property: "Height", "int", "",0''')
|
||||
if tex:
|
||||
fname_rel, fname_strip = copy_image(tex)
|
||||
# fname, fname_strip, fname_rel = derived_paths(tex.filename, basepath, EXP_IMAGE_COPY)
|
||||
else:
|
||||
fname = fname_strip = fname_rel = ''
|
||||
|
||||
file.write('\n\t\t\tProperty: "Path", "charptr", "", "%s"' % fname_strip)
|
||||
|
||||
|
||||
file.write('''
|
||||
Property: "StartFrame", "int", "",0
|
||||
Property: "StopFrame", "int", "",0
|
||||
Property: "PlaySpeed", "double", "",1
|
||||
Property: "Offset", "KTime", "",0
|
||||
Property: "InterlaceMode", "enum", "",0
|
||||
Property: "FreeRunning", "bool", "",0
|
||||
Property: "Loop", "bool", "",0
|
||||
Property: "AccessMode", "enum", "",0
|
||||
}
|
||||
UseMipMap: 0''')
|
||||
|
||||
file.write('\n\t\tFilename: "%s"' % fname_strip)
|
||||
if fname_strip: fname_strip = '/' + fname_strip
|
||||
file.write('\n\t\tRelativeFilename: "%s"' % fname_rel) # make relative
|
||||
file.write('\n\t}')
|
||||
|
||||
|
||||
def write_texture(texname, tex, num):
|
||||
# if tex == None then this is a dummy tex
|
||||
file.write('\n\tTexture: "Texture::%s", "TextureVideoClip" {' % texname)
|
||||
file.write('\n\t\tType: "TextureVideoClip"')
|
||||
file.write('\n\t\tVersion: 202')
|
||||
# TODO, rare case _empty_ exists as a name.
|
||||
file.write('\n\t\tTextureName: "Texture::%s"' % texname)
|
||||
|
||||
file.write('''
|
||||
Properties60: {
|
||||
Property: "Translation", "Vector", "A+",0,0,0
|
||||
Property: "Rotation", "Vector", "A+",0,0,0
|
||||
Property: "Scaling", "Vector", "A+",1,1,1''')
|
||||
file.write('\n\t\t\tProperty: "Texture alpha", "Number", "A+",%i' % num)
|
||||
|
||||
|
||||
# WrapModeU/V 0==rep, 1==clamp, TODO add support
|
||||
file.write('''
|
||||
Property: "TextureTypeUse", "enum", "",0
|
||||
Property: "CurrentTextureBlendMode", "enum", "",1
|
||||
Property: "UseMaterial", "bool", "",0
|
||||
Property: "UseMipMap", "bool", "",0
|
||||
Property: "CurrentMappingType", "enum", "",0
|
||||
Property: "UVSwap", "bool", "",0''')
|
||||
|
||||
file.write('\n\t\t\tProperty: "WrapModeU", "enum", "",%i' % tex.clamp_x)
|
||||
# file.write('\n\t\t\tProperty: "WrapModeU", "enum", "",%i' % tex.clampX)
|
||||
file.write('\n\t\t\tProperty: "WrapModeV", "enum", "",%i' % tex.clamp_y)
|
||||
# file.write('\n\t\t\tProperty: "WrapModeV", "enum", "",%i' % tex.clampY)
|
||||
|
||||
file.write('''
|
||||
Property: "TextureRotationPivot", "Vector3D", "",0,0,0
|
||||
Property: "TextureScalingPivot", "Vector3D", "",0,0,0
|
||||
Property: "VideoProperty", "object", ""
|
||||
}''')
|
||||
|
||||
file.write('\n\t\tMedia: "Video::%s"' % texname)
|
||||
|
||||
if tex:
|
||||
fname_rel, fname_strip = copy_image(tex)
|
||||
# fname, fname_strip, fname_rel = derived_paths(tex.filename, basepath, EXP_IMAGE_COPY)
|
||||
else:
|
||||
fname = fname_strip = fname_rel = ''
|
||||
|
||||
file.write('\n\t\tFileName: "%s"' % fname_strip)
|
||||
file.write('\n\t\tRelativeFilename: "%s"' % fname_rel) # need some make relative command
|
||||
|
||||
file.write('''
|
||||
ModelUVTranslation: 0,0
|
||||
ModelUVScaling: 1,1
|
||||
Texture_Alpha_Source: "None"
|
||||
Cropping: 0,0,0,0
|
||||
}''')
|
||||
|
||||
def write_deformer_skin(obname):
|
||||
'''
|
||||
Each mesh has its own deformer
|
||||
'''
|
||||
file.write('\n\tDeformer: "Deformer::Skin %s", "Skin" {' % obname)
|
||||
file.write('''
|
||||
Version: 100
|
||||
MultiLayer: 0
|
||||
Type: "Skin"
|
||||
Properties60: {
|
||||
}
|
||||
Link_DeformAcuracy: 50
|
||||
}''')
|
||||
|
||||
# in the example was 'Bip01 L Thigh_2'
|
||||
def write_sub_deformer_skin(my_mesh, my_bone, weights):
|
||||
|
||||
'''
|
||||
Each subdeformer is spesific to a mesh, but the bone it links to can be used by many sub-deformers
|
||||
So the SubDeformer needs the mesh-object name as a prefix to make it unique
|
||||
|
||||
Its possible that there is no matching vgroup in this mesh, in that case no verts are in the subdeformer,
|
||||
a but silly but dosnt really matter
|
||||
'''
|
||||
file.write('\n\tDeformer: "SubDeformer::Cluster %s %s", "Cluster" {' % (my_mesh.fbxName, my_bone.fbxName))
|
||||
|
||||
file.write('''
|
||||
Version: 100
|
||||
MultiLayer: 0
|
||||
Type: "Cluster"
|
||||
Properties60: {
|
||||
Property: "SrcModel", "object", ""
|
||||
Property: "SrcModelReference", "object", ""
|
||||
}
|
||||
UserData: "", ""''')
|
||||
|
||||
# Support for bone parents
|
||||
if my_mesh.fbxBoneParent:
|
||||
if my_mesh.fbxBoneParent == my_bone:
|
||||
# TODO - this is a bit lazy, we could have a simple write loop
|
||||
# for this case because all weights are 1.0 but for now this is ok
|
||||
# Parent Bones arent used all that much anyway.
|
||||
vgroup_data = [(j, 1.0) for j in range(len(my_mesh.blenData.verts))]
|
||||
else:
|
||||
# This bone is not a parent of this mesh object, no weights
|
||||
vgroup_data = []
|
||||
|
||||
else:
|
||||
# Normal weight painted mesh
|
||||
if my_bone.blenName in weights[0]:
|
||||
# Before we used normalized wright list
|
||||
#vgroup_data = me.getVertsFromGroup(bone.name, 1)
|
||||
group_index = weights[0].index(my_bone.blenName)
|
||||
vgroup_data = [(j, weight[group_index]) for j, weight in enumerate(weights[1]) if weight[group_index]]
|
||||
else:
|
||||
vgroup_data = []
|
||||
|
||||
file.write('\n\t\tIndexes: ')
|
||||
|
||||
i = -1
|
||||
for vg in vgroup_data:
|
||||
if i == -1:
|
||||
file.write('%i' % vg[0])
|
||||
i=0
|
||||
else:
|
||||
if i==23:
|
||||
file.write('\n\t\t')
|
||||
i=0
|
||||
file.write(',%i' % vg[0])
|
||||
i+=1
|
||||
|
||||
file.write('\n\t\tWeights: ')
|
||||
i = -1
|
||||
for vg in vgroup_data:
|
||||
if i == -1:
|
||||
file.write('%.8f' % vg[1])
|
||||
i=0
|
||||
else:
|
||||
if i==38:
|
||||
file.write('\n\t\t')
|
||||
i=0
|
||||
file.write(',%.8f' % vg[1])
|
||||
i+=1
|
||||
|
||||
if my_mesh.fbxParent:
|
||||
# TODO FIXME, this case is broken in some cases. skinned meshes just shouldnt have parents where possible!
|
||||
m = mtx4_z90 * (my_bone.restMatrix * my_bone.fbxArm.matrixWorld.copy() * my_mesh.matrixWorld.copy().invert() )
|
||||
else:
|
||||
# Yes! this is it... - but dosnt work when the mesh is a.
|
||||
m = mtx4_z90 * (my_bone.restMatrix * my_bone.fbxArm.matrixWorld.copy() * my_mesh.matrixWorld.copy().invert() )
|
||||
|
||||
#m = mtx4_z90 * my_bone.restMatrix
|
||||
matstr = mat4x4str(m)
|
||||
matstr_i = mat4x4str(m.invert())
|
||||
|
||||
file.write('\n\t\tTransform: %s' % matstr_i) # THIS IS __NOT__ THE GLOBAL MATRIX AS DOCUMENTED :/
|
||||
file.write('\n\t\tTransformLink: %s' % matstr)
|
||||
file.write('\n\t}')
|
||||
|
||||
def write_mesh(my_mesh):
|
||||
|
||||
me = my_mesh.blenData
|
||||
|
||||
# if there are non NULL materials on this mesh
|
||||
if my_mesh.blenMaterials: do_materials = True
|
||||
else: do_materials = False
|
||||
|
||||
if my_mesh.blenTextures: do_textures = True
|
||||
else: do_textures = False
|
||||
|
||||
do_uvs = len(me.uv_textures) > 0
|
||||
# do_uvs = me.faceUV
|
||||
|
||||
|
||||
file.write('\n\tModel: "Model::%s", "Mesh" {' % my_mesh.fbxName)
|
||||
file.write('\n\t\tVersion: 232') # newline is added in write_object_props
|
||||
|
||||
poseMatrix = write_object_props(my_mesh.blenObject, None, my_mesh.parRelMatrix())[3]
|
||||
pose_items.append((my_mesh.fbxName, poseMatrix))
|
||||
|
||||
file.write('\n\t\t}')
|
||||
file.write('\n\t\tMultiLayer: 0')
|
||||
file.write('\n\t\tMultiTake: 1')
|
||||
file.write('\n\t\tShading: Y')
|
||||
file.write('\n\t\tCulling: "CullingOff"')
|
||||
|
||||
|
||||
# Write the Real Mesh data here
|
||||
file.write('\n\t\tVertices: ')
|
||||
i=-1
|
||||
|
||||
for v in me.verts:
|
||||
if i==-1:
|
||||
file.write('%.6f,%.6f,%.6f' % tuple(v.co)); i=0
|
||||
else:
|
||||
if i==7:
|
||||
file.write('\n\t\t'); i=0
|
||||
file.write(',%.6f,%.6f,%.6f'% tuple(v.co))
|
||||
i+=1
|
||||
|
||||
file.write('\n\t\tPolygonVertexIndex: ')
|
||||
i=-1
|
||||
for f in me.faces:
|
||||
fi = [v_index for j, v_index in enumerate(f.verts) if v_index != 0 or j != 3]
|
||||
# fi = [v.index for v in f]
|
||||
|
||||
# flip the last index, odd but it looks like
|
||||
# this is how fbx tells one face from another
|
||||
fi[-1] = -(fi[-1]+1)
|
||||
fi = tuple(fi)
|
||||
if i==-1:
|
||||
if len(fi) == 3: file.write('%i,%i,%i' % fi )
|
||||
# if len(f) == 3: file.write('%i,%i,%i' % fi )
|
||||
else: file.write('%i,%i,%i,%i' % fi )
|
||||
i=0
|
||||
else:
|
||||
if i==13:
|
||||
file.write('\n\t\t')
|
||||
i=0
|
||||
if len(fi) == 3: file.write(',%i,%i,%i' % fi )
|
||||
# if len(f) == 3: file.write(',%i,%i,%i' % fi )
|
||||
else: file.write(',%i,%i,%i,%i' % fi )
|
||||
i+=1
|
||||
|
||||
file.write('\n\t\tEdges: ')
|
||||
i=-1
|
||||
for ed in me.edges:
|
||||
if i==-1:
|
||||
file.write('%i,%i' % (ed.verts[0], ed.verts[1]))
|
||||
# file.write('%i,%i' % (ed.v1.index, ed.v2.index))
|
||||
i=0
|
||||
else:
|
||||
if i==13:
|
||||
file.write('\n\t\t')
|
||||
i=0
|
||||
file.write(',%i,%i' % (ed.verts[0], ed.verts[1]))
|
||||
# file.write(',%i,%i' % (ed.v1.index, ed.v2.index))
|
||||
i+=1
|
||||
|
||||
file.write('\n\t\tGeometryVersion: 124')
|
||||
|
||||
file.write('''
|
||||
LayerElementNormal: 0 {
|
||||
Version: 101
|
||||
Name: ""
|
||||
MappingInformationType: "ByVertice"
|
||||
ReferenceInformationType: "Direct"
|
||||
Normals: ''')
|
||||
|
||||
i=-1
|
||||
for v in me.verts:
|
||||
if i==-1:
|
||||
file.write('%.15f,%.15f,%.15f' % tuple(v.normal)); i=0
|
||||
# file.write('%.15f,%.15f,%.15f' % tuple(v.no)); i=0
|
||||
else:
|
||||
if i==2:
|
||||
file.write('\n '); i=0
|
||||
file.write(',%.15f,%.15f,%.15f' % tuple(v.normal))
|
||||
# file.write(',%.15f,%.15f,%.15f' % tuple(v.no))
|
||||
i+=1
|
||||
file.write('\n\t\t}')
|
||||
|
||||
# Write Face Smoothing
|
||||
file.write('''
|
||||
LayerElementSmoothing: 0 {
|
||||
Version: 102
|
||||
Name: ""
|
||||
MappingInformationType: "ByPolygon"
|
||||
ReferenceInformationType: "Direct"
|
||||
Smoothing: ''')
|
||||
|
||||
i=-1
|
||||
for f in me.faces:
|
||||
if i==-1:
|
||||
file.write('%i' % f.smooth); i=0
|
||||
else:
|
||||
if i==54:
|
||||
file.write('\n '); i=0
|
||||
file.write(',%i' % f.smooth)
|
||||
i+=1
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
# Write Edge Smoothing
|
||||
file.write('''
|
||||
LayerElementSmoothing: 0 {
|
||||
Version: 101
|
||||
Name: ""
|
||||
MappingInformationType: "ByEdge"
|
||||
ReferenceInformationType: "Direct"
|
||||
Smoothing: ''')
|
||||
|
||||
# SHARP = Blender.Mesh.EdgeFlags.SHARP
|
||||
i=-1
|
||||
for ed in me.edges:
|
||||
if i==-1:
|
||||
file.write('%i' % (ed.sharp)); i=0
|
||||
# file.write('%i' % ((ed.flag&SHARP)!=0)); i=0
|
||||
else:
|
||||
if i==54:
|
||||
file.write('\n '); i=0
|
||||
file.write(',%i' % (ed.sharp))
|
||||
# file.write(',%i' % ((ed.flag&SHARP)!=0))
|
||||
i+=1
|
||||
|
||||
file.write('\n\t\t}')
|
||||
# del SHARP
|
||||
|
||||
# small utility function
|
||||
# returns a slice of data depending on number of face verts
|
||||
# data is either a MeshTextureFace or MeshColor
|
||||
def face_data(data, face):
|
||||
if f.verts[3] == 0:
|
||||
totvert = 3
|
||||
else:
|
||||
totvert = 4
|
||||
|
||||
return data[:totvert]
|
||||
|
||||
|
||||
# Write VertexColor Layers
|
||||
# note, no programs seem to use this info :/
|
||||
collayers = []
|
||||
if len(me.vertex_colors):
|
||||
# if me.vertexColors:
|
||||
collayers = me.vertex_colors
|
||||
# collayers = me.getColorLayerNames()
|
||||
collayer_orig = me.active_vertex_color
|
||||
# collayer_orig = me.activeColorLayer
|
||||
for colindex, collayer in enumerate(collayers):
|
||||
# me.activeColorLayer = collayer
|
||||
file.write('\n\t\tLayerElementColor: %i {' % colindex)
|
||||
file.write('\n\t\t\tVersion: 101')
|
||||
file.write('\n\t\t\tName: "%s"' % collayer.name)
|
||||
# file.write('\n\t\t\tName: "%s"' % collayer)
|
||||
|
||||
file.write('''
|
||||
MappingInformationType: "ByPolygonVertex"
|
||||
ReferenceInformationType: "IndexToDirect"
|
||||
Colors: ''')
|
||||
|
||||
i = -1
|
||||
ii = 0 # Count how many Colors we write
|
||||
|
||||
for f, cf in zip(me.faces, collayer.data):
|
||||
colors = [cf.color1, cf.color2, cf.color3, cf.color4]
|
||||
|
||||
# determine number of verts
|
||||
colors = face_data(colors, f)
|
||||
|
||||
for col in colors:
|
||||
if i==-1:
|
||||
file.write('%.4f,%.4f,%.4f,1' % tuple(col))
|
||||
i=0
|
||||
else:
|
||||
if i==7:
|
||||
file.write('\n\t\t\t\t')
|
||||
i=0
|
||||
file.write(',%.4f,%.4f,%.4f,1' % tuple(col))
|
||||
i+=1
|
||||
ii+=1 # One more Color
|
||||
|
||||
# for f in me.faces:
|
||||
# for col in f.col:
|
||||
# if i==-1:
|
||||
# file.write('%.4f,%.4f,%.4f,1' % (col[0]/255.0, col[1]/255.0, col[2]/255.0))
|
||||
# i=0
|
||||
# else:
|
||||
# if i==7:
|
||||
# file.write('\n\t\t\t\t')
|
||||
# i=0
|
||||
# file.write(',%.4f,%.4f,%.4f,1' % (col[0]/255.0, col[1]/255.0, col[2]/255.0))
|
||||
# i+=1
|
||||
# ii+=1 # One more Color
|
||||
|
||||
file.write('\n\t\t\tColorIndex: ')
|
||||
i = -1
|
||||
for j in range(ii):
|
||||
if i == -1:
|
||||
file.write('%i' % j)
|
||||
i=0
|
||||
else:
|
||||
if i==55:
|
||||
file.write('\n\t\t\t\t')
|
||||
i=0
|
||||
file.write(',%i' % j)
|
||||
i+=1
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
|
||||
|
||||
# Write UV and texture layers.
|
||||
uvlayers = []
|
||||
if do_uvs:
|
||||
uvlayers = me.uv_textures
|
||||
# uvlayers = me.getUVLayerNames()
|
||||
uvlayer_orig = me.active_uv_texture
|
||||
# uvlayer_orig = me.activeUVLayer
|
||||
for uvindex, uvlayer in enumerate(me.uv_textures):
|
||||
# for uvindex, uvlayer in enumerate(uvlayers):
|
||||
# me.activeUVLayer = uvlayer
|
||||
file.write('\n\t\tLayerElementUV: %i {' % uvindex)
|
||||
file.write('\n\t\t\tVersion: 101')
|
||||
file.write('\n\t\t\tName: "%s"' % uvlayer.name)
|
||||
# file.write('\n\t\t\tName: "%s"' % uvlayer)
|
||||
|
||||
file.write('''
|
||||
MappingInformationType: "ByPolygonVertex"
|
||||
ReferenceInformationType: "IndexToDirect"
|
||||
UV: ''')
|
||||
|
||||
i = -1
|
||||
ii = 0 # Count how many UVs we write
|
||||
|
||||
for f, uf in zip(me.faces, uvlayer.data):
|
||||
# for f in me.faces:
|
||||
uvs = [uf.uv1, uf.uv2, uf.uv3, uf.uv4]
|
||||
uvs = face_data(uvs, f)
|
||||
|
||||
for uv in uvs:
|
||||
# for uv in f.uv:
|
||||
if i==-1:
|
||||
file.write('%.6f,%.6f' % tuple(uv))
|
||||
i=0
|
||||
else:
|
||||
if i==7:
|
||||
file.write('\n ')
|
||||
i=0
|
||||
file.write(',%.6f,%.6f' % tuple(uv))
|
||||
i+=1
|
||||
ii+=1 # One more UV
|
||||
|
||||
file.write('\n\t\t\tUVIndex: ')
|
||||
i = -1
|
||||
for j in range(ii):
|
||||
if i == -1:
|
||||
file.write('%i' % j)
|
||||
i=0
|
||||
else:
|
||||
if i==55:
|
||||
file.write('\n\t\t\t\t')
|
||||
i=0
|
||||
file.write(',%i' % j)
|
||||
i+=1
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
if do_textures:
|
||||
file.write('\n\t\tLayerElementTexture: %i {' % uvindex)
|
||||
file.write('\n\t\t\tVersion: 101')
|
||||
file.write('\n\t\t\tName: "%s"' % uvlayer.name)
|
||||
# file.write('\n\t\t\tName: "%s"' % uvlayer)
|
||||
|
||||
if len(my_mesh.blenTextures) == 1:
|
||||
file.write('\n\t\t\tMappingInformationType: "AllSame"')
|
||||
else:
|
||||
file.write('\n\t\t\tMappingInformationType: "ByPolygon"')
|
||||
|
||||
file.write('\n\t\t\tReferenceInformationType: "IndexToDirect"')
|
||||
file.write('\n\t\t\tBlendMode: "Translucent"')
|
||||
file.write('\n\t\t\tTextureAlpha: 1')
|
||||
file.write('\n\t\t\tTextureId: ')
|
||||
|
||||
if len(my_mesh.blenTextures) == 1:
|
||||
file.write('0')
|
||||
else:
|
||||
texture_mapping_local = {None:-1}
|
||||
|
||||
i = 0 # 1 for dummy
|
||||
for tex in my_mesh.blenTextures:
|
||||
if tex: # None is set above
|
||||
texture_mapping_local[tex] = i
|
||||
i+=1
|
||||
|
||||
i=-1
|
||||
for f in uvlayer.data:
|
||||
# for f in me.faces:
|
||||
img_key = f.image
|
||||
|
||||
if i==-1:
|
||||
i=0
|
||||
file.write( '%s' % texture_mapping_local[img_key])
|
||||
else:
|
||||
if i==55:
|
||||
file.write('\n ')
|
||||
i=0
|
||||
|
||||
file.write(',%s' % texture_mapping_local[img_key])
|
||||
i+=1
|
||||
|
||||
else:
|
||||
file.write('''
|
||||
LayerElementTexture: 0 {
|
||||
Version: 101
|
||||
Name: ""
|
||||
MappingInformationType: "NoMappingInformation"
|
||||
ReferenceInformationType: "IndexToDirect"
|
||||
BlendMode: "Translucent"
|
||||
TextureAlpha: 1
|
||||
TextureId: ''')
|
||||
file.write('\n\t\t}')
|
||||
|
||||
# me.activeUVLayer = uvlayer_orig
|
||||
|
||||
# Done with UV/textures.
|
||||
|
||||
if do_materials:
|
||||
file.write('\n\t\tLayerElementMaterial: 0 {')
|
||||
file.write('\n\t\t\tVersion: 101')
|
||||
file.write('\n\t\t\tName: ""')
|
||||
|
||||
if len(my_mesh.blenMaterials) == 1:
|
||||
file.write('\n\t\t\tMappingInformationType: "AllSame"')
|
||||
else:
|
||||
file.write('\n\t\t\tMappingInformationType: "ByPolygon"')
|
||||
|
||||
file.write('\n\t\t\tReferenceInformationType: "IndexToDirect"')
|
||||
file.write('\n\t\t\tMaterials: ')
|
||||
|
||||
if len(my_mesh.blenMaterials) == 1:
|
||||
file.write('0')
|
||||
else:
|
||||
# Build a material mapping for this
|
||||
material_mapping_local = {} # local-mat & tex : global index.
|
||||
|
||||
for j, mat_tex_pair in enumerate(my_mesh.blenMaterials):
|
||||
material_mapping_local[mat_tex_pair] = j
|
||||
|
||||
len_material_mapping_local = len(material_mapping_local)
|
||||
|
||||
mats = my_mesh.blenMaterialList
|
||||
|
||||
if me.active_uv_texture:
|
||||
uv_faces = me.active_uv_texture.data
|
||||
else:
|
||||
uv_faces = [None] * len(me.faces)
|
||||
|
||||
i=-1
|
||||
for f, uf in zip(me.faces, uv_faces):
|
||||
# for f in me.faces:
|
||||
try: mat = mats[f.material_index]
|
||||
# try: mat = mats[f.mat]
|
||||
except:mat = None
|
||||
|
||||
if do_uvs: tex = uf.image # WARNING - MULTI UV LAYER IMAGES NOT SUPPORTED :/
|
||||
# if do_uvs: tex = f.image # WARNING - MULTI UV LAYER IMAGES NOT SUPPORTED :/
|
||||
else: tex = None
|
||||
|
||||
if i==-1:
|
||||
i=0
|
||||
file.write( '%s' % (material_mapping_local[mat, tex])) # None for mat or tex is ok
|
||||
else:
|
||||
if i==55:
|
||||
file.write('\n\t\t\t\t')
|
||||
i=0
|
||||
|
||||
file.write(',%s' % (material_mapping_local[mat, tex]))
|
||||
i+=1
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
file.write('''
|
||||
Layer: 0 {
|
||||
Version: 100
|
||||
LayerElement: {
|
||||
Type: "LayerElementNormal"
|
||||
TypedIndex: 0
|
||||
}''')
|
||||
|
||||
if do_materials:
|
||||
file.write('''
|
||||
LayerElement: {
|
||||
Type: "LayerElementMaterial"
|
||||
TypedIndex: 0
|
||||
}''')
|
||||
|
||||
# Always write this
|
||||
if do_textures:
|
||||
file.write('''
|
||||
LayerElement: {
|
||||
Type: "LayerElementTexture"
|
||||
TypedIndex: 0
|
||||
}''')
|
||||
|
||||
if me.vertex_colors:
|
||||
# if me.vertexColors:
|
||||
file.write('''
|
||||
LayerElement: {
|
||||
Type: "LayerElementColor"
|
||||
TypedIndex: 0
|
||||
}''')
|
||||
|
||||
if do_uvs: # same as me.faceUV
|
||||
file.write('''
|
||||
LayerElement: {
|
||||
Type: "LayerElementUV"
|
||||
TypedIndex: 0
|
||||
}''')
|
||||
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
if len(uvlayers) > 1:
|
||||
for i in range(1, len(uvlayers)):
|
||||
|
||||
file.write('\n\t\tLayer: %i {' % i)
|
||||
file.write('\n\t\t\tVersion: 100')
|
||||
|
||||
file.write('''
|
||||
LayerElement: {
|
||||
Type: "LayerElementUV"''')
|
||||
|
||||
file.write('\n\t\t\t\tTypedIndex: %i' % i)
|
||||
file.write('\n\t\t\t}')
|
||||
|
||||
if do_textures:
|
||||
|
||||
file.write('''
|
||||
LayerElement: {
|
||||
Type: "LayerElementTexture"''')
|
||||
|
||||
file.write('\n\t\t\t\tTypedIndex: %i' % i)
|
||||
file.write('\n\t\t\t}')
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
if len(collayers) > 1:
|
||||
# Take into account any UV layers
|
||||
layer_offset = 0
|
||||
if uvlayers: layer_offset = len(uvlayers)-1
|
||||
|
||||
for i in range(layer_offset, len(collayers)+layer_offset):
|
||||
file.write('\n\t\tLayer: %i {' % i)
|
||||
file.write('\n\t\t\tVersion: 100')
|
||||
|
||||
file.write('''
|
||||
LayerElement: {
|
||||
Type: "LayerElementColor"''')
|
||||
|
||||
file.write('\n\t\t\t\tTypedIndex: %i' % i)
|
||||
file.write('\n\t\t\t}')
|
||||
file.write('\n\t\t}')
|
||||
file.write('\n\t}')
|
||||
|
||||
def write_group(name):
|
||||
file.write('\n\tGroupSelection: "GroupSelection::%s", "Default" {' % name)
|
||||
|
||||
file.write('''
|
||||
Properties60: {
|
||||
Property: "MultiLayer", "bool", "",0
|
||||
Property: "Pickable", "bool", "",1
|
||||
Property: "Transformable", "bool", "",1
|
||||
Property: "Show", "bool", "",1
|
||||
}
|
||||
MultiLayer: 0
|
||||
}''')
|
||||
|
||||
|
||||
# add meshes here to clear because they are not used anywhere.
|
||||
meshes_to_clear = []
|
||||
|
||||
ob_meshes = []
|
||||
ob_lights = []
|
||||
ob_cameras = []
|
||||
# in fbx we export bones as children of the mesh
|
||||
# armatures not a part of a mesh, will be added to ob_arms
|
||||
ob_bones = []
|
||||
ob_arms = []
|
||||
ob_null = [] # emptys
|
||||
|
||||
# List of types that have blender objects (not bones)
|
||||
ob_all_typegroups = [ob_meshes, ob_lights, ob_cameras, ob_arms, ob_null]
|
||||
|
||||
groups = [] # blender groups, only add ones that have objects in the selections
|
||||
materials = {} # (mat, image) keys, should be a set()
|
||||
textures = {} # should be a set()
|
||||
|
||||
tmp_ob_type = ob_type = None # incase no objects are exported, so as not to raise an error
|
||||
|
||||
# if EXP_OBS_SELECTED is false, use sceens objects
|
||||
if not batch_objects:
|
||||
if EXP_OBS_SELECTED: tmp_objects = context.selected_objects
|
||||
# if EXP_OBS_SELECTED: tmp_objects = sce.objects.context
|
||||
else: tmp_objects = sce.objects
|
||||
else:
|
||||
tmp_objects = batch_objects
|
||||
|
||||
if EXP_ARMATURE:
|
||||
# This is needed so applying modifiers dosnt apply the armature deformation, its also needed
|
||||
# ...so mesh objects return their rest worldspace matrix when bone-parents are exported as weighted meshes.
|
||||
# set every armature to its rest, backup the original values so we done mess up the scene
|
||||
ob_arms_orig_rest = [arm.rest_position for arm in bpy.data.armatures]
|
||||
# ob_arms_orig_rest = [arm.restPosition for arm in bpy.data.armatures]
|
||||
|
||||
for arm in bpy.data.armatures:
|
||||
arm.rest_position = True
|
||||
# arm.restPosition = True
|
||||
|
||||
if ob_arms_orig_rest:
|
||||
for ob_base in bpy.data.objects:
|
||||
#if ob_base.type == 'Armature':
|
||||
ob_base.make_display_list()
|
||||
# ob_base.makeDisplayList()
|
||||
|
||||
# This causes the makeDisplayList command to effect the mesh
|
||||
sce.set_frame(sce.current_frame)
|
||||
# Blender.Set('curframe', Blender.Get('curframe'))
|
||||
|
||||
|
||||
for ob_base in tmp_objects:
|
||||
|
||||
# ignore dupli children
|
||||
if ob_base.parent and ob_base.parent.dupli_type != 'NONE':
|
||||
continue
|
||||
|
||||
obs = [(ob_base, ob_base.matrix)]
|
||||
if ob_base.dupli_type != 'NONE':
|
||||
ob_base.create_dupli_list()
|
||||
obs = [(dob.object, dob.matrix) for dob in ob_base.dupli_list]
|
||||
|
||||
for ob, mtx in obs:
|
||||
# for ob, mtx in BPyObject.getDerivedObjects(ob_base):
|
||||
tmp_ob_type = ob.type
|
||||
if tmp_ob_type == 'CAMERA':
|
||||
# if tmp_ob_type == 'Camera':
|
||||
if EXP_CAMERA:
|
||||
ob_cameras.append(my_object_generic(ob, mtx))
|
||||
elif tmp_ob_type == 'LAMP':
|
||||
# elif tmp_ob_type == 'Lamp':
|
||||
if EXP_LAMP:
|
||||
ob_lights.append(my_object_generic(ob, mtx))
|
||||
elif tmp_ob_type == 'ARMATURE':
|
||||
# elif tmp_ob_type == 'Armature':
|
||||
if EXP_ARMATURE:
|
||||
# TODO - armatures dont work in dupligroups!
|
||||
if ob not in ob_arms: ob_arms.append(ob)
|
||||
# ob_arms.append(ob) # replace later. was "ob_arms.append(sane_obname(ob), ob)"
|
||||
elif tmp_ob_type == 'EMPTY':
|
||||
# elif tmp_ob_type == 'Empty':
|
||||
if EXP_EMPTY:
|
||||
ob_null.append(my_object_generic(ob, mtx))
|
||||
elif EXP_MESH:
|
||||
origData = True
|
||||
if tmp_ob_type != 'MESH':
|
||||
# if tmp_ob_type != 'Mesh':
|
||||
# me = bpy.data.meshes.new()
|
||||
try: me = ob.create_mesh(True, 'PREVIEW')
|
||||
# try: me.getFromObject(ob)
|
||||
except: me = None
|
||||
if me:
|
||||
meshes_to_clear.append( me )
|
||||
mats = me.materials
|
||||
origData = False
|
||||
else:
|
||||
# Mesh Type!
|
||||
if EXP_MESH_APPLY_MOD:
|
||||
# me = bpy.data.meshes.new()
|
||||
me = ob.create_mesh(True, 'PREVIEW')
|
||||
# me.getFromObject(ob)
|
||||
|
||||
# so we keep the vert groups
|
||||
# if EXP_ARMATURE:
|
||||
# orig_mesh = ob.getData(mesh=1)
|
||||
# if orig_mesh.getVertGroupNames():
|
||||
# ob.copy().link(me)
|
||||
# # If new mesh has no vgroups we can try add if verts are teh same
|
||||
# if not me.getVertGroupNames(): # vgroups were not kept by the modifier
|
||||
# if len(me.verts) == len(orig_mesh.verts):
|
||||
# groupNames, vWeightDict = BPyMesh.meshWeight2Dict(orig_mesh)
|
||||
# BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
|
||||
|
||||
# print ob, me, me.getVertGroupNames()
|
||||
meshes_to_clear.append( me )
|
||||
origData = False
|
||||
mats = me.materials
|
||||
else:
|
||||
me = ob.data
|
||||
# me = ob.getData(mesh=1)
|
||||
mats = me.materials
|
||||
|
||||
# # Support object colors
|
||||
# tmp_colbits = ob.colbits
|
||||
# if tmp_colbits:
|
||||
# tmp_ob_mats = ob.getMaterials(1) # 1 so we get None's too.
|
||||
# for i in xrange(16):
|
||||
# if tmp_colbits & (1<<i):
|
||||
# mats[i] = tmp_ob_mats[i]
|
||||
# del tmp_ob_mats
|
||||
# del tmp_colbits
|
||||
|
||||
|
||||
if me:
|
||||
# # This WILL modify meshes in blender if EXP_MESH_APPLY_MOD is disabled.
|
||||
# # so strictly this is bad. but only in rare cases would it have negative results
|
||||
# # say with dupliverts the objects would rotate a bit differently
|
||||
# if EXP_MESH_HQ_NORMALS:
|
||||
# BPyMesh.meshCalcNormals(me) # high quality normals nice for realtime engines.
|
||||
|
||||
texture_mapping_local = {}
|
||||
material_mapping_local = {}
|
||||
if len(me.uv_textures) > 0:
|
||||
# if me.faceUV:
|
||||
uvlayer_orig = me.active_uv_texture
|
||||
# uvlayer_orig = me.activeUVLayer
|
||||
for uvlayer in me.uv_textures:
|
||||
# for uvlayer in me.getUVLayerNames():
|
||||
# me.activeUVLayer = uvlayer
|
||||
for f, uf in zip(me.faces, uvlayer.data):
|
||||
# for f in me.faces:
|
||||
tex = uf.image
|
||||
# tex = f.image
|
||||
textures[tex] = texture_mapping_local[tex] = None
|
||||
|
||||
try: mat = mats[f.material_index]
|
||||
# try: mat = mats[f.mat]
|
||||
except: mat = None
|
||||
|
||||
materials[mat, tex] = material_mapping_local[mat, tex] = None # should use sets, wait for blender 2.5
|
||||
|
||||
|
||||
# me.activeUVLayer = uvlayer_orig
|
||||
else:
|
||||
for mat in mats:
|
||||
# 2.44 use mat.lib too for uniqueness
|
||||
materials[mat, None] = material_mapping_local[mat, None] = None
|
||||
else:
|
||||
materials[None, None] = None
|
||||
|
||||
if EXP_ARMATURE:
|
||||
armob = ob.find_armature()
|
||||
blenParentBoneName = None
|
||||
|
||||
# parent bone - special case
|
||||
if (not armob) and ob.parent and ob.parent.type == 'ARMATURE' and \
|
||||
ob.parent_type == 'BONE':
|
||||
# if (not armob) and ob.parent and ob.parent.type == 'Armature' and ob.parentType == Blender.Object.ParentTypes.BONE:
|
||||
armob = ob.parent
|
||||
blenParentBoneName = ob.parent_bone
|
||||
# blenParentBoneName = ob.parentbonename
|
||||
|
||||
|
||||
if armob and armob not in ob_arms:
|
||||
ob_arms.append(armob)
|
||||
|
||||
else:
|
||||
blenParentBoneName = armob = None
|
||||
|
||||
my_mesh = my_object_generic(ob, mtx)
|
||||
my_mesh.blenData = me
|
||||
my_mesh.origData = origData
|
||||
my_mesh.blenMaterials = list(material_mapping_local.keys())
|
||||
my_mesh.blenMaterialList = mats
|
||||
my_mesh.blenTextures = list(texture_mapping_local.keys())
|
||||
|
||||
# if only 1 null texture then empty the list
|
||||
if len(my_mesh.blenTextures) == 1 and my_mesh.blenTextures[0] == None:
|
||||
my_mesh.blenTextures = []
|
||||
|
||||
my_mesh.fbxArm = armob # replace with my_object_generic armature instance later
|
||||
my_mesh.fbxBoneParent = blenParentBoneName # replace with my_bone instance later
|
||||
|
||||
ob_meshes.append( my_mesh )
|
||||
|
||||
# not forgetting to free dupli_list
|
||||
if ob_base.dupli_list: ob_base.free_dupli_list()
|
||||
|
||||
|
||||
if EXP_ARMATURE:
|
||||
# now we have the meshes, restore the rest arm position
|
||||
for i, arm in enumerate(bpy.data.armatures):
|
||||
arm.rest_position = ob_arms_orig_rest[i]
|
||||
# arm.restPosition = ob_arms_orig_rest[i]
|
||||
|
||||
if ob_arms_orig_rest:
|
||||
for ob_base in bpy.data.objects:
|
||||
if ob_base.type == 'ARMATURE':
|
||||
# if ob_base.type == 'Armature':
|
||||
ob_base.make_display_list()
|
||||
# ob_base.makeDisplayList()
|
||||
# This causes the makeDisplayList command to effect the mesh
|
||||
sce.set_frame(sce.current_frame)
|
||||
# Blender.Set('curframe', Blender.Get('curframe'))
|
||||
|
||||
del tmp_ob_type, tmp_objects
|
||||
|
||||
# now we have collected all armatures, add bones
|
||||
for i, ob in enumerate(ob_arms):
|
||||
|
||||
ob_arms[i] = my_arm = my_object_generic(ob)
|
||||
|
||||
my_arm.fbxBones = []
|
||||
my_arm.blenData = ob.data
|
||||
if ob.animation_data:
|
||||
my_arm.blenAction = ob.animation_data.action
|
||||
else:
|
||||
my_arm.blenAction = None
|
||||
# my_arm.blenAction = ob.action
|
||||
my_arm.blenActionList = []
|
||||
|
||||
# fbxName, blenderObject, my_bones, blenderActions
|
||||
#ob_arms[i] = fbxArmObName, ob, arm_my_bones, (ob.action, [])
|
||||
|
||||
for bone in my_arm.blenData.bones:
|
||||
# for bone in my_arm.blenData.bones.values():
|
||||
my_bone = my_bone_class(bone, my_arm)
|
||||
my_arm.fbxBones.append( my_bone )
|
||||
ob_bones.append( my_bone )
|
||||
|
||||
# add the meshes to the bones and replace the meshes armature with own armature class
|
||||
#for obname, ob, mtx, me, mats, arm, armname in ob_meshes:
|
||||
for my_mesh in ob_meshes:
|
||||
# Replace
|
||||
# ...this could be sped up with dictionary mapping but its unlikely for
|
||||
# it ever to be a bottleneck - (would need 100+ meshes using armatures)
|
||||
if my_mesh.fbxArm:
|
||||
for my_arm in ob_arms:
|
||||
if my_arm.blenObject == my_mesh.fbxArm:
|
||||
my_mesh.fbxArm = my_arm
|
||||
break
|
||||
|
||||
for my_bone in ob_bones:
|
||||
|
||||
# The mesh uses this bones armature!
|
||||
if my_bone.fbxArm == my_mesh.fbxArm:
|
||||
my_bone.blenMeshes[my_mesh.fbxName] = me
|
||||
|
||||
|
||||
# parent bone: replace bone names with our class instances
|
||||
# my_mesh.fbxBoneParent is None or a blender bone name initialy, replacing if the names match.
|
||||
if my_mesh.fbxBoneParent == my_bone.blenName:
|
||||
my_mesh.fbxBoneParent = my_bone
|
||||
|
||||
bone_deformer_count = 0 # count how many bones deform a mesh
|
||||
my_bone_blenParent = None
|
||||
for my_bone in ob_bones:
|
||||
my_bone_blenParent = my_bone.blenBone.parent
|
||||
if my_bone_blenParent:
|
||||
for my_bone_parent in ob_bones:
|
||||
# Note 2.45rc2 you can compare bones normally
|
||||
if my_bone_blenParent.name == my_bone_parent.blenName and my_bone.fbxArm == my_bone_parent.fbxArm:
|
||||
my_bone.parent = my_bone_parent
|
||||
break
|
||||
|
||||
# Not used at the moment
|
||||
# my_bone.calcRestMatrixLocal()
|
||||
bone_deformer_count += len(my_bone.blenMeshes)
|
||||
|
||||
del my_bone_blenParent
|
||||
|
||||
|
||||
# Build blenObject -> fbxObject mapping
|
||||
# this is needed for groups as well as fbxParenting
|
||||
# for ob in bpy.data.objects: ob.tag = False
|
||||
# bpy.data.objects.tag = False
|
||||
|
||||
# using a list of object names for tagging (Arystan)
|
||||
tagged_objects = []
|
||||
|
||||
tmp_obmapping = {}
|
||||
for ob_generic in ob_all_typegroups:
|
||||
for ob_base in ob_generic:
|
||||
tagged_objects.append(ob_base.blenObject.name)
|
||||
# ob_base.blenObject.tag = True
|
||||
tmp_obmapping[ob_base.blenObject] = ob_base
|
||||
|
||||
# Build Groups from objects we export
|
||||
for blenGroup in bpy.data.groups:
|
||||
fbxGroupName = None
|
||||
for ob in blenGroup.objects:
|
||||
if ob.name in tagged_objects:
|
||||
# if ob.tag:
|
||||
if fbxGroupName == None:
|
||||
fbxGroupName = sane_groupname(blenGroup)
|
||||
groups.append((fbxGroupName, blenGroup))
|
||||
|
||||
tmp_obmapping[ob].fbxGroupNames.append(fbxGroupName) # also adds to the objects fbxGroupNames
|
||||
|
||||
groups.sort() # not really needed
|
||||
|
||||
# Assign parents using this mapping
|
||||
for ob_generic in ob_all_typegroups:
|
||||
for my_ob in ob_generic:
|
||||
parent = my_ob.blenObject.parent
|
||||
if parent and parent.name in tagged_objects: # does it exist and is it in the mapping
|
||||
# if parent and parent.tag: # does it exist and is it in the mapping
|
||||
my_ob.fbxParent = tmp_obmapping[parent]
|
||||
|
||||
|
||||
del tmp_obmapping
|
||||
# Finished finding groups we use
|
||||
|
||||
|
||||
materials = [(sane_matname(mat_tex_pair), mat_tex_pair) for mat_tex_pair in materials.keys()]
|
||||
textures = [(sane_texname(tex), tex) for tex in textures.keys() if tex]
|
||||
materials.sort() # sort by name
|
||||
textures.sort()
|
||||
|
||||
camera_count = 8
|
||||
file.write('''
|
||||
|
||||
; Object definitions
|
||||
;------------------------------------------------------------------
|
||||
|
||||
Definitions: {
|
||||
Version: 100
|
||||
Count: %i''' % (\
|
||||
1+1+camera_count+\
|
||||
len(ob_meshes)+\
|
||||
len(ob_lights)+\
|
||||
len(ob_cameras)+\
|
||||
len(ob_arms)+\
|
||||
len(ob_null)+\
|
||||
len(ob_bones)+\
|
||||
bone_deformer_count+\
|
||||
len(materials)+\
|
||||
(len(textures)*2))) # add 1 for the root model 1 for global settings
|
||||
|
||||
del bone_deformer_count
|
||||
|
||||
file.write('''
|
||||
ObjectType: "Model" {
|
||||
Count: %i
|
||||
}''' % (\
|
||||
1+camera_count+\
|
||||
len(ob_meshes)+\
|
||||
len(ob_lights)+\
|
||||
len(ob_cameras)+\
|
||||
len(ob_arms)+\
|
||||
len(ob_null)+\
|
||||
len(ob_bones))) # add 1 for the root model
|
||||
|
||||
file.write('''
|
||||
ObjectType: "Geometry" {
|
||||
Count: %i
|
||||
}''' % len(ob_meshes))
|
||||
|
||||
if materials:
|
||||
file.write('''
|
||||
ObjectType: "Material" {
|
||||
Count: %i
|
||||
}''' % len(materials))
|
||||
|
||||
if textures:
|
||||
file.write('''
|
||||
ObjectType: "Texture" {
|
||||
Count: %i
|
||||
}''' % len(textures)) # add 1 for an empty tex
|
||||
file.write('''
|
||||
ObjectType: "Video" {
|
||||
Count: %i
|
||||
}''' % len(textures)) # add 1 for an empty tex
|
||||
|
||||
tmp = 0
|
||||
# Add deformer nodes
|
||||
for my_mesh in ob_meshes:
|
||||
if my_mesh.fbxArm:
|
||||
tmp+=1
|
||||
|
||||
# Add subdeformers
|
||||
for my_bone in ob_bones:
|
||||
tmp += len(my_bone.blenMeshes)
|
||||
|
||||
if tmp:
|
||||
file.write('''
|
||||
ObjectType: "Deformer" {
|
||||
Count: %i
|
||||
}''' % tmp)
|
||||
del tmp
|
||||
|
||||
# we could avoid writing this possibly but for now just write it
|
||||
|
||||
file.write('''
|
||||
ObjectType: "Pose" {
|
||||
Count: 1
|
||||
}''')
|
||||
|
||||
if groups:
|
||||
file.write('''
|
||||
ObjectType: "GroupSelection" {
|
||||
Count: %i
|
||||
}''' % len(groups))
|
||||
|
||||
file.write('''
|
||||
ObjectType: "GlobalSettings" {
|
||||
Count: 1
|
||||
}
|
||||
}''')
|
||||
|
||||
file.write('''
|
||||
|
||||
; Object properties
|
||||
;------------------------------------------------------------------
|
||||
|
||||
Objects: {''')
|
||||
|
||||
# To comply with other FBX FILES
|
||||
write_camera_switch()
|
||||
|
||||
# Write the null object
|
||||
write_null(None, 'blend_root')# , GLOBAL_MATRIX)
|
||||
|
||||
for my_null in ob_null:
|
||||
write_null(my_null)
|
||||
|
||||
for my_arm in ob_arms:
|
||||
write_null(my_arm)
|
||||
|
||||
for my_cam in ob_cameras:
|
||||
write_camera(my_cam)
|
||||
|
||||
for my_light in ob_lights:
|
||||
write_light(my_light)
|
||||
|
||||
for my_mesh in ob_meshes:
|
||||
write_mesh(my_mesh)
|
||||
|
||||
#for bonename, bone, obname, me, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
write_bone(my_bone)
|
||||
|
||||
write_camera_default()
|
||||
|
||||
for matname, (mat, tex) in materials:
|
||||
write_material(matname, mat) # We only need to have a material per image pair, but no need to write any image info into the material (dumb fbx standard)
|
||||
|
||||
# each texture uses a video, odd
|
||||
for texname, tex in textures:
|
||||
write_video(texname, tex)
|
||||
i = 0
|
||||
for texname, tex in textures:
|
||||
write_texture(texname, tex, i)
|
||||
i+=1
|
||||
|
||||
for groupname, group in groups:
|
||||
write_group(groupname)
|
||||
|
||||
# NOTE - c4d and motionbuilder dont need normalized weights, but deep-exploration 5 does and (max?) do.
|
||||
|
||||
# Write armature modifiers
|
||||
# TODO - add another MODEL? - because of this skin definition.
|
||||
for my_mesh in ob_meshes:
|
||||
if my_mesh.fbxArm:
|
||||
write_deformer_skin(my_mesh.fbxName)
|
||||
|
||||
# Get normalized weights for temorary use
|
||||
if my_mesh.fbxBoneParent:
|
||||
weights = None
|
||||
else:
|
||||
weights = meshNormalizedWeights(my_mesh.blenObject)
|
||||
# weights = meshNormalizedWeights(my_mesh.blenData)
|
||||
|
||||
#for bonename, bone, obname, bone_mesh, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
if me in iter(my_bone.blenMeshes.values()):
|
||||
write_sub_deformer_skin(my_mesh, my_bone, weights)
|
||||
|
||||
# Write pose's really weired, only needed when an armature and mesh are used together
|
||||
# each by themselves dont need pose data. for now only pose meshes and bones
|
||||
|
||||
file.write('''
|
||||
Pose: "Pose::BIND_POSES", "BindPose" {
|
||||
Type: "BindPose"
|
||||
Version: 100
|
||||
Properties60: {
|
||||
}
|
||||
NbPoseNodes: ''')
|
||||
file.write(str(len(pose_items)))
|
||||
|
||||
|
||||
for fbxName, matrix in pose_items:
|
||||
file.write('\n\t\tPoseNode: {')
|
||||
file.write('\n\t\t\tNode: "Model::%s"' % fbxName )
|
||||
if matrix: file.write('\n\t\t\tMatrix: %s' % mat4x4str(matrix))
|
||||
else: file.write('\n\t\t\tMatrix: %s' % mat4x4str(mtx4_identity))
|
||||
file.write('\n\t\t}')
|
||||
|
||||
file.write('\n\t}')
|
||||
|
||||
|
||||
# Finish Writing Objects
|
||||
# Write global settings
|
||||
file.write('''
|
||||
GlobalSettings: {
|
||||
Version: 1000
|
||||
Properties60: {
|
||||
Property: "UpAxis", "int", "",1
|
||||
Property: "UpAxisSign", "int", "",1
|
||||
Property: "FrontAxis", "int", "",2
|
||||
Property: "FrontAxisSign", "int", "",1
|
||||
Property: "CoordAxis", "int", "",0
|
||||
Property: "CoordAxisSign", "int", "",1
|
||||
Property: "UnitScaleFactor", "double", "",100
|
||||
}
|
||||
}
|
||||
''')
|
||||
file.write('}')
|
||||
|
||||
file.write('''
|
||||
|
||||
; Object relations
|
||||
;------------------------------------------------------------------
|
||||
|
||||
Relations: {''')
|
||||
|
||||
file.write('\n\tModel: "Model::blend_root", "Null" {\n\t}')
|
||||
|
||||
for my_null in ob_null:
|
||||
file.write('\n\tModel: "Model::%s", "Null" {\n\t}' % my_null.fbxName)
|
||||
|
||||
for my_arm in ob_arms:
|
||||
file.write('\n\tModel: "Model::%s", "Null" {\n\t}' % my_arm.fbxName)
|
||||
|
||||
for my_mesh in ob_meshes:
|
||||
file.write('\n\tModel: "Model::%s", "Mesh" {\n\t}' % my_mesh.fbxName)
|
||||
|
||||
# TODO - limbs can have the same name for multiple armatures, should prefix.
|
||||
#for bonename, bone, obname, me, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
file.write('\n\tModel: "Model::%s", "Limb" {\n\t}' % my_bone.fbxName)
|
||||
|
||||
for my_cam in ob_cameras:
|
||||
file.write('\n\tModel: "Model::%s", "Camera" {\n\t}' % my_cam.fbxName)
|
||||
|
||||
for my_light in ob_lights:
|
||||
file.write('\n\tModel: "Model::%s", "Light" {\n\t}' % my_light.fbxName)
|
||||
|
||||
file.write('''
|
||||
Model: "Model::Producer Perspective", "Camera" {
|
||||
}
|
||||
Model: "Model::Producer Top", "Camera" {
|
||||
}
|
||||
Model: "Model::Producer Bottom", "Camera" {
|
||||
}
|
||||
Model: "Model::Producer Front", "Camera" {
|
||||
}
|
||||
Model: "Model::Producer Back", "Camera" {
|
||||
}
|
||||
Model: "Model::Producer Right", "Camera" {
|
||||
}
|
||||
Model: "Model::Producer Left", "Camera" {
|
||||
}
|
||||
Model: "Model::Camera Switcher", "CameraSwitcher" {
|
||||
}''')
|
||||
|
||||
for matname, (mat, tex) in materials:
|
||||
file.write('\n\tMaterial: "Material::%s", "" {\n\t}' % matname)
|
||||
|
||||
if textures:
|
||||
for texname, tex in textures:
|
||||
file.write('\n\tTexture: "Texture::%s", "TextureVideoClip" {\n\t}' % texname)
|
||||
for texname, tex in textures:
|
||||
file.write('\n\tVideo: "Video::%s", "Clip" {\n\t}' % texname)
|
||||
|
||||
# deformers - modifiers
|
||||
for my_mesh in ob_meshes:
|
||||
if my_mesh.fbxArm:
|
||||
file.write('\n\tDeformer: "Deformer::Skin %s", "Skin" {\n\t}' % my_mesh.fbxName)
|
||||
|
||||
#for bonename, bone, obname, me, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
for fbxMeshObName in my_bone.blenMeshes: # .keys() - fbxMeshObName
|
||||
# is this bone effecting a mesh?
|
||||
file.write('\n\tDeformer: "SubDeformer::Cluster %s %s", "Cluster" {\n\t}' % (fbxMeshObName, my_bone.fbxName))
|
||||
|
||||
# This should be at the end
|
||||
# file.write('\n\tPose: "Pose::BIND_POSES", "BindPose" {\n\t}')
|
||||
|
||||
for groupname, group in groups:
|
||||
file.write('\n\tGroupSelection: "GroupSelection::%s", "Default" {\n\t}' % groupname)
|
||||
|
||||
file.write('\n}')
|
||||
file.write('''
|
||||
|
||||
; Object connections
|
||||
;------------------------------------------------------------------
|
||||
|
||||
Connections: {''')
|
||||
|
||||
# NOTE - The FBX SDK dosnt care about the order but some importers DO!
|
||||
# for instance, defining the material->mesh connection
|
||||
# before the mesh->blend_root crashes cinema4d
|
||||
|
||||
|
||||
# write the fake root node
|
||||
file.write('\n\tConnect: "OO", "Model::blend_root", "Model::Scene"')
|
||||
|
||||
for ob_generic in ob_all_typegroups: # all blender 'Object's we support
|
||||
for my_ob in ob_generic:
|
||||
if my_ob.fbxParent:
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "Model::%s"' % (my_ob.fbxName, my_ob.fbxParent.fbxName))
|
||||
else:
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "Model::blend_root"' % my_ob.fbxName)
|
||||
|
||||
if materials:
|
||||
for my_mesh in ob_meshes:
|
||||
# Connect all materials to all objects, not good form but ok for now.
|
||||
for mat, tex in my_mesh.blenMaterials:
|
||||
if mat: mat_name = mat.name
|
||||
else: mat_name = None
|
||||
|
||||
if tex: tex_name = tex.name
|
||||
else: tex_name = None
|
||||
|
||||
file.write('\n\tConnect: "OO", "Material::%s", "Model::%s"' % (sane_name_mapping_mat[mat_name, tex_name], my_mesh.fbxName))
|
||||
|
||||
if textures:
|
||||
for my_mesh in ob_meshes:
|
||||
if my_mesh.blenTextures:
|
||||
# file.write('\n\tConnect: "OO", "Texture::_empty_", "Model::%s"' % my_mesh.fbxName)
|
||||
for tex in my_mesh.blenTextures:
|
||||
if tex:
|
||||
file.write('\n\tConnect: "OO", "Texture::%s", "Model::%s"' % (sane_name_mapping_tex[tex.name], my_mesh.fbxName))
|
||||
|
||||
for texname, tex in textures:
|
||||
file.write('\n\tConnect: "OO", "Video::%s", "Texture::%s"' % (texname, texname))
|
||||
|
||||
for my_mesh in ob_meshes:
|
||||
if my_mesh.fbxArm:
|
||||
file.write('\n\tConnect: "OO", "Deformer::Skin %s", "Model::%s"' % (my_mesh.fbxName, my_mesh.fbxName))
|
||||
|
||||
#for bonename, bone, obname, me, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
for fbxMeshObName in my_bone.blenMeshes: # .keys()
|
||||
file.write('\n\tConnect: "OO", "SubDeformer::Cluster %s %s", "Deformer::Skin %s"' % (fbxMeshObName, my_bone.fbxName, fbxMeshObName))
|
||||
|
||||
# limbs -> deformers
|
||||
# for bonename, bone, obname, me, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
for fbxMeshObName in my_bone.blenMeshes: # .keys()
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "SubDeformer::Cluster %s %s"' % (my_bone.fbxName, fbxMeshObName, my_bone.fbxName))
|
||||
|
||||
|
||||
#for bonename, bone, obname, me, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
# Always parent to armature now
|
||||
if my_bone.parent:
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "Model::%s"' % (my_bone.fbxName, my_bone.parent.fbxName) )
|
||||
else:
|
||||
# the armature object is written as an empty and all root level bones connect to it
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "Model::%s"' % (my_bone.fbxName, my_bone.fbxArm.fbxName) )
|
||||
|
||||
# groups
|
||||
if groups:
|
||||
for ob_generic in ob_all_typegroups:
|
||||
for ob_base in ob_generic:
|
||||
for fbxGroupName in ob_base.fbxGroupNames:
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "GroupSelection::%s"' % (ob_base.fbxName, fbxGroupName))
|
||||
|
||||
for my_arm in ob_arms:
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "Model::blend_root"' % my_arm.fbxName)
|
||||
|
||||
file.write('\n}')
|
||||
|
||||
|
||||
# Needed for scene footer as well as animation
|
||||
render = sce.render_data
|
||||
# render = sce.render
|
||||
|
||||
# from the FBX sdk
|
||||
#define KTIME_ONE_SECOND KTime (K_LONGLONG(46186158000))
|
||||
def fbx_time(t):
|
||||
# 0.5 + val is the same as rounding.
|
||||
return int(0.5 + ((t/fps) * 46186158000))
|
||||
|
||||
fps = float(render.fps)
|
||||
start = sce.start_frame
|
||||
# start = render.sFrame
|
||||
end = sce.end_frame
|
||||
# end = render.eFrame
|
||||
if end < start: start, end = end, start
|
||||
if start==end: ANIM_ENABLE = False
|
||||
|
||||
# animations for these object types
|
||||
ob_anim_lists = ob_bones, ob_meshes, ob_null, ob_cameras, ob_lights, ob_arms
|
||||
|
||||
if ANIM_ENABLE and [tmp for tmp in ob_anim_lists if tmp]:
|
||||
|
||||
frame_orig = sce.current_frame
|
||||
# frame_orig = Blender.Get('curframe')
|
||||
|
||||
if ANIM_OPTIMIZE:
|
||||
ANIM_OPTIMIZE_PRECISSION_FLOAT = 0.1 ** ANIM_OPTIMIZE_PRECISSION
|
||||
|
||||
# default action, when no actions are avaioable
|
||||
tmp_actions = [None] # None is the default action
|
||||
blenActionDefault = None
|
||||
action_lastcompat = None
|
||||
|
||||
# instead of tagging
|
||||
tagged_actions = []
|
||||
|
||||
if ANIM_ACTION_ALL:
|
||||
# bpy.data.actions.tag = False
|
||||
tmp_actions = list(bpy.data.actions)
|
||||
|
||||
|
||||
# find which actions are compatible with the armatures
|
||||
# blenActions is not yet initialized so do it now.
|
||||
tmp_act_count = 0
|
||||
for my_arm in ob_arms:
|
||||
|
||||
# get the default name
|
||||
if not blenActionDefault:
|
||||
blenActionDefault = my_arm.blenAction
|
||||
|
||||
arm_bone_names = set([my_bone.blenName for my_bone in my_arm.fbxBones])
|
||||
|
||||
for action in tmp_actions:
|
||||
|
||||
action_chan_names = arm_bone_names.intersection( set([g.name for g in action.groups]) )
|
||||
# action_chan_names = arm_bone_names.intersection( set(action.getChannelNames()) )
|
||||
|
||||
if action_chan_names: # at least one channel matches.
|
||||
my_arm.blenActionList.append(action)
|
||||
tagged_actions.append(action.name)
|
||||
# action.tag = True
|
||||
tmp_act_count += 1
|
||||
|
||||
# incase there is no actions applied to armatures
|
||||
action_lastcompat = action
|
||||
|
||||
if tmp_act_count:
|
||||
# unlikely to ever happen but if no actions applied to armatures, just use the last compatible armature.
|
||||
if not blenActionDefault:
|
||||
blenActionDefault = action_lastcompat
|
||||
|
||||
del action_lastcompat
|
||||
|
||||
file.write('''
|
||||
;Takes and animation section
|
||||
;----------------------------------------------------
|
||||
|
||||
Takes: {''')
|
||||
|
||||
if blenActionDefault:
|
||||
file.write('\n\tCurrent: "%s"' % sane_takename(blenActionDefault))
|
||||
else:
|
||||
file.write('\n\tCurrent: "Default Take"')
|
||||
|
||||
for blenAction in tmp_actions:
|
||||
# we have tagged all actious that are used be selected armatures
|
||||
if blenAction:
|
||||
if blenAction.name in tagged_actions:
|
||||
# if blenAction.tag:
|
||||
print('\taction: "%s" exporting...' % blenAction.name)
|
||||
else:
|
||||
print('\taction: "%s" has no armature using it, skipping' % blenAction.name)
|
||||
continue
|
||||
|
||||
if blenAction == None:
|
||||
# Warning, this only accounts for tmp_actions being [None]
|
||||
file.write('\n\tTake: "Default Take" {')
|
||||
act_start = start
|
||||
act_end = end
|
||||
else:
|
||||
# use existing name
|
||||
if blenAction == blenActionDefault: # have we alredy got the name
|
||||
file.write('\n\tTake: "%s" {' % sane_name_mapping_take[blenAction.name])
|
||||
else:
|
||||
file.write('\n\tTake: "%s" {' % sane_takename(blenAction))
|
||||
|
||||
act_start, act_end = blenAction.get_frame_range()
|
||||
# tmp = blenAction.getFrameNumbers()
|
||||
# if tmp:
|
||||
# act_start = min(tmp)
|
||||
# act_end = max(tmp)
|
||||
# del tmp
|
||||
# else:
|
||||
# # Fallback on this, theres not much else we can do? :/
|
||||
# # when an action has no length
|
||||
# act_start = start
|
||||
# act_end = end
|
||||
|
||||
# Set the action active
|
||||
for my_bone in ob_arms:
|
||||
if blenAction in my_bone.blenActionList:
|
||||
ob.action = blenAction
|
||||
# print '\t\tSetting Action!', blenAction
|
||||
# sce.update(1)
|
||||
|
||||
file.write('\n\t\tFileName: "Default_Take.tak"') # ??? - not sure why this is needed
|
||||
file.write('\n\t\tLocalTime: %i,%i' % (fbx_time(act_start-1), fbx_time(act_end-1))) # ??? - not sure why this is needed
|
||||
file.write('\n\t\tReferenceTime: %i,%i' % (fbx_time(act_start-1), fbx_time(act_end-1))) # ??? - not sure why this is needed
|
||||
|
||||
file.write('''
|
||||
|
||||
;Models animation
|
||||
;----------------------------------------------------''')
|
||||
|
||||
|
||||
# set pose data for all bones
|
||||
# do this here incase the action changes
|
||||
'''
|
||||
for my_bone in ob_bones:
|
||||
my_bone.flushAnimData()
|
||||
'''
|
||||
i = act_start
|
||||
while i <= act_end:
|
||||
sce.set_frame(i)
|
||||
# Blender.Set('curframe', i)
|
||||
for ob_generic in ob_anim_lists:
|
||||
for my_ob in ob_generic:
|
||||
#Blender.Window.RedrawAll()
|
||||
if ob_generic == ob_meshes and my_ob.fbxArm:
|
||||
# We cant animate armature meshes!
|
||||
pass
|
||||
else:
|
||||
my_ob.setPoseFrame(i)
|
||||
|
||||
i+=1
|
||||
|
||||
|
||||
#for bonename, bone, obname, me, armob in ob_bones:
|
||||
for ob_generic in (ob_bones, ob_meshes, ob_null, ob_cameras, ob_lights, ob_arms):
|
||||
|
||||
for my_ob in ob_generic:
|
||||
|
||||
if ob_generic == ob_meshes and my_ob.fbxArm:
|
||||
# do nothing,
|
||||
pass
|
||||
else:
|
||||
|
||||
file.write('\n\t\tModel: "Model::%s" {' % my_ob.fbxName) # ??? - not sure why this is needed
|
||||
file.write('\n\t\t\tVersion: 1.1')
|
||||
file.write('\n\t\t\tChannel: "Transform" {')
|
||||
|
||||
context_bone_anim_mats = [ (my_ob.getAnimParRelMatrix(frame), my_ob.getAnimParRelMatrixRot(frame)) for frame in range(act_start, act_end+1) ]
|
||||
|
||||
# ----------------
|
||||
# ----------------
|
||||
for TX_LAYER, TX_CHAN in enumerate('TRS'): # transform, rotate, scale
|
||||
|
||||
if TX_CHAN=='T': context_bone_anim_vecs = [mtx[0].translationPart() for mtx in context_bone_anim_mats]
|
||||
elif TX_CHAN=='S': context_bone_anim_vecs = [mtx[0].scalePart() for mtx in context_bone_anim_mats]
|
||||
elif TX_CHAN=='R':
|
||||
# Was....
|
||||
# elif TX_CHAN=='R': context_bone_anim_vecs = [mtx[1].toEuler() for mtx in context_bone_anim_mats]
|
||||
#
|
||||
# ...but we need to use the previous euler for compatible conversion.
|
||||
context_bone_anim_vecs = []
|
||||
prev_eul = None
|
||||
for mtx in context_bone_anim_mats:
|
||||
if prev_eul: prev_eul = mtx[1].toEuler(prev_eul)
|
||||
else: prev_eul = mtx[1].toEuler()
|
||||
context_bone_anim_vecs.append(eulerRadToDeg(prev_eul))
|
||||
# context_bone_anim_vecs.append(prev_eul)
|
||||
|
||||
file.write('\n\t\t\t\tChannel: "%s" {' % TX_CHAN) # translation
|
||||
|
||||
for i in range(3):
|
||||
# Loop on each axis of the bone
|
||||
file.write('\n\t\t\t\t\tChannel: "%s" {'% ('XYZ'[i])) # translation
|
||||
file.write('\n\t\t\t\t\t\tDefault: %.15f' % context_bone_anim_vecs[0][i] )
|
||||
file.write('\n\t\t\t\t\t\tKeyVer: 4005')
|
||||
|
||||
if not ANIM_OPTIMIZE:
|
||||
# Just write all frames, simple but in-eficient
|
||||
file.write('\n\t\t\t\t\t\tKeyCount: %i' % (1 + act_end - act_start))
|
||||
file.write('\n\t\t\t\t\t\tKey: ')
|
||||
frame = act_start
|
||||
while frame <= act_end:
|
||||
if frame!=act_start:
|
||||
file.write(',')
|
||||
|
||||
# Curve types are 'C,n' for constant, 'L' for linear
|
||||
# C,n is for bezier? - linear is best for now so we can do simple keyframe removal
|
||||
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(frame-1), context_bone_anim_vecs[frame-act_start][i] ))
|
||||
frame+=1
|
||||
else:
|
||||
# remove unneeded keys, j is the frame, needed when some frames are removed.
|
||||
context_bone_anim_keys = [ (vec[i], j) for j, vec in enumerate(context_bone_anim_vecs) ]
|
||||
|
||||
# last frame to fisrt frame, missing 1 frame on either side.
|
||||
# removeing in a backwards loop is faster
|
||||
#for j in xrange( (act_end-act_start)-1, 0, -1 ):
|
||||
# j = (act_end-act_start)-1
|
||||
j = len(context_bone_anim_keys)-2
|
||||
while j > 0 and len(context_bone_anim_keys) > 2:
|
||||
# print j, len(context_bone_anim_keys)
|
||||
# Is this key the same as the ones next to it?
|
||||
|
||||
# co-linear horizontal...
|
||||
if abs(context_bone_anim_keys[j][0] - context_bone_anim_keys[j-1][0]) < ANIM_OPTIMIZE_PRECISSION_FLOAT and\
|
||||
abs(context_bone_anim_keys[j][0] - context_bone_anim_keys[j+1][0]) < ANIM_OPTIMIZE_PRECISSION_FLOAT:
|
||||
|
||||
del context_bone_anim_keys[j]
|
||||
|
||||
else:
|
||||
frame_range = float(context_bone_anim_keys[j+1][1] - context_bone_anim_keys[j-1][1])
|
||||
frame_range_fac1 = (context_bone_anim_keys[j+1][1] - context_bone_anim_keys[j][1]) / frame_range
|
||||
frame_range_fac2 = 1.0 - frame_range_fac1
|
||||
|
||||
if abs(((context_bone_anim_keys[j-1][0]*frame_range_fac1 + context_bone_anim_keys[j+1][0]*frame_range_fac2)) - context_bone_anim_keys[j][0]) < ANIM_OPTIMIZE_PRECISSION_FLOAT:
|
||||
del context_bone_anim_keys[j]
|
||||
else:
|
||||
j-=1
|
||||
|
||||
# keep the index below the list length
|
||||
if j > len(context_bone_anim_keys)-2:
|
||||
j = len(context_bone_anim_keys)-2
|
||||
|
||||
if len(context_bone_anim_keys) == 2 and context_bone_anim_keys[0][0] == context_bone_anim_keys[1][0]:
|
||||
# This axis has no moton, its okay to skip KeyCount and Keys in this case
|
||||
pass
|
||||
else:
|
||||
# We only need to write these if there is at least one
|
||||
file.write('\n\t\t\t\t\t\tKeyCount: %i' % len(context_bone_anim_keys))
|
||||
file.write('\n\t\t\t\t\t\tKey: ')
|
||||
for val, frame in context_bone_anim_keys:
|
||||
if frame != context_bone_anim_keys[0][1]: # not the first
|
||||
file.write(',')
|
||||
# frame is alredy one less then blenders frame
|
||||
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(frame), val ))
|
||||
|
||||
if i==0: file.write('\n\t\t\t\t\t\tColor: 1,0,0')
|
||||
elif i==1: file.write('\n\t\t\t\t\t\tColor: 0,1,0')
|
||||
elif i==2: file.write('\n\t\t\t\t\t\tColor: 0,0,1')
|
||||
|
||||
file.write('\n\t\t\t\t\t}')
|
||||
file.write('\n\t\t\t\t\tLayerType: %i' % (TX_LAYER+1) )
|
||||
file.write('\n\t\t\t\t}')
|
||||
|
||||
# ---------------
|
||||
|
||||
file.write('\n\t\t\t}')
|
||||
file.write('\n\t\t}')
|
||||
|
||||
# end the take
|
||||
file.write('\n\t}')
|
||||
|
||||
# end action loop. set original actions
|
||||
# do this after every loop incase actions effect eachother.
|
||||
for my_bone in ob_arms:
|
||||
my_bone.blenObject.action = my_bone.blenAction
|
||||
|
||||
file.write('\n}')
|
||||
|
||||
sce.set_frame(frame_orig)
|
||||
# Blender.Set('curframe', frame_orig)
|
||||
|
||||
else:
|
||||
# no animation
|
||||
file.write('\n;Takes and animation section')
|
||||
file.write('\n;----------------------------------------------------')
|
||||
file.write('\n')
|
||||
file.write('\nTakes: {')
|
||||
file.write('\n\tCurrent: ""')
|
||||
file.write('\n}')
|
||||
|
||||
|
||||
# write meshes animation
|
||||
#for obname, ob, mtx, me, mats, arm, armname in ob_meshes:
|
||||
|
||||
|
||||
# Clear mesh data Only when writing with modifiers applied
|
||||
for me in meshes_to_clear:
|
||||
bpy.data.remove_mesh(me)
|
||||
# me.verts = None
|
||||
|
||||
# --------------------------- Footer
|
||||
if world:
|
||||
m = world.mist
|
||||
has_mist = m.enabled
|
||||
# has_mist = world.mode & 1
|
||||
mist_intense = m.intensity
|
||||
mist_start = m.start
|
||||
mist_end = m.depth
|
||||
mist_height = m.height
|
||||
# mist_intense, mist_start, mist_end, mist_height = world.mist
|
||||
world_hor = world.horizon_color
|
||||
# world_hor = world.hor
|
||||
else:
|
||||
has_mist = mist_intense = mist_start = mist_end = mist_height = 0
|
||||
world_hor = 0,0,0
|
||||
|
||||
file.write('\n;Version 5 settings')
|
||||
file.write('\n;------------------------------------------------------------------')
|
||||
file.write('\n')
|
||||
file.write('\nVersion5: {')
|
||||
file.write('\n\tAmbientRenderSettings: {')
|
||||
file.write('\n\t\tVersion: 101')
|
||||
file.write('\n\t\tAmbientLightColor: %.1f,%.1f,%.1f,0' % tuple(world_amb))
|
||||
file.write('\n\t}')
|
||||
file.write('\n\tFogOptions: {')
|
||||
file.write('\n\t\tFlogEnable: %i' % has_mist)
|
||||
file.write('\n\t\tFogMode: 0')
|
||||
file.write('\n\t\tFogDensity: %.3f' % mist_intense)
|
||||
file.write('\n\t\tFogStart: %.3f' % mist_start)
|
||||
file.write('\n\t\tFogEnd: %.3f' % mist_end)
|
||||
file.write('\n\t\tFogColor: %.1f,%.1f,%.1f,1' % tuple(world_hor))
|
||||
file.write('\n\t}')
|
||||
file.write('\n\tSettings: {')
|
||||
file.write('\n\t\tFrameRate: "%i"' % int(fps))
|
||||
file.write('\n\t\tTimeFormat: 1')
|
||||
file.write('\n\t\tSnapOnFrames: 0')
|
||||
file.write('\n\t\tReferenceTimeIndex: -1')
|
||||
file.write('\n\t\tTimeLineStartTime: %i' % fbx_time(start-1))
|
||||
file.write('\n\t\tTimeLineStopTime: %i' % fbx_time(end-1))
|
||||
file.write('\n\t}')
|
||||
file.write('\n\tRendererSetting: {')
|
||||
file.write('\n\t\tDefaultCamera: "Producer Perspective"')
|
||||
file.write('\n\t\tDefaultViewingMode: 0')
|
||||
file.write('\n\t}')
|
||||
file.write('\n}')
|
||||
file.write('\n')
|
||||
|
||||
# Incase sombody imports this, clean up by clearing global dicts
|
||||
sane_name_mapping_ob.clear()
|
||||
sane_name_mapping_mat.clear()
|
||||
sane_name_mapping_tex.clear()
|
||||
|
||||
ob_arms[:] = []
|
||||
ob_bones[:] = []
|
||||
ob_cameras[:] = []
|
||||
ob_lights[:] = []
|
||||
ob_meshes[:] = []
|
||||
ob_null[:] = []
|
||||
|
||||
|
||||
# copy images if enabled
|
||||
# if EXP_IMAGE_COPY:
|
||||
# # copy_images( basepath, [ tex[1] for tex in textures if tex[1] != None ])
|
||||
# bpy.util.copy_images( [ tex[1] for tex in textures if tex[1] != None ], basepath)
|
||||
|
||||
print('export finished in %.4f sec.' % (time.clock() - start_time))
|
||||
# print 'export finished in %.4f sec.' % (Blender.sys.time() - start_time)
|
||||
return True
|
||||
|
||||
|
||||
# --------------------------------------------
|
||||
# UI Function - not a part of the exporter.
|
||||
# this is to seperate the user interface from the rest of the exporter.
|
||||
# from Blender import Draw, Window
|
||||
EVENT_NONE = 0
|
||||
EVENT_EXIT = 1
|
||||
EVENT_REDRAW = 2
|
||||
EVENT_FILESEL = 3
|
||||
|
||||
GLOBALS = {}
|
||||
|
||||
# export opts
|
||||
|
||||
def do_redraw(e,v): GLOBALS['EVENT'] = e
|
||||
|
||||
# toggle between these 2, only allow one on at once
|
||||
def do_obs_sel(e,v):
|
||||
GLOBALS['EVENT'] = e
|
||||
GLOBALS['EXP_OBS_SCENE'].val = 0
|
||||
GLOBALS['EXP_OBS_SELECTED'].val = 1
|
||||
|
||||
def do_obs_sce(e,v):
|
||||
GLOBALS['EVENT'] = e
|
||||
GLOBALS['EXP_OBS_SCENE'].val = 1
|
||||
GLOBALS['EXP_OBS_SELECTED'].val = 0
|
||||
|
||||
def do_batch_type_grp(e,v):
|
||||
GLOBALS['EVENT'] = e
|
||||
GLOBALS['BATCH_GROUP'].val = 1
|
||||
GLOBALS['BATCH_SCENE'].val = 0
|
||||
|
||||
def do_batch_type_sce(e,v):
|
||||
GLOBALS['EVENT'] = e
|
||||
GLOBALS['BATCH_GROUP'].val = 0
|
||||
GLOBALS['BATCH_SCENE'].val = 1
|
||||
|
||||
def do_anim_act_all(e,v):
|
||||
GLOBALS['EVENT'] = e
|
||||
GLOBALS['ANIM_ACTION_ALL'][0].val = 1
|
||||
GLOBALS['ANIM_ACTION_ALL'][1].val = 0
|
||||
|
||||
def do_anim_act_cur(e,v):
|
||||
if GLOBALS['BATCH_ENABLE'].val and GLOBALS['BATCH_GROUP'].val:
|
||||
Draw.PupMenu('Warning%t|Cant use this with batch export group option')
|
||||
else:
|
||||
GLOBALS['EVENT'] = e
|
||||
GLOBALS['ANIM_ACTION_ALL'][0].val = 0
|
||||
GLOBALS['ANIM_ACTION_ALL'][1].val = 1
|
||||
|
||||
def fbx_ui_exit(e,v):
|
||||
GLOBALS['EVENT'] = e
|
||||
|
||||
def do_help(e,v):
|
||||
url = 'http://wiki.blender.org/index.php/Scripts/Manual/Export/autodesk_fbx'
|
||||
print('Trying to open web browser with documentation at this address...')
|
||||
print('\t' + url)
|
||||
|
||||
try:
|
||||
import webbrowser
|
||||
webbrowser.open(url)
|
||||
except:
|
||||
Blender.Draw.PupMenu("Error%t|Opening a webbrowser requires a full python installation")
|
||||
print('...could not open a browser window.')
|
||||
|
||||
|
||||
|
||||
# run when export is pressed
|
||||
#def fbx_ui_write(e,v):
|
||||
def fbx_ui_write(filename, context):
|
||||
|
||||
# Dont allow overwriting files when saving normally
|
||||
if not GLOBALS['BATCH_ENABLE'].val:
|
||||
if not BPyMessages.Warning_SaveOver(filename):
|
||||
return
|
||||
|
||||
GLOBALS['EVENT'] = EVENT_EXIT
|
||||
|
||||
# Keep the order the same as above for simplicity
|
||||
# the [] is a dummy arg used for objects
|
||||
|
||||
Blender.Window.WaitCursor(1)
|
||||
|
||||
# Make the matrix
|
||||
GLOBAL_MATRIX = mtx4_identity
|
||||
GLOBAL_MATRIX[0][0] = GLOBAL_MATRIX[1][1] = GLOBAL_MATRIX[2][2] = GLOBALS['_SCALE'].val
|
||||
if GLOBALS['_XROT90'].val: GLOBAL_MATRIX = GLOBAL_MATRIX * mtx4_x90n
|
||||
if GLOBALS['_YROT90'].val: GLOBAL_MATRIX = GLOBAL_MATRIX * mtx4_y90n
|
||||
if GLOBALS['_ZROT90'].val: GLOBAL_MATRIX = GLOBAL_MATRIX * mtx4_z90n
|
||||
|
||||
ret = write(\
|
||||
filename, None,\
|
||||
context,
|
||||
GLOBALS['EXP_OBS_SELECTED'].val,\
|
||||
GLOBALS['EXP_MESH'].val,\
|
||||
GLOBALS['EXP_MESH_APPLY_MOD'].val,\
|
||||
GLOBALS['EXP_MESH_HQ_NORMALS'].val,\
|
||||
GLOBALS['EXP_ARMATURE'].val,\
|
||||
GLOBALS['EXP_LAMP'].val,\
|
||||
GLOBALS['EXP_CAMERA'].val,\
|
||||
GLOBALS['EXP_EMPTY'].val,\
|
||||
GLOBALS['EXP_IMAGE_COPY'].val,\
|
||||
GLOBAL_MATRIX,\
|
||||
GLOBALS['ANIM_ENABLE'].val,\
|
||||
GLOBALS['ANIM_OPTIMIZE'].val,\
|
||||
GLOBALS['ANIM_OPTIMIZE_PRECISSION'].val,\
|
||||
GLOBALS['ANIM_ACTION_ALL'][0].val,\
|
||||
GLOBALS['BATCH_ENABLE'].val,\
|
||||
GLOBALS['BATCH_GROUP'].val,\
|
||||
GLOBALS['BATCH_SCENE'].val,\
|
||||
GLOBALS['BATCH_FILE_PREFIX'].val,\
|
||||
GLOBALS['BATCH_OWN_DIR'].val,\
|
||||
)
|
||||
|
||||
Blender.Window.WaitCursor(0)
|
||||
GLOBALS.clear()
|
||||
|
||||
if ret == False:
|
||||
Draw.PupMenu('Error%t|Path cannot be written to!')
|
||||
|
||||
|
||||
def fbx_ui():
|
||||
# Only to center the UI
|
||||
x,y = GLOBALS['MOUSE']
|
||||
x-=180; y-=0 # offset... just to get it centered
|
||||
|
||||
Draw.Label('Export Objects...', x+20,y+165, 200, 20)
|
||||
|
||||
if not GLOBALS['BATCH_ENABLE'].val:
|
||||
Draw.BeginAlign()
|
||||
GLOBALS['EXP_OBS_SELECTED'] = Draw.Toggle('Selected Objects', EVENT_REDRAW, x+20, y+145, 160, 20, GLOBALS['EXP_OBS_SELECTED'].val, 'Export selected objects on visible layers', do_obs_sel)
|
||||
GLOBALS['EXP_OBS_SCENE'] = Draw.Toggle('Scene Objects', EVENT_REDRAW, x+180, y+145, 160, 20, GLOBALS['EXP_OBS_SCENE'].val, 'Export all objects in this scene', do_obs_sce)
|
||||
Draw.EndAlign()
|
||||
|
||||
Draw.BeginAlign()
|
||||
GLOBALS['_SCALE'] = Draw.Number('Scale:', EVENT_NONE, x+20, y+120, 140, 20, GLOBALS['_SCALE'].val, 0.01, 1000.0, 'Scale all data, (Note! some imports dont support scaled armatures)')
|
||||
GLOBALS['_XROT90'] = Draw.Toggle('Rot X90', EVENT_NONE, x+160, y+120, 60, 20, GLOBALS['_XROT90'].val, 'Rotate all objects 90 degrese about the X axis')
|
||||
GLOBALS['_YROT90'] = Draw.Toggle('Rot Y90', EVENT_NONE, x+220, y+120, 60, 20, GLOBALS['_YROT90'].val, 'Rotate all objects 90 degrese about the Y axis')
|
||||
GLOBALS['_ZROT90'] = Draw.Toggle('Rot Z90', EVENT_NONE, x+280, y+120, 60, 20, GLOBALS['_ZROT90'].val, 'Rotate all objects 90 degrese about the Z axis')
|
||||
Draw.EndAlign()
|
||||
|
||||
y -= 35
|
||||
|
||||
Draw.BeginAlign()
|
||||
GLOBALS['EXP_EMPTY'] = Draw.Toggle('Empty', EVENT_NONE, x+20, y+120, 60, 20, GLOBALS['EXP_EMPTY'].val, 'Export empty objects')
|
||||
GLOBALS['EXP_CAMERA'] = Draw.Toggle('Camera', EVENT_NONE, x+80, y+120, 60, 20, GLOBALS['EXP_CAMERA'].val, 'Export camera objects')
|
||||
GLOBALS['EXP_LAMP'] = Draw.Toggle('Lamp', EVENT_NONE, x+140, y+120, 60, 20, GLOBALS['EXP_LAMP'].val, 'Export lamp objects')
|
||||
GLOBALS['EXP_ARMATURE'] = Draw.Toggle('Armature', EVENT_NONE, x+200, y+120, 60, 20, GLOBALS['EXP_ARMATURE'].val, 'Export armature objects')
|
||||
GLOBALS['EXP_MESH'] = Draw.Toggle('Mesh', EVENT_REDRAW, x+260, y+120, 80, 20, GLOBALS['EXP_MESH'].val, 'Export mesh objects', do_redraw) #, do_axis_z)
|
||||
Draw.EndAlign()
|
||||
|
||||
if GLOBALS['EXP_MESH'].val:
|
||||
# below mesh but
|
||||
Draw.BeginAlign()
|
||||
GLOBALS['EXP_MESH_APPLY_MOD'] = Draw.Toggle('Modifiers', EVENT_NONE, x+260, y+100, 80, 20, GLOBALS['EXP_MESH_APPLY_MOD'].val, 'Apply modifiers to mesh objects') #, do_axis_z)
|
||||
GLOBALS['EXP_MESH_HQ_NORMALS'] = Draw.Toggle('HQ Normals', EVENT_NONE, x+260, y+80, 80, 20, GLOBALS['EXP_MESH_HQ_NORMALS'].val, 'Generate high quality normals') #, do_axis_z)
|
||||
Draw.EndAlign()
|
||||
|
||||
GLOBALS['EXP_IMAGE_COPY'] = Draw.Toggle('Copy Image Files', EVENT_NONE, x+20, y+80, 160, 20, GLOBALS['EXP_IMAGE_COPY'].val, 'Copy image files to the destination path') #, do_axis_z)
|
||||
|
||||
|
||||
Draw.Label('Export Armature Animation...', x+20,y+45, 300, 20)
|
||||
|
||||
GLOBALS['ANIM_ENABLE'] = Draw.Toggle('Enable Animation', EVENT_REDRAW, x+20, y+25, 160, 20, GLOBALS['ANIM_ENABLE'].val, 'Export keyframe animation', do_redraw)
|
||||
if GLOBALS['ANIM_ENABLE'].val:
|
||||
Draw.BeginAlign()
|
||||
GLOBALS['ANIM_OPTIMIZE'] = Draw.Toggle('Optimize Keyframes', EVENT_REDRAW, x+20, y+0, 160, 20, GLOBALS['ANIM_OPTIMIZE'].val, 'Remove double keyframes', do_redraw)
|
||||
if GLOBALS['ANIM_OPTIMIZE'].val:
|
||||
GLOBALS['ANIM_OPTIMIZE_PRECISSION'] = Draw.Number('Precission: ', EVENT_NONE, x+180, y+0, 160, 20, GLOBALS['ANIM_OPTIMIZE_PRECISSION'].val, 1, 16, 'Tolerence for comparing double keyframes (higher for greater accuracy)')
|
||||
Draw.EndAlign()
|
||||
|
||||
Draw.BeginAlign()
|
||||
GLOBALS['ANIM_ACTION_ALL'][1] = Draw.Toggle('Current Action', EVENT_REDRAW, x+20, y-25, 160, 20, GLOBALS['ANIM_ACTION_ALL'][1].val, 'Use actions currently applied to the armatures (use scene start/end frame)', do_anim_act_cur)
|
||||
GLOBALS['ANIM_ACTION_ALL'][0] = Draw.Toggle('All Actions', EVENT_REDRAW, x+180,y-25, 160, 20, GLOBALS['ANIM_ACTION_ALL'][0].val, 'Use all actions for armatures', do_anim_act_all)
|
||||
Draw.EndAlign()
|
||||
|
||||
|
||||
Draw.Label('Export Batch...', x+20,y-60, 300, 20)
|
||||
GLOBALS['BATCH_ENABLE'] = Draw.Toggle('Enable Batch', EVENT_REDRAW, x+20, y-80, 160, 20, GLOBALS['BATCH_ENABLE'].val, 'Automate exporting multiple scenes or groups to files', do_redraw)
|
||||
|
||||
if GLOBALS['BATCH_ENABLE'].val:
|
||||
Draw.BeginAlign()
|
||||
GLOBALS['BATCH_GROUP'] = Draw.Toggle('Group > File', EVENT_REDRAW, x+20, y-105, 160, 20, GLOBALS['BATCH_GROUP'].val, 'Export each group as an FBX file', do_batch_type_grp)
|
||||
GLOBALS['BATCH_SCENE'] = Draw.Toggle('Scene > File', EVENT_REDRAW, x+180, y-105, 160, 20, GLOBALS['BATCH_SCENE'].val, 'Export each scene as an FBX file', do_batch_type_sce)
|
||||
|
||||
# Own dir requires OS module
|
||||
if os:
|
||||
GLOBALS['BATCH_OWN_DIR'] = Draw.Toggle('Own Dir', EVENT_NONE, x+20, y-125, 80, 20, GLOBALS['BATCH_OWN_DIR'].val, 'Create a dir for each exported file')
|
||||
GLOBALS['BATCH_FILE_PREFIX'] = Draw.String('Prefix: ', EVENT_NONE, x+100, y-125, 240, 20, GLOBALS['BATCH_FILE_PREFIX'].val, 64, 'Prefix each file with this name ')
|
||||
else:
|
||||
GLOBALS['BATCH_FILE_PREFIX'] = Draw.String('Prefix: ', EVENT_NONE, x+20, y-125, 320, 20, GLOBALS['BATCH_FILE_PREFIX'].val, 64, 'Prefix each file with this name ')
|
||||
|
||||
|
||||
Draw.EndAlign()
|
||||
|
||||
#y+=80
|
||||
|
||||
'''
|
||||
Draw.BeginAlign()
|
||||
GLOBALS['FILENAME'] = Draw.String('path: ', EVENT_NONE, x+20, y-170, 300, 20, GLOBALS['FILENAME'].val, 64, 'Prefix each file with this name ')
|
||||
Draw.PushButton('..', EVENT_FILESEL, x+320, y-170, 20, 20, 'Select the path', do_redraw)
|
||||
'''
|
||||
# Until batch is added
|
||||
#
|
||||
|
||||
|
||||
#Draw.BeginAlign()
|
||||
Draw.PushButton('Online Help', EVENT_REDRAW, x+20, y-160, 100, 20, 'Open online help in a browser window', do_help)
|
||||
Draw.PushButton('Cancel', EVENT_EXIT, x+130, y-160, 100, 20, 'Exit the exporter', fbx_ui_exit)
|
||||
Draw.PushButton('Export', EVENT_FILESEL, x+240, y-160, 100, 20, 'Export the fbx file', do_redraw)
|
||||
|
||||
#Draw.PushButton('Export', EVENT_EXIT, x+180, y-160, 160, 20, 'Export the fbx file', fbx_ui_write)
|
||||
#Draw.EndAlign()
|
||||
|
||||
# exit when mouse out of the view?
|
||||
# GLOBALS['EVENT'] = EVENT_EXIT
|
||||
|
||||
#def write_ui(filename):
|
||||
def write_ui():
|
||||
|
||||
# globals
|
||||
GLOBALS['EVENT'] = EVENT_REDRAW
|
||||
#GLOBALS['MOUSE'] = Window.GetMouseCoords()
|
||||
GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()]
|
||||
GLOBALS['FILENAME'] = ''
|
||||
'''
|
||||
# IF called from the fileselector
|
||||
if filename == None:
|
||||
GLOBALS['FILENAME'] = filename # Draw.Create(Blender.sys.makename(ext='.fbx'))
|
||||
else:
|
||||
GLOBALS['FILENAME'].val = filename
|
||||
'''
|
||||
GLOBALS['EXP_OBS_SELECTED'] = Draw.Create(1) # dont need 2 variables but just do this for clarity
|
||||
GLOBALS['EXP_OBS_SCENE'] = Draw.Create(0)
|
||||
|
||||
GLOBALS['EXP_MESH'] = Draw.Create(1)
|
||||
GLOBALS['EXP_MESH_APPLY_MOD'] = Draw.Create(1)
|
||||
GLOBALS['EXP_MESH_HQ_NORMALS'] = Draw.Create(0)
|
||||
GLOBALS['EXP_ARMATURE'] = Draw.Create(1)
|
||||
GLOBALS['EXP_LAMP'] = Draw.Create(1)
|
||||
GLOBALS['EXP_CAMERA'] = Draw.Create(1)
|
||||
GLOBALS['EXP_EMPTY'] = Draw.Create(1)
|
||||
GLOBALS['EXP_IMAGE_COPY'] = Draw.Create(0)
|
||||
# animation opts
|
||||
GLOBALS['ANIM_ENABLE'] = Draw.Create(1)
|
||||
GLOBALS['ANIM_OPTIMIZE'] = Draw.Create(1)
|
||||
GLOBALS['ANIM_OPTIMIZE_PRECISSION'] = Draw.Create(4) # decimal places
|
||||
GLOBALS['ANIM_ACTION_ALL'] = [Draw.Create(0), Draw.Create(1)] # not just the current action
|
||||
|
||||
# batch export options
|
||||
GLOBALS['BATCH_ENABLE'] = Draw.Create(0)
|
||||
GLOBALS['BATCH_GROUP'] = Draw.Create(1) # cant have both of these enabled at once.
|
||||
GLOBALS['BATCH_SCENE'] = Draw.Create(0) # see above
|
||||
GLOBALS['BATCH_FILE_PREFIX'] = Draw.Create(Blender.sys.makename(ext='_').split('\\')[-1].split('/')[-1])
|
||||
GLOBALS['BATCH_OWN_DIR'] = Draw.Create(0)
|
||||
# done setting globals
|
||||
|
||||
# Used by the user interface
|
||||
GLOBALS['_SCALE'] = Draw.Create(1.0)
|
||||
GLOBALS['_XROT90'] = Draw.Create(True)
|
||||
GLOBALS['_YROT90'] = Draw.Create(False)
|
||||
GLOBALS['_ZROT90'] = Draw.Create(False)
|
||||
|
||||
# best not do move the cursor
|
||||
# Window.SetMouseCoords(*[i/2 for i in Window.GetScreenSize()])
|
||||
|
||||
# hack so the toggle buttons redraw. this is not nice at all
|
||||
while GLOBALS['EVENT'] != EVENT_EXIT:
|
||||
|
||||
if GLOBALS['BATCH_ENABLE'].val and GLOBALS['BATCH_GROUP'].val and GLOBALS['ANIM_ACTION_ALL'][1].val:
|
||||
#Draw.PupMenu("Warning%t|Cant batch export groups with 'Current Action' ")
|
||||
GLOBALS['ANIM_ACTION_ALL'][0].val = 1
|
||||
GLOBALS['ANIM_ACTION_ALL'][1].val = 0
|
||||
|
||||
if GLOBALS['EVENT'] == EVENT_FILESEL:
|
||||
if GLOBALS['BATCH_ENABLE'].val:
|
||||
txt = 'Batch FBX Dir'
|
||||
name = Blender.sys.expandpath('//')
|
||||
else:
|
||||
txt = 'Export FBX'
|
||||
name = Blender.sys.makename(ext='.fbx')
|
||||
|
||||
Blender.Window.FileSelector(fbx_ui_write, txt, name)
|
||||
#fbx_ui_write('/test.fbx')
|
||||
break
|
||||
|
||||
Draw.UIBlock(fbx_ui, 0)
|
||||
|
||||
|
||||
# GLOBALS.clear()
|
||||
|
||||
class EXPORT_OT_fbx(bpy.types.Operator):
|
||||
'''
|
||||
Operator documentation text, will be used for the operator tooltip and python docs.
|
||||
'''
|
||||
__idname__ = "export.fbx"
|
||||
__label__ = "Export FBX"
|
||||
|
||||
# List of operator properties, the attributes will be assigned
|
||||
# to the class instance from the operator settings before calling.
|
||||
|
||||
__props__ = [
|
||||
bpy.props.StringProperty(attr="filename", name="File Name", description="File name used for exporting the PLY file", maxlen= 1024, default=""),
|
||||
bpy.props.BoolProperty(attr="EXP_OBS_SELECTED", name="Selected Objects", description="Export selected objects on visible layers", default=True),
|
||||
# bpy.props.BoolProperty(attr="EXP_OBS_SCENE", name="Scene Objects", description="Export all objects in this scene", default=True),
|
||||
bpy.props.FloatProperty(attr="_SCALE", name="Scale", description="Scale all data, (Note! some imports dont support scaled armatures)", min=0.01, max=1000.0, soft_min=0.01, soft_max=1000.0, default=1.0),
|
||||
bpy.props.BoolProperty(attr="_XROT90", name="Rot X90", description="Rotate all objects 90 degrese about the X axis", default=True),
|
||||
bpy.props.BoolProperty(attr="_YROT90", name="Rot Y90", description="Rotate all objects 90 degrese about the Y axis", default=False),
|
||||
bpy.props.BoolProperty(attr="_ZROT90", name="Rot Z90", description="Rotate all objects 90 degrese about the Z axis", default=False),
|
||||
bpy.props.BoolProperty(attr="EXP_EMPTY", name="Empties", description="Export empty objects", default=True),
|
||||
bpy.props.BoolProperty(attr="EXP_CAMERA", name="Cameras", description="Export camera objects", default=True),
|
||||
bpy.props.BoolProperty(attr="EXP_LAMP", name="Lamps", description="Export lamp objects", default=True),
|
||||
bpy.props.BoolProperty(attr="EXP_ARMATURE", name="Armatures", description="Export armature objects", default=True),
|
||||
bpy.props.BoolProperty(attr="EXP_MESH", name="Meshes", description="Export mesh objects", default=True),
|
||||
bpy.props.BoolProperty(attr="EXP_MESH_APPLY_MOD", name="Modifiers", description="Apply modifiers to mesh objects", default=True),
|
||||
bpy.props.BoolProperty(attr="EXP_MESH_HQ_NORMALS", name="HQ Normals", description="Generate high quality normals", default=True),
|
||||
bpy.props.BoolProperty(attr="EXP_IMAGE_COPY", name="Copy Image Files", description="Copy image files to the destination path", default=False),
|
||||
# armature animation
|
||||
bpy.props.BoolProperty(attr="ANIM_ENABLE", name="Enable Animation", description="Export keyframe animation", default=True),
|
||||
bpy.props.BoolProperty(attr="ANIM_OPTIMIZE", name="Optimize Keyframes", description="Remove double keyframes", default=True),
|
||||
bpy.props.FloatProperty(attr="ANIM_OPTIMIZE_PRECISSION", name="Precision", description="Tolerence for comparing double keyframes (higher for greater accuracy)", min=1, max=16, soft_min=1, soft_max=16, default=6.0),
|
||||
# bpy.props.BoolProperty(attr="ANIM_ACTION_ALL", name="Current Action", description="Use actions currently applied to the armatures (use scene start/end frame)", default=True),
|
||||
bpy.props.BoolProperty(attr="ANIM_ACTION_ALL", name="All Actions", description="Use all actions for armatures, if false, use current action", default=False),
|
||||
# batch
|
||||
bpy.props.BoolProperty(attr="BATCH_ENABLE", name="Enable Batch", description="Automate exporting multiple scenes or groups to files", default=False),
|
||||
bpy.props.BoolProperty(attr="BATCH_GROUP", name="Group > File", description="Export each group as an FBX file, if false, export each scene as an FBX file", default=False),
|
||||
bpy.props.BoolProperty(attr="BATCH_OWN_DIR", name="Own Dir", description="Create a dir for each exported file", default=True),
|
||||
bpy.props.StringProperty(attr="BATCH_FILE_PREFIX", name="Prefix", description="Prefix each file with this name", maxlen= 1024, default=""),
|
||||
]
|
||||
|
||||
def poll(self, context):
|
||||
print("Poll")
|
||||
return context.active_object != None
|
||||
|
||||
def execute(self, context):
|
||||
if not self.filename:
|
||||
raise Exception("filename not set")
|
||||
|
||||
GLOBAL_MATRIX = mtx4_identity
|
||||
GLOBAL_MATRIX[0][0] = GLOBAL_MATRIX[1][1] = GLOBAL_MATRIX[2][2] = self._SCALE
|
||||
if self._XROT90: GLOBAL_MATRIX = GLOBAL_MATRIX * mtx4_x90n
|
||||
if self._YROT90: GLOBAL_MATRIX = GLOBAL_MATRIX * mtx4_y90n
|
||||
if self._ZROT90: GLOBAL_MATRIX = GLOBAL_MATRIX * mtx4_z90n
|
||||
|
||||
write(self.filename,
|
||||
None, # XXX
|
||||
context,
|
||||
self.EXP_OBS_SELECTED,
|
||||
self.EXP_MESH,
|
||||
self.EXP_MESH_APPLY_MOD,
|
||||
# self.EXP_MESH_HQ_NORMALS,
|
||||
self.EXP_ARMATURE,
|
||||
self.EXP_LAMP,
|
||||
self.EXP_CAMERA,
|
||||
self.EXP_EMPTY,
|
||||
self.EXP_IMAGE_COPY,
|
||||
GLOBAL_MATRIX,
|
||||
self.ANIM_ENABLE,
|
||||
self.ANIM_OPTIMIZE,
|
||||
self.ANIM_OPTIMIZE_PRECISSION,
|
||||
self.ANIM_ACTION_ALL,
|
||||
self.BATCH_ENABLE,
|
||||
self.BATCH_GROUP,
|
||||
self.BATCH_FILE_PREFIX,
|
||||
self.BATCH_OWN_DIR)
|
||||
|
||||
return ('FINISHED',)
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.manager
|
||||
wm.add_fileselect(self.__operator__)
|
||||
return ('RUNNING_MODAL',)
|
||||
|
||||
|
||||
bpy.ops.add(EXPORT_OT_fbx)
|
||||
|
||||
# if __name__ == "__main__":
|
||||
# bpy.ops.EXPORT_OT_ply(filename="/tmp/test.ply")
|
||||
|
||||
|
||||
# NOTES (all line numbers correspond to original export_fbx.py (under release/scripts)
|
||||
# - Draw.PupMenu alternative in 2.5?, temporarily replaced PupMenu with print
|
||||
# - get rid of cleanName somehow
|
||||
# + fixed: isinstance(inst, bpy.types.*) doesn't work on RNA objects: line 565
|
||||
# + get rid of BPyObject_getObjectArmature, move it in RNA?
|
||||
# - BATCH_ENABLE and BATCH_GROUP options: line 327
|
||||
# - implement all BPyMesh_* used here with RNA
|
||||
# - getDerivedObjects is not fully replicated with .dupli* funcs
|
||||
# - talk to Campbell, this code won't work? lines 1867-1875
|
||||
# - don't know what those colbits are, do we need them? they're said to be deprecated in DNA_object_types.h: 1886-1893
|
||||
# - no hq normals: 1900-1901
|
||||
|
||||
# TODO
|
||||
|
||||
# - bpy.data.remove_scene: line 366
|
||||
# - bpy.sys.time move to bpy.sys.util?
|
||||
# - new scene creation, activation: lines 327-342, 368
|
||||
# - uses bpy.sys.expandpath, *.relpath - replace at least relpath
|
||||
|
||||
# SMALL or COSMETICAL
|
||||
# - find a way to get blender version, and put it in bpy.util?, old was Blender.Get('version')
|
||||
988
release/io/export_obj.py
Normal file
988
release/io/export_obj.py
Normal file
@@ -0,0 +1,988 @@
|
||||
#!BPY
|
||||
|
||||
"""
|
||||
Name: 'Wavefront (.obj)...'
|
||||
Blender: 248
|
||||
Group: 'Export'
|
||||
Tooltip: 'Save a Wavefront OBJ File'
|
||||
"""
|
||||
|
||||
__author__ = "Campbell Barton, Jiri Hnidek, Paolo Ciccone"
|
||||
__url__ = ['http://wiki.blender.org/index.php/Scripts/Manual/Export/wavefront_obj', 'www.blender.org', 'blenderartists.org']
|
||||
__version__ = "1.21"
|
||||
|
||||
__bpydoc__ = """\
|
||||
This script is an exporter to OBJ file format.
|
||||
|
||||
Usage:
|
||||
|
||||
Select the objects you wish to export and run this script from "File->Export" menu.
|
||||
Selecting the default options from the popup box will be good in most cases.
|
||||
All objects that can be represented as a mesh (mesh, curve, metaball, surface, text3d)
|
||||
will be exported as mesh data.
|
||||
"""
|
||||
|
||||
|
||||
# --------------------------------------------------------------------------
|
||||
# OBJ Export v1.1 by Campbell Barton (AKA Ideasman)
|
||||
# --------------------------------------------------------------------------
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
# --------------------------------------------------------------------------
|
||||
|
||||
# import math and other in functions that use them for the sake of fast Blender startup
|
||||
# import math
|
||||
import os
|
||||
|
||||
import bpy
|
||||
import Mathutils
|
||||
|
||||
|
||||
# Returns a tuple - path,extension.
|
||||
# 'hello.obj' > ('hello', '.obj')
|
||||
def splitExt(path):
|
||||
dotidx = path.rfind('.')
|
||||
if dotidx == -1:
|
||||
return path, ''
|
||||
else:
|
||||
return path[:dotidx], path[dotidx:]
|
||||
|
||||
def fixName(name):
|
||||
if name == None:
|
||||
return 'None'
|
||||
else:
|
||||
return name.replace(' ', '_')
|
||||
|
||||
|
||||
# this used to be in BPySys module
|
||||
# frankly, I don't understand how it works
|
||||
def BPySys_cleanName(name):
|
||||
|
||||
v = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,46,47,58,59,60,61,62,63,64,91,92,93,94,96,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254]
|
||||
|
||||
invalid = ''.join([chr(i) for i in v])
|
||||
|
||||
for ch in invalid:
|
||||
name = name.replace(ch, '_')
|
||||
return name
|
||||
|
||||
# A Dict of Materials
|
||||
# (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
|
||||
MTL_DICT = {}
|
||||
|
||||
def write_mtl(scene, filename, copy_images):
|
||||
|
||||
world = scene.world
|
||||
worldAmb = world.ambient_color
|
||||
|
||||
dest_dir = os.path.dirname(filename)
|
||||
|
||||
def copy_image(image):
|
||||
rel = image.get_export_path(dest_dir, True)
|
||||
|
||||
if copy_images:
|
||||
abspath = image.get_export_path(dest_dir, False)
|
||||
if not os.path.exists(abs_path):
|
||||
shutil.copy(bpy.sys.expandpath(image.filename), abs_path)
|
||||
|
||||
return rel
|
||||
|
||||
|
||||
file = open(filename, "w")
|
||||
# XXX
|
||||
# file.write('# Blender3D MTL File: %s\n' % Blender.Get('filename').split('\\')[-1].split('/')[-1])
|
||||
file.write('# Material Count: %i\n' % len(MTL_DICT))
|
||||
# Write material/image combinations we have used.
|
||||
for key, (mtl_mat_name, mat, img) in MTL_DICT.items():
|
||||
|
||||
# Get the Blender data for the material and the image.
|
||||
# Having an image named None will make a bug, dont do it :)
|
||||
|
||||
file.write('newmtl %s\n' % mtl_mat_name) # Define a new material: matname_imgname
|
||||
|
||||
if mat:
|
||||
file.write('Ns %.6f\n' % ((mat.specular_hardness-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's
|
||||
file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.ambient for c in worldAmb]) ) # Ambient, uses mirror colour,
|
||||
file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.diffuse_intensity for c in mat.diffuse_color]) ) # Diffuse
|
||||
file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.specular_intensity for c in mat.specular_color]) ) # Specular
|
||||
if hasattr(mat, "ior"):
|
||||
file.write('Ni %.6f\n' % mat.ior) # Refraction index
|
||||
else:
|
||||
file.write('Ni %.6f\n' % 1.0)
|
||||
file.write('d %.6f\n' % mat.alpha) # Alpha (obj uses 'd' for dissolve)
|
||||
|
||||
# 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
|
||||
if mat.shadeless:
|
||||
file.write('illum 0\n') # ignore lighting
|
||||
elif mat.specular_intensity == 0:
|
||||
file.write('illum 1\n') # no specular.
|
||||
else:
|
||||
file.write('illum 2\n') # light normaly
|
||||
|
||||
else:
|
||||
#write a dummy material here?
|
||||
file.write('Ns 0\n')
|
||||
file.write('Ka %.6f %.6f %.6f\n' % tuple([c for c in worldAmb]) ) # Ambient, uses mirror colour,
|
||||
file.write('Kd 0.8 0.8 0.8\n')
|
||||
file.write('Ks 0.8 0.8 0.8\n')
|
||||
file.write('d 1\n') # No alpha
|
||||
file.write('illum 2\n') # light normaly
|
||||
|
||||
# Write images!
|
||||
if img: # We have an image on the face!
|
||||
# write relative image path
|
||||
rel = copy_image(img)
|
||||
file.write('map_Kd %s\n' % rel) # Diffuse mapping image
|
||||
# file.write('map_Kd %s\n' % img.filename.split('\\')[-1].split('/')[-1]) # Diffuse mapping image
|
||||
|
||||
elif mat: # No face image. if we havea material search for MTex image.
|
||||
for mtex in mat.textures:
|
||||
if mtex and mtex.texure.type == 'IMAGE':
|
||||
try:
|
||||
filename = copy_image(mtex.texture.image)
|
||||
# filename = mtex.texture.image.filename.split('\\')[-1].split('/')[-1]
|
||||
file.write('map_Kd %s\n' % filename) # Diffuse mapping image
|
||||
break
|
||||
except:
|
||||
# Texture has no image though its an image type, best ignore.
|
||||
pass
|
||||
|
||||
file.write('\n\n')
|
||||
|
||||
file.close()
|
||||
|
||||
# XXX not used
|
||||
def copy_file(source, dest):
|
||||
file = open(source, 'rb')
|
||||
data = file.read()
|
||||
file.close()
|
||||
|
||||
file = open(dest, 'wb')
|
||||
file.write(data)
|
||||
file.close()
|
||||
|
||||
|
||||
# XXX not used
|
||||
def copy_images(dest_dir):
|
||||
if dest_dir[-1] != os.sep:
|
||||
dest_dir += os.sep
|
||||
# if dest_dir[-1] != sys.sep:
|
||||
# dest_dir += sys.sep
|
||||
|
||||
# Get unique image names
|
||||
uniqueImages = {}
|
||||
for matname, mat, image in MTL_DICT.values(): # Only use image name
|
||||
# Get Texface images
|
||||
if image:
|
||||
uniqueImages[image] = image # Should use sets here. wait until Python 2.4 is default.
|
||||
|
||||
# Get MTex images
|
||||
if mat:
|
||||
for mtex in mat.textures:
|
||||
if mtex and mtex.texture.type == 'IMAGE':
|
||||
image_tex = mtex.texture.image
|
||||
if image_tex:
|
||||
try:
|
||||
uniqueImages[image_tex] = image_tex
|
||||
except:
|
||||
pass
|
||||
|
||||
# Now copy images
|
||||
copyCount = 0
|
||||
|
||||
# for bImage in uniqueImages.values():
|
||||
# image_path = bpy.sys.expandpath(bImage.filename)
|
||||
# if bpy.sys.exists(image_path):
|
||||
# # Make a name for the target path.
|
||||
# dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
|
||||
# if not bpy.sys.exists(dest_image_path): # Image isnt alredy there
|
||||
# print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
|
||||
# copy_file(image_path, dest_image_path)
|
||||
# copyCount+=1
|
||||
|
||||
# paths= bpy.util.copy_images(uniqueImages.values(), dest_dir)
|
||||
|
||||
print('\tCopied %d images' % copyCount)
|
||||
# print('\tCopied %d images' % copyCount)
|
||||
|
||||
# XXX not converted
|
||||
def test_nurbs_compat(ob):
|
||||
if ob.type != 'Curve':
|
||||
return False
|
||||
|
||||
for nu in ob.data:
|
||||
if (not nu.knotsV) and nu.type != 1: # not a surface and not bezier
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
# XXX not converted
|
||||
def write_nurb(file, ob, ob_mat):
|
||||
tot_verts = 0
|
||||
cu = ob.data
|
||||
|
||||
# use negative indices
|
||||
Vector = Blender.Mathutils.Vector
|
||||
for nu in cu:
|
||||
|
||||
if nu.type==0: DEG_ORDER_U = 1
|
||||
else: DEG_ORDER_U = nu.orderU-1 # Tested to be correct
|
||||
|
||||
if nu.type==1:
|
||||
print("\tWarning, bezier curve:", ob.name, "only poly and nurbs curves supported")
|
||||
continue
|
||||
|
||||
if nu.knotsV:
|
||||
print("\tWarning, surface:", ob.name, "only poly and nurbs curves supported")
|
||||
continue
|
||||
|
||||
if len(nu) <= DEG_ORDER_U:
|
||||
print("\tWarning, orderU is lower then vert count, skipping:", ob.name)
|
||||
continue
|
||||
|
||||
pt_num = 0
|
||||
do_closed = (nu.flagU & 1)
|
||||
do_endpoints = (do_closed==0) and (nu.flagU & 2)
|
||||
|
||||
for pt in nu:
|
||||
pt = Vector(pt[0], pt[1], pt[2]) * ob_mat
|
||||
file.write('v %.6f %.6f %.6f\n' % (pt[0], pt[1], pt[2]))
|
||||
pt_num += 1
|
||||
tot_verts += pt_num
|
||||
|
||||
file.write('g %s\n' % (fixName(ob.name))) # fixName(ob.getData(1)) could use the data name too
|
||||
file.write('cstype bspline\n') # not ideal, hard coded
|
||||
file.write('deg %d\n' % DEG_ORDER_U) # not used for curves but most files have it still
|
||||
|
||||
curve_ls = [-(i+1) for i in range(pt_num)]
|
||||
|
||||
# 'curv' keyword
|
||||
if do_closed:
|
||||
if DEG_ORDER_U == 1:
|
||||
pt_num += 1
|
||||
curve_ls.append(-1)
|
||||
else:
|
||||
pt_num += DEG_ORDER_U
|
||||
curve_ls = curve_ls + curve_ls[0:DEG_ORDER_U]
|
||||
|
||||
file.write('curv 0.0 1.0 %s\n' % (' '.join( [str(i) for i in curve_ls] ))) # Blender has no U and V values for the curve
|
||||
|
||||
# 'parm' keyword
|
||||
tot_parm = (DEG_ORDER_U + 1) + pt_num
|
||||
tot_parm_div = float(tot_parm-1)
|
||||
parm_ls = [(i/tot_parm_div) for i in range(tot_parm)]
|
||||
|
||||
if do_endpoints: # end points, force param
|
||||
for i in range(DEG_ORDER_U+1):
|
||||
parm_ls[i] = 0.0
|
||||
parm_ls[-(1+i)] = 1.0
|
||||
|
||||
file.write('parm u %s\n' % ' '.join( [str(i) for i in parm_ls] ))
|
||||
|
||||
file.write('end\n')
|
||||
|
||||
return tot_verts
|
||||
|
||||
def write(filename, objects, scene,
|
||||
EXPORT_TRI=False,
|
||||
EXPORT_EDGES=False,
|
||||
EXPORT_NORMALS=False,
|
||||
EXPORT_NORMALS_HQ=False,
|
||||
EXPORT_UV=True,
|
||||
EXPORT_MTL=True,
|
||||
EXPORT_COPY_IMAGES=False,
|
||||
EXPORT_APPLY_MODIFIERS=True,
|
||||
EXPORT_ROTX90=True,
|
||||
EXPORT_BLEN_OBS=True,
|
||||
EXPORT_GROUP_BY_OB=False,
|
||||
EXPORT_GROUP_BY_MAT=False,
|
||||
EXPORT_KEEP_VERT_ORDER=False,
|
||||
EXPORT_POLYGROUPS=False,
|
||||
EXPORT_CURVE_AS_NURBS=True):
|
||||
'''
|
||||
Basic write function. The context and options must be alredy set
|
||||
This can be accessed externaly
|
||||
eg.
|
||||
write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
|
||||
'''
|
||||
|
||||
# XXX
|
||||
import math
|
||||
|
||||
def veckey3d(v):
|
||||
return round(v.x, 6), round(v.y, 6), round(v.z, 6)
|
||||
|
||||
def veckey2d(v):
|
||||
return round(v.x, 6), round(v.y, 6)
|
||||
|
||||
def findVertexGroupName(face, vWeightMap):
|
||||
"""
|
||||
Searches the vertexDict to see what groups is assigned to a given face.
|
||||
We use a frequency system in order to sort out the name because a given vetex can
|
||||
belong to two or more groups at the same time. To find the right name for the face
|
||||
we list all the possible vertex group names with their frequency and then sort by
|
||||
frequency in descend order. The top element is the one shared by the highest number
|
||||
of vertices is the face's group
|
||||
"""
|
||||
weightDict = {}
|
||||
for vert_index in face.verts:
|
||||
# for vert in face:
|
||||
vWeights = vWeightMap[vert_index]
|
||||
# vWeights = vWeightMap[vert]
|
||||
for vGroupName, weight in vWeights:
|
||||
weightDict[vGroupName] = weightDict.get(vGroupName, 0) + weight
|
||||
|
||||
if weightDict:
|
||||
alist = [(weight,vGroupName) for vGroupName, weight in weightDict.items()] # sort least to greatest amount of weight
|
||||
alist.sort()
|
||||
return(alist[-1][1]) # highest value last
|
||||
else:
|
||||
return '(null)'
|
||||
|
||||
# TODO: implement this in C? dunno how it should be called...
|
||||
def getVertsFromGroup(me, group_index):
|
||||
ret = []
|
||||
|
||||
for i, v in enumerate(me.verts):
|
||||
for g in v.groups:
|
||||
if g.group == group_index:
|
||||
ret.append((i, g.weight))
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
print('OBJ Export path: "%s"' % filename)
|
||||
temp_mesh_name = '~tmp-mesh'
|
||||
|
||||
time1 = bpy.sys.time()
|
||||
# time1 = sys.time()
|
||||
# scn = Scene.GetCurrent()
|
||||
|
||||
file = open(filename, "w")
|
||||
|
||||
# Write Header
|
||||
version = "2.5"
|
||||
file.write('# Blender3D v%s OBJ File: %s\n' % (version, bpy.data.filename.split('/')[-1].split('\\')[-1] ))
|
||||
file.write('# www.blender3d.org\n')
|
||||
|
||||
# Tell the obj file what material file to use.
|
||||
if EXPORT_MTL:
|
||||
mtlfilename = '%s.mtl' % '.'.join(filename.split('.')[:-1])
|
||||
file.write('mtllib %s\n' % ( mtlfilename.split('\\')[-1].split('/')[-1] ))
|
||||
|
||||
if EXPORT_ROTX90:
|
||||
mat_xrot90= Mathutils.RotationMatrix(-math.pi/2, 4, 'x')
|
||||
|
||||
# Initialize totals, these are updated each object
|
||||
totverts = totuvco = totno = 1
|
||||
|
||||
face_vert_index = 1
|
||||
|
||||
globalNormals = {}
|
||||
|
||||
# Get all meshes
|
||||
for ob_main in objects:
|
||||
|
||||
# ignore dupli children
|
||||
if ob_main.parent and ob_main.parent.dupli_type != 'NONE':
|
||||
# XXX
|
||||
print(ob_main.name, 'is a dupli child - ignoring')
|
||||
continue
|
||||
|
||||
obs = []
|
||||
if ob_main.dupli_type != 'NONE':
|
||||
# XXX
|
||||
print('creating dupli_list on', ob_main.name)
|
||||
ob_main.create_dupli_list()
|
||||
|
||||
obs = [(dob.object, dob.matrix) for dob in ob_main.dupli_list]
|
||||
|
||||
# XXX debug print
|
||||
print(ob_main.name, 'has', len(obs), 'dupli children')
|
||||
else:
|
||||
obs = [(ob_main, ob_main.matrix)]
|
||||
|
||||
for ob, ob_mat in obs:
|
||||
|
||||
# XXX postponed
|
||||
# # Nurbs curve support
|
||||
# if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
|
||||
# if EXPORT_ROTX90:
|
||||
# ob_mat = ob_mat * mat_xrot90
|
||||
|
||||
# totverts += write_nurb(file, ob, ob_mat)
|
||||
|
||||
# continue
|
||||
# end nurbs
|
||||
|
||||
if ob.type != 'MESH':
|
||||
continue
|
||||
|
||||
me = ob.create_mesh(EXPORT_APPLY_MODIFIERS, 'PREVIEW')
|
||||
|
||||
if EXPORT_ROTX90:
|
||||
me.transform(ob_mat * mat_xrot90)
|
||||
else:
|
||||
me.transform(ob_mat)
|
||||
|
||||
# # Will work for non meshes now! :)
|
||||
# me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn)
|
||||
# if not me:
|
||||
# continue
|
||||
|
||||
if EXPORT_UV:
|
||||
faceuv = len(me.uv_textures) > 0
|
||||
else:
|
||||
faceuv = False
|
||||
|
||||
# We have a valid mesh
|
||||
if EXPORT_TRI and me.faces:
|
||||
# Add a dummy object to it.
|
||||
has_quads = False
|
||||
for f in me.faces:
|
||||
if f.verts[3] != 0:
|
||||
has_quads = True
|
||||
break
|
||||
|
||||
if has_quads:
|
||||
newob = bpy.data.add_object('MESH', 'temp_object')
|
||||
newob.data = me
|
||||
# if we forget to set Object.data - crash
|
||||
scene.add_object(newob)
|
||||
newob.convert_to_triface(scene)
|
||||
# mesh will still be there
|
||||
scene.remove_object(newob)
|
||||
|
||||
# Make our own list so it can be sorted to reduce context switching
|
||||
face_index_pairs = [ (face, index) for index, face in enumerate(me.faces)]
|
||||
# faces = [ f for f in me.faces ]
|
||||
|
||||
if EXPORT_EDGES:
|
||||
edges = me.edges
|
||||
else:
|
||||
edges = []
|
||||
|
||||
if not (len(face_index_pairs)+len(edges)+len(me.verts)): # Make sure there is somthing to write
|
||||
|
||||
# clean up
|
||||
bpy.data.remove_mesh(me)
|
||||
|
||||
continue # dont bother with this mesh.
|
||||
|
||||
# XXX
|
||||
# High Quality Normals
|
||||
if EXPORT_NORMALS and face_index_pairs:
|
||||
me.calc_normals()
|
||||
# if EXPORT_NORMALS_HQ:
|
||||
# BPyMesh.meshCalcNormals(me)
|
||||
# else:
|
||||
# # transforming normals is incorrect
|
||||
# # when the matrix is scaled,
|
||||
# # better to recalculate them
|
||||
# me.calcNormals()
|
||||
|
||||
materials = me.materials
|
||||
|
||||
materialNames = []
|
||||
materialItems = [m for m in materials]
|
||||
if materials:
|
||||
for mat in materials:
|
||||
if mat: # !=None
|
||||
materialNames.append(mat.name)
|
||||
else:
|
||||
materialNames.append(None)
|
||||
# Cant use LC because some materials are None.
|
||||
# materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
|
||||
|
||||
# Possible there null materials, will mess up indicies
|
||||
# but at least it will export, wait until Blender gets fixed.
|
||||
materialNames.extend((16-len(materialNames)) * [None])
|
||||
materialItems.extend((16-len(materialItems)) * [None])
|
||||
|
||||
# Sort by Material, then images
|
||||
# so we dont over context switch in the obj file.
|
||||
if EXPORT_KEEP_VERT_ORDER:
|
||||
pass
|
||||
elif faceuv:
|
||||
# XXX update
|
||||
tface = me.active_uv_texture.data
|
||||
|
||||
# exception only raised if Python 2.3 or lower...
|
||||
try:
|
||||
face_index_pairs.sort(key = lambda a: (a[0].material_index, tface[a[1]].image, a[0].smooth))
|
||||
except:
|
||||
face_index_pairs.sort(lambda a,b: cmp((a[0].material_index, tface[a[1]].image, a[0].smooth),
|
||||
(b[0].material_index, tface[b[1]].image, b[0].smooth)))
|
||||
elif len(materials) > 1:
|
||||
try:
|
||||
face_index_pairs.sort(key = lambda a: (a[0].material_index, a[0].smooth))
|
||||
except:
|
||||
face_index_pairs.sort(lambda a,b: cmp((a[0].material_index, a[0].smooth),
|
||||
(b[0].material_index, b[0].smooth)))
|
||||
else:
|
||||
# no materials
|
||||
try:
|
||||
face_index_pairs.sort(key = lambda a: a[0].smooth)
|
||||
except:
|
||||
face_index_pairs.sort(lambda a,b: cmp(a[0].smooth, b[0].smooth))
|
||||
# if EXPORT_KEEP_VERT_ORDER:
|
||||
# pass
|
||||
# elif faceuv:
|
||||
# try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth))
|
||||
# except: faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
|
||||
# elif len(materials) > 1:
|
||||
# try: faces.sort(key = lambda a: (a.mat, a.smooth))
|
||||
# except: faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth)))
|
||||
# else:
|
||||
# # no materials
|
||||
# try: faces.sort(key = lambda a: a.smooth)
|
||||
# except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth))
|
||||
|
||||
faces = [pair[0] for pair in face_index_pairs]
|
||||
|
||||
# Set the default mat to no material and no image.
|
||||
contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get.
|
||||
contextSmooth = None # Will either be true or false, set bad to force initialization switch.
|
||||
|
||||
if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
|
||||
name1 = ob.name
|
||||
name2 = ob.data.name
|
||||
if name1 == name2:
|
||||
obnamestring = fixName(name1)
|
||||
else:
|
||||
obnamestring = '%s_%s' % (fixName(name1), fixName(name2))
|
||||
|
||||
if EXPORT_BLEN_OBS:
|
||||
file.write('o %s\n' % obnamestring) # Write Object name
|
||||
else: # if EXPORT_GROUP_BY_OB:
|
||||
file.write('g %s\n' % obnamestring)
|
||||
|
||||
|
||||
# Vert
|
||||
for v in me.verts:
|
||||
file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
|
||||
|
||||
# UV
|
||||
if faceuv:
|
||||
uv_face_mapping = [[0,0,0,0] for f in faces] # a bit of a waste for tri's :/
|
||||
|
||||
uv_dict = {} # could use a set() here
|
||||
uv_layer = me.active_uv_texture
|
||||
for f, f_index in face_index_pairs:
|
||||
|
||||
tface = uv_layer.data[f_index]
|
||||
|
||||
uvs = [tface.uv1, tface.uv2, tface.uv3]
|
||||
|
||||
# add another UV if it's a quad
|
||||
if f.verts[3] != 0:
|
||||
uvs.append(tface.uv4)
|
||||
|
||||
for uv_index, uv in enumerate(uvs):
|
||||
uvkey = veckey2d(uv)
|
||||
try:
|
||||
uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
|
||||
except:
|
||||
uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
|
||||
file.write('vt %.6f %.6f\n' % tuple(uv))
|
||||
|
||||
# uv_dict = {} # could use a set() here
|
||||
# for f_index, f in enumerate(faces):
|
||||
|
||||
# for uv_index, uv in enumerate(f.uv):
|
||||
# uvkey = veckey2d(uv)
|
||||
# try:
|
||||
# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
|
||||
# except:
|
||||
# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
|
||||
# file.write('vt %.6f %.6f\n' % tuple(uv))
|
||||
|
||||
uv_unique_count = len(uv_dict)
|
||||
# del uv, uvkey, uv_dict, f_index, uv_index
|
||||
# Only need uv_unique_count and uv_face_mapping
|
||||
|
||||
# NORMAL, Smooth/Non smoothed.
|
||||
if EXPORT_NORMALS:
|
||||
for f in faces:
|
||||
if f.smooth:
|
||||
for v in f:
|
||||
noKey = veckey3d(v.normal)
|
||||
if noKey not in globalNormals:
|
||||
globalNormals[noKey] = totno
|
||||
totno +=1
|
||||
file.write('vn %.6f %.6f %.6f\n' % noKey)
|
||||
else:
|
||||
# Hard, 1 normal from the face.
|
||||
noKey = veckey3d(f.normal)
|
||||
if noKey not in globalNormals:
|
||||
globalNormals[noKey] = totno
|
||||
totno +=1
|
||||
file.write('vn %.6f %.6f %.6f\n' % noKey)
|
||||
|
||||
if not faceuv:
|
||||
f_image = None
|
||||
|
||||
# XXX
|
||||
if EXPORT_POLYGROUPS:
|
||||
# Retrieve the list of vertex groups
|
||||
# vertGroupNames = me.getVertGroupNames()
|
||||
|
||||
currentVGroup = ''
|
||||
# Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
|
||||
vgroupsMap = [[] for _i in range(len(me.verts))]
|
||||
# vgroupsMap = [[] for _i in xrange(len(me.verts))]
|
||||
for g in ob.vertex_groups:
|
||||
# for vertexGroupName in vertGroupNames:
|
||||
for vIdx, vWeight in getVertsFromGroup(me, g.index):
|
||||
# for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
|
||||
vgroupsMap[vIdx].append((g.name, vWeight))
|
||||
|
||||
for f_index, f in enumerate(faces):
|
||||
f_v = [{"index": index, "vertex": me.verts[index]} for index in f.verts]
|
||||
|
||||
if f.verts[3] == 0:
|
||||
f_v.pop()
|
||||
|
||||
# f_v= f.v
|
||||
f_smooth= f.smooth
|
||||
f_mat = min(f.material_index, len(materialNames)-1)
|
||||
# f_mat = min(f.mat, len(materialNames)-1)
|
||||
if faceuv:
|
||||
|
||||
tface = me.active_uv_texture.data[face_index_pairs[f_index][1]]
|
||||
|
||||
f_image = tface.image
|
||||
f_uv= [tface.uv1, tface.uv2, tface.uv3]
|
||||
if f.verts[3] != 0:
|
||||
f_uv.append(tface.uv4)
|
||||
# f_image = f.image
|
||||
# f_uv= f.uv
|
||||
|
||||
# MAKE KEY
|
||||
if faceuv and f_image: # Object is always true.
|
||||
key = materialNames[f_mat], f_image.name
|
||||
else:
|
||||
key = materialNames[f_mat], None # No image, use None instead.
|
||||
|
||||
# Write the vertex group
|
||||
if EXPORT_POLYGROUPS:
|
||||
if len(ob.vertex_groups):
|
||||
# find what vertext group the face belongs to
|
||||
theVGroup = findVertexGroupName(f,vgroupsMap)
|
||||
if theVGroup != currentVGroup:
|
||||
currentVGroup = theVGroup
|
||||
file.write('g %s\n' % theVGroup)
|
||||
# # Write the vertex group
|
||||
# if EXPORT_POLYGROUPS:
|
||||
# if vertGroupNames:
|
||||
# # find what vertext group the face belongs to
|
||||
# theVGroup = findVertexGroupName(f,vgroupsMap)
|
||||
# if theVGroup != currentVGroup:
|
||||
# currentVGroup = theVGroup
|
||||
# file.write('g %s\n' % theVGroup)
|
||||
|
||||
# CHECK FOR CONTEXT SWITCH
|
||||
if key == contextMat:
|
||||
pass # Context alredy switched, dont do anything
|
||||
else:
|
||||
if key[0] == None and key[1] == None:
|
||||
# Write a null material, since we know the context has changed.
|
||||
if EXPORT_GROUP_BY_MAT:
|
||||
# can be mat_image or (null)
|
||||
file.write('g %s_%s\n' % (fixName(ob.name), fixName(ob.data.name)) ) # can be mat_image or (null)
|
||||
file.write('usemtl (null)\n') # mat, image
|
||||
|
||||
else:
|
||||
mat_data= MTL_DICT.get(key)
|
||||
if not mat_data:
|
||||
# First add to global dict so we can export to mtl
|
||||
# Then write mtl
|
||||
|
||||
# Make a new names from the mat and image name,
|
||||
# converting any spaces to underscores with fixName.
|
||||
|
||||
# If none image dont bother adding it to the name
|
||||
if key[1] == None:
|
||||
mat_data = MTL_DICT[key] = ('%s'%fixName(key[0])), materialItems[f_mat], f_image
|
||||
else:
|
||||
mat_data = MTL_DICT[key] = ('%s_%s' % (fixName(key[0]), fixName(key[1]))), materialItems[f_mat], f_image
|
||||
|
||||
if EXPORT_GROUP_BY_MAT:
|
||||
file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.data.name), mat_data[0]) ) # can be mat_image or (null)
|
||||
|
||||
file.write('usemtl %s\n' % mat_data[0]) # can be mat_image or (null)
|
||||
|
||||
contextMat = key
|
||||
if f_smooth != contextSmooth:
|
||||
if f_smooth: # on now off
|
||||
file.write('s 1\n')
|
||||
contextSmooth = f_smooth
|
||||
else: # was off now on
|
||||
file.write('s off\n')
|
||||
contextSmooth = f_smooth
|
||||
|
||||
file.write('f')
|
||||
if faceuv:
|
||||
if EXPORT_NORMALS:
|
||||
if f_smooth: # Smoothed, use vertex normals
|
||||
for vi, v in enumerate(f_v):
|
||||
file.write( ' %d/%d/%d' % \
|
||||
(v["index"] + totverts,
|
||||
totuvco + uv_face_mapping[f_index][vi],
|
||||
globalNormals[ veckey3d(v["vertex"].normal) ]) ) # vert, uv, normal
|
||||
|
||||
else: # No smoothing, face normals
|
||||
no = globalNormals[ veckey3d(f.normal) ]
|
||||
for vi, v in enumerate(f_v):
|
||||
file.write( ' %d/%d/%d' % \
|
||||
(v["index"] + totverts,
|
||||
totuvco + uv_face_mapping[f_index][vi],
|
||||
no) ) # vert, uv, normal
|
||||
else: # No Normals
|
||||
for vi, v in enumerate(f_v):
|
||||
file.write( ' %d/%d' % (\
|
||||
v["index"] + totverts,\
|
||||
totuvco + uv_face_mapping[f_index][vi])) # vert, uv
|
||||
|
||||
face_vert_index += len(f_v)
|
||||
|
||||
else: # No UV's
|
||||
if EXPORT_NORMALS:
|
||||
if f_smooth: # Smoothed, use vertex normals
|
||||
for v in f_v:
|
||||
file.write( ' %d//%d' %
|
||||
(v["index"] + totverts, globalNormals[ veckey3d(v["vertex"].normal) ]) )
|
||||
else: # No smoothing, face normals
|
||||
no = globalNormals[ veckey3d(f.normal) ]
|
||||
for v in f_v:
|
||||
file.write( ' %d//%d' % (v["index"] + totverts, no) )
|
||||
else: # No Normals
|
||||
for v in f_v:
|
||||
file.write( ' %d' % (v["index"] + totverts) )
|
||||
|
||||
file.write('\n')
|
||||
|
||||
# Write edges.
|
||||
if EXPORT_EDGES:
|
||||
for ed in edges:
|
||||
if ed.loose:
|
||||
file.write('f %d %d\n' % (ed.verts[0] + totverts, ed.verts[1] + totverts))
|
||||
|
||||
# Make the indicies global rather then per mesh
|
||||
totverts += len(me.verts)
|
||||
if faceuv:
|
||||
totuvco += uv_unique_count
|
||||
|
||||
# clean up
|
||||
bpy.data.remove_mesh(me)
|
||||
|
||||
if ob_main.dupli_type != 'NONE':
|
||||
ob_main.free_dupli_list()
|
||||
|
||||
file.close()
|
||||
|
||||
|
||||
# Now we have all our materials, save them
|
||||
if EXPORT_MTL:
|
||||
write_mtl(scene, mtlfilename, EXPORT_COPY_IMAGES)
|
||||
# if EXPORT_COPY_IMAGES:
|
||||
# dest_dir = os.path.basename(filename)
|
||||
# # dest_dir = filename
|
||||
# # # Remove chars until we are just the path.
|
||||
# # while dest_dir and dest_dir[-1] not in '\\/':
|
||||
# # dest_dir = dest_dir[:-1]
|
||||
# if dest_dir:
|
||||
# copy_images(dest_dir)
|
||||
# else:
|
||||
# print('\tError: "%s" could not be used as a base for an image path.' % filename)
|
||||
|
||||
print("OBJ Export time: %.2f" % (bpy.sys.time() - time1))
|
||||
# print "OBJ Export time: %.2f" % (sys.time() - time1)
|
||||
|
||||
def do_export(filename, context,
|
||||
EXPORT_APPLY_MODIFIERS = True, # not used
|
||||
EXPORT_ROTX90 = True, # wrong
|
||||
EXPORT_TRI = False, # ok
|
||||
EXPORT_EDGES = False,
|
||||
EXPORT_NORMALS = False, # not yet
|
||||
EXPORT_NORMALS_HQ = False, # not yet
|
||||
EXPORT_UV = True, # ok
|
||||
EXPORT_MTL = True,
|
||||
EXPORT_SEL_ONLY = True, # ok
|
||||
EXPORT_ALL_SCENES = False, # XXX not working atm
|
||||
EXPORT_ANIMATION = False,
|
||||
EXPORT_COPY_IMAGES = False,
|
||||
EXPORT_BLEN_OBS = True,
|
||||
EXPORT_GROUP_BY_OB = False,
|
||||
EXPORT_GROUP_BY_MAT = False,
|
||||
EXPORT_KEEP_VERT_ORDER = False,
|
||||
EXPORT_POLYGROUPS = False,
|
||||
EXPORT_CURVE_AS_NURBS = True):
|
||||
# Window.EditMode(0)
|
||||
# Window.WaitCursor(1)
|
||||
|
||||
base_name, ext = splitExt(filename)
|
||||
context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension
|
||||
|
||||
orig_scene = context.scene
|
||||
|
||||
# if EXPORT_ALL_SCENES:
|
||||
# export_scenes = bpy.data.scenes
|
||||
# else:
|
||||
# export_scenes = [orig_scene]
|
||||
|
||||
# XXX only exporting one scene atm since changing
|
||||
# current scene is not possible.
|
||||
# Brecht says that ideally in 2.5 we won't need such a function,
|
||||
# allowing multiple scenes open at once.
|
||||
export_scenes = [orig_scene]
|
||||
|
||||
# Export all scenes.
|
||||
for scn in export_scenes:
|
||||
# scn.makeCurrent() # If already current, this is not slow.
|
||||
# context = scn.getRenderingContext()
|
||||
orig_frame = scn.current_frame
|
||||
|
||||
if EXPORT_ALL_SCENES: # Add scene name into the context_name
|
||||
context_name[1] = '_%s' % BPySys_cleanName(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
|
||||
|
||||
# Export an animation?
|
||||
if EXPORT_ANIMATION:
|
||||
scene_frames = range(scn.start_frame, context.end_frame+1) # Up to and including the end frame.
|
||||
else:
|
||||
scene_frames = [orig_frame] # Dont export an animation.
|
||||
|
||||
# Loop through all frames in the scene and export.
|
||||
for frame in scene_frames:
|
||||
if EXPORT_ANIMATION: # Add frame to the filename.
|
||||
context_name[2] = '_%.6d' % frame
|
||||
|
||||
scn.current_frame = frame
|
||||
if EXPORT_SEL_ONLY:
|
||||
export_objects = context.selected_objects
|
||||
else:
|
||||
export_objects = scn.objects
|
||||
|
||||
full_path= ''.join(context_name)
|
||||
|
||||
# erm... bit of a problem here, this can overwrite files when exporting frames. not too bad.
|
||||
# EXPORT THE FILE.
|
||||
write(full_path, export_objects, scn,
|
||||
EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS,
|
||||
EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL,
|
||||
EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS,
|
||||
EXPORT_ROTX90, EXPORT_BLEN_OBS,
|
||||
EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER,
|
||||
EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS)
|
||||
|
||||
|
||||
scn.current_frame = orig_frame
|
||||
|
||||
# Restore old active scene.
|
||||
# orig_scene.makeCurrent()
|
||||
# Window.WaitCursor(0)
|
||||
|
||||
|
||||
class EXPORT_OT_obj(bpy.types.Operator):
|
||||
'''
|
||||
Currently the exporter lacks these features:
|
||||
* nurbs
|
||||
* multiple scene export (only active scene is written)
|
||||
* particles
|
||||
'''
|
||||
__idname__ = "export.obj"
|
||||
__label__ = 'Export OBJ'
|
||||
|
||||
# List of operator properties, the attributes will be assigned
|
||||
# to the class instance from the operator settings before calling.
|
||||
|
||||
__props__ = [
|
||||
bpy.props.StringProperty(attr="filename", name="File Name", description="File name used for exporting the OBJ file", maxlen= 1024, default= ""),
|
||||
|
||||
# context group
|
||||
bpy.props.BoolProperty(attr="use_selection", name="Selection Only", description="", default= False),
|
||||
bpy.props.BoolProperty(attr="use_all_scenes", name="All Scenes", description="", default= False),
|
||||
bpy.props.BoolProperty(attr="use_animation", name="All Animation", description="", default= False),
|
||||
|
||||
# object group
|
||||
bpy.props.BoolProperty(attr="use_modifiers", name="Apply Modifiers", description="", default= True),
|
||||
bpy.props.BoolProperty(attr="use_rotate90", name="Rotate X90", description="", default= True),
|
||||
|
||||
# extra data group
|
||||
bpy.props.BoolProperty(attr="use_edges", name="Edges", description="", default= True),
|
||||
bpy.props.BoolProperty(attr="use_normals", name="Normals", description="", default= False),
|
||||
bpy.props.BoolProperty(attr="use_hq_normals", name="High Quality Normals", description="", default= True),
|
||||
bpy.props.BoolProperty(attr="use_uvs", name="UVs", description="", default= True),
|
||||
bpy.props.BoolProperty(attr="use_materials", name="Materials", description="", default= True),
|
||||
bpy.props.BoolProperty(attr="copy_images", name="Copy Images", description="", default= False),
|
||||
bpy.props.BoolProperty(attr="use_triangles", name="Triangulate", description="", default= False),
|
||||
bpy.props.BoolProperty(attr="use_vertex_groups", name="Polygroups", description="", default= False),
|
||||
bpy.props.BoolProperty(attr="use_nurbs", name="Nurbs", description="", default= False),
|
||||
|
||||
# grouping group
|
||||
bpy.props.BoolProperty(attr="use_blen_objects", name="Objects as OBJ Objects", description="", default= True),
|
||||
bpy.props.BoolProperty(attr="group_by_object", name="Objects as OBJ Groups ", description="", default= False),
|
||||
bpy.props.BoolProperty(attr="group_by_material", name="Material Groups", description="", default= False),
|
||||
bpy.props.BoolProperty(attr="keep_vertex_order", name="Keep Vertex Order", description="", default= False)
|
||||
]
|
||||
|
||||
def execute(self, context):
|
||||
|
||||
do_export(self.filename, context,
|
||||
EXPORT_TRI=self.use_triangles,
|
||||
EXPORT_EDGES=self.use_edges,
|
||||
EXPORT_NORMALS=self.use_normals,
|
||||
EXPORT_NORMALS_HQ=self.use_hq_normals,
|
||||
EXPORT_UV=self.use_uvs,
|
||||
EXPORT_MTL=self.use_materials,
|
||||
EXPORT_COPY_IMAGES=self.copy_images,
|
||||
EXPORT_APPLY_MODIFIERS=self.use_modifiers,
|
||||
EXPORT_ROTX90=self.use_rotate90,
|
||||
EXPORT_BLEN_OBS=self.use_blen_objects,
|
||||
EXPORT_GROUP_BY_OB=self.group_by_object,
|
||||
EXPORT_GROUP_BY_MAT=self.group_by_material,
|
||||
EXPORT_KEEP_VERT_ORDER=self.keep_vertex_order,
|
||||
EXPORT_POLYGROUPS=self.use_vertex_groups,
|
||||
EXPORT_CURVE_AS_NURBS=self.use_nurbs,
|
||||
EXPORT_SEL_ONLY=self.use_selection,
|
||||
EXPORT_ALL_SCENES=self.use_all_scenes)
|
||||
|
||||
return ('FINISHED',)
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.manager
|
||||
wm.add_fileselect(self.__operator__)
|
||||
return ('RUNNING_MODAL',)
|
||||
|
||||
def poll(self, context): # Poll isnt working yet
|
||||
print("Poll")
|
||||
return context.active_object != None
|
||||
|
||||
bpy.ops.add(EXPORT_OT_obj)
|
||||
|
||||
if __name__ == "__main__":
|
||||
bpy.ops.EXPORT_OT_obj(filename="/tmp/test.obj")
|
||||
|
||||
# CONVERSION ISSUES
|
||||
# - matrix problem
|
||||
# - duplis - only tested dupliverts
|
||||
# - NURBS - needs API additions
|
||||
# - all scenes export
|
||||
# + normals calculation
|
||||
# - get rid of cleanName somehow
|
||||
@@ -78,7 +78,7 @@ def write(filename, scene, ob, \
|
||||
|
||||
#mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, False, scn) # XXX
|
||||
if EXPORT_APPLY_MODIFIERS:
|
||||
mesh = ob.create_render_mesh(scene)
|
||||
mesh = ob.create_mesh(True, 'PREVIEW')
|
||||
else:
|
||||
mesh = ob.data
|
||||
|
||||
|
||||
1239
release/io/export_x3d.py
Normal file
1239
release/io/export_x3d.py
Normal file
@@ -0,0 +1,1239 @@
|
||||
#!BPY
|
||||
""" Registration info for Blender menus:
|
||||
Name: 'X3D Extensible 3D (.x3d)...'
|
||||
Blender: 245
|
||||
Group: 'Export'
|
||||
Tooltip: 'Export selection to Extensible 3D file (.x3d)'
|
||||
"""
|
||||
|
||||
__author__ = ("Bart", "Campbell Barton")
|
||||
__email__ = ["Bart, bart:neeneenee*de"]
|
||||
__url__ = ["Author's (Bart) homepage, http://www.neeneenee.de/vrml"]
|
||||
__version__ = "2006/01/17"
|
||||
__bpydoc__ = """\
|
||||
This script exports to X3D format.
|
||||
|
||||
Usage:
|
||||
|
||||
Run this script from "File->Export" menu. A pop-up will ask whether you
|
||||
want to export only selected or all relevant objects.
|
||||
|
||||
Known issues:<br>
|
||||
Doesn't handle multiple materials (don't use material indices);<br>
|
||||
Doesn't handle multiple UV textures on a single mesh (create a mesh for each texture);<br>
|
||||
Can't get the texture array associated with material * not the UV ones;
|
||||
"""
|
||||
|
||||
|
||||
# $Id: export_x3d.py 23222 2009-09-14 14:55:49Z kazanbas $
|
||||
#
|
||||
#------------------------------------------------------------------------
|
||||
# X3D exporter for blender 2.36 or above
|
||||
#
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
#
|
||||
|
||||
####################################
|
||||
# Library dependancies
|
||||
####################################
|
||||
|
||||
import math
|
||||
import os
|
||||
|
||||
import bpy
|
||||
import Mathutils
|
||||
|
||||
from export_3ds import create_derived_objects, free_derived_objects
|
||||
|
||||
# import Blender
|
||||
# from Blender import Object, Lamp, Draw, Image, Text, sys, Mesh
|
||||
# from Blender.Scene import Render
|
||||
# import BPyObject
|
||||
# import BPyMesh
|
||||
|
||||
#
|
||||
DEG2RAD=0.017453292519943295
|
||||
MATWORLD= Mathutils.RotationMatrix(-90, 4, 'x')
|
||||
|
||||
####################################
|
||||
# Global Variables
|
||||
####################################
|
||||
|
||||
filename = ""
|
||||
# filename = Blender.Get('filename')
|
||||
_safeOverwrite = True
|
||||
|
||||
extension = ''
|
||||
|
||||
##########################################################
|
||||
# Functions for writing output file
|
||||
##########################################################
|
||||
|
||||
class x3d_class:
|
||||
|
||||
def __init__(self, filename):
|
||||
#--- public you can change these ---
|
||||
self.writingcolor = 0
|
||||
self.writingtexture = 0
|
||||
self.writingcoords = 0
|
||||
self.proto = 1
|
||||
self.matonly = 0
|
||||
self.share = 0
|
||||
self.billnode = 0
|
||||
self.halonode = 0
|
||||
self.collnode = 0
|
||||
self.tilenode = 0
|
||||
self.verbose=2 # level of verbosity in console 0-none, 1-some, 2-most
|
||||
self.cp=3 # decimals for material color values 0.000 - 1.000
|
||||
self.vp=3 # decimals for vertex coordinate values 0.000 - n.000
|
||||
self.tp=3 # decimals for texture coordinate values 0.000 - 1.000
|
||||
self.it=3
|
||||
|
||||
#--- class private don't touch ---
|
||||
self.texNames={} # dictionary of textureNames
|
||||
self.matNames={} # dictionary of materiaNames
|
||||
self.meshNames={} # dictionary of meshNames
|
||||
self.indentLevel=0 # keeps track of current indenting
|
||||
self.filename=filename
|
||||
self.file = None
|
||||
if filename.lower().endswith('.x3dz'):
|
||||
try:
|
||||
import gzip
|
||||
self.file = gzip.open(filename, "w")
|
||||
except:
|
||||
print("failed to import compression modules, exporting uncompressed")
|
||||
self.filename = filename[:-1] # remove trailing z
|
||||
|
||||
if self.file == None:
|
||||
self.file = open(self.filename, "w")
|
||||
|
||||
self.bNav=0
|
||||
self.nodeID=0
|
||||
self.namesReserved=[ "Anchor","Appearance","Arc2D","ArcClose2D","AudioClip","Background","Billboard",
|
||||
"BooleanFilter","BooleanSequencer","BooleanToggle","BooleanTrigger","Box","Circle2D",
|
||||
"Collision","Color","ColorInterpolator","ColorRGBA","component","Cone","connect",
|
||||
"Contour2D","ContourPolyline2D","Coordinate","CoordinateDouble","CoordinateInterpolator",
|
||||
"CoordinateInterpolator2D","Cylinder","CylinderSensor","DirectionalLight","Disk2D",
|
||||
"ElevationGrid","EspduTransform","EXPORT","ExternProtoDeclare","Extrusion","field",
|
||||
"fieldValue","FillProperties","Fog","FontStyle","GeoCoordinate","GeoElevationGrid",
|
||||
"GeoLocationLocation","GeoLOD","GeoMetadata","GeoOrigin","GeoPositionInterpolator",
|
||||
"GeoTouchSensor","GeoViewpoint","Group","HAnimDisplacer","HAnimHumanoid","HAnimJoint",
|
||||
"HAnimSegment","HAnimSite","head","ImageTexture","IMPORT","IndexedFaceSet",
|
||||
"IndexedLineSet","IndexedTriangleFanSet","IndexedTriangleSet","IndexedTriangleStripSet",
|
||||
"Inline","IntegerSequencer","IntegerTrigger","IS","KeySensor","LineProperties","LineSet",
|
||||
"LoadSensor","LOD","Material","meta","MetadataDouble","MetadataFloat","MetadataInteger",
|
||||
"MetadataSet","MetadataString","MovieTexture","MultiTexture","MultiTextureCoordinate",
|
||||
"MultiTextureTransform","NavigationInfo","Normal","NormalInterpolator","NurbsCurve",
|
||||
"NurbsCurve2D","NurbsOrientationInterpolator","NurbsPatchSurface",
|
||||
"NurbsPositionInterpolator","NurbsSet","NurbsSurfaceInterpolator","NurbsSweptSurface",
|
||||
"NurbsSwungSurface","NurbsTextureCoordinate","NurbsTrimmedSurface","OrientationInterpolator",
|
||||
"PixelTexture","PlaneSensor","PointLight","PointSet","Polyline2D","Polypoint2D",
|
||||
"PositionInterpolator","PositionInterpolator2D","ProtoBody","ProtoDeclare","ProtoInstance",
|
||||
"ProtoInterface","ProximitySensor","ReceiverPdu","Rectangle2D","ROUTE","ScalarInterpolator",
|
||||
"Scene","Script","Shape","SignalPdu","Sound","Sphere","SphereSensor","SpotLight","StaticGroup",
|
||||
"StringSensor","Switch","Text","TextureBackground","TextureCoordinate","TextureCoordinateGenerator",
|
||||
"TextureTransform","TimeSensor","TimeTrigger","TouchSensor","Transform","TransmitterPdu",
|
||||
"TriangleFanSet","TriangleSet","TriangleSet2D","TriangleStripSet","Viewpoint","VisibilitySensor",
|
||||
"WorldInfo","X3D","XvlShell","VertexShader","FragmentShader","MultiShaderAppearance","ShaderAppearance" ]
|
||||
self.namesStandard=[ "Empty","Empty.000","Empty.001","Empty.002","Empty.003","Empty.004","Empty.005",
|
||||
"Empty.006","Empty.007","Empty.008","Empty.009","Empty.010","Empty.011","Empty.012",
|
||||
"Scene.001","Scene.002","Scene.003","Scene.004","Scene.005","Scene.06","Scene.013",
|
||||
"Scene.006","Scene.007","Scene.008","Scene.009","Scene.010","Scene.011","Scene.012",
|
||||
"World","World.000","World.001","World.002","World.003","World.004","World.005" ]
|
||||
self.namesFog=[ "","LINEAR","EXPONENTIAL","" ]
|
||||
|
||||
##########################################################
|
||||
# Writing nodes routines
|
||||
##########################################################
|
||||
|
||||
def writeHeader(self):
|
||||
#bfile = sys.expandpath( Blender.Get('filename') ).replace('<', '<').replace('>', '>')
|
||||
bfile = self.filename.replace('<', '<').replace('>', '>') # use outfile name
|
||||
self.file.write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n")
|
||||
self.file.write("<!DOCTYPE X3D PUBLIC \"ISO//Web3D//DTD X3D 3.0//EN\" \"http://www.web3d.org/specifications/x3d-3.0.dtd\">\n")
|
||||
self.file.write("<X3D version=\"3.0\" profile=\"Immersive\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema-instance\" xsd:noNamespaceSchemaLocation=\"http://www.web3d.org/specifications/x3d-3.0.xsd\">\n")
|
||||
self.file.write("<head>\n")
|
||||
self.file.write("\t<meta name=\"filename\" content=\"%s\" />\n" % os.path.basename(bfile))
|
||||
# self.file.write("\t<meta name=\"filename\" content=\"%s\" />\n" % sys.basename(bfile))
|
||||
self.file.write("\t<meta name=\"generator\" content=\"Blender %s\" />\n" % '2.5')
|
||||
# self.file.write("\t<meta name=\"generator\" content=\"Blender %s\" />\n" % Blender.Get('version'))
|
||||
self.file.write("\t<meta name=\"translator\" content=\"X3D exporter v1.55 (2006/01/17)\" />\n")
|
||||
self.file.write("</head>\n")
|
||||
self.file.write("<Scene>\n")
|
||||
|
||||
# This functionality is poorly defined, disabling for now - campbell
|
||||
'''
|
||||
def writeInline(self):
|
||||
inlines = Blender.Scene.Get()
|
||||
allinlines = len(inlines)
|
||||
if scene != inlines[0]:
|
||||
return
|
||||
else:
|
||||
for i in xrange(allinlines):
|
||||
nameinline=inlines[i].name
|
||||
if (nameinline not in self.namesStandard) and (i > 0):
|
||||
self.file.write("<Inline DEF=\"%s\" " % (self.cleanStr(nameinline)))
|
||||
nameinline = nameinline+".x3d"
|
||||
self.file.write("url=\"%s\" />" % nameinline)
|
||||
self.file.write("\n\n")
|
||||
|
||||
|
||||
def writeScript(self):
|
||||
textEditor = Blender.Text.Get()
|
||||
alltext = len(textEditor)
|
||||
for i in xrange(alltext):
|
||||
nametext = textEditor[i].name
|
||||
nlines = textEditor[i].getNLines()
|
||||
if (self.proto == 1):
|
||||
if (nametext == "proto" or nametext == "proto.js" or nametext == "proto.txt") and (nlines != None):
|
||||
nalllines = len(textEditor[i].asLines())
|
||||
alllines = textEditor[i].asLines()
|
||||
for j in xrange(nalllines):
|
||||
self.writeIndented(alllines[j] + "\n")
|
||||
elif (self.proto == 0):
|
||||
if (nametext == "route" or nametext == "route.js" or nametext == "route.txt") and (nlines != None):
|
||||
nalllines = len(textEditor[i].asLines())
|
||||
alllines = textEditor[i].asLines()
|
||||
for j in xrange(nalllines):
|
||||
self.writeIndented(alllines[j] + "\n")
|
||||
self.writeIndented("\n")
|
||||
'''
|
||||
|
||||
def writeViewpoint(self, ob, mat, scene):
|
||||
context = scene.render_data
|
||||
# context = scene.render
|
||||
ratio = float(context.resolution_x)/float(context.resolution_y)
|
||||
# ratio = float(context.imageSizeY())/float(context.imageSizeX())
|
||||
lens = (360* (math.atan(ratio *16 / ob.data.lens) / math.pi))*(math.pi/180)
|
||||
# lens = (360* (math.atan(ratio *16 / ob.data.getLens()) / math.pi))*(math.pi/180)
|
||||
lens = min(lens, math.pi)
|
||||
|
||||
# get the camera location, subtract 90 degress from X to orient like X3D does
|
||||
# mat = ob.matrixWorld - mat is now passed!
|
||||
|
||||
loc = self.rotatePointForVRML(mat.translationPart())
|
||||
rot = mat.toEuler()
|
||||
rot = (((rot[0]-90)), rot[1], rot[2])
|
||||
# rot = (((rot[0]-90)*DEG2RAD), rot[1]*DEG2RAD, rot[2]*DEG2RAD)
|
||||
nRot = self.rotatePointForVRML( rot )
|
||||
# convert to Quaternion and to Angle Axis
|
||||
Q = self.eulerToQuaternions(nRot[0], nRot[1], nRot[2])
|
||||
Q1 = self.multiplyQuaternions(Q[0], Q[1])
|
||||
Qf = self.multiplyQuaternions(Q1, Q[2])
|
||||
angleAxis = self.quaternionToAngleAxis(Qf)
|
||||
self.file.write("<Viewpoint DEF=\"%s\" " % (self.cleanStr(ob.name)))
|
||||
self.file.write("description=\"%s\" " % (ob.name))
|
||||
self.file.write("centerOfRotation=\"0 0 0\" ")
|
||||
self.file.write("position=\"%3.2f %3.2f %3.2f\" " % (loc[0], loc[1], loc[2]))
|
||||
self.file.write("orientation=\"%3.2f %3.2f %3.2f %3.2f\" " % (angleAxis[0], angleAxis[1], -angleAxis[2], angleAxis[3]))
|
||||
self.file.write("fieldOfView=\"%.3f\" />\n\n" % (lens))
|
||||
|
||||
def writeFog(self, world):
|
||||
if world:
|
||||
mtype = world.mist.falloff
|
||||
# mtype = world.getMistype()
|
||||
mparam = world.mist
|
||||
# mparam = world.getMist()
|
||||
grd = world.horizon_color
|
||||
# grd = world.getHor()
|
||||
grd0, grd1, grd2 = grd[0], grd[1], grd[2]
|
||||
else:
|
||||
return
|
||||
if (mtype == 'LINEAR' or mtype == 'INVERSE_QUADRATIC'):
|
||||
mtype = 1 if mtype == 'LINEAR' else 2
|
||||
# if (mtype == 1 or mtype == 2):
|
||||
self.file.write("<Fog fogType=\"%s\" " % self.namesFog[mtype])
|
||||
self.file.write("color=\"%s %s %s\" " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp)))
|
||||
self.file.write("visibilityRange=\"%s\" />\n\n" % round(mparam[2],self.cp))
|
||||
else:
|
||||
return
|
||||
|
||||
def writeNavigationInfo(self, scene):
|
||||
self.file.write('<NavigationInfo headlight="FALSE" visibilityLimit="0.0" type=\'"EXAMINE","ANY"\' avatarSize="0.25, 1.75, 0.75" />\n')
|
||||
|
||||
def writeSpotLight(self, ob, mtx, lamp, world):
|
||||
safeName = self.cleanStr(ob.name)
|
||||
if world:
|
||||
ambi = world.ambient_color
|
||||
# ambi = world.amb
|
||||
ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5
|
||||
else:
|
||||
ambi = 0
|
||||
ambientIntensity = 0
|
||||
|
||||
# compute cutoff and beamwidth
|
||||
intensity=min(lamp.energy/1.75,1.0)
|
||||
beamWidth=((lamp.spot_size*math.pi)/180.0)*.37;
|
||||
# beamWidth=((lamp.spotSize*math.pi)/180.0)*.37;
|
||||
cutOffAngle=beamWidth*1.3
|
||||
|
||||
dx,dy,dz=self.computeDirection(mtx)
|
||||
# note -dx seems to equal om[3][0]
|
||||
# note -dz seems to equal om[3][1]
|
||||
# note dy seems to equal om[3][2]
|
||||
|
||||
#location=(ob.matrixWorld*MATWORLD).translationPart() # now passed
|
||||
location=(mtx*MATWORLD).translationPart()
|
||||
|
||||
radius = lamp.distance*math.cos(beamWidth)
|
||||
# radius = lamp.dist*math.cos(beamWidth)
|
||||
self.file.write("<SpotLight DEF=\"%s\" " % safeName)
|
||||
self.file.write("radius=\"%s\" " % (round(radius,self.cp)))
|
||||
self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp)))
|
||||
self.file.write("intensity=\"%s\" " % (round(intensity,self.cp)))
|
||||
self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0],self.cp), round(lamp.color[1],self.cp), round(lamp.color[2],self.cp)))
|
||||
# self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp)))
|
||||
self.file.write("beamWidth=\"%s\" " % (round(beamWidth,self.cp)))
|
||||
self.file.write("cutOffAngle=\"%s\" " % (round(cutOffAngle,self.cp)))
|
||||
self.file.write("direction=\"%s %s %s\" " % (round(dx,3),round(dy,3),round(dz,3)))
|
||||
self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
|
||||
|
||||
|
||||
def writeDirectionalLight(self, ob, mtx, lamp, world):
|
||||
safeName = self.cleanStr(ob.name)
|
||||
if world:
|
||||
ambi = world.ambient_color
|
||||
# ambi = world.amb
|
||||
ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5
|
||||
else:
|
||||
ambi = 0
|
||||
ambientIntensity = 0
|
||||
|
||||
intensity=min(lamp.energy/1.75,1.0)
|
||||
(dx,dy,dz)=self.computeDirection(mtx)
|
||||
self.file.write("<DirectionalLight DEF=\"%s\" " % safeName)
|
||||
self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp)))
|
||||
self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0],self.cp), round(lamp.color[1],self.cp), round(lamp.color[2],self.cp)))
|
||||
# self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp)))
|
||||
self.file.write("intensity=\"%s\" " % (round(intensity,self.cp)))
|
||||
self.file.write("direction=\"%s %s %s\" />\n\n" % (round(dx,4),round(dy,4),round(dz,4)))
|
||||
|
||||
def writePointLight(self, ob, mtx, lamp, world):
|
||||
safeName = self.cleanStr(ob.name)
|
||||
if world:
|
||||
ambi = world.ambient_color
|
||||
# ambi = world.amb
|
||||
ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5
|
||||
else:
|
||||
ambi = 0
|
||||
ambientIntensity = 0
|
||||
|
||||
# location=(ob.matrixWorld*MATWORLD).translationPart() # now passed
|
||||
location= (mtx*MATWORLD).translationPart()
|
||||
|
||||
self.file.write("<PointLight DEF=\"%s\" " % safeName)
|
||||
self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp)))
|
||||
self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0],self.cp), round(lamp.color[1],self.cp), round(lamp.color[2],self.cp)))
|
||||
# self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp)))
|
||||
self.file.write("intensity=\"%s\" " % (round( min(lamp.energy/1.75,1.0) ,self.cp)))
|
||||
self.file.write("radius=\"%s\" " % lamp.distance )
|
||||
# self.file.write("radius=\"%s\" " % lamp.dist )
|
||||
self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
|
||||
'''
|
||||
def writeNode(self, ob, mtx):
|
||||
obname=str(ob.name)
|
||||
if obname in self.namesStandard:
|
||||
return
|
||||
else:
|
||||
dx,dy,dz = self.computeDirection(mtx)
|
||||
# location=(ob.matrixWorld*MATWORLD).translationPart()
|
||||
location=(mtx*MATWORLD).translationPart()
|
||||
self.writeIndented("<%s\n" % obname,1)
|
||||
self.writeIndented("direction=\"%s %s %s\"\n" % (round(dx,3),round(dy,3),round(dz,3)))
|
||||
self.writeIndented("location=\"%s %s %s\"\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
|
||||
self.writeIndented("/>\n",-1)
|
||||
self.writeIndented("\n")
|
||||
'''
|
||||
def secureName(self, name):
|
||||
name = name + str(self.nodeID)
|
||||
self.nodeID=self.nodeID+1
|
||||
if len(name) <= 3:
|
||||
newname = "_" + str(self.nodeID)
|
||||
return "%s" % (newname)
|
||||
else:
|
||||
for bad in ['"','#',"'",',','.','[','\\',']','{','}']:
|
||||
name=name.replace(bad,'_')
|
||||
if name in self.namesReserved:
|
||||
newname = name[0:3] + "_" + str(self.nodeID)
|
||||
return "%s" % (newname)
|
||||
elif name[0].isdigit():
|
||||
newname = "_" + name + str(self.nodeID)
|
||||
return "%s" % (newname)
|
||||
else:
|
||||
newname = name
|
||||
return "%s" % (newname)
|
||||
|
||||
def writeIndexedFaceSet(self, ob, mesh, mtx, world, EXPORT_TRI = False):
|
||||
imageMap={} # set of used images
|
||||
sided={} # 'one':cnt , 'two':cnt
|
||||
vColors={} # 'multi':1
|
||||
meshName = self.cleanStr(ob.name)
|
||||
|
||||
meshME = self.cleanStr(ob.data.name) # We dont care if its the mesh name or not
|
||||
# meshME = self.cleanStr(ob.getData(mesh=1).name) # We dont care if its the mesh name or not
|
||||
if len(mesh.faces) == 0: return
|
||||
mode = []
|
||||
# mode = 0
|
||||
if mesh.active_uv_texture:
|
||||
# if mesh.faceUV:
|
||||
for face in mesh.active_uv_texture.data:
|
||||
# for face in mesh.faces:
|
||||
if face.halo and 'HALO' not in mode:
|
||||
mode += ['HALO']
|
||||
if face.billboard and 'BILLBOARD' not in mode:
|
||||
mode += ['BILLBOARD']
|
||||
if face.object_color and 'OBJECT_COLOR' not in mode:
|
||||
mode += ['OBJECT_COLOR']
|
||||
if face.collision and 'COLLISION' not in mode:
|
||||
mode += ['COLLISION']
|
||||
# mode |= face.mode
|
||||
|
||||
if 'HALO' in mode and self.halonode == 0:
|
||||
# if mode & Mesh.FaceModes.HALO and self.halonode == 0:
|
||||
self.writeIndented("<Billboard axisOfRotation=\"0 0 0\">\n",1)
|
||||
self.halonode = 1
|
||||
elif 'BILLBOARD' in mode and self.billnode == 0:
|
||||
# elif mode & Mesh.FaceModes.BILLBOARD and self.billnode == 0:
|
||||
self.writeIndented("<Billboard axisOfRotation=\"0 1 0\">\n",1)
|
||||
self.billnode = 1
|
||||
elif 'OBJECT_COLOR' in mode and self.matonly == 0:
|
||||
# elif mode & Mesh.FaceModes.OBCOL and self.matonly == 0:
|
||||
self.matonly = 1
|
||||
# TF_TILES is marked as deprecated in DNA_meshdata_types.h
|
||||
# elif mode & Mesh.FaceModes.TILES and self.tilenode == 0:
|
||||
# self.tilenode = 1
|
||||
elif 'COLLISION' not in mode and self.collnode == 0:
|
||||
# elif not mode & Mesh.FaceModes.DYNAMIC and self.collnode == 0:
|
||||
self.writeIndented("<Collision enabled=\"false\">\n",1)
|
||||
self.collnode = 1
|
||||
|
||||
nIFSCnt=self.countIFSSetsNeeded(mesh, imageMap, sided, vColors)
|
||||
|
||||
if nIFSCnt > 1:
|
||||
self.writeIndented("<Group DEF=\"%s%s\">\n" % ("G_", meshName),1)
|
||||
|
||||
if 'two' in sided and sided['two'] > 0:
|
||||
bTwoSided=1
|
||||
else:
|
||||
bTwoSided=0
|
||||
|
||||
# mtx = ob.matrixWorld * MATWORLD # mtx is now passed
|
||||
mtx = mtx * MATWORLD
|
||||
|
||||
loc= mtx.translationPart()
|
||||
sca= mtx.scalePart()
|
||||
quat = mtx.toQuat()
|
||||
rot= quat.axis
|
||||
|
||||
self.writeIndented('<Transform DEF="%s" translation="%.6f %.6f %.6f" scale="%.6f %.6f %.6f" rotation="%.6f %.6f %.6f %.6f">\n' % \
|
||||
(meshName, loc[0], loc[1], loc[2], sca[0], sca[1], sca[2], rot[0], rot[1], rot[2], quat.angle) )
|
||||
# self.writeIndented('<Transform DEF="%s" translation="%.6f %.6f %.6f" scale="%.6f %.6f %.6f" rotation="%.6f %.6f %.6f %.6f">\n' % \
|
||||
# (meshName, loc[0], loc[1], loc[2], sca[0], sca[1], sca[2], rot[0], rot[1], rot[2], quat.angle*DEG2RAD) )
|
||||
|
||||
self.writeIndented("<Shape>\n",1)
|
||||
maters=mesh.materials
|
||||
hasImageTexture=0
|
||||
issmooth=0
|
||||
|
||||
if len(maters) > 0 or mesh.active_uv_texture:
|
||||
# if len(maters) > 0 or mesh.faceUV:
|
||||
self.writeIndented("<Appearance>\n", 1)
|
||||
# right now this script can only handle a single material per mesh.
|
||||
if len(maters) >= 1:
|
||||
mat=maters[0]
|
||||
# matFlags = mat.getMode()
|
||||
if not mat.face_texture:
|
||||
# if not matFlags & Blender.Material.Modes['TEXFACE']:
|
||||
self.writeMaterial(mat, self.cleanStr(mat.name,''), world)
|
||||
# self.writeMaterial(mat, self.cleanStr(maters[0].name,''), world)
|
||||
if len(maters) > 1:
|
||||
print("Warning: mesh named %s has multiple materials" % meshName)
|
||||
print("Warning: only one material per object handled")
|
||||
|
||||
#-- textures
|
||||
face = None
|
||||
if mesh.active_uv_texture:
|
||||
# if mesh.faceUV:
|
||||
for face in mesh.active_uv_texture.data:
|
||||
# for face in mesh.faces:
|
||||
if face.image:
|
||||
# if (hasImageTexture == 0) and (face.image):
|
||||
self.writeImageTexture(face.image)
|
||||
# hasImageTexture=1 # keep track of face texture
|
||||
break
|
||||
if self.tilenode == 1 and face and face.image:
|
||||
# if self.tilenode == 1:
|
||||
self.writeIndented("<TextureTransform scale=\"%s %s\" />\n" % (face.image.xrep, face.image.yrep))
|
||||
self.tilenode = 0
|
||||
self.writeIndented("</Appearance>\n", -1)
|
||||
|
||||
#-- IndexedFaceSet or IndexedLineSet
|
||||
|
||||
# user selected BOUNDS=1, SOLID=3, SHARED=4, or TEXTURE=5
|
||||
ifStyle="IndexedFaceSet"
|
||||
# look up mesh name, use it if available
|
||||
if meshME in self.meshNames:
|
||||
self.writeIndented("<%s USE=\"ME_%s\">" % (ifStyle, meshME), 1)
|
||||
self.meshNames[meshME]+=1
|
||||
else:
|
||||
if int(mesh.users) > 1:
|
||||
self.writeIndented("<%s DEF=\"ME_%s\" " % (ifStyle, meshME), 1)
|
||||
self.meshNames[meshME]=1
|
||||
else:
|
||||
self.writeIndented("<%s " % ifStyle, 1)
|
||||
|
||||
if bTwoSided == 1:
|
||||
self.file.write("solid=\"false\" ")
|
||||
else:
|
||||
self.file.write("solid=\"true\" ")
|
||||
|
||||
for face in mesh.faces:
|
||||
if face.smooth:
|
||||
issmooth=1
|
||||
break
|
||||
if issmooth==1:
|
||||
creaseAngle=(mesh.autosmooth_angle)*(math.pi/180.0)
|
||||
# creaseAngle=(mesh.degr)*(math.pi/180.0)
|
||||
self.file.write("creaseAngle=\"%s\" " % (round(creaseAngle,self.cp)))
|
||||
|
||||
#--- output textureCoordinates if UV texture used
|
||||
if mesh.active_uv_texture:
|
||||
# if mesh.faceUV:
|
||||
if self.matonly == 1 and self.share == 1:
|
||||
self.writeFaceColors(mesh)
|
||||
elif hasImageTexture == 1:
|
||||
self.writeTextureCoordinates(mesh)
|
||||
#--- output coordinates
|
||||
self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI)
|
||||
|
||||
self.writingcoords = 1
|
||||
self.writingtexture = 1
|
||||
self.writingcolor = 1
|
||||
self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI)
|
||||
|
||||
#--- output textureCoordinates if UV texture used
|
||||
if mesh.active_uv_texture:
|
||||
# if mesh.faceUV:
|
||||
if hasImageTexture == 1:
|
||||
self.writeTextureCoordinates(mesh)
|
||||
elif self.matonly == 1 and self.share == 1:
|
||||
self.writeFaceColors(mesh)
|
||||
#--- output vertexColors
|
||||
self.matonly = 0
|
||||
self.share = 0
|
||||
|
||||
self.writingcoords = 0
|
||||
self.writingtexture = 0
|
||||
self.writingcolor = 0
|
||||
#--- output closing braces
|
||||
self.writeIndented("</%s>\n" % ifStyle, -1)
|
||||
self.writeIndented("</Shape>\n", -1)
|
||||
self.writeIndented("</Transform>\n", -1)
|
||||
|
||||
if self.halonode == 1:
|
||||
self.writeIndented("</Billboard>\n", -1)
|
||||
self.halonode = 0
|
||||
|
||||
if self.billnode == 1:
|
||||
self.writeIndented("</Billboard>\n", -1)
|
||||
self.billnode = 0
|
||||
|
||||
if self.collnode == 1:
|
||||
self.writeIndented("</Collision>\n", -1)
|
||||
self.collnode = 0
|
||||
|
||||
if nIFSCnt > 1:
|
||||
self.writeIndented("</Group>\n", -1)
|
||||
|
||||
self.file.write("\n")
|
||||
|
||||
def writeCoordinates(self, ob, mesh, meshName, EXPORT_TRI = False):
|
||||
# create vertex list and pre rotate -90 degrees X for VRML
|
||||
|
||||
if self.writingcoords == 0:
|
||||
self.file.write('coordIndex="')
|
||||
for face in mesh.faces:
|
||||
fv = face.verts
|
||||
# fv = face.v
|
||||
|
||||
if len(fv)==3:
|
||||
# if len(face)==3:
|
||||
self.file.write("%i %i %i -1, " % (fv[0], fv[1], fv[2]))
|
||||
# self.file.write("%i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index))
|
||||
else:
|
||||
if EXPORT_TRI:
|
||||
self.file.write("%i %i %i -1, " % (fv[0], fv[1], fv[2]))
|
||||
# self.file.write("%i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index))
|
||||
self.file.write("%i %i %i -1, " % (fv[0], fv[2], fv[3]))
|
||||
# self.file.write("%i %i %i -1, " % (fv[0].index, fv[2].index, fv[3].index))
|
||||
else:
|
||||
self.file.write("%i %i %i %i -1, " % (fv[0], fv[1], fv[2], fv[3]))
|
||||
# self.file.write("%i %i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index, fv[3].index))
|
||||
|
||||
self.file.write("\">\n")
|
||||
else:
|
||||
#-- vertices
|
||||
# mesh.transform(ob.matrixWorld)
|
||||
self.writeIndented("<Coordinate DEF=\"%s%s\" \n" % ("coord_",meshName), 1)
|
||||
self.file.write("\t\t\t\tpoint=\"")
|
||||
for v in mesh.verts:
|
||||
self.file.write("%.6f %.6f %.6f, " % tuple(v.co))
|
||||
self.file.write("\" />")
|
||||
self.writeIndented("\n", -1)
|
||||
|
||||
def writeTextureCoordinates(self, mesh):
|
||||
texCoordList=[]
|
||||
texIndexList=[]
|
||||
j=0
|
||||
|
||||
for face in mesh.active_uv_texture.data:
|
||||
# for face in mesh.faces:
|
||||
uvs = [face.uv1, face.uv2, face.uv3, face.uv4] if face.verts[3] else [face.uv1, face.uv2, face.uv3]
|
||||
|
||||
for uv in uvs:
|
||||
# for uv in face.uv:
|
||||
texIndexList.append(j)
|
||||
texCoordList.append(uv)
|
||||
j=j+1
|
||||
texIndexList.append(-1)
|
||||
if self.writingtexture == 0:
|
||||
self.file.write("\n\t\t\ttexCoordIndex=\"")
|
||||
texIndxStr=""
|
||||
for i in range(len(texIndexList)):
|
||||
texIndxStr = texIndxStr + "%d, " % texIndexList[i]
|
||||
if texIndexList[i]==-1:
|
||||
self.file.write(texIndxStr)
|
||||
texIndxStr=""
|
||||
self.file.write("\"\n\t\t\t")
|
||||
else:
|
||||
self.writeIndented("<TextureCoordinate point=\"", 1)
|
||||
for i in range(len(texCoordList)):
|
||||
self.file.write("%s %s, " % (round(texCoordList[i][0],self.tp), round(texCoordList[i][1],self.tp)))
|
||||
self.file.write("\" />")
|
||||
self.writeIndented("\n", -1)
|
||||
|
||||
def writeFaceColors(self, mesh):
|
||||
if self.writingcolor == 0:
|
||||
self.file.write("colorPerVertex=\"false\" ")
|
||||
elif mesh.active_vertex_color:
|
||||
# else:
|
||||
self.writeIndented("<Color color=\"", 1)
|
||||
for face in mesh.active_vertex_color.data:
|
||||
c = face.color1
|
||||
if self.verbose > 2:
|
||||
print("Debug: face.col r=%d g=%d b=%d" % (c[0], c[1], c[2]))
|
||||
# print("Debug: face.col r=%d g=%d b=%d" % (c.r, c.g, c.b))
|
||||
aColor = self.rgbToFS(c)
|
||||
self.file.write("%s, " % aColor)
|
||||
|
||||
# for face in mesh.faces:
|
||||
# if face.col:
|
||||
# c=face.col[0]
|
||||
# if self.verbose > 2:
|
||||
# print("Debug: face.col r=%d g=%d b=%d" % (c.r, c.g, c.b))
|
||||
# aColor = self.rgbToFS(c)
|
||||
# self.file.write("%s, " % aColor)
|
||||
self.file.write("\" />")
|
||||
self.writeIndented("\n",-1)
|
||||
|
||||
def writeMaterial(self, mat, matName, world):
|
||||
# look up material name, use it if available
|
||||
if matName in self.matNames:
|
||||
self.writeIndented("<Material USE=\"MA_%s\" />\n" % matName)
|
||||
self.matNames[matName]+=1
|
||||
return;
|
||||
|
||||
self.matNames[matName]=1
|
||||
|
||||
ambient = mat.ambient/3
|
||||
# ambient = mat.amb/3
|
||||
diffuseR, diffuseG, diffuseB = tuple(mat.diffuse_color)
|
||||
# diffuseR, diffuseG, diffuseB = mat.rgbCol[0], mat.rgbCol[1],mat.rgbCol[2]
|
||||
if world:
|
||||
ambi = world.ambient_color
|
||||
# ambi = world.getAmb()
|
||||
ambi0, ambi1, ambi2 = (ambi[0]*mat.ambient)*2, (ambi[1]*mat.ambient)*2, (ambi[2]*mat.ambient)*2
|
||||
# ambi0, ambi1, ambi2 = (ambi[0]*mat.amb)*2, (ambi[1]*mat.amb)*2, (ambi[2]*mat.amb)*2
|
||||
else:
|
||||
ambi0, ambi1, ambi2 = 0, 0, 0
|
||||
emisR, emisG, emisB = (diffuseR*mat.emit+ambi0)/2, (diffuseG*mat.emit+ambi1)/2, (diffuseB*mat.emit+ambi2)/2
|
||||
|
||||
shininess = mat.specular_hardness/512.0
|
||||
# shininess = mat.hard/512.0
|
||||
specR = (mat.specular_color[0]+0.001)/(1.25/(mat.specular_reflection+0.001))
|
||||
# specR = (mat.specCol[0]+0.001)/(1.25/(mat.spec+0.001))
|
||||
specG = (mat.specular_color[1]+0.001)/(1.25/(mat.specular_reflection+0.001))
|
||||
# specG = (mat.specCol[1]+0.001)/(1.25/(mat.spec+0.001))
|
||||
specB = (mat.specular_color[2]+0.001)/(1.25/(mat.specular_reflection+0.001))
|
||||
# specB = (mat.specCol[2]+0.001)/(1.25/(mat.spec+0.001))
|
||||
transp = 1-mat.alpha
|
||||
# matFlags = mat.getMode()
|
||||
if mat.shadeless:
|
||||
# if matFlags & Blender.Material.Modes['SHADELESS']:
|
||||
ambient = 1
|
||||
shine = 1
|
||||
specR = emitR = diffuseR
|
||||
specG = emitG = diffuseG
|
||||
specB = emitB = diffuseB
|
||||
self.writeIndented("<Material DEF=\"MA_%s\" " % matName, 1)
|
||||
self.file.write("diffuseColor=\"%s %s %s\" " % (round(diffuseR,self.cp), round(diffuseG,self.cp), round(diffuseB,self.cp)))
|
||||
self.file.write("specularColor=\"%s %s %s\" " % (round(specR,self.cp), round(specG,self.cp), round(specB,self.cp)))
|
||||
self.file.write("emissiveColor=\"%s %s %s\" \n" % (round(emisR,self.cp), round(emisG,self.cp), round(emisB,self.cp)))
|
||||
self.writeIndented("ambientIntensity=\"%s\" " % (round(ambient,self.cp)))
|
||||
self.file.write("shininess=\"%s\" " % (round(shininess,self.cp)))
|
||||
self.file.write("transparency=\"%s\" />" % (round(transp,self.cp)))
|
||||
self.writeIndented("\n",-1)
|
||||
|
||||
def writeImageTexture(self, image):
|
||||
name = image.name
|
||||
filename = image.filename.split('/')[-1].split('\\')[-1]
|
||||
if name in self.texNames:
|
||||
self.writeIndented("<ImageTexture USE=\"%s\" />\n" % self.cleanStr(name))
|
||||
self.texNames[name] += 1
|
||||
return
|
||||
else:
|
||||
self.writeIndented("<ImageTexture DEF=\"%s\" " % self.cleanStr(name), 1)
|
||||
self.file.write("url=\"%s\" />" % name)
|
||||
self.writeIndented("\n",-1)
|
||||
self.texNames[name] = 1
|
||||
|
||||
def writeBackground(self, world, alltextures):
|
||||
if world: worldname = world.name
|
||||
else: return
|
||||
blending = (world.blend_sky, world.paper_sky, world.real_sky)
|
||||
# blending = world.getSkytype()
|
||||
grd = world.horizon_color
|
||||
# grd = world.getHor()
|
||||
grd0, grd1, grd2 = grd[0], grd[1], grd[2]
|
||||
sky = world.zenith_color
|
||||
# sky = world.getZen()
|
||||
sky0, sky1, sky2 = sky[0], sky[1], sky[2]
|
||||
mix0, mix1, mix2 = grd[0]+sky[0], grd[1]+sky[1], grd[2]+sky[2]
|
||||
mix0, mix1, mix2 = mix0/2, mix1/2, mix2/2
|
||||
self.file.write("<Background ")
|
||||
if worldname not in self.namesStandard:
|
||||
self.file.write("DEF=\"%s\" " % self.secureName(worldname))
|
||||
# No Skytype - just Hor color
|
||||
if blending == (0, 0, 0):
|
||||
# if blending == 0:
|
||||
self.file.write("groundColor=\"%s %s %s\" " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp)))
|
||||
self.file.write("skyColor=\"%s %s %s\" " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp)))
|
||||
# Blend Gradient
|
||||
elif blending == (1, 0, 0):
|
||||
# elif blending == 1:
|
||||
self.file.write("groundColor=\"%s %s %s, " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp)))
|
||||
self.file.write("%s %s %s\" groundAngle=\"1.57, 1.57\" " %(round(mix0,self.cp), round(mix1,self.cp), round(mix2,self.cp)))
|
||||
self.file.write("skyColor=\"%s %s %s, " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp)))
|
||||
self.file.write("%s %s %s\" skyAngle=\"1.57, 1.57\" " %(round(mix0,self.cp), round(mix1,self.cp), round(mix2,self.cp)))
|
||||
# Blend+Real Gradient Inverse
|
||||
elif blending == (1, 0, 1):
|
||||
# elif blending == 3:
|
||||
self.file.write("groundColor=\"%s %s %s, " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp)))
|
||||
self.file.write("%s %s %s\" groundAngle=\"1.57, 1.57\" " %(round(mix0,self.cp), round(mix1,self.cp), round(mix2,self.cp)))
|
||||
self.file.write("skyColor=\"%s %s %s, " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp)))
|
||||
self.file.write("%s %s %s\" skyAngle=\"1.57, 1.57\" " %(round(mix0,self.cp), round(mix1,self.cp), round(mix2,self.cp)))
|
||||
# Paper - just Zen Color
|
||||
elif blending == (0, 0, 1):
|
||||
# elif blending == 4:
|
||||
self.file.write("groundColor=\"%s %s %s\" " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp)))
|
||||
self.file.write("skyColor=\"%s %s %s\" " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp)))
|
||||
# Blend+Real+Paper - komplex gradient
|
||||
elif blending == (1, 1, 1):
|
||||
# elif blending == 7:
|
||||
self.writeIndented("groundColor=\"%s %s %s, " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp)))
|
||||
self.writeIndented("%s %s %s\" groundAngle=\"1.57, 1.57\" " %(round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp)))
|
||||
self.writeIndented("skyColor=\"%s %s %s, " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp)))
|
||||
self.writeIndented("%s %s %s\" skyAngle=\"1.57, 1.57\" " %(round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp)))
|
||||
# Any Other two colors
|
||||
else:
|
||||
self.file.write("groundColor=\"%s %s %s\" " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp)))
|
||||
self.file.write("skyColor=\"%s %s %s\" " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp)))
|
||||
|
||||
alltexture = len(alltextures)
|
||||
|
||||
for i in range(alltexture):
|
||||
tex = alltextures[i]
|
||||
|
||||
if tex.type != 'IMAGE' or tex.image == None:
|
||||
continue
|
||||
|
||||
namemat = tex.name
|
||||
# namemat = alltextures[i].name
|
||||
|
||||
pic = tex.image
|
||||
|
||||
# using .expandpath just in case, os.path may not expect //
|
||||
basename = os.path.basename(bpy.sys.expandpath(pic.filename))
|
||||
|
||||
pic = alltextures[i].image
|
||||
# pic = alltextures[i].getImage()
|
||||
if (namemat == "back") and (pic != None):
|
||||
self.file.write("\n\tbackUrl=\"%s\" " % basename)
|
||||
# self.file.write("\n\tbackUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1])
|
||||
elif (namemat == "bottom") and (pic != None):
|
||||
self.writeIndented("bottomUrl=\"%s\" " % basename)
|
||||
# self.writeIndented("bottomUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1])
|
||||
elif (namemat == "front") and (pic != None):
|
||||
self.writeIndented("frontUrl=\"%s\" " % basename)
|
||||
# self.writeIndented("frontUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1])
|
||||
elif (namemat == "left") and (pic != None):
|
||||
self.writeIndented("leftUrl=\"%s\" " % basename)
|
||||
# self.writeIndented("leftUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1])
|
||||
elif (namemat == "right") and (pic != None):
|
||||
self.writeIndented("rightUrl=\"%s\" " % basename)
|
||||
# self.writeIndented("rightUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1])
|
||||
elif (namemat == "top") and (pic != None):
|
||||
self.writeIndented("topUrl=\"%s\" " % basename)
|
||||
# self.writeIndented("topUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1])
|
||||
self.writeIndented("/>\n\n")
|
||||
|
||||
##########################################################
|
||||
# export routine
|
||||
##########################################################
|
||||
|
||||
def export(self, scene, world, alltextures,\
|
||||
EXPORT_APPLY_MODIFIERS = False,\
|
||||
EXPORT_TRI= False,\
|
||||
):
|
||||
|
||||
print("Info: starting X3D export to " + self.filename + "...")
|
||||
self.writeHeader()
|
||||
# self.writeScript()
|
||||
self.writeNavigationInfo(scene)
|
||||
self.writeBackground(world, alltextures)
|
||||
self.writeFog(world)
|
||||
self.proto = 0
|
||||
|
||||
|
||||
# # COPIED FROM OBJ EXPORTER
|
||||
# if EXPORT_APPLY_MODIFIERS:
|
||||
# temp_mesh_name = '~tmp-mesh'
|
||||
|
||||
# # Get the container mesh. - used for applying modifiers and non mesh objects.
|
||||
# containerMesh = meshName = tempMesh = None
|
||||
# for meshName in Blender.NMesh.GetNames():
|
||||
# if meshName.startswith(temp_mesh_name):
|
||||
# tempMesh = Mesh.Get(meshName)
|
||||
# if not tempMesh.users:
|
||||
# containerMesh = tempMesh
|
||||
# if not containerMesh:
|
||||
# containerMesh = Mesh.New(temp_mesh_name)
|
||||
# --------------------------
|
||||
|
||||
|
||||
for ob_main in [o for o in scene.objects if o.is_visible()]:
|
||||
# for ob_main in scene.objects.context:
|
||||
|
||||
free, derived = create_derived_objects(ob_main)
|
||||
|
||||
if derived == None: continue
|
||||
|
||||
for ob, ob_mat in derived:
|
||||
# for ob, ob_mat in BPyObject.getDerivedObjects(ob_main):
|
||||
objType=ob.type
|
||||
objName=ob.name
|
||||
self.matonly = 0
|
||||
if objType == "CAMERA":
|
||||
# if objType == "Camera":
|
||||
self.writeViewpoint(ob, ob_mat, scene)
|
||||
elif objType in ("MESH", "CURVE", "SURF", "TEXT") :
|
||||
# elif objType in ("Mesh", "Curve", "Surf", "Text") :
|
||||
if EXPORT_APPLY_MODIFIERS or objType != 'MESH':
|
||||
# if EXPORT_APPLY_MODIFIERS or objType != 'Mesh':
|
||||
me = ob.create_mesh(EXPORT_APPLY_MODIFIERS, 'PREVIEW')
|
||||
# me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, False, scene)
|
||||
else:
|
||||
me = ob.data
|
||||
# me = ob.getData(mesh=1)
|
||||
|
||||
self.writeIndexedFaceSet(ob, me, ob_mat, world, EXPORT_TRI = EXPORT_TRI)
|
||||
|
||||
# free mesh created with create_mesh()
|
||||
if me != ob.data:
|
||||
bpy.data.remove_mesh(me)
|
||||
|
||||
elif objType == "LAMP":
|
||||
# elif objType == "Lamp":
|
||||
data= ob.data
|
||||
datatype=data.type
|
||||
if datatype == 'POINT':
|
||||
# if datatype == Lamp.Types.Lamp:
|
||||
self.writePointLight(ob, ob_mat, data, world)
|
||||
elif datatype == 'SPOT':
|
||||
# elif datatype == Lamp.Types.Spot:
|
||||
self.writeSpotLight(ob, ob_mat, data, world)
|
||||
elif datatype == 'SUN':
|
||||
# elif datatype == Lamp.Types.Sun:
|
||||
self.writeDirectionalLight(ob, ob_mat, data, world)
|
||||
else:
|
||||
self.writeDirectionalLight(ob, ob_mat, data, world)
|
||||
# do you think x3d could document what to do with dummy objects?
|
||||
#elif objType == "Empty" and objName != "Empty":
|
||||
# self.writeNode(ob, ob_mat)
|
||||
else:
|
||||
#print "Info: Ignoring [%s], object type [%s] not handle yet" % (object.name,object.getType)
|
||||
pass
|
||||
|
||||
if free:
|
||||
free_derived_objects(ob_main)
|
||||
|
||||
self.file.write("\n</Scene>\n</X3D>")
|
||||
|
||||
# if EXPORT_APPLY_MODIFIERS:
|
||||
# if containerMesh:
|
||||
# containerMesh.verts = None
|
||||
|
||||
self.cleanup()
|
||||
|
||||
##########################################################
|
||||
# Utility methods
|
||||
##########################################################
|
||||
|
||||
def cleanup(self):
|
||||
self.file.close()
|
||||
self.texNames={}
|
||||
self.matNames={}
|
||||
self.indentLevel=0
|
||||
print("Info: finished X3D export to %s\n" % self.filename)
|
||||
|
||||
def cleanStr(self, name, prefix='rsvd_'):
|
||||
"""cleanStr(name,prefix) - try to create a valid VRML DEF name from object name"""
|
||||
|
||||
newName=name[:]
|
||||
if len(newName) == 0:
|
||||
self.nNodeID+=1
|
||||
return "%s%d" % (prefix, self.nNodeID)
|
||||
|
||||
if newName in self.namesReserved:
|
||||
newName='%s%s' % (prefix,newName)
|
||||
|
||||
if newName[0].isdigit():
|
||||
newName='%s%s' % ('_',newName)
|
||||
|
||||
for bad in [' ','"','#',"'",',','.','[','\\',']','{','}']:
|
||||
newName=newName.replace(bad,'_')
|
||||
return newName
|
||||
|
||||
def countIFSSetsNeeded(self, mesh, imageMap, sided, vColors):
|
||||
"""
|
||||
countIFFSetsNeeded() - should look at a blender mesh to determine
|
||||
how many VRML IndexFaceSets or IndexLineSets are needed. A
|
||||
new mesh created under the following conditions:
|
||||
|
||||
o - split by UV Textures / one per mesh
|
||||
o - split by face, one sided and two sided
|
||||
o - split by smooth and flat faces
|
||||
o - split when faces only have 2 vertices * needs to be an IndexLineSet
|
||||
"""
|
||||
|
||||
imageNameMap={}
|
||||
faceMap={}
|
||||
nFaceIndx=0
|
||||
|
||||
if mesh.active_uv_texture:
|
||||
# if mesh.faceUV:
|
||||
for face in mesh.active_uv_texture.data:
|
||||
# for face in mesh.faces:
|
||||
sidename='';
|
||||
if face.twoside:
|
||||
# if face.mode & Mesh.FaceModes.TWOSIDE:
|
||||
sidename='two'
|
||||
else:
|
||||
sidename='one'
|
||||
|
||||
if sidename in sided:
|
||||
sided[sidename]+=1
|
||||
else:
|
||||
sided[sidename]=1
|
||||
|
||||
image = face.image
|
||||
if image:
|
||||
faceName="%s_%s" % (face.image.name, sidename);
|
||||
try:
|
||||
imageMap[faceName].append(face)
|
||||
except:
|
||||
imageMap[faceName]=[face.image.name,sidename,face]
|
||||
|
||||
if self.verbose > 2:
|
||||
for faceName in imageMap.keys():
|
||||
ifs=imageMap[faceName]
|
||||
print("Debug: faceName=%s image=%s, solid=%s facecnt=%d" % \
|
||||
(faceName, ifs[0], ifs[1], len(ifs)-2))
|
||||
|
||||
return len(imageMap)
|
||||
|
||||
def faceToString(self,face):
|
||||
|
||||
print("Debug: face.flag=0x%x (bitflags)" % face.flag)
|
||||
if face.sel:
|
||||
print("Debug: face.sel=true")
|
||||
|
||||
print("Debug: face.mode=0x%x (bitflags)" % face.mode)
|
||||
if face.mode & Mesh.FaceModes.TWOSIDE:
|
||||
print("Debug: face.mode twosided")
|
||||
|
||||
print("Debug: face.transp=0x%x (enum)" % face.transp)
|
||||
if face.transp == Mesh.FaceTranspModes.SOLID:
|
||||
print("Debug: face.transp.SOLID")
|
||||
|
||||
if face.image:
|
||||
print("Debug: face.image=%s" % face.image.name)
|
||||
print("Debug: face.materialIndex=%d" % face.materialIndex)
|
||||
|
||||
# XXX not used
|
||||
# def getVertexColorByIndx(self, mesh, indx):
|
||||
# c = None
|
||||
# for face in mesh.faces:
|
||||
# j=0
|
||||
# for vertex in face.v:
|
||||
# if vertex.index == indx:
|
||||
# c=face.col[j]
|
||||
# break
|
||||
# j=j+1
|
||||
# if c: break
|
||||
# return c
|
||||
|
||||
def meshToString(self,mesh):
|
||||
# print("Debug: mesh.hasVertexUV=%d" % mesh.vertexColors)
|
||||
print("Debug: mesh.faceUV=%d" % (len(mesh.uv_textures) > 0))
|
||||
# print("Debug: mesh.faceUV=%d" % mesh.faceUV)
|
||||
print("Debug: mesh.hasVertexColours=%d" % (len(mesh.vertex_colors) > 0))
|
||||
# print("Debug: mesh.hasVertexColours=%d" % mesh.hasVertexColours())
|
||||
print("Debug: mesh.verts=%d" % len(mesh.verts))
|
||||
print("Debug: mesh.faces=%d" % len(mesh.faces))
|
||||
print("Debug: mesh.materials=%d" % len(mesh.materials))
|
||||
|
||||
def rgbToFS(self, c):
|
||||
s="%s %s %s" % (round(c[0]/255.0,self.cp),
|
||||
round(c[1]/255.0,self.cp),
|
||||
round(c[2]/255.0,self.cp))
|
||||
|
||||
# s="%s %s %s" % (
|
||||
# round(c.r/255.0,self.cp),
|
||||
# round(c.g/255.0,self.cp),
|
||||
# round(c.b/255.0,self.cp))
|
||||
return s
|
||||
|
||||
def computeDirection(self, mtx):
|
||||
x,y,z=(0,-1.0,0) # point down
|
||||
|
||||
ax,ay,az = (mtx*MATWORLD).toEuler()
|
||||
|
||||
# ax *= DEG2RAD
|
||||
# ay *= DEG2RAD
|
||||
# az *= DEG2RAD
|
||||
|
||||
# rot X
|
||||
x1=x
|
||||
y1=y*math.cos(ax)-z*math.sin(ax)
|
||||
z1=y*math.sin(ax)+z*math.cos(ax)
|
||||
|
||||
# rot Y
|
||||
x2=x1*math.cos(ay)+z1*math.sin(ay)
|
||||
y2=y1
|
||||
z2=z1*math.cos(ay)-x1*math.sin(ay)
|
||||
|
||||
# rot Z
|
||||
x3=x2*math.cos(az)-y2*math.sin(az)
|
||||
y3=x2*math.sin(az)+y2*math.cos(az)
|
||||
z3=z2
|
||||
|
||||
return [x3,y3,z3]
|
||||
|
||||
|
||||
# swap Y and Z to handle axis difference between Blender and VRML
|
||||
#------------------------------------------------------------------------
|
||||
def rotatePointForVRML(self, v):
|
||||
x = v[0]
|
||||
y = v[2]
|
||||
z = -v[1]
|
||||
|
||||
vrmlPoint=[x, y, z]
|
||||
return vrmlPoint
|
||||
|
||||
# For writing well formed VRML code
|
||||
#------------------------------------------------------------------------
|
||||
def writeIndented(self, s, inc=0):
|
||||
if inc < 1:
|
||||
self.indentLevel = self.indentLevel + inc
|
||||
|
||||
spaces=""
|
||||
for x in range(self.indentLevel):
|
||||
spaces = spaces + "\t"
|
||||
self.file.write(spaces + s)
|
||||
|
||||
if inc > 0:
|
||||
self.indentLevel = self.indentLevel + inc
|
||||
|
||||
# Converts a Euler to three new Quaternions
|
||||
# Angles of Euler are passed in as radians
|
||||
#------------------------------------------------------------------------
|
||||
def eulerToQuaternions(self, x, y, z):
|
||||
Qx = [math.cos(x/2), math.sin(x/2), 0, 0]
|
||||
Qy = [math.cos(y/2), 0, math.sin(y/2), 0]
|
||||
Qz = [math.cos(z/2), 0, 0, math.sin(z/2)]
|
||||
|
||||
quaternionVec=[Qx,Qy,Qz]
|
||||
return quaternionVec
|
||||
|
||||
# Multiply two Quaternions together to get a new Quaternion
|
||||
#------------------------------------------------------------------------
|
||||
def multiplyQuaternions(self, Q1, Q2):
|
||||
result = [((Q1[0] * Q2[0]) - (Q1[1] * Q2[1]) - (Q1[2] * Q2[2]) - (Q1[3] * Q2[3])),
|
||||
((Q1[0] * Q2[1]) + (Q1[1] * Q2[0]) + (Q1[2] * Q2[3]) - (Q1[3] * Q2[2])),
|
||||
((Q1[0] * Q2[2]) + (Q1[2] * Q2[0]) + (Q1[3] * Q2[1]) - (Q1[1] * Q2[3])),
|
||||
((Q1[0] * Q2[3]) + (Q1[3] * Q2[0]) + (Q1[1] * Q2[2]) - (Q1[2] * Q2[1]))]
|
||||
|
||||
return result
|
||||
|
||||
# Convert a Quaternion to an Angle Axis (ax, ay, az, angle)
|
||||
# angle is in radians
|
||||
#------------------------------------------------------------------------
|
||||
def quaternionToAngleAxis(self, Qf):
|
||||
scale = math.pow(Qf[1],2) + math.pow(Qf[2],2) + math.pow(Qf[3],2)
|
||||
ax = Qf[1]
|
||||
ay = Qf[2]
|
||||
az = Qf[3]
|
||||
|
||||
if scale > .0001:
|
||||
ax/=scale
|
||||
ay/=scale
|
||||
az/=scale
|
||||
|
||||
angle = 2 * math.acos(Qf[0])
|
||||
|
||||
result = [ax, ay, az, angle]
|
||||
return result
|
||||
|
||||
##########################################################
|
||||
# Callbacks, needed before Main
|
||||
##########################################################
|
||||
|
||||
def x3d_export(filename,
|
||||
context,
|
||||
EXPORT_APPLY_MODIFIERS=False,
|
||||
EXPORT_TRI=False,
|
||||
EXPORT_GZIP=False):
|
||||
|
||||
if EXPORT_GZIP:
|
||||
if not filename.lower().endswith('.x3dz'):
|
||||
filename = '.'.join(filename.split('.')[:-1]) + '.x3dz'
|
||||
else:
|
||||
if not filename.lower().endswith('.x3d'):
|
||||
filename = '.'.join(filename.split('.')[:-1]) + '.x3d'
|
||||
|
||||
|
||||
scene = context.scene
|
||||
# scene = Blender.Scene.GetCurrent()
|
||||
world = scene.world
|
||||
|
||||
# XXX these are global textures while .Get() returned only scene's?
|
||||
alltextures = bpy.data.textures
|
||||
# alltextures = Blender.Texture.Get()
|
||||
|
||||
wrlexport=x3d_class(filename)
|
||||
wrlexport.export(\
|
||||
scene,\
|
||||
world,\
|
||||
alltextures,\
|
||||
\
|
||||
EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS,\
|
||||
EXPORT_TRI = EXPORT_TRI,\
|
||||
)
|
||||
|
||||
|
||||
def x3d_export_ui(filename):
|
||||
if not filename.endswith(extension):
|
||||
filename += extension
|
||||
#if _safeOverwrite and sys.exists(filename):
|
||||
# result = Draw.PupMenu("File Already Exists, Overwrite?%t|Yes%x1|No%x0")
|
||||
#if(result != 1):
|
||||
# return
|
||||
|
||||
# Get user options
|
||||
EXPORT_APPLY_MODIFIERS = Draw.Create(1)
|
||||
EXPORT_TRI = Draw.Create(0)
|
||||
EXPORT_GZIP = Draw.Create( filename.lower().endswith('.x3dz') )
|
||||
|
||||
# Get USER Options
|
||||
pup_block = [\
|
||||
('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object.'),\
|
||||
('Triangulate', EXPORT_TRI, 'Triangulate quads.'),\
|
||||
('Compress', EXPORT_GZIP, 'GZip the resulting file, requires a full python install'),\
|
||||
]
|
||||
|
||||
if not Draw.PupBlock('Export...', pup_block):
|
||||
return
|
||||
|
||||
Blender.Window.EditMode(0)
|
||||
Blender.Window.WaitCursor(1)
|
||||
|
||||
x3d_export(filename,\
|
||||
EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS.val,\
|
||||
EXPORT_TRI = EXPORT_TRI.val,\
|
||||
EXPORT_GZIP = EXPORT_GZIP.val\
|
||||
)
|
||||
|
||||
Blender.Window.WaitCursor(0)
|
||||
|
||||
|
||||
|
||||
#########################################################
|
||||
# main routine
|
||||
#########################################################
|
||||
|
||||
|
||||
# if __name__ == '__main__':
|
||||
# Blender.Window.FileSelector(x3d_export_ui,"Export X3D", Blender.Get('filename').replace('.blend', '.x3d'))
|
||||
|
||||
class EXPORT_OT_x3d(bpy.types.Operator):
|
||||
'''
|
||||
X3D Exporter
|
||||
'''
|
||||
__idname__ = "export.x3d"
|
||||
__label__ = 'Export X3D'
|
||||
|
||||
# List of operator properties, the attributes will be assigned
|
||||
# to the class instance from the operator settings before calling.
|
||||
|
||||
__props__ = [
|
||||
bpy.props.StringProperty(attr="filename", name="File Name", description="File name used for exporting the X3D file", maxlen=1024, default=""),
|
||||
|
||||
bpy.props.BoolProperty(attr="apply_modifiers", name="Apply Modifiers", description="Use transformed mesh data from each object.", default=True),
|
||||
bpy.props.BoolProperty(attr="triangulate", name="Triangulate", description="Triangulate quads.", default=False),
|
||||
bpy.props.BoolProperty(attr="compress", name="Compress", description="GZip the resulting file, requires a full python install.", default=False),
|
||||
]
|
||||
|
||||
def execute(self, context):
|
||||
x3d_export(self.filename, context, self.apply_modifiers, self.triangulate, self.compress)
|
||||
return ('FINISHED',)
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.manager
|
||||
wm.add_fileselect(self.__operator__)
|
||||
return ('RUNNING_MODAL',)
|
||||
|
||||
def poll(self, context): # Poll isnt working yet
|
||||
print("Poll")
|
||||
return context.active_object != None
|
||||
|
||||
bpy.ops.add(EXPORT_OT_x3d)
|
||||
|
||||
# NOTES
|
||||
# - blender version is hardcoded
|
||||
1166
release/io/import_3ds.py
Normal file
1166
release/io/import_3ds.py
Normal file
@@ -0,0 +1,1166 @@
|
||||
#!BPY
|
||||
"""
|
||||
Name: '3D Studio (.3ds)...'
|
||||
Blender: 244
|
||||
Group: 'Import'
|
||||
Tooltip: 'Import from 3DS file format (.3ds)'
|
||||
"""
|
||||
|
||||
__author__= ['Bob Holcomb', 'Richard L?rk?ng', 'Damien McGinnes', 'Campbell Barton', 'Mario Lapin']
|
||||
__url__ = ("blenderartists.org", "www.blender.org", "www.gametutorials.com", "lib3ds.sourceforge.net/")
|
||||
__version__= '0.996'
|
||||
__bpydoc__= '''\
|
||||
|
||||
3ds Importer
|
||||
|
||||
This script imports a 3ds file and the materials into Blender for editing.
|
||||
|
||||
Loader is based on 3ds loader from www.gametutorials.com (Thanks DigiBen).
|
||||
|
||||
0.996 by Mario Lapin (mario.lapin@gmail.com) 13/04/200 <br>
|
||||
- Implemented workaround to correct association between name, geometry and materials of
|
||||
imported meshes.
|
||||
|
||||
Without this patch, version 0.995 of this importer would associate to each mesh object the
|
||||
geometry and the materials of the previously parsed mesh object. By so, the name of the
|
||||
first mesh object would be thrown away, and the name of the last mesh object would be
|
||||
automatically merged with a '.001' at the end. No object would desappear, however object's
|
||||
names and materials would be completely jumbled.
|
||||
|
||||
0.995 by Campbell Barton<br>
|
||||
- workaround for buggy mesh vert delete
|
||||
- minor tweaks
|
||||
|
||||
0.99 by Bob Holcomb<br>
|
||||
- added support for floating point color values that previously broke on import.
|
||||
|
||||
0.98 by Campbell Barton<br>
|
||||
- import faces and verts to lists instead of a mesh, convert to a mesh later
|
||||
- use new index mapping feature of mesh to re-map faces that were not added.
|
||||
|
||||
0.97 by Campbell Barton<br>
|
||||
- Strip material names of spaces
|
||||
- Added import as instance to import the 3ds into its own
|
||||
scene and add a group instance to the current scene
|
||||
- New option to scale down imported objects so they are within a limited bounding area.
|
||||
|
||||
0.96 by Campbell Barton<br>
|
||||
- Added workaround for bug in setting UV's for Zero vert index UV faces.
|
||||
- Removed unique name function, let blender make the names unique.
|
||||
|
||||
0.95 by Campbell Barton<br>
|
||||
- Removed workarounds for Blender 2.41
|
||||
- Mesh objects split by material- many 3ds objects used more then 16 per mesh.
|
||||
- Removed a lot of unneeded variable creation.
|
||||
|
||||
0.94 by Campbell Barton<br>
|
||||
- Face import tested to be about overall 16x speedup over 0.93.
|
||||
- Material importing speedup.
|
||||
- Tested with more models.
|
||||
- Support some corrupt models.
|
||||
|
||||
0.93 by Campbell Barton<br>
|
||||
- Tested with 400 3ds files from turbosquid and samples.
|
||||
- Tactfully ignore faces that used the same verts twice.
|
||||
- Rollback to 0.83 sloppy un-reorganized code, this broke UV coord loading.
|
||||
- Converted from NMesh to Mesh.
|
||||
- Faster and cleaner new names.
|
||||
- Use external comprehensive image loader.
|
||||
- Re intergrated 0.92 and 0.9 changes
|
||||
- Fixes for 2.41 compat.
|
||||
- Non textured faces do not use a texture flag.
|
||||
|
||||
0.92<br>
|
||||
- Added support for diffuse, alpha, spec, bump maps in a single material
|
||||
|
||||
0.9<br>
|
||||
- Reorganized code into object/material block functions<br>
|
||||
- Use of Matrix() to copy matrix data<br>
|
||||
- added support for material transparency<br>
|
||||
|
||||
0.83 2005-08-07: Campell Barton
|
||||
- Aggressive image finding and case insensitivy for posisx systems.
|
||||
|
||||
0.82a 2005-07-22
|
||||
- image texture loading (both for face uv and renderer)
|
||||
|
||||
0.82 - image texture loading (for face uv)
|
||||
|
||||
0.81a (fork- not 0.9) Campbell Barton 2005-06-08
|
||||
- Simplified import code
|
||||
- Never overwrite data
|
||||
- Faster list handling
|
||||
- Leaves import selected
|
||||
|
||||
0.81 Damien McGinnes 2005-01-09
|
||||
- handle missing images better
|
||||
|
||||
0.8 Damien McGinnes 2005-01-08
|
||||
- copies sticky UV coords to face ones
|
||||
- handles images better
|
||||
- Recommend that you run 'RemoveDoubles' on each imported mesh after using this script
|
||||
|
||||
'''
|
||||
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# Script copyright (C) Bob Holcomb
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
# --------------------------------------------------------------------------
|
||||
|
||||
# Importing modules
|
||||
|
||||
import os
|
||||
import time
|
||||
import struct
|
||||
|
||||
from import_obj import unpack_face_list, load_image
|
||||
|
||||
import bpy
|
||||
import Mathutils
|
||||
|
||||
# import Blender
|
||||
# from Blender import Mesh, Object, Material, Image, Texture, Lamp, Mathutils
|
||||
# from Blender.Mathutils import Vector
|
||||
# import BPyImage
|
||||
|
||||
# import BPyMessages
|
||||
|
||||
# try:
|
||||
# from struct import calcsize, unpack
|
||||
# except:
|
||||
# calcsize= unpack= None
|
||||
|
||||
|
||||
|
||||
# # If python version is less than 2.4, try to get set stuff from module
|
||||
# try:
|
||||
# set
|
||||
# except:
|
||||
# from sets import Set as set
|
||||
|
||||
BOUNDS_3DS = []
|
||||
|
||||
|
||||
#this script imports uvcoords as sticky vertex coords
|
||||
#this parameter enables copying these to face uv coords
|
||||
#which shold be more useful.
|
||||
|
||||
def createBlenderTexture(material, name, image):
|
||||
texture = bpy.data.textures.new(name)
|
||||
texture.setType('Image')
|
||||
texture.image = image
|
||||
material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL)
|
||||
|
||||
|
||||
|
||||
######################################################
|
||||
# Data Structures
|
||||
######################################################
|
||||
|
||||
#Some of the chunks that we will see
|
||||
#----- Primary Chunk, at the beginning of each file
|
||||
PRIMARY = int('0x4D4D',16)
|
||||
|
||||
#------ Main Chunks
|
||||
OBJECTINFO = int('0x3D3D',16); #This gives the version of the mesh and is found right before the material and object information
|
||||
VERSION = int('0x0002',16); #This gives the version of the .3ds file
|
||||
EDITKEYFRAME= int('0xB000',16); #This is the header for all of the key frame info
|
||||
|
||||
#------ sub defines of OBJECTINFO
|
||||
MATERIAL = 45055 #0xAFFF // This stored the texture info
|
||||
OBJECT = 16384 #0x4000 // This stores the faces, vertices, etc...
|
||||
|
||||
#>------ sub defines of MATERIAL
|
||||
#------ sub defines of MATERIAL_BLOCK
|
||||
MAT_NAME = int('0xA000',16) # This holds the material name
|
||||
MAT_AMBIENT = int('0xA010',16) # Ambient color of the object/material
|
||||
MAT_DIFFUSE = int('0xA020',16) # This holds the color of the object/material
|
||||
MAT_SPECULAR = int('0xA030',16) # SPecular color of the object/material
|
||||
MAT_SHINESS = int('0xA040',16) # ??
|
||||
MAT_TRANSPARENCY= int('0xA050',16) # Transparency value of material
|
||||
MAT_SELF_ILLUM = int('0xA080',16) # Self Illumination value of material
|
||||
MAT_WIRE = int('0xA085',16) # Only render's wireframe
|
||||
|
||||
MAT_TEXTURE_MAP = int('0xA200',16) # This is a header for a new texture map
|
||||
MAT_SPECULAR_MAP= int('0xA204',16) # This is a header for a new specular map
|
||||
MAT_OPACITY_MAP = int('0xA210',16) # This is a header for a new opacity map
|
||||
MAT_REFLECTION_MAP= int('0xA220',16) # This is a header for a new reflection map
|
||||
MAT_BUMP_MAP = int('0xA230',16) # This is a header for a new bump map
|
||||
MAT_MAP_FILENAME = int('0xA300',16) # This holds the file name of the texture
|
||||
|
||||
MAT_FLOAT_COLOR = int ('0x0010', 16) #color defined as 3 floats
|
||||
MAT_24BIT_COLOR = int ('0x0011', 16) #color defined as 3 bytes
|
||||
|
||||
#>------ sub defines of OBJECT
|
||||
OBJECT_MESH = int('0x4100',16); # This lets us know that we are reading a new object
|
||||
OBJECT_LAMP = int('0x4600',16); # This lets un know we are reading a light object
|
||||
OBJECT_LAMP_SPOT = int('0x4610',16); # The light is a spotloght.
|
||||
OBJECT_LAMP_OFF = int('0x4620',16); # The light off.
|
||||
OBJECT_LAMP_ATTENUATE = int('0x4625',16);
|
||||
OBJECT_LAMP_RAYSHADE = int('0x4627',16);
|
||||
OBJECT_LAMP_SHADOWED = int('0x4630',16);
|
||||
OBJECT_LAMP_LOCAL_SHADOW = int('0x4640',16);
|
||||
OBJECT_LAMP_LOCAL_SHADOW2 = int('0x4641',16);
|
||||
OBJECT_LAMP_SEE_CONE = int('0x4650',16);
|
||||
OBJECT_LAMP_SPOT_RECTANGULAR = int('0x4651',16);
|
||||
OBJECT_LAMP_SPOT_OVERSHOOT = int('0x4652',16);
|
||||
OBJECT_LAMP_SPOT_PROJECTOR = int('0x4653',16);
|
||||
OBJECT_LAMP_EXCLUDE = int('0x4654',16);
|
||||
OBJECT_LAMP_RANGE = int('0x4655',16);
|
||||
OBJECT_LAMP_ROLL = int('0x4656',16);
|
||||
OBJECT_LAMP_SPOT_ASPECT = int('0x4657',16);
|
||||
OBJECT_LAMP_RAY_BIAS = int('0x4658',16);
|
||||
OBJECT_LAMP_INNER_RANGE = int('0x4659',16);
|
||||
OBJECT_LAMP_OUTER_RANGE = int('0x465A',16);
|
||||
OBJECT_LAMP_MULTIPLIER = int('0x465B',16);
|
||||
OBJECT_LAMP_AMBIENT_LIGHT = int('0x4680',16);
|
||||
|
||||
|
||||
|
||||
OBJECT_CAMERA= int('0x4700',16); # This lets un know we are reading a camera object
|
||||
|
||||
#>------ sub defines of CAMERA
|
||||
OBJECT_CAM_RANGES= int('0x4720',16); # The camera range values
|
||||
|
||||
#>------ sub defines of OBJECT_MESH
|
||||
OBJECT_VERTICES = int('0x4110',16); # The objects vertices
|
||||
OBJECT_FACES = int('0x4120',16); # The objects faces
|
||||
OBJECT_MATERIAL = int('0x4130',16); # This is found if the object has a material, either texture map or color
|
||||
OBJECT_UV = int('0x4140',16); # The UV texture coordinates
|
||||
OBJECT_TRANS_MATRIX = int('0x4160',16); # The Object Matrix
|
||||
|
||||
global scn
|
||||
scn = None
|
||||
|
||||
#the chunk class
|
||||
class chunk:
|
||||
ID = 0
|
||||
length = 0
|
||||
bytes_read = 0
|
||||
|
||||
#we don't read in the bytes_read, we compute that
|
||||
binary_format='<HI'
|
||||
|
||||
def __init__(self):
|
||||
self.ID = 0
|
||||
self.length = 0
|
||||
self.bytes_read = 0
|
||||
|
||||
def dump(self):
|
||||
print('ID: ', self.ID)
|
||||
print('ID in hex: ', hex(self.ID))
|
||||
print('length: ', self.length)
|
||||
print('bytes_read: ', self.bytes_read)
|
||||
|
||||
def read_chunk(file, chunk):
|
||||
temp_data = file.read(struct.calcsize(chunk.binary_format))
|
||||
data = struct.unpack(chunk.binary_format, temp_data)
|
||||
chunk.ID = data[0]
|
||||
chunk.length = data[1]
|
||||
#update the bytes read function
|
||||
chunk.bytes_read = 6
|
||||
|
||||
#if debugging
|
||||
#chunk.dump()
|
||||
|
||||
def read_string(file):
|
||||
#read in the characters till we get a null character
|
||||
s = b''
|
||||
# s = ''
|
||||
while not s.endswith(b'\x00'):
|
||||
# while not s.endswith('\x00'):
|
||||
s += struct.unpack('<c', file.read(1))[0]
|
||||
# s += struct.unpack( '<c', file.read(1) )[0]
|
||||
#print 'string: ',s
|
||||
|
||||
s = str(s[:-1], 'ASCII')
|
||||
# print("read string", s)
|
||||
|
||||
#remove the null character from the string
|
||||
return s
|
||||
# return s[:-1]
|
||||
|
||||
######################################################
|
||||
# IMPORT
|
||||
######################################################
|
||||
def process_next_object_chunk(file, previous_chunk):
|
||||
new_chunk = chunk()
|
||||
temp_chunk = chunk()
|
||||
|
||||
while (previous_chunk.bytes_read < previous_chunk.length):
|
||||
#read the next chunk
|
||||
read_chunk(file, new_chunk)
|
||||
|
||||
def skip_to_end(file, skip_chunk):
|
||||
buffer_size = skip_chunk.length - skip_chunk.bytes_read
|
||||
binary_format='%ic' % buffer_size
|
||||
temp_data = file.read(struct.calcsize(binary_format))
|
||||
skip_chunk.bytes_read += buffer_size
|
||||
|
||||
|
||||
def add_texture_to_material(image, texture, material, mapto):
|
||||
# if mapto=='DIFFUSE':
|
||||
# map = Texture.MapTo.COL
|
||||
# elif mapto=='SPECULAR':
|
||||
# map = Texture.MapTo.SPEC
|
||||
# elif mapto=='OPACITY':
|
||||
# map = Texture.MapTo.ALPHA
|
||||
# elif mapto=='BUMP':
|
||||
# map = Texture.MapTo.NOR
|
||||
# else:
|
||||
if mapto not in ("COLOR", "SPECULARITY", "ALPHA", "NORMAL"):
|
||||
print('/tError: Cannot map to "%s"\n\tassuming diffuse color. modify material "%s" later.' % (mapto, material.name))
|
||||
mapto = "COLOR"
|
||||
# map = Texture.MapTo.COL
|
||||
|
||||
if image: texture.image = image
|
||||
# if image: texture.setImage(image) # double check its an image.
|
||||
|
||||
material.add_texture(texture, "UV", mapto)
|
||||
# free_tex_slots = [i for i, tex in enumerate( material.getTextures() ) if tex == None]
|
||||
# if not free_tex_slots:
|
||||
# print('/tError: Cannot add "%s" map. 10 Texture slots alredy used.' % mapto)
|
||||
# else:
|
||||
# material.setTexture(free_tex_slots[0],texture,Texture.TexCo.UV,map)
|
||||
|
||||
|
||||
def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
|
||||
#print previous_chunk.bytes_read, 'BYTES READ'
|
||||
contextObName = None
|
||||
contextLamp = [None, None] # object, Data
|
||||
contextMaterial = None
|
||||
contextMatrix_rot = None # Blender.Mathutils.Matrix(); contextMatrix.identity()
|
||||
#contextMatrix_tx = None # Blender.Mathutils.Matrix(); contextMatrix.identity()
|
||||
contextMesh_vertls = None
|
||||
contextMesh_facels = None
|
||||
contextMeshMaterials = {} # matname:[face_idxs]
|
||||
contextMeshUV = None
|
||||
|
||||
TEXTURE_DICT = {}
|
||||
MATDICT = {}
|
||||
# TEXMODE = Mesh.FaceModes['TEX']
|
||||
|
||||
# Localspace variable names, faster.
|
||||
STRUCT_SIZE_1CHAR = struct.calcsize('c')
|
||||
STRUCT_SIZE_2FLOAT = struct.calcsize('2f')
|
||||
STRUCT_SIZE_3FLOAT = struct.calcsize('3f')
|
||||
STRUCT_SIZE_UNSIGNED_SHORT = struct.calcsize('H')
|
||||
STRUCT_SIZE_4UNSIGNED_SHORT = struct.calcsize('4H')
|
||||
STRUCT_SIZE_4x3MAT = struct.calcsize('ffffffffffff')
|
||||
_STRUCT_SIZE_4x3MAT = struct.calcsize('fffffffffffff')
|
||||
# STRUCT_SIZE_4x3MAT = calcsize('ffffffffffff')
|
||||
# print STRUCT_SIZE_4x3MAT, ' STRUCT_SIZE_4x3MAT'
|
||||
|
||||
def putContextMesh(myContextMesh_vertls, myContextMesh_facels, myContextMeshMaterials):
|
||||
|
||||
materialFaces = set() # faces that have a material. Can optimize?
|
||||
|
||||
# Now make copies with assigned materils.
|
||||
|
||||
def makeMeshMaterialCopy(matName, faces):
|
||||
'''
|
||||
Make a new mesh with only face the faces that use this material.
|
||||
faces can be any iterable object - containing ints.
|
||||
'''
|
||||
|
||||
faceVertUsers = [False] * len(myContextMesh_vertls)
|
||||
ok = 0
|
||||
for fIdx in faces:
|
||||
for vindex in myContextMesh_facels[fIdx]:
|
||||
faceVertUsers[vindex] = True
|
||||
if matName != None: # if matName is none then this is a set(), meaning we are using the untextured faces and do not need to store textured faces.
|
||||
materialFaces.add(fIdx)
|
||||
ok = 1
|
||||
|
||||
if not ok:
|
||||
return
|
||||
|
||||
myVertMapping = {}
|
||||
vertMappingIndex = 0
|
||||
|
||||
vertsToUse = [i for i in range(len(myContextMesh_vertls)) if faceVertUsers[i]]
|
||||
myVertMapping = dict( [ (ii, i) for i, ii in enumerate(vertsToUse) ] )
|
||||
|
||||
tempName= '%s_%s' % (contextObName, matName) # matName may be None.
|
||||
bmesh = bpy.data.add_mesh(tempName)
|
||||
# bmesh = bpy.data.meshes.new(tempName)
|
||||
|
||||
if matName == None:
|
||||
img = None
|
||||
else:
|
||||
bmat = MATDICT[matName][1]
|
||||
bmesh.add_material(bmat)
|
||||
# bmesh.materials = [bmat]
|
||||
try: img = TEXTURE_DICT[bmat.name]
|
||||
except: img = None
|
||||
|
||||
# bmesh_verts = bmesh.verts
|
||||
if len(vertsToUse):
|
||||
bmesh.add_geometry(len(vertsToUse), 0, len(faces))
|
||||
|
||||
# XXX why add extra vertex?
|
||||
# bmesh_verts.extend( [Vector()] )
|
||||
bmesh.verts.foreach_set("co", [x for tup in [myContextMesh_vertls[i] for i in vertsToUse] for x in tup])
|
||||
# bmesh_verts.extend( [myContextMesh_vertls[i] for i in vertsToUse] )
|
||||
|
||||
# +1 because of DUMMYVERT
|
||||
bmesh.faces.foreach_set("verts", unpack_face_list([[myVertMapping[vindex] for vindex in myContextMesh_facels[fIdx]] for fIdx in faces]))
|
||||
# face_mapping = bmesh.faces.extend( [ [ bmesh_verts[ myVertMapping[vindex]+1] for vindex in myContextMesh_facels[fIdx]] for fIdx in faces ], indexList=True )
|
||||
|
||||
if bmesh.faces and (contextMeshUV or img):
|
||||
bmesh.add_uv_texture()
|
||||
# bmesh.faceUV = 1
|
||||
for ii, i in enumerate(faces):
|
||||
|
||||
# Mapped index- faces may have not been added- if so, then map to the correct index
|
||||
# BUGGY API - face_mapping is not always the right length
|
||||
# map_index = face_mapping[ii]
|
||||
|
||||
if 1:
|
||||
# if map_index != None:
|
||||
targetFace = bmesh.faces[ii]
|
||||
# targetFace = bmesh.faces[map_index]
|
||||
|
||||
uf = bmesh.active_uv_texture.data[ii]
|
||||
|
||||
if contextMeshUV:
|
||||
# v.index-1 because of the DUMMYVERT
|
||||
uvs = [contextMeshUV[vindex] for vindex in myContextMesh_facels[i]]
|
||||
|
||||
if len(myContextMesh_facels[i]) == 3:
|
||||
uf.uv1, uf.uv2, uf.uv3, uf.uv4 = uvs + [(0.0, 0.0)]
|
||||
else:
|
||||
uf.uv1, uf.uv2, uf.uv3, uf.uv4 = uvs
|
||||
# targetFace.uv = [contextMeshUV[vindex] for vindex in myContextMesh_facels[i]]
|
||||
if img:
|
||||
uf.image = img
|
||||
# targetFace.image = img
|
||||
|
||||
# bmesh.transform(contextMatrix)
|
||||
ob = bpy.data.add_object("MESH", tempName)
|
||||
ob.data = bmesh
|
||||
SCN.add_object(ob)
|
||||
# ob = SCN_OBJECTS.new(bmesh, tempName)
|
||||
'''
|
||||
if contextMatrix_tx:
|
||||
ob.setMatrix(contextMatrix_tx)
|
||||
'''
|
||||
|
||||
if contextMatrix_rot:
|
||||
# ob.matrix = [x for row in contextMatrix_rot for x in row]
|
||||
ob.matrix = contextMatrix_rot
|
||||
# ob.setMatrix(contextMatrix_rot)
|
||||
|
||||
importedObjects.append(ob)
|
||||
bmesh.update()
|
||||
# bmesh.calcNormals()
|
||||
|
||||
for matName, faces in myContextMeshMaterials.items():
|
||||
makeMeshMaterialCopy(matName, faces)
|
||||
|
||||
if len(materialFaces) != len(myContextMesh_facels):
|
||||
# Invert material faces.
|
||||
makeMeshMaterialCopy(None, set(range(len( myContextMesh_facels ))) - materialFaces)
|
||||
#raise 'Some UnMaterialed faces', len(contextMesh.faces)
|
||||
|
||||
#a spare chunk
|
||||
new_chunk = chunk()
|
||||
temp_chunk = chunk()
|
||||
|
||||
CreateBlenderObject = False
|
||||
|
||||
def read_float_color(temp_chunk):
|
||||
temp_data = file.read(struct.calcsize('3f'))
|
||||
temp_chunk.bytes_read += 12
|
||||
return [float(col) for col in struct.unpack('<3f', temp_data)]
|
||||
|
||||
def read_byte_color(temp_chunk):
|
||||
temp_data = file.read(struct.calcsize('3B'))
|
||||
temp_chunk.bytes_read += 3
|
||||
return [float(col)/255 for col in struct.unpack('<3B', temp_data)] # data [0,1,2] == rgb
|
||||
|
||||
def read_texture(new_chunk, temp_chunk, name, mapto):
|
||||
new_texture = bpy.data.add_texture('Diffuse')
|
||||
new_texture.type = 'IMAGE'
|
||||
|
||||
img = None
|
||||
while (new_chunk.bytes_read < new_chunk.length):
|
||||
#print 'MAT_TEXTURE_MAP..while', new_chunk.bytes_read, new_chunk.length
|
||||
read_chunk(file, temp_chunk)
|
||||
|
||||
if (temp_chunk.ID == MAT_MAP_FILENAME):
|
||||
texture_name = read_string(file)
|
||||
img = TEXTURE_DICT[contextMaterial.name] = load_image(texture_name, dirname)
|
||||
new_chunk.bytes_read += (len(texture_name)+1) #plus one for the null character that gets removed
|
||||
|
||||
else:
|
||||
skip_to_end(file, temp_chunk)
|
||||
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
# add the map to the material in the right channel
|
||||
if img:
|
||||
add_texture_to_material(img, new_texture, contextMaterial, mapto)
|
||||
|
||||
dirname = os.path.dirname(FILENAME)
|
||||
|
||||
#loop through all the data for this chunk (previous chunk) and see what it is
|
||||
while (previous_chunk.bytes_read < previous_chunk.length):
|
||||
#print '\t', previous_chunk.bytes_read, 'keep going'
|
||||
#read the next chunk
|
||||
#print 'reading a chunk'
|
||||
read_chunk(file, new_chunk)
|
||||
|
||||
#is it a Version chunk?
|
||||
if (new_chunk.ID == VERSION):
|
||||
#print 'if (new_chunk.ID == VERSION):'
|
||||
#print 'found a VERSION chunk'
|
||||
#read in the version of the file
|
||||
#it's an unsigned short (H)
|
||||
temp_data = file.read(struct.calcsize('I'))
|
||||
version = struct.unpack('<I', temp_data)[0]
|
||||
new_chunk.bytes_read += 4 #read the 4 bytes for the version number
|
||||
#this loader works with version 3 and below, but may not with 4 and above
|
||||
if (version > 3):
|
||||
print('\tNon-Fatal Error: Version greater than 3, may not load correctly: ', version)
|
||||
|
||||
#is it an object info chunk?
|
||||
elif (new_chunk.ID == OBJECTINFO):
|
||||
#print 'elif (new_chunk.ID == OBJECTINFO):'
|
||||
# print 'found an OBJECTINFO chunk'
|
||||
process_next_chunk(file, new_chunk, importedObjects, IMAGE_SEARCH)
|
||||
|
||||
#keep track of how much we read in the main chunk
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
#is it an object chunk?
|
||||
elif (new_chunk.ID == OBJECT):
|
||||
|
||||
if CreateBlenderObject:
|
||||
putContextMesh(contextMesh_vertls, contextMesh_facels, contextMeshMaterials)
|
||||
contextMesh_vertls = []; contextMesh_facels = []
|
||||
|
||||
## preparando para receber o proximo objeto
|
||||
contextMeshMaterials = {} # matname:[face_idxs]
|
||||
contextMeshUV = None
|
||||
#contextMesh.vertexUV = 1 # Make sticky coords.
|
||||
# Reset matrix
|
||||
contextMatrix_rot = None
|
||||
#contextMatrix_tx = None
|
||||
|
||||
CreateBlenderObject = True
|
||||
tempName = read_string(file)
|
||||
contextObName = tempName
|
||||
new_chunk.bytes_read += len(tempName)+1
|
||||
|
||||
#is it a material chunk?
|
||||
elif (new_chunk.ID == MATERIAL):
|
||||
|
||||
# print("read material")
|
||||
|
||||
#print 'elif (new_chunk.ID == MATERIAL):'
|
||||
contextMaterial = bpy.data.add_material('Material')
|
||||
# contextMaterial = bpy.data.materials.new('Material')
|
||||
|
||||
elif (new_chunk.ID == MAT_NAME):
|
||||
#print 'elif (new_chunk.ID == MAT_NAME):'
|
||||
material_name = read_string(file)
|
||||
|
||||
# print("material name", material_name)
|
||||
|
||||
#plus one for the null character that ended the string
|
||||
new_chunk.bytes_read += len(material_name)+1
|
||||
|
||||
contextMaterial.name = material_name.rstrip() # remove trailing whitespace
|
||||
MATDICT[material_name]= (contextMaterial.name, contextMaterial)
|
||||
|
||||
elif (new_chunk.ID == MAT_AMBIENT):
|
||||
#print 'elif (new_chunk.ID == MAT_AMBIENT):'
|
||||
read_chunk(file, temp_chunk)
|
||||
if (temp_chunk.ID == MAT_FLOAT_COLOR):
|
||||
contextMaterial.mirror_color = read_float_color(temp_chunk)
|
||||
# temp_data = file.read(struct.calcsize('3f'))
|
||||
# temp_chunk.bytes_read += 12
|
||||
# contextMaterial.mirCol = [float(col) for col in struct.unpack('<3f', temp_data)]
|
||||
elif (temp_chunk.ID == MAT_24BIT_COLOR):
|
||||
contextMaterial.mirror_color = read_byte_color(temp_chunk)
|
||||
# temp_data = file.read(struct.calcsize('3B'))
|
||||
# temp_chunk.bytes_read += 3
|
||||
# contextMaterial.mirCol = [float(col)/255 for col in struct.unpack('<3B', temp_data)] # data [0,1,2] == rgb
|
||||
else:
|
||||
skip_to_end(file, temp_chunk)
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
elif (new_chunk.ID == MAT_DIFFUSE):
|
||||
#print 'elif (new_chunk.ID == MAT_DIFFUSE):'
|
||||
read_chunk(file, temp_chunk)
|
||||
if (temp_chunk.ID == MAT_FLOAT_COLOR):
|
||||
contextMaterial.diffuse_color = read_float_color(temp_chunk)
|
||||
# temp_data = file.read(struct.calcsize('3f'))
|
||||
# temp_chunk.bytes_read += 12
|
||||
# contextMaterial.rgbCol = [float(col) for col in struct.unpack('<3f', temp_data)]
|
||||
elif (temp_chunk.ID == MAT_24BIT_COLOR):
|
||||
contextMaterial.diffuse_color = read_byte_color(temp_chunk)
|
||||
# temp_data = file.read(struct.calcsize('3B'))
|
||||
# temp_chunk.bytes_read += 3
|
||||
# contextMaterial.rgbCol = [float(col)/255 for col in struct.unpack('<3B', temp_data)] # data [0,1,2] == rgb
|
||||
else:
|
||||
skip_to_end(file, temp_chunk)
|
||||
|
||||
# print("read material diffuse color", contextMaterial.diffuse_color)
|
||||
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
elif (new_chunk.ID == MAT_SPECULAR):
|
||||
#print 'elif (new_chunk.ID == MAT_SPECULAR):'
|
||||
read_chunk(file, temp_chunk)
|
||||
if (temp_chunk.ID == MAT_FLOAT_COLOR):
|
||||
contextMaterial.specular_color = read_float_color(temp_chunk)
|
||||
# temp_data = file.read(struct.calcsize('3f'))
|
||||
# temp_chunk.bytes_read += 12
|
||||
# contextMaterial.mirCol = [float(col) for col in struct.unpack('<3f', temp_data)]
|
||||
elif (temp_chunk.ID == MAT_24BIT_COLOR):
|
||||
contextMaterial.specular_color = read_byte_color(temp_chunk)
|
||||
# temp_data = file.read(struct.calcsize('3B'))
|
||||
# temp_chunk.bytes_read += 3
|
||||
# contextMaterial.mirCol = [float(col)/255 for col in struct.unpack('<3B', temp_data)] # data [0,1,2] == rgb
|
||||
else:
|
||||
skip_to_end(file, temp_chunk)
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
elif (new_chunk.ID == MAT_TEXTURE_MAP):
|
||||
read_texture(new_chunk, temp_chunk, "Diffuse", "COLOR")
|
||||
# #print 'elif (new_chunk.ID==MAT_TEXTURE_MAP):'
|
||||
# new_texture= bpy.data.textures.new('Diffuse')
|
||||
# new_texture.setType('Image')
|
||||
# img = None
|
||||
# while (new_chunk.bytes_read<new_chunk.length):
|
||||
# #print 'MAT_TEXTURE_MAP..while', new_chunk.bytes_read, new_chunk.length
|
||||
# read_chunk(file, temp_chunk)
|
||||
|
||||
# if (temp_chunk.ID==MAT_MAP_FILENAME):
|
||||
# texture_name=read_string(file)
|
||||
# #img= TEXTURE_DICT[contextMaterial.name]= BPyImage.comprehensiveImageLoad(texture_name, FILENAME)
|
||||
# img= TEXTURE_DICT[contextMaterial.name]= BPyImage.comprehensiveImageLoad(texture_name, FILENAME, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
|
||||
# new_chunk.bytes_read += (len(texture_name)+1) #plus one for the null character that gets removed
|
||||
|
||||
# else:
|
||||
# skip_to_end(file, temp_chunk)
|
||||
|
||||
# new_chunk.bytes_read+= temp_chunk.bytes_read
|
||||
|
||||
# #add the map to the material in the right channel
|
||||
# if img:
|
||||
# add_texture_to_material(img, new_texture, contextMaterial, 'DIFFUSE')
|
||||
|
||||
elif (new_chunk.ID == MAT_SPECULAR_MAP):
|
||||
read_texture(new_chunk, temp_chunk, "Specular", "SPECULARITY")
|
||||
# #print 'elif (new_chunk.ID == MAT_SPECULAR_MAP):'
|
||||
# new_texture = bpy.data.textures.new('Specular')
|
||||
# new_texture.setType('Image')
|
||||
# img = None
|
||||
# while (new_chunk.bytes_read < new_chunk.length):
|
||||
# read_chunk(file, temp_chunk)
|
||||
|
||||
# if (temp_chunk.ID == MAT_MAP_FILENAME):
|
||||
# texture_name = read_string(file)
|
||||
# #img = BPyImage.comprehensiveImageLoad(texture_name, FILENAME)
|
||||
# img = BPyImage.comprehensiveImageLoad(texture_name, FILENAME, PLACE_HOLDER=False, RECURSIVE=IMAGE_SEARCH)
|
||||
# new_chunk.bytes_read+= (len(texture_name)+1) #plus one for the null character that gets removed
|
||||
# else:
|
||||
# skip_to_end(file, temp_chunk)
|
||||
|
||||
# new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
# #add the map to the material in the right channel
|
||||
# if img:
|
||||
# add_texture_to_material(img, new_texture, contextMaterial, 'SPECULAR')
|
||||
|
||||
elif (new_chunk.ID == MAT_OPACITY_MAP):
|
||||
read_texture(new_chunk, temp_chunk, "Opacity", "ALPHA")
|
||||
# #print 'new_texture = Blender.Texture.New('Opacity')'
|
||||
# new_texture = bpy.data.textures.new('Opacity')
|
||||
# new_texture.setType('Image')
|
||||
# img = None
|
||||
# while (new_chunk.bytes_read < new_chunk.length):
|
||||
# read_chunk(file, temp_chunk)
|
||||
|
||||
# if (temp_chunk.ID == MAT_MAP_FILENAME):
|
||||
# texture_name = read_string(file)
|
||||
# #img = BPyImage.comprehensiveImageLoad(texture_name, FILENAME)
|
||||
# img = BPyImage.comprehensiveImageLoad(texture_name, FILENAME, PLACE_HOLDER=False, RECURSIVE=IMAGE_SEARCH)
|
||||
# new_chunk.bytes_read += (len(texture_name)+1) #plus one for the null character that gets removed
|
||||
# else:
|
||||
# skip_to_end(file, temp_chunk)
|
||||
|
||||
# new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
# #add the map to the material in the right channel
|
||||
# if img:
|
||||
# add_texture_to_material(img, new_texture, contextMaterial, 'OPACITY')
|
||||
|
||||
elif (new_chunk.ID == MAT_BUMP_MAP):
|
||||
read_texture(new_chunk, temp_chunk, "Bump", "NORMAL")
|
||||
# #print 'elif (new_chunk.ID == MAT_BUMP_MAP):'
|
||||
# new_texture = bpy.data.textures.new('Bump')
|
||||
# new_texture.setType('Image')
|
||||
# img = None
|
||||
# while (new_chunk.bytes_read < new_chunk.length):
|
||||
# read_chunk(file, temp_chunk)
|
||||
|
||||
# if (temp_chunk.ID == MAT_MAP_FILENAME):
|
||||
# texture_name = read_string(file)
|
||||
# #img = BPyImage.comprehensiveImageLoad(texture_name, FILENAME)
|
||||
# img = BPyImage.comprehensiveImageLoad(texture_name, FILENAME, PLACE_HOLDER=False, RECURSIVE=IMAGE_SEARCH)
|
||||
# new_chunk.bytes_read += (len(texture_name)+1) #plus one for the null character that gets removed
|
||||
# else:
|
||||
# skip_to_end(file, temp_chunk)
|
||||
|
||||
# new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
# #add the map to the material in the right channel
|
||||
# if img:
|
||||
# add_texture_to_material(img, new_texture, contextMaterial, 'BUMP')
|
||||
|
||||
elif (new_chunk.ID == MAT_TRANSPARENCY):
|
||||
#print 'elif (new_chunk.ID == MAT_TRANSPARENCY):'
|
||||
read_chunk(file, temp_chunk)
|
||||
temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
|
||||
|
||||
temp_chunk.bytes_read += 2
|
||||
contextMaterial.alpha = 1-(float(struct.unpack('<H', temp_data)[0])/100)
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
|
||||
elif (new_chunk.ID == OBJECT_LAMP): # Basic lamp support.
|
||||
|
||||
temp_data = file.read(STRUCT_SIZE_3FLOAT)
|
||||
|
||||
x,y,z = struct.unpack('<3f', temp_data)
|
||||
new_chunk.bytes_read += STRUCT_SIZE_3FLOAT
|
||||
|
||||
ob = bpy.data.add_object("LAMP", "Lamp")
|
||||
ob.data = bpy.data.add_lamp("Lamp")
|
||||
SCN.add_object(ob)
|
||||
|
||||
contextLamp[1]= ob.data
|
||||
# contextLamp[1]= bpy.data.lamps.new()
|
||||
contextLamp[0]= ob
|
||||
# contextLamp[0]= SCN_OBJECTS.new(contextLamp[1])
|
||||
importedObjects.append(contextLamp[0])
|
||||
|
||||
#print 'number of faces: ', num_faces
|
||||
#print x,y,z
|
||||
contextLamp[0].location = (x, y, z)
|
||||
# contextLamp[0].setLocation(x,y,z)
|
||||
|
||||
# Reset matrix
|
||||
contextMatrix_rot = None
|
||||
#contextMatrix_tx = None
|
||||
#print contextLamp.name,
|
||||
|
||||
elif (new_chunk.ID == OBJECT_MESH):
|
||||
# print 'Found an OBJECT_MESH chunk'
|
||||
pass
|
||||
elif (new_chunk.ID == OBJECT_VERTICES):
|
||||
'''
|
||||
Worldspace vertex locations
|
||||
'''
|
||||
# print 'elif (new_chunk.ID == OBJECT_VERTICES):'
|
||||
temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
|
||||
num_verts = struct.unpack('<H', temp_data)[0]
|
||||
new_chunk.bytes_read += 2
|
||||
|
||||
# print 'number of verts: ', num_verts
|
||||
def getvert():
|
||||
temp_data = struct.unpack('<3f', file.read(STRUCT_SIZE_3FLOAT))
|
||||
new_chunk.bytes_read += STRUCT_SIZE_3FLOAT #12: 3 floats x 4 bytes each
|
||||
return temp_data
|
||||
|
||||
#contextMesh.verts.extend( [Vector(),] ) # DUMMYVERT! - remove when blenders internals are fixed.
|
||||
contextMesh_vertls = [getvert() for i in range(num_verts)]
|
||||
|
||||
#print 'object verts: bytes read: ', new_chunk.bytes_read
|
||||
|
||||
elif (new_chunk.ID == OBJECT_FACES):
|
||||
# print 'elif (new_chunk.ID == OBJECT_FACES):'
|
||||
temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
|
||||
num_faces = struct.unpack('<H', temp_data)[0]
|
||||
new_chunk.bytes_read += 2
|
||||
#print 'number of faces: ', num_faces
|
||||
|
||||
def getface():
|
||||
# print '\ngetting a face'
|
||||
temp_data = file.read(STRUCT_SIZE_4UNSIGNED_SHORT)
|
||||
new_chunk.bytes_read += STRUCT_SIZE_4UNSIGNED_SHORT #4 short ints x 2 bytes each
|
||||
v1,v2,v3,dummy = struct.unpack('<4H', temp_data)
|
||||
return v1, v2, v3
|
||||
|
||||
contextMesh_facels = [ getface() for i in range(num_faces) ]
|
||||
|
||||
|
||||
elif (new_chunk.ID == OBJECT_MATERIAL):
|
||||
# print 'elif (new_chunk.ID == OBJECT_MATERIAL):'
|
||||
material_name = read_string(file)
|
||||
new_chunk.bytes_read += len(material_name)+1 # remove 1 null character.
|
||||
|
||||
temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
|
||||
num_faces_using_mat = struct.unpack('<H', temp_data)[0]
|
||||
new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT
|
||||
|
||||
def getmat():
|
||||
temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
|
||||
new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT
|
||||
return struct.unpack('<H', temp_data)[0]
|
||||
|
||||
contextMeshMaterials[material_name]= [ getmat() for i in range(num_faces_using_mat) ]
|
||||
|
||||
#look up the material in all the materials
|
||||
|
||||
elif (new_chunk.ID == OBJECT_UV):
|
||||
temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
|
||||
num_uv = struct.unpack('<H', temp_data)[0]
|
||||
new_chunk.bytes_read += 2
|
||||
|
||||
def getuv():
|
||||
temp_data = file.read(STRUCT_SIZE_2FLOAT)
|
||||
new_chunk.bytes_read += STRUCT_SIZE_2FLOAT #2 float x 4 bytes each
|
||||
return Mathutils.Vector( struct.unpack('<2f', temp_data) )
|
||||
# return Vector( struct.unpack('<2f', temp_data) )
|
||||
|
||||
contextMeshUV = [ getuv() for i in range(num_uv) ]
|
||||
|
||||
elif (new_chunk.ID == OBJECT_TRANS_MATRIX):
|
||||
# How do we know the matrix size? 54 == 4x4 48 == 4x3
|
||||
temp_data = file.read(STRUCT_SIZE_4x3MAT)
|
||||
data = list( struct.unpack('<ffffffffffff', temp_data) )
|
||||
new_chunk.bytes_read += STRUCT_SIZE_4x3MAT
|
||||
|
||||
contextMatrix_rot = Mathutils.Matrix(\
|
||||
# contextMatrix_rot = Blender.Mathutils.Matrix(\
|
||||
data[:3] + [0],\
|
||||
data[3:6] + [0],\
|
||||
data[6:9] + [0],\
|
||||
data[9:] + [1])
|
||||
|
||||
|
||||
'''
|
||||
contextMatrix_rot = Blender.Mathutils.Matrix(\
|
||||
data[:3] + [0],\
|
||||
data[3:6] + [0],\
|
||||
data[6:9] + [0],\
|
||||
[0,0,0,1])
|
||||
'''
|
||||
|
||||
'''
|
||||
contextMatrix_rot = Blender.Mathutils.Matrix(\
|
||||
data[:3] ,\
|
||||
data[3:6],\
|
||||
data[6:9])
|
||||
'''
|
||||
|
||||
'''
|
||||
contextMatrix_rot = Blender.Mathutils.Matrix()
|
||||
m = 0
|
||||
for j in xrange(4):
|
||||
for i in xrange(3):
|
||||
contextMatrix_rot[j][i] = data[m]
|
||||
m += 1
|
||||
|
||||
contextMatrix_rot[0][3]=0;
|
||||
contextMatrix_rot[1][3]=0;
|
||||
contextMatrix_rot[2][3]=0;
|
||||
contextMatrix_rot[3][3]=1;
|
||||
'''
|
||||
|
||||
#contextMatrix_rot.resize4x4()
|
||||
#print "MTX"
|
||||
#print contextMatrix_rot
|
||||
contextMatrix_rot.invert()
|
||||
#print contextMatrix_rot
|
||||
#contextMatrix_tx = Blender.Mathutils.TranslationMatrix(0.5 * Blender.Mathutils.Vector(data[9:]))
|
||||
#contextMatrix_tx.invert()
|
||||
|
||||
#tx.invert()
|
||||
|
||||
#contextMatrix = contextMatrix * tx
|
||||
#contextMatrix = contextMatrix *tx
|
||||
|
||||
elif (new_chunk.ID == MAT_MAP_FILENAME):
|
||||
texture_name = read_string(file)
|
||||
try:
|
||||
TEXTURE_DICT[contextMaterial.name]
|
||||
except:
|
||||
#img = TEXTURE_DICT[contextMaterial.name]= BPyImage.comprehensiveImageLoad(texture_name, FILENAME)
|
||||
img = TEXTURE_DICT[contextMaterial.name] = load_image(texture_name, dirname)
|
||||
# img = TEXTURE_DICT[contextMaterial.name]= BPyImage.comprehensiveImageLoad(texture_name, FILENAME, PLACE_HOLDER=False, RECURSIVE=IMAGE_SEARCH)
|
||||
|
||||
new_chunk.bytes_read += len(texture_name)+1 #plus one for the null character that gets removed
|
||||
|
||||
else: #(new_chunk.ID!=VERSION or new_chunk.ID!=OBJECTINFO or new_chunk.ID!=OBJECT or new_chunk.ID!=MATERIAL):
|
||||
# print 'skipping to end of this chunk'
|
||||
buffer_size = new_chunk.length - new_chunk.bytes_read
|
||||
binary_format='%ic' % buffer_size
|
||||
temp_data = file.read(struct.calcsize(binary_format))
|
||||
new_chunk.bytes_read += buffer_size
|
||||
|
||||
|
||||
#update the previous chunk bytes read
|
||||
# print 'previous_chunk.bytes_read += new_chunk.bytes_read'
|
||||
# print previous_chunk.bytes_read, new_chunk.bytes_read
|
||||
previous_chunk.bytes_read += new_chunk.bytes_read
|
||||
## print 'Bytes left in this chunk: ', previous_chunk.length - previous_chunk.bytes_read
|
||||
|
||||
# FINISHED LOOP
|
||||
# There will be a number of objects still not added
|
||||
if contextMesh_facels != None:
|
||||
putContextMesh(contextMesh_vertls, contextMesh_facels, contextMeshMaterials)
|
||||
|
||||
def load_3ds(filename, context, IMPORT_CONSTRAIN_BOUNDS=10.0, IMAGE_SEARCH=True, APPLY_MATRIX=False):
|
||||
global FILENAME, SCN
|
||||
# global FILENAME, SCN_OBJECTS
|
||||
|
||||
# XXX
|
||||
# if BPyMessages.Error_NoFile(filename):
|
||||
# return
|
||||
|
||||
print('\n\nImporting 3DS: "%s"' % (bpy.sys.expandpath(filename)))
|
||||
# print('\n\nImporting 3DS: "%s"' % (Blender.sys.expandpath(filename)))
|
||||
|
||||
time1 = time.clock()
|
||||
# time1 = Blender.sys.time()
|
||||
|
||||
FILENAME = filename
|
||||
current_chunk = chunk()
|
||||
|
||||
file = open(filename,'rb')
|
||||
|
||||
#here we go!
|
||||
# print 'reading the first chunk'
|
||||
read_chunk(file, current_chunk)
|
||||
if (current_chunk.ID!=PRIMARY):
|
||||
print('\tFatal Error: Not a valid 3ds file: ', filename)
|
||||
file.close()
|
||||
return
|
||||
|
||||
|
||||
# IMPORT_AS_INSTANCE = Blender.Draw.Create(0)
|
||||
# IMPORT_CONSTRAIN_BOUNDS = Blender.Draw.Create(10.0)
|
||||
# IMAGE_SEARCH = Blender.Draw.Create(1)
|
||||
# APPLY_MATRIX = Blender.Draw.Create(0)
|
||||
|
||||
# Get USER Options
|
||||
# pup_block = [\
|
||||
# ('Size Constraint:', IMPORT_CONSTRAIN_BOUNDS, 0.0, 1000.0, 'Scale the model by 10 until it reacehs the size constraint. Zero Disables.'),\
|
||||
# ('Image Search', IMAGE_SEARCH, 'Search subdirs for any assosiated images (Warning, may be slow)'),\
|
||||
# ('Transform Fix', APPLY_MATRIX, 'Workaround for object transformations importing incorrectly'),\
|
||||
# #('Group Instance', IMPORT_AS_INSTANCE, 'Import objects into a new scene and group, creating an instance in the current scene.'),\
|
||||
# ]
|
||||
|
||||
# if PREF_UI:
|
||||
# if not Blender.Draw.PupBlock('Import 3DS...', pup_block):
|
||||
# return
|
||||
|
||||
# Blender.Window.WaitCursor(1)
|
||||
|
||||
# IMPORT_CONSTRAIN_BOUNDS = IMPORT_CONSTRAIN_BOUNDS.val
|
||||
# # IMPORT_AS_INSTANCE = IMPORT_AS_INSTANCE.val
|
||||
# IMAGE_SEARCH = IMAGE_SEARCH.val
|
||||
# APPLY_MATRIX = APPLY_MATRIX.val
|
||||
|
||||
if IMPORT_CONSTRAIN_BOUNDS:
|
||||
BOUNDS_3DS[:]= [1<<30, 1<<30, 1<<30, -1<<30, -1<<30, -1<<30]
|
||||
else:
|
||||
BOUNDS_3DS[:]= []
|
||||
|
||||
##IMAGE_SEARCH
|
||||
|
||||
scn = context.scene
|
||||
# scn = bpy.data.scenes.active
|
||||
SCN = scn
|
||||
# SCN_OBJECTS = scn.objects
|
||||
# SCN_OBJECTS.selected = [] # de select all
|
||||
|
||||
importedObjects = [] # Fill this list with objects
|
||||
process_next_chunk(file, current_chunk, importedObjects, IMAGE_SEARCH)
|
||||
|
||||
|
||||
# Link the objects into this scene.
|
||||
# Layers = scn.Layers
|
||||
|
||||
# REMOVE DUMMYVERT, - remove this in the next release when blenders internal are fixed.
|
||||
|
||||
|
||||
# for ob in importedObjects:
|
||||
# if ob.type == 'MESH':
|
||||
# # if ob.type=='Mesh':
|
||||
# me = ob.getData(mesh=1)
|
||||
# me.verts.delete([me.verts[0],])
|
||||
# if not APPLY_MATRIX:
|
||||
# me.transform(ob.matrixWorld.copy().invert())
|
||||
|
||||
# Done DUMMYVERT
|
||||
"""
|
||||
if IMPORT_AS_INSTANCE:
|
||||
name = filename.split('\\')[-1].split('/')[-1]
|
||||
# Create a group for this import.
|
||||
group_scn = Scene.New(name)
|
||||
for ob in importedObjects:
|
||||
group_scn.link(ob) # dont worry about the layers
|
||||
|
||||
grp = Blender.Group.New(name)
|
||||
grp.objects = importedObjects
|
||||
|
||||
grp_ob = Object.New('Empty', name)
|
||||
grp_ob.enableDupGroup = True
|
||||
grp_ob.DupGroup = grp
|
||||
scn.link(grp_ob)
|
||||
grp_ob.Layers = Layers
|
||||
grp_ob.sel = 1
|
||||
else:
|
||||
# Select all imported objects.
|
||||
for ob in importedObjects:
|
||||
scn.link(ob)
|
||||
ob.Layers = Layers
|
||||
ob.sel = 1
|
||||
"""
|
||||
|
||||
if 0:
|
||||
# if IMPORT_CONSTRAIN_BOUNDS!=0.0:
|
||||
# Set bounds from objecyt bounding box
|
||||
for ob in importedObjects:
|
||||
if ob.type == 'MESH':
|
||||
# if ob.type=='Mesh':
|
||||
ob.makeDisplayList() # Why dosnt this update the bounds?
|
||||
for v in ob.getBoundBox():
|
||||
for i in (0,1,2):
|
||||
if v[i] < BOUNDS_3DS[i]:
|
||||
BOUNDS_3DS[i]= v[i] # min
|
||||
|
||||
if v[i] > BOUNDS_3DS[i + 3]:
|
||||
BOUNDS_3DS[i + 3]= v[i] # min
|
||||
|
||||
# Get the max axis x/y/z
|
||||
max_axis = max(BOUNDS_3DS[3]-BOUNDS_3DS[0], BOUNDS_3DS[4]-BOUNDS_3DS[1], BOUNDS_3DS[5]-BOUNDS_3DS[2])
|
||||
# print max_axis
|
||||
if max_axis < 1 << 30: # Should never be false but just make sure.
|
||||
|
||||
# Get a new scale factor if set as an option
|
||||
SCALE = 1.0
|
||||
while (max_axis * SCALE) > IMPORT_CONSTRAIN_BOUNDS:
|
||||
SCALE/=10
|
||||
|
||||
# SCALE Matrix
|
||||
SCALE_MAT = Mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
|
||||
# SCALE_MAT = Blender.Mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
|
||||
|
||||
for ob in importedObjects:
|
||||
ob.setMatrix(ob.matrixWorld * SCALE_MAT)
|
||||
|
||||
# Done constraining to bounds.
|
||||
|
||||
# Select all new objects.
|
||||
print('finished importing: "%s" in %.4f sec.' % (filename, (time.clock()-time1)))
|
||||
# print('finished importing: "%s" in %.4f sec.' % (filename, (Blender.sys.time()-time1)))
|
||||
file.close()
|
||||
# Blender.Window.WaitCursor(0)
|
||||
|
||||
|
||||
DEBUG = False
|
||||
# if __name__=='__main__' and not DEBUG:
|
||||
# if calcsize == None:
|
||||
# Blender.Draw.PupMenu('Error%t|a full python installation not found')
|
||||
# else:
|
||||
# Blender.Window.FileSelector(load_3ds, 'Import 3DS', '*.3ds')
|
||||
|
||||
# For testing compatibility
|
||||
#load_3ds('/metavr/convert/vehicle/truck_002/TruckTanker1.3DS', False)
|
||||
#load_3ds('/metavr/archive/convert/old/arranged_3ds_to_hpx-2/only-need-engine-trains/Engine2.3DS', False)
|
||||
'''
|
||||
|
||||
else:
|
||||
import os
|
||||
# DEBUG ONLY
|
||||
TIME = Blender.sys.time()
|
||||
import os
|
||||
print 'Searching for files'
|
||||
os.system('find /metavr/ -iname "*.3ds" > /tmp/temp3ds_list')
|
||||
# os.system('find /storage/ -iname "*.3ds" > /tmp/temp3ds_list')
|
||||
print '...Done'
|
||||
file = open('/tmp/temp3ds_list', 'r')
|
||||
lines = file.readlines()
|
||||
file.close()
|
||||
# sort by filesize for faster testing
|
||||
lines_size = [(os.path.getsize(f[:-1]), f[:-1]) for f in lines]
|
||||
lines_size.sort()
|
||||
lines = [f[1] for f in lines_size]
|
||||
|
||||
|
||||
def between(v,a,b):
|
||||
if v <= max(a,b) and v >= min(a,b):
|
||||
return True
|
||||
return False
|
||||
|
||||
for i, _3ds in enumerate(lines):
|
||||
if between(i, 650,800):
|
||||
#_3ds= _3ds[:-1]
|
||||
print 'Importing', _3ds, '\nNUMBER', i, 'of', len(lines)
|
||||
_3ds_file= _3ds.split('/')[-1].split('\\')[-1]
|
||||
newScn = Blender.Scene.New(_3ds_file)
|
||||
newScn.makeCurrent()
|
||||
load_3ds(_3ds, False)
|
||||
|
||||
print 'TOTAL TIME: %.6f' % (Blender.sys.time() - TIME)
|
||||
|
||||
'''
|
||||
|
||||
class IMPORT_OT_3ds(bpy.types.Operator):
|
||||
'''
|
||||
3DS Importer
|
||||
'''
|
||||
__idname__ = "import.3ds"
|
||||
__label__ = 'Import 3DS'
|
||||
|
||||
# List of operator properties, the attributes will be assigned
|
||||
# to the class instance from the operator settings before calling.
|
||||
|
||||
__props__ = [
|
||||
bpy.props.StringProperty(attr="filename", name="File Name", description="File name used for importing the 3DS file", maxlen=1024, default= ""),
|
||||
# bpy.props.FloatProperty(attr="size_constraint", name="Size Constraint", description="Scale the model by 10 until it reacehs the size constraint. Zero Disables.", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=10.0),
|
||||
# bpy.props.BoolProperty(attr="search_images", name="Image Search", description="Search subdirectories for any assosiated images (Warning, may be slow)", default=True),
|
||||
# bpy.props.BoolProperty(attr="apply_matrix", name="Transform Fix", description="Workaround for object transformations importing incorrectly", default=False),
|
||||
]
|
||||
|
||||
def execute(self, context):
|
||||
load_3ds(self.filename, context, 0.0, False, False)
|
||||
return ('FINISHED',)
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.manager
|
||||
wm.add_fileselect(self.__operator__)
|
||||
return ('RUNNING_MODAL',)
|
||||
|
||||
def poll(self, context): # Poll isnt working yet
|
||||
print("Poll")
|
||||
return context.active_object != None
|
||||
|
||||
bpy.ops.add(IMPORT_OT_3ds)
|
||||
|
||||
# NOTES:
|
||||
# why add 1 extra vertex? and remove it when done?
|
||||
# disabled scaling to size, this requires exposing bb (easy) and understanding how it works (needs some time)
|
||||
1633
release/io/import_obj.py
Normal file
1633
release/io/import_obj.py
Normal file
@@ -0,0 +1,1633 @@
|
||||
#!BPY
|
||||
|
||||
"""
|
||||
Name: 'Wavefront (.obj)...'
|
||||
Blender: 249
|
||||
Group: 'Import'
|
||||
Tooltip: 'Load a Wavefront OBJ File, Shift: batch import all dir.'
|
||||
"""
|
||||
|
||||
__author__= "Campbell Barton", "Jiri Hnidek", "Paolo Ciccone"
|
||||
__url__= ['http://wiki.blender.org/index.php/Scripts/Manual/Import/wavefront_obj', 'blender.org', 'blenderartists.org']
|
||||
__version__= "2.11"
|
||||
|
||||
__bpydoc__= """\
|
||||
This script imports a Wavefront OBJ files to Blender.
|
||||
|
||||
Usage:
|
||||
Run this script from "File->Import" menu and then load the desired OBJ file.
|
||||
Note, This loads mesh objects and materials only, nurbs and curves are not supported.
|
||||
"""
|
||||
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# Script copyright (C) Campbell J Barton 2007
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
# --------------------------------------------------------------------------
|
||||
|
||||
import os
|
||||
|
||||
import bpy
|
||||
import Mathutils
|
||||
import Geometry
|
||||
|
||||
# from Blender import Mesh, Draw, Window, Texture, Material, sys
|
||||
# # import BPyMesh
|
||||
# import BPyImage
|
||||
# import BPyMessages
|
||||
|
||||
# try: import os
|
||||
# except: os= False
|
||||
|
||||
# Generic path functions
|
||||
def stripFile(path):
|
||||
'''Return directory, where the file is'''
|
||||
lastSlash= max(path.rfind('\\'), path.rfind('/'))
|
||||
if lastSlash != -1:
|
||||
path= path[:lastSlash]
|
||||
return '%s%s' % (path, os.sep)
|
||||
# return '%s%s' % (path, sys.sep)
|
||||
|
||||
def stripPath(path):
|
||||
'''Strips the slashes from the back of a string'''
|
||||
return path.split('/')[-1].split('\\')[-1]
|
||||
|
||||
def stripExt(name): # name is a string
|
||||
'''Strips the prefix off the name before writing'''
|
||||
index= name.rfind('.')
|
||||
if index != -1:
|
||||
return name[ : index ]
|
||||
else:
|
||||
return name
|
||||
# end path funcs
|
||||
|
||||
def unpack_list(list_of_tuples):
|
||||
l = []
|
||||
for t in list_of_tuples:
|
||||
l.extend(t)
|
||||
return l
|
||||
|
||||
# same as above except that it adds 0 for triangle faces
|
||||
def unpack_face_list(list_of_tuples):
|
||||
l = []
|
||||
for t in list_of_tuples:
|
||||
face = [i for i in t]
|
||||
if len(face) != 3 and len(face) != 4:
|
||||
raise RuntimeError("{0} vertices in face.".format(len(face)))
|
||||
if len(face) == 3:
|
||||
face.append(0)
|
||||
l.extend(face)
|
||||
return l
|
||||
|
||||
def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True):
|
||||
'''
|
||||
Takes a polyline of indices (fgon)
|
||||
and returns a list of face indicie lists.
|
||||
Designed to be used for importers that need indices for an fgon to create from existing verts.
|
||||
|
||||
from_data: either a mesh, or a list/tuple of vectors.
|
||||
indices: a list of indicies to use this list is the ordered closed polyline to fill, and can be a subset of the data given.
|
||||
PREF_FIX_LOOPS: If this is enabled polylines that use loops to make multiple polylines are delt with correctly.
|
||||
'''
|
||||
|
||||
if not set: # Need sets for this, otherwise do a normal fill.
|
||||
PREF_FIX_LOOPS= False
|
||||
|
||||
Vector= Mathutils.Vector
|
||||
if not indices:
|
||||
return []
|
||||
|
||||
# return []
|
||||
def rvec(co): return round(co.x, 6), round(co.y, 6), round(co.z, 6)
|
||||
def mlen(co): return abs(co[0])+abs(co[1])+abs(co[2]) # manhatten length of a vector, faster then length
|
||||
|
||||
def vert_treplet(v, i):
|
||||
return v, rvec(v), i, mlen(v)
|
||||
|
||||
def ed_key_mlen(v1, v2):
|
||||
if v1[3] > v2[3]:
|
||||
return v2[1], v1[1]
|
||||
else:
|
||||
return v1[1], v2[1]
|
||||
|
||||
|
||||
if not PREF_FIX_LOOPS:
|
||||
'''
|
||||
Normal single concave loop filling
|
||||
'''
|
||||
if type(from_data) in (tuple, list):
|
||||
verts= [Vector(from_data[i]) for ii, i in enumerate(indices)]
|
||||
else:
|
||||
verts= [from_data.verts[i].co for ii, i in enumerate(indices)]
|
||||
|
||||
for i in range(len(verts)-1, 0, -1): # same as reversed(xrange(1, len(verts))):
|
||||
if verts[i][1]==verts[i-1][0]:
|
||||
verts.pop(i-1)
|
||||
|
||||
fill= Geometry.PolyFill([verts])
|
||||
|
||||
else:
|
||||
'''
|
||||
Seperate this loop into multiple loops be finding edges that are used twice
|
||||
This is used by lightwave LWO files a lot
|
||||
'''
|
||||
|
||||
if type(from_data) in (tuple, list):
|
||||
verts= [vert_treplet(Vector(from_data[i]), ii) for ii, i in enumerate(indices)]
|
||||
else:
|
||||
verts= [vert_treplet(from_data.verts[i].co, ii) for ii, i in enumerate(indices)]
|
||||
|
||||
edges= [(i, i-1) for i in range(len(verts))]
|
||||
if edges:
|
||||
edges[0]= (0,len(verts)-1)
|
||||
|
||||
if not verts:
|
||||
return []
|
||||
|
||||
|
||||
edges_used= set()
|
||||
edges_doubles= set()
|
||||
# We need to check if any edges are used twice location based.
|
||||
for ed in edges:
|
||||
edkey= ed_key_mlen(verts[ed[0]], verts[ed[1]])
|
||||
if edkey in edges_used:
|
||||
edges_doubles.add(edkey)
|
||||
else:
|
||||
edges_used.add(edkey)
|
||||
|
||||
# Store a list of unconnected loop segments split by double edges.
|
||||
# will join later
|
||||
loop_segments= []
|
||||
|
||||
v_prev= verts[0]
|
||||
context_loop= [v_prev]
|
||||
loop_segments= [context_loop]
|
||||
|
||||
for v in verts:
|
||||
if v!=v_prev:
|
||||
# Are we crossing an edge we removed?
|
||||
if ed_key_mlen(v, v_prev) in edges_doubles:
|
||||
context_loop= [v]
|
||||
loop_segments.append(context_loop)
|
||||
else:
|
||||
if context_loop and context_loop[-1][1]==v[1]:
|
||||
#raise "as"
|
||||
pass
|
||||
else:
|
||||
context_loop.append(v)
|
||||
|
||||
v_prev= v
|
||||
# Now join loop segments
|
||||
|
||||
def join_seg(s1,s2):
|
||||
if s2[-1][1]==s1[0][1]: #
|
||||
s1,s2= s2,s1
|
||||
elif s1[-1][1]==s2[0][1]:
|
||||
pass
|
||||
else:
|
||||
return False
|
||||
|
||||
# If were stuill here s1 and s2 are 2 segments in the same polyline
|
||||
s1.pop() # remove the last vert from s1
|
||||
s1.extend(s2) # add segment 2 to segment 1
|
||||
|
||||
if s1[0][1]==s1[-1][1]: # remove endpoints double
|
||||
s1.pop()
|
||||
|
||||
s2[:]= [] # Empty this segment s2 so we dont use it again.
|
||||
return True
|
||||
|
||||
joining_segments= True
|
||||
while joining_segments:
|
||||
joining_segments= False
|
||||
segcount= len(loop_segments)
|
||||
|
||||
for j in range(segcount-1, -1, -1): #reversed(range(segcount)):
|
||||
seg_j= loop_segments[j]
|
||||
if seg_j:
|
||||
for k in range(j-1, -1, -1): # reversed(range(j)):
|
||||
if not seg_j:
|
||||
break
|
||||
seg_k= loop_segments[k]
|
||||
|
||||
if seg_k and join_seg(seg_j, seg_k):
|
||||
joining_segments= True
|
||||
|
||||
loop_list= loop_segments
|
||||
|
||||
for verts in loop_list:
|
||||
while verts and verts[0][1]==verts[-1][1]:
|
||||
verts.pop()
|
||||
|
||||
loop_list= [verts for verts in loop_list if len(verts)>2]
|
||||
# DONE DEALING WITH LOOP FIXING
|
||||
|
||||
|
||||
# vert mapping
|
||||
vert_map= [None]*len(indices)
|
||||
ii=0
|
||||
for verts in loop_list:
|
||||
if len(verts)>2:
|
||||
for i, vert in enumerate(verts):
|
||||
vert_map[i+ii]= vert[2]
|
||||
ii+=len(verts)
|
||||
|
||||
fill= Geometry.PolyFill([ [v[0] for v in loop] for loop in loop_list ])
|
||||
#draw_loops(loop_list)
|
||||
#raise 'done loop'
|
||||
# map to original indicies
|
||||
fill= [[vert_map[i] for i in reversed(f)] for f in fill]
|
||||
|
||||
|
||||
if not fill:
|
||||
print('Warning Cannot scanfill, fallback on a triangle fan.')
|
||||
fill= [ [0, i-1, i] for i in range(2, len(indices)) ]
|
||||
else:
|
||||
# Use real scanfill.
|
||||
# See if its flipped the wrong way.
|
||||
flip= None
|
||||
for fi in fill:
|
||||
if flip != None:
|
||||
break
|
||||
for i, vi in enumerate(fi):
|
||||
if vi==0 and fi[i-1]==1:
|
||||
flip= False
|
||||
break
|
||||
elif vi==1 and fi[i-1]==0:
|
||||
flip= True
|
||||
break
|
||||
|
||||
if not flip:
|
||||
for i, fi in enumerate(fill):
|
||||
fill[i]= tuple([ii for ii in reversed(fi)])
|
||||
|
||||
return fill
|
||||
|
||||
def line_value(line_split):
|
||||
'''
|
||||
Returns 1 string represneting the value for this line
|
||||
None will be returned if theres only 1 word
|
||||
'''
|
||||
length= len(line_split)
|
||||
if length == 1:
|
||||
return None
|
||||
|
||||
elif length == 2:
|
||||
return line_split[1]
|
||||
|
||||
elif length > 2:
|
||||
return ' '.join( line_split[1:] )
|
||||
|
||||
# limited replacement for BPyImage.comprehensiveImageLoad
|
||||
def load_image(imagepath, dirname):
|
||||
|
||||
if os.path.exists(imagepath):
|
||||
return bpy.data.add_image(imagepath)
|
||||
|
||||
variants = [os.path.join(dirname, imagepath), os.path.join(dirname, os.path.basename(imagepath))]
|
||||
|
||||
for path in variants:
|
||||
if os.path.exists(path):
|
||||
return bpy.data.add_image(path)
|
||||
else:
|
||||
print(path, "doesn't exist")
|
||||
|
||||
# TODO comprehensiveImageLoad also searched in bpy.config.textureDir
|
||||
return None
|
||||
|
||||
def obj_image_load(imagepath, DIR, IMAGE_SEARCH):
|
||||
|
||||
if '_' in imagepath:
|
||||
image= load_image(imagepath.replace('_', ' '), DIR)
|
||||
if image: return image
|
||||
|
||||
return load_image(imagepath, DIR)
|
||||
|
||||
# def obj_image_load(imagepath, DIR, IMAGE_SEARCH):
|
||||
# '''
|
||||
# Mainly uses comprehensiveImageLoad
|
||||
# but tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores.
|
||||
# '''
|
||||
|
||||
# if '_' in imagepath:
|
||||
# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
|
||||
# if image: return image
|
||||
# # Did the exporter rename the image?
|
||||
# image= BPyImage.comprehensiveImageLoad(imagepath.replace('_', ' '), DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
|
||||
# if image: return image
|
||||
|
||||
# # Return an image, placeholder if it dosnt exist
|
||||
# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= True, RECURSIVE= IMAGE_SEARCH)
|
||||
# return image
|
||||
|
||||
|
||||
def create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH):
|
||||
'''
|
||||
Create all the used materials in this obj,
|
||||
assign colors and images to the materials from all referenced material libs
|
||||
'''
|
||||
DIR= stripFile(filepath)
|
||||
|
||||
#==================================================================================#
|
||||
# This function sets textures defined in .mtl file #
|
||||
#==================================================================================#
|
||||
def load_material_image(blender_material, context_material_name, imagepath, type):
|
||||
|
||||
texture= bpy.data.add_texture(type)
|
||||
texture.type= 'IMAGE'
|
||||
# texture= bpy.data.textures.new(type)
|
||||
# texture.setType('Image')
|
||||
|
||||
# Absolute path - c:\.. etc would work here
|
||||
image= obj_image_load(imagepath, DIR, IMAGE_SEARCH)
|
||||
has_data = image.has_data if image else False
|
||||
|
||||
if image:
|
||||
texture.image = image
|
||||
|
||||
# Adds textures for materials (rendering)
|
||||
if type == 'Kd':
|
||||
if has_data and image.depth == 32:
|
||||
# Image has alpha
|
||||
|
||||
# XXX bitmask won't work?
|
||||
blender_material.add_texture(texture, "UV", ("COLOR", "ALPHA"))
|
||||
texture.mipmap = True
|
||||
texture.interpolation = True
|
||||
texture.use_alpha = True
|
||||
blender_material.z_transparency = True
|
||||
blender_material.alpha = 0.0
|
||||
|
||||
# blender_material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL | Texture.MapTo.ALPHA)
|
||||
# texture.setImageFlags('MipMap', 'InterPol', 'UseAlpha')
|
||||
# blender_material.mode |= Material.Modes.ZTRANSP
|
||||
# blender_material.alpha = 0.0
|
||||
else:
|
||||
blender_material.add_texture(texture, "UV", "COLOR")
|
||||
# blender_material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL)
|
||||
|
||||
# adds textures to faces (Textured/Alt-Z mode)
|
||||
# Only apply the diffuse texture to the face if the image has not been set with the inline usemat func.
|
||||
unique_material_images[context_material_name]= image, has_data # set the texface image
|
||||
|
||||
elif type == 'Ka':
|
||||
blender_material.add_texture(texture, "UV", "AMBIENT")
|
||||
# blender_material.setTexture(1, texture, Texture.TexCo.UV, Texture.MapTo.CMIR) # TODO- Add AMB to BPY API
|
||||
|
||||
elif type == 'Ks':
|
||||
blender_material.add_texture(texture, "UV", "SPECULARITY")
|
||||
# blender_material.setTexture(2, texture, Texture.TexCo.UV, Texture.MapTo.SPEC)
|
||||
|
||||
elif type == 'Bump':
|
||||
blender_material.add_texture(texture, "UV", "NORMAL")
|
||||
# blender_material.setTexture(3, texture, Texture.TexCo.UV, Texture.MapTo.NOR)
|
||||
elif type == 'D':
|
||||
blender_material.add_texture(texture, "UV", "ALPHA")
|
||||
blender_material.z_transparency = True
|
||||
blender_material.alpha = 0.0
|
||||
# blender_material.setTexture(4, texture, Texture.TexCo.UV, Texture.MapTo.ALPHA)
|
||||
# blender_material.mode |= Material.Modes.ZTRANSP
|
||||
# blender_material.alpha = 0.0
|
||||
# Todo, unset deffuse material alpha if it has an alpha channel
|
||||
|
||||
elif type == 'refl':
|
||||
blender_material.add_texture(texture, "UV", "REFLECTION")
|
||||
# blender_material.setTexture(5, texture, Texture.TexCo.UV, Texture.MapTo.REF)
|
||||
|
||||
|
||||
# Add an MTL with the same name as the obj if no MTLs are spesified.
|
||||
temp_mtl= stripExt(stripPath(filepath))+ '.mtl'
|
||||
|
||||
if os.path.exists(DIR + temp_mtl) and temp_mtl not in material_libs:
|
||||
# if sys.exists(DIR + temp_mtl) and temp_mtl not in material_libs:
|
||||
material_libs.append( temp_mtl )
|
||||
del temp_mtl
|
||||
|
||||
#Create new materials
|
||||
for name in unique_materials: # .keys()
|
||||
if name != None:
|
||||
unique_materials[name]= bpy.data.add_material(name)
|
||||
# unique_materials[name]= bpy.data.materials.new(name)
|
||||
unique_material_images[name]= None, False # assign None to all material images to start with, add to later.
|
||||
|
||||
unique_materials[None]= None
|
||||
unique_material_images[None]= None, False
|
||||
|
||||
for libname in material_libs:
|
||||
mtlpath= DIR + libname
|
||||
if not os.path.exists(mtlpath):
|
||||
# if not sys.exists(mtlpath):
|
||||
#print '\tError Missing MTL: "%s"' % mtlpath
|
||||
pass
|
||||
else:
|
||||
#print '\t\tloading mtl: "%s"' % mtlpath
|
||||
context_material= None
|
||||
mtl= open(mtlpath, 'rU')
|
||||
for line in mtl: #.xreadlines():
|
||||
if line.startswith('newmtl'):
|
||||
context_material_name= line_value(line.split())
|
||||
if context_material_name in unique_materials:
|
||||
context_material = unique_materials[ context_material_name ]
|
||||
else:
|
||||
context_material = None
|
||||
|
||||
elif context_material:
|
||||
# we need to make a material to assign properties to it.
|
||||
line_split= line.split()
|
||||
line_lower= line.lower().lstrip()
|
||||
if line_lower.startswith('ka'):
|
||||
context_material.mirror_color = (float(line_split[1]), float(line_split[2]), float(line_split[3]))
|
||||
# context_material.setMirCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
|
||||
elif line_lower.startswith('kd'):
|
||||
context_material.diffuse_color = (float(line_split[1]), float(line_split[2]), float(line_split[3]))
|
||||
# context_material.setRGBCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
|
||||
elif line_lower.startswith('ks'):
|
||||
context_material.specular_color = (float(line_split[1]), float(line_split[2]), float(line_split[3]))
|
||||
# context_material.setSpecCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
|
||||
elif line_lower.startswith('ns'):
|
||||
context_material.specular_hardness = int((float(line_split[1])*0.51))
|
||||
# context_material.setHardness( int((float(line_split[1])*0.51)) )
|
||||
elif line_lower.startswith('ni'): # Refraction index
|
||||
context_material.ior = max(1, min(float(line_split[1]), 3))
|
||||
# context_material.setIOR( max(1, min(float(line_split[1]), 3))) # Between 1 and 3
|
||||
elif line_lower.startswith('d') or line_lower.startswith('tr'):
|
||||
context_material.alpha = float(line_split[1])
|
||||
# context_material.setAlpha(float(line_split[1]))
|
||||
elif line_lower.startswith('map_ka'):
|
||||
img_filepath= line_value(line.split())
|
||||
if img_filepath:
|
||||
load_material_image(context_material, context_material_name, img_filepath, 'Ka')
|
||||
elif line_lower.startswith('map_ks'):
|
||||
img_filepath= line_value(line.split())
|
||||
if img_filepath:
|
||||
load_material_image(context_material, context_material_name, img_filepath, 'Ks')
|
||||
elif line_lower.startswith('map_kd'):
|
||||
img_filepath= line_value(line.split())
|
||||
if img_filepath:
|
||||
load_material_image(context_material, context_material_name, img_filepath, 'Kd')
|
||||
elif line_lower.startswith('map_bump'):
|
||||
img_filepath= line_value(line.split())
|
||||
if img_filepath:
|
||||
load_material_image(context_material, context_material_name, img_filepath, 'Bump')
|
||||
elif line_lower.startswith('map_d') or line_lower.startswith('map_tr'): # Alpha map - Dissolve
|
||||
img_filepath= line_value(line.split())
|
||||
if img_filepath:
|
||||
load_material_image(context_material, context_material_name, img_filepath, 'D')
|
||||
|
||||
elif line_lower.startswith('refl'): # Reflectionmap
|
||||
img_filepath= line_value(line.split())
|
||||
if img_filepath:
|
||||
load_material_image(context_material, context_material_name, img_filepath, 'refl')
|
||||
mtl.close()
|
||||
|
||||
|
||||
|
||||
|
||||
def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS):
|
||||
'''
|
||||
Takes vert_loc and faces, and seperates into multiple sets of
|
||||
(verts_loc, faces, unique_materials, dataname)
|
||||
This is done so objects do not overload the 16 material limit.
|
||||
'''
|
||||
|
||||
filename = stripExt(stripPath(filepath))
|
||||
|
||||
if not SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS:
|
||||
# use the filename for the object name since we arnt chopping up the mesh.
|
||||
return [(verts_loc, faces, unique_materials, filename)]
|
||||
|
||||
|
||||
def key_to_name(key):
|
||||
# if the key is a tuple, join it to make a string
|
||||
if type(key) == tuple:
|
||||
return '%s_%s' % key
|
||||
elif not key:
|
||||
return filename # assume its a string. make sure this is true if the splitting code is changed
|
||||
else:
|
||||
return key
|
||||
|
||||
# Return a key that makes the faces unique.
|
||||
if SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS:
|
||||
def face_key(face):
|
||||
return face[4] # object
|
||||
|
||||
elif not SPLIT_OB_OR_GROUP and SPLIT_MATERIALS:
|
||||
def face_key(face):
|
||||
return face[2] # material
|
||||
|
||||
else: # Both
|
||||
def face_key(face):
|
||||
return face[4], face[2] # object,material
|
||||
|
||||
|
||||
face_split_dict= {}
|
||||
|
||||
oldkey= -1 # initialize to a value that will never match the key
|
||||
|
||||
for face in faces:
|
||||
|
||||
key= face_key(face)
|
||||
|
||||
if oldkey != key:
|
||||
# Check the key has changed.
|
||||
try:
|
||||
verts_split, faces_split, unique_materials_split, vert_remap= face_split_dict[key]
|
||||
except KeyError:
|
||||
faces_split= []
|
||||
verts_split= []
|
||||
unique_materials_split= {}
|
||||
vert_remap= [-1]*len(verts_loc)
|
||||
|
||||
face_split_dict[key]= (verts_split, faces_split, unique_materials_split, vert_remap)
|
||||
|
||||
oldkey= key
|
||||
|
||||
face_vert_loc_indicies= face[0]
|
||||
|
||||
# Remap verts to new vert list and add where needed
|
||||
for enum, i in enumerate(face_vert_loc_indicies):
|
||||
if vert_remap[i] == -1:
|
||||
new_index= len(verts_split)
|
||||
vert_remap[i]= new_index # set the new remapped index so we only add once and can reference next time.
|
||||
face_vert_loc_indicies[enum] = new_index # remap to the local index
|
||||
verts_split.append( verts_loc[i] ) # add the vert to the local verts
|
||||
|
||||
else:
|
||||
face_vert_loc_indicies[enum] = vert_remap[i] # remap to the local index
|
||||
|
||||
matname= face[2]
|
||||
if matname and matname not in unique_materials_split:
|
||||
unique_materials_split[matname] = unique_materials[matname]
|
||||
|
||||
faces_split.append(face)
|
||||
|
||||
|
||||
# remove one of the itemas and reorder
|
||||
return [(value[0], value[1], value[2], key_to_name(key)) for key, value in list(face_split_dict.items())]
|
||||
|
||||
|
||||
def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, vertex_groups, dataname):
|
||||
'''
|
||||
Takes all the data gathered and generates a mesh, adding the new object to new_objects
|
||||
deals with fgons, sharp edges and assigning materials
|
||||
'''
|
||||
if not has_ngons:
|
||||
CREATE_FGONS= False
|
||||
|
||||
if unique_smooth_groups:
|
||||
sharp_edges= {}
|
||||
smooth_group_users= dict([ (context_smooth_group, {}) for context_smooth_group in list(unique_smooth_groups.keys()) ])
|
||||
context_smooth_group_old= -1
|
||||
|
||||
# Split fgons into tri's
|
||||
fgon_edges= {} # Used for storing fgon keys
|
||||
if CREATE_EDGES:
|
||||
edges= []
|
||||
|
||||
context_object= None
|
||||
|
||||
# reverse loop through face indicies
|
||||
for f_idx in range(len(faces)-1, -1, -1):
|
||||
|
||||
face_vert_loc_indicies,\
|
||||
face_vert_tex_indicies,\
|
||||
context_material,\
|
||||
context_smooth_group,\
|
||||
context_object= faces[f_idx]
|
||||
|
||||
len_face_vert_loc_indicies = len(face_vert_loc_indicies)
|
||||
|
||||
if len_face_vert_loc_indicies==1:
|
||||
faces.pop(f_idx)# cant add single vert faces
|
||||
|
||||
elif not face_vert_tex_indicies or len_face_vert_loc_indicies == 2: # faces that have no texture coords are lines
|
||||
if CREATE_EDGES:
|
||||
# generators are better in python 2.4+ but can't be used in 2.3
|
||||
# edges.extend( (face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1) )
|
||||
edges.extend( [(face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in range(len_face_vert_loc_indicies-1)] )
|
||||
|
||||
faces.pop(f_idx)
|
||||
else:
|
||||
|
||||
# Smooth Group
|
||||
if unique_smooth_groups and context_smooth_group:
|
||||
# Is a part of of a smooth group and is a face
|
||||
if context_smooth_group_old is not context_smooth_group:
|
||||
edge_dict= smooth_group_users[context_smooth_group]
|
||||
context_smooth_group_old= context_smooth_group
|
||||
|
||||
for i in range(len_face_vert_loc_indicies):
|
||||
i1= face_vert_loc_indicies[i]
|
||||
i2= face_vert_loc_indicies[i-1]
|
||||
if i1>i2: i1,i2= i2,i1
|
||||
|
||||
try:
|
||||
edge_dict[i1,i2]+= 1
|
||||
except KeyError:
|
||||
edge_dict[i1,i2]= 1
|
||||
|
||||
# FGons into triangles
|
||||
if has_ngons and len_face_vert_loc_indicies > 4:
|
||||
|
||||
ngon_face_indices= BPyMesh_ngon(verts_loc, face_vert_loc_indicies)
|
||||
faces.extend(\
|
||||
[(\
|
||||
[face_vert_loc_indicies[ngon[0]], face_vert_loc_indicies[ngon[1]], face_vert_loc_indicies[ngon[2]] ],\
|
||||
[face_vert_tex_indicies[ngon[0]], face_vert_tex_indicies[ngon[1]], face_vert_tex_indicies[ngon[2]] ],\
|
||||
context_material,\
|
||||
context_smooth_group,\
|
||||
context_object)\
|
||||
for ngon in ngon_face_indices]\
|
||||
)
|
||||
|
||||
# edges to make fgons
|
||||
if CREATE_FGONS:
|
||||
edge_users= {}
|
||||
for ngon in ngon_face_indices:
|
||||
for i in (0,1,2):
|
||||
i1= face_vert_loc_indicies[ngon[i ]]
|
||||
i2= face_vert_loc_indicies[ngon[i-1]]
|
||||
if i1>i2: i1,i2= i2,i1
|
||||
|
||||
try:
|
||||
edge_users[i1,i2]+=1
|
||||
except KeyError:
|
||||
edge_users[i1,i2]= 1
|
||||
|
||||
for key, users in edge_users.items():
|
||||
if users>1:
|
||||
fgon_edges[key]= None
|
||||
|
||||
# remove all after 3, means we dont have to pop this one.
|
||||
faces.pop(f_idx)
|
||||
|
||||
|
||||
# Build sharp edges
|
||||
if unique_smooth_groups:
|
||||
for edge_dict in list(smooth_group_users.values()):
|
||||
for key, users in list(edge_dict.items()):
|
||||
if users==1: # This edge is on the boundry of a group
|
||||
sharp_edges[key]= None
|
||||
|
||||
|
||||
# map the material names to an index
|
||||
material_mapping= dict([(name, i) for i, name in enumerate(unique_materials)]) # enumerate over unique_materials keys()
|
||||
|
||||
materials= [None] * len(unique_materials)
|
||||
|
||||
for name, index in list(material_mapping.items()):
|
||||
materials[index]= unique_materials[name]
|
||||
|
||||
me= bpy.data.add_mesh(dataname)
|
||||
# me= bpy.data.meshes.new(dataname)
|
||||
|
||||
# make sure the list isnt too big
|
||||
for material in materials[0:16]:
|
||||
me.add_material(material)
|
||||
# me.materials= materials[0:16] # make sure the list isnt too big.
|
||||
#me.verts.extend([(0,0,0)]) # dummy vert
|
||||
|
||||
me.add_geometry(len(verts_loc), 0, len(faces))
|
||||
|
||||
# verts_loc is a list of (x, y, z) tuples
|
||||
me.verts.foreach_set("co", unpack_list(verts_loc))
|
||||
# me.verts.extend(verts_loc)
|
||||
|
||||
# faces is a list of (vert_indices, texco_indices, ...) tuples
|
||||
# XXX faces should not contain edges
|
||||
# XXX no check for valid face indices
|
||||
me.faces.foreach_set("verts", unpack_face_list([f[0] for f in faces]))
|
||||
# face_mapping= me.faces.extend([f[0] for f in faces], indexList=True)
|
||||
|
||||
if verts_tex and me.faces:
|
||||
me.add_uv_texture()
|
||||
# me.faceUV= 1
|
||||
# TEXMODE= Mesh.FaceModes['TEX']
|
||||
|
||||
context_material_old= -1 # avoid a dict lookup
|
||||
mat= 0 # rare case it may be un-initialized.
|
||||
me_faces= me.faces
|
||||
# ALPHA= Mesh.FaceTranspModes.ALPHA
|
||||
|
||||
for i, face in enumerate(faces):
|
||||
if len(face[0]) < 2:
|
||||
pass #raise "bad face"
|
||||
elif len(face[0])==2:
|
||||
if CREATE_EDGES:
|
||||
edges.append(face[0])
|
||||
else:
|
||||
# face_index_map= face_mapping[i]
|
||||
|
||||
# since we use foreach_set to add faces, all of them are added
|
||||
if 1:
|
||||
# if face_index_map!=None: # None means the face wasnt added
|
||||
|
||||
blender_face = me.faces[i]
|
||||
# blender_face= me_faces[face_index_map]
|
||||
|
||||
face_vert_loc_indicies,\
|
||||
face_vert_tex_indicies,\
|
||||
context_material,\
|
||||
context_smooth_group,\
|
||||
context_object= face
|
||||
|
||||
|
||||
|
||||
if context_smooth_group:
|
||||
blender_face.smooth= True
|
||||
|
||||
if context_material:
|
||||
if context_material_old is not context_material:
|
||||
mat= material_mapping[context_material]
|
||||
if mat>15:
|
||||
mat= 15
|
||||
context_material_old= context_material
|
||||
|
||||
blender_face.material_index= mat
|
||||
# blender_face.mat= mat
|
||||
|
||||
|
||||
if verts_tex:
|
||||
|
||||
blender_tface= me.uv_textures[0].data[i]
|
||||
|
||||
if context_material:
|
||||
image, has_data= unique_material_images[context_material]
|
||||
if image: # Can be none if the material dosnt have an image.
|
||||
blender_tface.image= image
|
||||
# blender_face.image= image
|
||||
if has_data:
|
||||
# if has_data and image.depth == 32:
|
||||
blender_tface.transp = 'ALPHA'
|
||||
# blender_face.transp |= ALPHA
|
||||
|
||||
# BUG - Evil eekadoodle problem where faces that have vert index 0 location at 3 or 4 are shuffled.
|
||||
if len(face_vert_loc_indicies)==4:
|
||||
if face_vert_loc_indicies[2]==0 or face_vert_loc_indicies[3]==0:
|
||||
face_vert_tex_indicies= face_vert_tex_indicies[2], face_vert_tex_indicies[3], face_vert_tex_indicies[0], face_vert_tex_indicies[1]
|
||||
else: # length of 3
|
||||
if face_vert_loc_indicies[2]==0:
|
||||
face_vert_tex_indicies= face_vert_tex_indicies[1], face_vert_tex_indicies[2], face_vert_tex_indicies[0]
|
||||
# END EEEKADOODLE FIX
|
||||
|
||||
# assign material, uv's and image
|
||||
blender_tface.uv1= verts_tex[face_vert_tex_indicies[0]]
|
||||
blender_tface.uv2= verts_tex[face_vert_tex_indicies[1]]
|
||||
blender_tface.uv3= verts_tex[face_vert_tex_indicies[2]]
|
||||
|
||||
if blender_face.verts[3] != 0:
|
||||
blender_tface.uv4= verts_tex[face_vert_tex_indicies[3]]
|
||||
|
||||
# for ii, uv in enumerate(blender_face.uv):
|
||||
# uv.x, uv.y= verts_tex[face_vert_tex_indicies[ii]]
|
||||
del me_faces
|
||||
# del ALPHA
|
||||
|
||||
if CREATE_EDGES:
|
||||
|
||||
me.add_geometry(0, len(edges), 0)
|
||||
|
||||
# edges should be a list of (a, b) tuples
|
||||
me.edges.foreach_set("verts", unpack_list(edges))
|
||||
# me_edges.extend( edges )
|
||||
|
||||
# del me_edges
|
||||
|
||||
# Add edge faces.
|
||||
# me_edges= me.edges
|
||||
|
||||
def edges_match(e1, e2):
|
||||
return (e1[0] == e2[0] and e1[1] == e2[1]) or (e1[0] == e2[1] and e1[1] == e2[0])
|
||||
|
||||
# XXX slow
|
||||
# if CREATE_FGONS and fgon_edges:
|
||||
# for fgon_edge in fgon_edges.keys():
|
||||
# for ed in me.edges:
|
||||
# if edges_match(fgon_edge, ed.verts):
|
||||
# ed.fgon = True
|
||||
|
||||
# if CREATE_FGONS and fgon_edges:
|
||||
# FGON= Mesh.EdgeFlags.FGON
|
||||
# for ed in me.findEdges( fgon_edges.keys() ):
|
||||
# if ed!=None:
|
||||
# me_edges[ed].flag |= FGON
|
||||
# del FGON
|
||||
|
||||
# XXX slow
|
||||
# if unique_smooth_groups and sharp_edges:
|
||||
# for sharp_edge in sharp_edges.keys():
|
||||
# for ed in me.edges:
|
||||
# if edges_match(sharp_edge, ed.verts):
|
||||
# ed.sharp = True
|
||||
|
||||
# if unique_smooth_groups and sharp_edges:
|
||||
# SHARP= Mesh.EdgeFlags.SHARP
|
||||
# for ed in me.findEdges( sharp_edges.keys() ):
|
||||
# if ed!=None:
|
||||
# me_edges[ed].flag |= SHARP
|
||||
# del SHARP
|
||||
|
||||
me.update()
|
||||
# me.calcNormals()
|
||||
|
||||
ob= bpy.data.add_object("MESH", "Mesh")
|
||||
ob.data= me
|
||||
scn.add_object(ob)
|
||||
# ob= scn.objects.new(me)
|
||||
new_objects.append(ob)
|
||||
|
||||
# Create the vertex groups. No need to have the flag passed here since we test for the
|
||||
# content of the vertex_groups. If the user selects to NOT have vertex groups saved then
|
||||
# the following test will never run
|
||||
for group_name, group_indicies in vertex_groups.items():
|
||||
group= ob.add_vertex_group(group_name)
|
||||
# me.addVertGroup(group_name)
|
||||
for vertex_index in group_indicies:
|
||||
ob.add_vertex_to_group(vertex_index, group, 1.0, 'REPLACE')
|
||||
# me.assignVertsToGroup(group_name, group_indicies, 1.00, Mesh.AssignModes.REPLACE)
|
||||
|
||||
|
||||
def create_nurbs(scn, context_nurbs, vert_loc, new_objects):
|
||||
'''
|
||||
Add nurbs object to blender, only support one type at the moment
|
||||
'''
|
||||
deg = context_nurbs.get('deg', (3,))
|
||||
curv_range = context_nurbs.get('curv_range', None)
|
||||
curv_idx = context_nurbs.get('curv_idx', [])
|
||||
parm_u = context_nurbs.get('parm_u', [])
|
||||
parm_v = context_nurbs.get('parm_v', [])
|
||||
name = context_nurbs.get('name', 'ObjNurb')
|
||||
cstype = context_nurbs.get('cstype', None)
|
||||
|
||||
if cstype == None:
|
||||
print('\tWarning, cstype not found')
|
||||
return
|
||||
if cstype != 'bspline':
|
||||
print('\tWarning, cstype is not supported (only bspline)')
|
||||
return
|
||||
if not curv_idx:
|
||||
print('\tWarning, curv argument empty or not set')
|
||||
return
|
||||
if len(deg) > 1 or parm_v:
|
||||
print('\tWarning, surfaces not supported')
|
||||
return
|
||||
|
||||
cu = bpy.data.curves.new(name, 'Curve')
|
||||
cu.flag |= 1 # 3D curve
|
||||
|
||||
nu = None
|
||||
for pt in curv_idx:
|
||||
|
||||
pt = vert_loc[pt]
|
||||
pt = (pt[0], pt[1], pt[2], 1.0)
|
||||
|
||||
if nu == None:
|
||||
nu = cu.appendNurb(pt)
|
||||
else:
|
||||
nu.append(pt)
|
||||
|
||||
nu.orderU = deg[0]+1
|
||||
|
||||
# get for endpoint flag from the weighting
|
||||
if curv_range and len(parm_u) > deg[0]+1:
|
||||
do_endpoints = True
|
||||
for i in range(deg[0]+1):
|
||||
|
||||
if abs(parm_u[i]-curv_range[0]) > 0.0001:
|
||||
do_endpoints = False
|
||||
break
|
||||
|
||||
if abs(parm_u[-(i+1)]-curv_range[1]) > 0.0001:
|
||||
do_endpoints = False
|
||||
break
|
||||
|
||||
else:
|
||||
do_endpoints = False
|
||||
|
||||
if do_endpoints:
|
||||
nu.flagU |= 2
|
||||
|
||||
|
||||
# close
|
||||
'''
|
||||
do_closed = False
|
||||
if len(parm_u) > deg[0]+1:
|
||||
for i in xrange(deg[0]+1):
|
||||
#print curv_idx[i], curv_idx[-(i+1)]
|
||||
|
||||
if curv_idx[i]==curv_idx[-(i+1)]:
|
||||
do_closed = True
|
||||
break
|
||||
|
||||
if do_closed:
|
||||
nu.flagU |= 1
|
||||
'''
|
||||
|
||||
ob = scn.objects.new(cu)
|
||||
new_objects.append(ob)
|
||||
|
||||
|
||||
def strip_slash(line_split):
|
||||
if line_split[-1][-1]== '\\':
|
||||
if len(line_split[-1])==1:
|
||||
line_split.pop() # remove the \ item
|
||||
else:
|
||||
line_split[-1]= line_split[-1][:-1] # remove the \ from the end last number
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
|
||||
def get_float_func(filepath):
|
||||
'''
|
||||
find the float function for this obj file
|
||||
- weather to replace commas or not
|
||||
'''
|
||||
file= open(filepath, 'rU')
|
||||
for line in file: #.xreadlines():
|
||||
line = line.lstrip()
|
||||
if line.startswith('v'): # vn vt v
|
||||
if ',' in line:
|
||||
return lambda f: float(f.replace(',', '.'))
|
||||
elif '.' in line:
|
||||
return float
|
||||
|
||||
# incase all vert values were ints
|
||||
return float
|
||||
|
||||
def load_obj(filepath,
|
||||
context,
|
||||
CLAMP_SIZE= 0.0,
|
||||
CREATE_FGONS= True,
|
||||
CREATE_SMOOTH_GROUPS= True,
|
||||
CREATE_EDGES= True,
|
||||
SPLIT_OBJECTS= True,
|
||||
SPLIT_GROUPS= True,
|
||||
SPLIT_MATERIALS= True,
|
||||
ROTATE_X90= True,
|
||||
IMAGE_SEARCH=True,
|
||||
POLYGROUPS=False):
|
||||
'''
|
||||
Called by the user interface or another script.
|
||||
load_obj(path) - should give acceptable results.
|
||||
This function passes the file and sends the data off
|
||||
to be split into objects and then converted into mesh objects
|
||||
'''
|
||||
print('\nimporting obj "%s"' % filepath)
|
||||
|
||||
if SPLIT_OBJECTS or SPLIT_GROUPS or SPLIT_MATERIALS:
|
||||
POLYGROUPS = False
|
||||
|
||||
time_main= bpy.sys.time()
|
||||
# time_main= sys.time()
|
||||
|
||||
verts_loc= []
|
||||
verts_tex= []
|
||||
faces= [] # tuples of the faces
|
||||
material_libs= [] # filanems to material libs this uses
|
||||
vertex_groups = {} # when POLYGROUPS is true
|
||||
|
||||
# Get the string to float conversion func for this file- is 'float' for almost all files.
|
||||
float_func= get_float_func(filepath)
|
||||
|
||||
# Context variables
|
||||
context_material= None
|
||||
context_smooth_group= None
|
||||
context_object= None
|
||||
context_vgroup = None
|
||||
|
||||
# Nurbs
|
||||
context_nurbs = {}
|
||||
nurbs = []
|
||||
context_parm = '' # used by nurbs too but could be used elsewhere
|
||||
|
||||
has_ngons= False
|
||||
# has_smoothgroups= False - is explicit with len(unique_smooth_groups) being > 0
|
||||
|
||||
# Until we can use sets
|
||||
unique_materials= {}
|
||||
unique_material_images= {}
|
||||
unique_smooth_groups= {}
|
||||
# unique_obects= {} - no use for this variable since the objects are stored in the face.
|
||||
|
||||
# when there are faces that end with \
|
||||
# it means they are multiline-
|
||||
# since we use xreadline we cant skip to the next line
|
||||
# so we need to know weather
|
||||
context_multi_line= ''
|
||||
|
||||
print('\tparsing obj file "%s"...' % filepath)
|
||||
time_sub= bpy.sys.time()
|
||||
# time_sub= sys.time()
|
||||
|
||||
file= open(filepath, 'rU')
|
||||
for line in file: #.xreadlines():
|
||||
line = line.lstrip() # rare cases there is white space at the start of the line
|
||||
|
||||
if line.startswith('v '):
|
||||
line_split= line.split()
|
||||
# rotate X90: (x,-z,y)
|
||||
verts_loc.append( (float_func(line_split[1]), -float_func(line_split[3]), float_func(line_split[2])) )
|
||||
|
||||
elif line.startswith('vn '):
|
||||
pass
|
||||
|
||||
elif line.startswith('vt '):
|
||||
line_split= line.split()
|
||||
verts_tex.append( (float_func(line_split[1]), float_func(line_split[2])) )
|
||||
|
||||
# Handel faces lines (as faces) and the second+ lines of fa multiline face here
|
||||
# use 'f' not 'f ' because some objs (very rare have 'fo ' for faces)
|
||||
elif line.startswith('f') or context_multi_line == 'f':
|
||||
|
||||
if context_multi_line:
|
||||
# use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
|
||||
line_split= line.split()
|
||||
|
||||
else:
|
||||
line_split= line[2:].split()
|
||||
face_vert_loc_indicies= []
|
||||
face_vert_tex_indicies= []
|
||||
|
||||
# Instance a face
|
||||
faces.append((\
|
||||
face_vert_loc_indicies,\
|
||||
face_vert_tex_indicies,\
|
||||
context_material,\
|
||||
context_smooth_group,\
|
||||
context_object\
|
||||
))
|
||||
|
||||
if strip_slash(line_split):
|
||||
context_multi_line = 'f'
|
||||
else:
|
||||
context_multi_line = ''
|
||||
|
||||
for v in line_split:
|
||||
obj_vert= v.split('/')
|
||||
|
||||
vert_loc_index= int(obj_vert[0])-1
|
||||
# Add the vertex to the current group
|
||||
# *warning*, this wont work for files that have groups defined around verts
|
||||
if POLYGROUPS and context_vgroup:
|
||||
vertex_groups[context_vgroup].append(vert_loc_index)
|
||||
|
||||
# Make relative negative vert indicies absolute
|
||||
if vert_loc_index < 0:
|
||||
vert_loc_index= len(verts_loc) + vert_loc_index + 1
|
||||
|
||||
face_vert_loc_indicies.append(vert_loc_index)
|
||||
|
||||
if len(obj_vert)>1 and obj_vert[1]:
|
||||
# formatting for faces with normals and textures us
|
||||
# loc_index/tex_index/nor_index
|
||||
|
||||
vert_tex_index= int(obj_vert[1])-1
|
||||
# Make relative negative vert indicies absolute
|
||||
if vert_tex_index < 0:
|
||||
vert_tex_index= len(verts_tex) + vert_tex_index + 1
|
||||
|
||||
face_vert_tex_indicies.append(vert_tex_index)
|
||||
else:
|
||||
# dummy
|
||||
face_vert_tex_indicies.append(0)
|
||||
|
||||
if len(face_vert_loc_indicies) > 4:
|
||||
has_ngons= True
|
||||
|
||||
elif CREATE_EDGES and (line.startswith('l ') or context_multi_line == 'l'):
|
||||
# very similar to the face load function above with some parts removed
|
||||
|
||||
if context_multi_line:
|
||||
# use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
|
||||
line_split= line.split()
|
||||
|
||||
else:
|
||||
line_split= line[2:].split()
|
||||
face_vert_loc_indicies= []
|
||||
face_vert_tex_indicies= []
|
||||
|
||||
# Instance a face
|
||||
faces.append((\
|
||||
face_vert_loc_indicies,\
|
||||
face_vert_tex_indicies,\
|
||||
context_material,\
|
||||
context_smooth_group,\
|
||||
context_object\
|
||||
))
|
||||
|
||||
if strip_slash(line_split):
|
||||
context_multi_line = 'l'
|
||||
else:
|
||||
context_multi_line = ''
|
||||
|
||||
isline= line.startswith('l')
|
||||
|
||||
for v in line_split:
|
||||
vert_loc_index= int(v)-1
|
||||
|
||||
# Make relative negative vert indicies absolute
|
||||
if vert_loc_index < 0:
|
||||
vert_loc_index= len(verts_loc) + vert_loc_index + 1
|
||||
|
||||
face_vert_loc_indicies.append(vert_loc_index)
|
||||
|
||||
elif line.startswith('s'):
|
||||
if CREATE_SMOOTH_GROUPS:
|
||||
context_smooth_group= line_value(line.split())
|
||||
if context_smooth_group=='off':
|
||||
context_smooth_group= None
|
||||
elif context_smooth_group: # is not None
|
||||
unique_smooth_groups[context_smooth_group]= None
|
||||
|
||||
elif line.startswith('o'):
|
||||
if SPLIT_OBJECTS:
|
||||
context_object= line_value(line.split())
|
||||
# unique_obects[context_object]= None
|
||||
|
||||
elif line.startswith('g'):
|
||||
if SPLIT_GROUPS:
|
||||
context_object= line_value(line.split())
|
||||
# print 'context_object', context_object
|
||||
# unique_obects[context_object]= None
|
||||
elif POLYGROUPS:
|
||||
context_vgroup = line_value(line.split())
|
||||
if context_vgroup and context_vgroup != '(null)':
|
||||
vertex_groups.setdefault(context_vgroup, [])
|
||||
else:
|
||||
context_vgroup = None # dont assign a vgroup
|
||||
|
||||
elif line.startswith('usemtl'):
|
||||
context_material= line_value(line.split())
|
||||
unique_materials[context_material]= None
|
||||
elif line.startswith('mtllib'): # usemap or usemat
|
||||
material_libs.extend( line.split()[1:] ) # can have multiple mtllib filenames per line
|
||||
|
||||
|
||||
# Nurbs support
|
||||
elif line.startswith('cstype '):
|
||||
context_nurbs['cstype']= line_value(line.split()) # 'rat bspline' / 'bspline'
|
||||
elif line.startswith('curv ') or context_multi_line == 'curv':
|
||||
line_split= line.split()
|
||||
|
||||
curv_idx = context_nurbs['curv_idx'] = context_nurbs.get('curv_idx', []) # incase were multiline
|
||||
|
||||
if not context_multi_line:
|
||||
context_nurbs['curv_range'] = float_func(line_split[1]), float_func(line_split[2])
|
||||
line_split[0:3] = [] # remove first 3 items
|
||||
|
||||
if strip_slash(line_split):
|
||||
context_multi_line = 'curv'
|
||||
else:
|
||||
context_multi_line = ''
|
||||
|
||||
|
||||
for i in line_split:
|
||||
vert_loc_index = int(i)-1
|
||||
|
||||
if vert_loc_index < 0:
|
||||
vert_loc_index= len(verts_loc) + vert_loc_index + 1
|
||||
|
||||
curv_idx.append(vert_loc_index)
|
||||
|
||||
elif line.startswith('parm') or context_multi_line == 'parm':
|
||||
line_split= line.split()
|
||||
|
||||
if context_multi_line:
|
||||
context_multi_line = ''
|
||||
else:
|
||||
context_parm = line_split[1]
|
||||
line_split[0:2] = [] # remove first 2
|
||||
|
||||
if strip_slash(line_split):
|
||||
context_multi_line = 'parm'
|
||||
else:
|
||||
context_multi_line = ''
|
||||
|
||||
if context_parm.lower() == 'u':
|
||||
context_nurbs.setdefault('parm_u', []).extend( [float_func(f) for f in line_split] )
|
||||
elif context_parm.lower() == 'v': # surfaces not suported yet
|
||||
context_nurbs.setdefault('parm_v', []).extend( [float_func(f) for f in line_split] )
|
||||
# else: # may want to support other parm's ?
|
||||
|
||||
elif line.startswith('deg '):
|
||||
context_nurbs['deg']= [int(i) for i in line.split()[1:]]
|
||||
elif line.startswith('end'):
|
||||
# Add the nurbs curve
|
||||
if context_object:
|
||||
context_nurbs['name'] = context_object
|
||||
nurbs.append(context_nurbs)
|
||||
context_nurbs = {}
|
||||
context_parm = ''
|
||||
|
||||
''' # How to use usemap? depricated?
|
||||
elif line.startswith('usema'): # usemap or usemat
|
||||
context_image= line_value(line.split())
|
||||
'''
|
||||
|
||||
file.close()
|
||||
time_new= bpy.sys.time()
|
||||
# time_new= sys.time()
|
||||
print('%.4f sec' % (time_new-time_sub))
|
||||
time_sub= time_new
|
||||
|
||||
|
||||
print('\tloading materials and images...')
|
||||
create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH)
|
||||
|
||||
time_new= bpy.sys.time()
|
||||
# time_new= sys.time()
|
||||
print('%.4f sec' % (time_new-time_sub))
|
||||
time_sub= time_new
|
||||
|
||||
if not ROTATE_X90:
|
||||
verts_loc[:] = [(v[0], v[2], -v[1]) for v in verts_loc]
|
||||
|
||||
# deselect all
|
||||
# if context.selected_objects:
|
||||
# bpy.ops.OBJECT_OT_select_all_toggle()
|
||||
|
||||
scene = context.scene
|
||||
# scn = bpy.data.scenes.active
|
||||
# scn.objects.selected = []
|
||||
new_objects= [] # put new objects here
|
||||
|
||||
print('\tbuilding geometry...\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % ( len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups) ))
|
||||
# Split the mesh by objects/materials, may
|
||||
if SPLIT_OBJECTS or SPLIT_GROUPS: SPLIT_OB_OR_GROUP = True
|
||||
else: SPLIT_OB_OR_GROUP = False
|
||||
|
||||
for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS):
|
||||
# Create meshes from the data, warning 'vertex_groups' wont support splitting
|
||||
create_mesh(scene, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups, vertex_groups, dataname)
|
||||
|
||||
# nurbs support
|
||||
# for context_nurbs in nurbs:
|
||||
# create_nurbs(scn, context_nurbs, verts_loc, new_objects)
|
||||
|
||||
|
||||
axis_min= [ 1000000000]*3
|
||||
axis_max= [-1000000000]*3
|
||||
|
||||
# if CLAMP_SIZE:
|
||||
# # Get all object bounds
|
||||
# for ob in new_objects:
|
||||
# for v in ob.getBoundBox():
|
||||
# for axis, value in enumerate(v):
|
||||
# if axis_min[axis] > value: axis_min[axis]= value
|
||||
# if axis_max[axis] < value: axis_max[axis]= value
|
||||
|
||||
# # Scale objects
|
||||
# max_axis= max(axis_max[0]-axis_min[0], axis_max[1]-axis_min[1], axis_max[2]-axis_min[2])
|
||||
# scale= 1.0
|
||||
|
||||
# while CLAMP_SIZE < max_axis * scale:
|
||||
# scale= scale/10.0
|
||||
|
||||
# for ob in new_objects:
|
||||
# ob.setSize(scale, scale, scale)
|
||||
|
||||
# Better rotate the vert locations
|
||||
#if not ROTATE_X90:
|
||||
# for ob in new_objects:
|
||||
# ob.RotX = -1.570796326794896558
|
||||
|
||||
time_new= bpy.sys.time()
|
||||
# time_new= sys.time()
|
||||
|
||||
print('%.4f sec' % (time_new-time_sub))
|
||||
print('finished importing: "%s" in %.4f sec.' % (filepath, (time_new-time_main)))
|
||||
|
||||
|
||||
DEBUG= True
|
||||
|
||||
|
||||
def load_obj_ui(filepath, BATCH_LOAD= False):
|
||||
if BPyMessages.Error_NoFile(filepath):
|
||||
return
|
||||
|
||||
global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, POLYGROUPS, KEEP_VERT_ORDER, ROTATE_X90
|
||||
|
||||
CREATE_SMOOTH_GROUPS= Draw.Create(0)
|
||||
CREATE_FGONS= Draw.Create(1)
|
||||
CREATE_EDGES= Draw.Create(1)
|
||||
SPLIT_OBJECTS= Draw.Create(0)
|
||||
SPLIT_GROUPS= Draw.Create(0)
|
||||
SPLIT_MATERIALS= Draw.Create(0)
|
||||
CLAMP_SIZE= Draw.Create(10.0)
|
||||
IMAGE_SEARCH= Draw.Create(1)
|
||||
POLYGROUPS= Draw.Create(0)
|
||||
KEEP_VERT_ORDER= Draw.Create(1)
|
||||
ROTATE_X90= Draw.Create(1)
|
||||
|
||||
|
||||
# Get USER Options
|
||||
# Note, Works but not pretty, instead use a more complicated GUI
|
||||
'''
|
||||
pup_block= [\
|
||||
'Import...',\
|
||||
('Smooth Groups', CREATE_SMOOTH_GROUPS, 'Surround smooth groups by sharp edges'),\
|
||||
('Create FGons', CREATE_FGONS, 'Import faces with more then 4 verts as fgons.'),\
|
||||
('Lines', CREATE_EDGES, 'Import lines and faces with 2 verts as edges'),\
|
||||
'Separate objects from obj...',\
|
||||
('Object', SPLIT_OBJECTS, 'Import OBJ Objects into Blender Objects'),\
|
||||
('Group', SPLIT_GROUPS, 'Import OBJ Groups into Blender Objects'),\
|
||||
('Material', SPLIT_MATERIALS, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)'),\
|
||||
'Options...',\
|
||||
('Keep Vert Order', KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\
|
||||
('Clamp Scale:', CLAMP_SIZE, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)'),\
|
||||
('Image Search', IMAGE_SEARCH, 'Search subdirs for any assosiated images (Warning, may be slow)'),\
|
||||
]
|
||||
|
||||
if not Draw.PupBlock('Import OBJ...', pup_block):
|
||||
return
|
||||
|
||||
if KEEP_VERT_ORDER.val:
|
||||
SPLIT_OBJECTS.val = False
|
||||
SPLIT_GROUPS.val = False
|
||||
SPLIT_MATERIALS.val = False
|
||||
'''
|
||||
|
||||
|
||||
|
||||
# BEGIN ALTERNATIVE UI *******************
|
||||
if True:
|
||||
|
||||
EVENT_NONE = 0
|
||||
EVENT_EXIT = 1
|
||||
EVENT_REDRAW = 2
|
||||
EVENT_IMPORT = 3
|
||||
|
||||
GLOBALS = {}
|
||||
GLOBALS['EVENT'] = EVENT_REDRAW
|
||||
#GLOBALS['MOUSE'] = Window.GetMouseCoords()
|
||||
GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()]
|
||||
|
||||
def obj_ui_set_event(e,v):
|
||||
GLOBALS['EVENT'] = e
|
||||
|
||||
def do_split(e,v):
|
||||
global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER, POLYGROUPS
|
||||
if SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val:
|
||||
KEEP_VERT_ORDER.val = 0
|
||||
POLYGROUPS.val = 0
|
||||
else:
|
||||
KEEP_VERT_ORDER.val = 1
|
||||
|
||||
def do_vertorder(e,v):
|
||||
global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER
|
||||
if KEEP_VERT_ORDER.val:
|
||||
SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0
|
||||
else:
|
||||
if not (SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val):
|
||||
KEEP_VERT_ORDER.val = 1
|
||||
|
||||
def do_polygroups(e,v):
|
||||
global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER, POLYGROUPS
|
||||
if POLYGROUPS.val:
|
||||
SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0
|
||||
|
||||
def do_help(e,v):
|
||||
url = __url__[0]
|
||||
print('Trying to open web browser with documentation at this address...')
|
||||
print('\t' + url)
|
||||
|
||||
try:
|
||||
import webbrowser
|
||||
webbrowser.open(url)
|
||||
except:
|
||||
print('...could not open a browser window.')
|
||||
|
||||
def obj_ui():
|
||||
ui_x, ui_y = GLOBALS['MOUSE']
|
||||
|
||||
# Center based on overall pup size
|
||||
ui_x -= 165
|
||||
ui_y -= 90
|
||||
|
||||
global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, POLYGROUPS, KEEP_VERT_ORDER, ROTATE_X90
|
||||
|
||||
Draw.Label('Import...', ui_x+9, ui_y+159, 220, 21)
|
||||
Draw.BeginAlign()
|
||||
CREATE_SMOOTH_GROUPS = Draw.Toggle('Smooth Groups', EVENT_NONE, ui_x+9, ui_y+139, 110, 20, CREATE_SMOOTH_GROUPS.val, 'Surround smooth groups by sharp edges')
|
||||
CREATE_FGONS = Draw.Toggle('NGons as FGons', EVENT_NONE, ui_x+119, ui_y+139, 110, 20, CREATE_FGONS.val, 'Import faces with more then 4 verts as fgons')
|
||||
CREATE_EDGES = Draw.Toggle('Lines as Edges', EVENT_NONE, ui_x+229, ui_y+139, 110, 20, CREATE_EDGES.val, 'Import lines and faces with 2 verts as edges')
|
||||
Draw.EndAlign()
|
||||
|
||||
Draw.Label('Separate objects by OBJ...', ui_x+9, ui_y+110, 220, 20)
|
||||
Draw.BeginAlign()
|
||||
SPLIT_OBJECTS = Draw.Toggle('Object', EVENT_REDRAW, ui_x+9, ui_y+89, 55, 21, SPLIT_OBJECTS.val, 'Import OBJ Objects into Blender Objects', do_split)
|
||||
SPLIT_GROUPS = Draw.Toggle('Group', EVENT_REDRAW, ui_x+64, ui_y+89, 55, 21, SPLIT_GROUPS.val, 'Import OBJ Groups into Blender Objects', do_split)
|
||||
SPLIT_MATERIALS = Draw.Toggle('Material', EVENT_REDRAW, ui_x+119, ui_y+89, 60, 21, SPLIT_MATERIALS.val, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)', do_split)
|
||||
Draw.EndAlign()
|
||||
|
||||
# Only used for user feedback
|
||||
KEEP_VERT_ORDER = Draw.Toggle('Keep Vert Order', EVENT_REDRAW, ui_x+184, ui_y+89, 113, 21, KEEP_VERT_ORDER.val, 'Keep vert and face order, disables split options, enable for morph targets', do_vertorder)
|
||||
|
||||
ROTATE_X90 = Draw.Toggle('-X90', EVENT_REDRAW, ui_x+302, ui_y+89, 38, 21, ROTATE_X90.val, 'Rotate X 90.')
|
||||
|
||||
Draw.Label('Options...', ui_x+9, ui_y+60, 211, 20)
|
||||
CLAMP_SIZE = Draw.Number('Clamp Scale: ', EVENT_NONE, ui_x+9, ui_y+39, 130, 21, CLAMP_SIZE.val, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)')
|
||||
POLYGROUPS = Draw.Toggle('Poly Groups', EVENT_REDRAW, ui_x+144, ui_y+39, 90, 21, POLYGROUPS.val, 'Import OBJ groups as vertex groups.', do_polygroups)
|
||||
IMAGE_SEARCH = Draw.Toggle('Image Search', EVENT_NONE, ui_x+239, ui_y+39, 100, 21, IMAGE_SEARCH.val, 'Search subdirs for any assosiated images (Warning, may be slow)')
|
||||
Draw.BeginAlign()
|
||||
Draw.PushButton('Online Help', EVENT_REDRAW, ui_x+9, ui_y+9, 110, 21, 'Load the wiki page for this script', do_help)
|
||||
Draw.PushButton('Cancel', EVENT_EXIT, ui_x+119, ui_y+9, 110, 21, '', obj_ui_set_event)
|
||||
Draw.PushButton('Import', EVENT_IMPORT, ui_x+229, ui_y+9, 110, 21, 'Import with these settings', obj_ui_set_event)
|
||||
Draw.EndAlign()
|
||||
|
||||
|
||||
# hack so the toggle buttons redraw. this is not nice at all
|
||||
while GLOBALS['EVENT'] not in (EVENT_EXIT, EVENT_IMPORT):
|
||||
Draw.UIBlock(obj_ui, 0)
|
||||
|
||||
if GLOBALS['EVENT'] != EVENT_IMPORT:
|
||||
return
|
||||
|
||||
# END ALTERNATIVE UI *********************
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Window.WaitCursor(1)
|
||||
|
||||
if BATCH_LOAD: # load the dir
|
||||
try:
|
||||
files= [ f for f in os.listdir(filepath) if f.lower().endswith('.obj') ]
|
||||
except:
|
||||
Window.WaitCursor(0)
|
||||
Draw.PupMenu('Error%t|Could not open path ' + filepath)
|
||||
return
|
||||
|
||||
if not files:
|
||||
Window.WaitCursor(0)
|
||||
Draw.PupMenu('Error%t|No files at path ' + filepath)
|
||||
return
|
||||
|
||||
for f in files:
|
||||
scn= bpy.data.scenes.new( stripExt(f) )
|
||||
scn.makeCurrent()
|
||||
|
||||
load_obj(sys.join(filepath, f),\
|
||||
CLAMP_SIZE.val,\
|
||||
CREATE_FGONS.val,\
|
||||
CREATE_SMOOTH_GROUPS.val,\
|
||||
CREATE_EDGES.val,\
|
||||
SPLIT_OBJECTS.val,\
|
||||
SPLIT_GROUPS.val,\
|
||||
SPLIT_MATERIALS.val,\
|
||||
ROTATE_X90.val,\
|
||||
IMAGE_SEARCH.val,\
|
||||
POLYGROUPS.val
|
||||
)
|
||||
|
||||
else: # Normal load
|
||||
load_obj(filepath,\
|
||||
CLAMP_SIZE.val,\
|
||||
CREATE_FGONS.val,\
|
||||
CREATE_SMOOTH_GROUPS.val,\
|
||||
CREATE_EDGES.val,\
|
||||
SPLIT_OBJECTS.val,\
|
||||
SPLIT_GROUPS.val,\
|
||||
SPLIT_MATERIALS.val,\
|
||||
ROTATE_X90.val,\
|
||||
IMAGE_SEARCH.val,\
|
||||
POLYGROUPS.val
|
||||
)
|
||||
|
||||
Window.WaitCursor(0)
|
||||
|
||||
|
||||
def load_obj_ui_batch(file):
|
||||
load_obj_ui(file, True)
|
||||
|
||||
DEBUG= False
|
||||
|
||||
# if __name__=='__main__' and not DEBUG:
|
||||
# if os and Window.GetKeyQualifiers() & Window.Qual.SHIFT:
|
||||
# Window.FileSelector(load_obj_ui_batch, 'Import OBJ Dir', '')
|
||||
# else:
|
||||
# Window.FileSelector(load_obj_ui, 'Import a Wavefront OBJ', '*.obj')
|
||||
|
||||
# For testing compatibility
|
||||
'''
|
||||
else:
|
||||
# DEBUG ONLY
|
||||
TIME= sys.time()
|
||||
DIR = '/fe/obj'
|
||||
import os
|
||||
print 'Searching for files'
|
||||
def fileList(path):
|
||||
for dirpath, dirnames, filenames in os.walk(path):
|
||||
for filename in filenames:
|
||||
yield os.path.join(dirpath, filename)
|
||||
|
||||
files = [f for f in fileList(DIR) if f.lower().endswith('.obj')]
|
||||
files.sort()
|
||||
|
||||
for i, obj_file in enumerate(files):
|
||||
if 0 < i < 20:
|
||||
print 'Importing', obj_file, '\nNUMBER', i, 'of', len(files)
|
||||
newScn= bpy.data.scenes.new(os.path.basename(obj_file))
|
||||
newScn.makeCurrent()
|
||||
load_obj(obj_file, False, IMAGE_SEARCH=0)
|
||||
|
||||
print 'TOTAL TIME: %.6f' % (sys.time() - TIME)
|
||||
'''
|
||||
#load_obj('/test.obj')
|
||||
#load_obj('/fe/obj/mba1.obj')
|
||||
|
||||
|
||||
|
||||
class IMPORT_OT_obj(bpy.types.Operator):
|
||||
'''
|
||||
Operator documentation text, will be used for the operator tooltip and python docs.
|
||||
'''
|
||||
__idname__ = "import.obj"
|
||||
__label__ = "Import OBJ"
|
||||
|
||||
# List of operator properties, the attributes will be assigned
|
||||
# to the class instance from the operator settings before calling.
|
||||
|
||||
__props__ = [
|
||||
bpy.props.StringProperty(attr="filename", name="File Name", description="File name used for exporting the PLY file", maxlen= 1024, default= ""),
|
||||
|
||||
bpy.props.BoolProperty(attr="CREATE_SMOOTH_GROUPS", name="Smooth Groups", description="Surround smooth groups by sharp edges", default= True),
|
||||
bpy.props.BoolProperty(attr="CREATE_FGONS", name="NGons as FGons", description="Import faces with more then 4 verts as fgons", default= True),
|
||||
bpy.props.BoolProperty(attr="CREATE_EDGES", name="Lines as Edges", description="Import lines and faces with 2 verts as edge", default= True),
|
||||
bpy.props.BoolProperty(attr="SPLIT_OBJECTS", name="Object", description="Import OBJ Objects into Blender Objects", default= True),
|
||||
bpy.props.BoolProperty(attr="SPLIT_GROUPS", name="Group", description="Import OBJ Groups into Blender Objects", default= True),
|
||||
bpy.props.BoolProperty(attr="SPLIT_MATERIALS", name="Material", description="Import each material into a seperate mesh (Avoids > 16 per mesh error)", default= True),
|
||||
# old comment: only used for user feedback
|
||||
# disabled this option because in old code a handler for it disabled SPLIT* params, it's not passed to load_obj
|
||||
# bpy.props.BoolProperty(attr="KEEP_VERT_ORDER", name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True),
|
||||
bpy.props.BoolProperty(attr="ROTATE_X90", name="-X90", description="Rotate X 90.", default= True),
|
||||
bpy.props.FloatProperty(attr="CLAMP_SIZE", name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.01, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0),
|
||||
bpy.props.BoolProperty(attr="POLYGROUPS", name="Poly Groups", description="Import OBJ groups as vertex groups.", default= True),
|
||||
bpy.props.BoolProperty(attr="IMAGE_SEARCH", name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default= True),
|
||||
]
|
||||
|
||||
def poll(self, context):
|
||||
print("Poll")
|
||||
return context.active_object != None
|
||||
|
||||
def execute(self, context):
|
||||
# print("Selected: " + context.active_object.name)
|
||||
|
||||
if not self.filename:
|
||||
raise Exception("filename not set")
|
||||
|
||||
load_obj(self.filename,
|
||||
context,
|
||||
self.CLAMP_SIZE,
|
||||
self.CREATE_FGONS,
|
||||
self.CREATE_SMOOTH_GROUPS,
|
||||
self.CREATE_EDGES,
|
||||
self.SPLIT_OBJECTS,
|
||||
self.SPLIT_GROUPS,
|
||||
self.SPLIT_MATERIALS,
|
||||
self.ROTATE_X90,
|
||||
self.IMAGE_SEARCH,
|
||||
self.POLYGROUPS)
|
||||
|
||||
return ('FINISHED',)
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.manager
|
||||
wm.add_fileselect(self.__operator__)
|
||||
return ('RUNNING_MODAL',)
|
||||
|
||||
|
||||
bpy.ops.add(IMPORT_OT_obj)
|
||||
|
||||
|
||||
# NOTES (all line numbers refer to 2.4x import_obj.py, not this file)
|
||||
# check later: line 489
|
||||
# can convert now: edge flags, edges: lines 508-528
|
||||
# ngon (uses python module BPyMesh): 384-414
|
||||
# nurbs: 947-
|
||||
# NEXT clamp size: get bound box with RNA
|
||||
# get back to l 140 (here)
|
||||
# search image in bpy.config.textureDir - load_image
|
||||
# replaced BPyImage.comprehensiveImageLoad with a simplified version that only checks additional directory specified, but doesn't search dirs recursively (obj_image_load)
|
||||
# bitmask won't work? - 132
|
||||
# uses operator bpy.ops.OBJECT_OT_select_all_toggle() to deselect all (not necessary?)
|
||||
# uses bpy.sys.time()
|
||||
@@ -84,7 +84,9 @@ class INFO_MT_file_import(bpy.types.Menu):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
layout.itemL(text="Nothing yet")
|
||||
layout.itemO("import.3ds", text="3DS")
|
||||
layout.itemO("import.obj", text="OBJ")
|
||||
|
||||
|
||||
class INFO_MT_file_export(bpy.types.Menu):
|
||||
__space_type__ = 'INFO'
|
||||
@@ -93,7 +95,12 @@ class INFO_MT_file_export(bpy.types.Menu):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
layout.itemO("export.3ds", text="3DS")
|
||||
layout.itemO("export.fbx", text="FBX")
|
||||
layout.itemO("export.obj", text="OBJ")
|
||||
layout.itemO("export.ply", text="PLY")
|
||||
layout.itemO("export.x3d", text="X3D")
|
||||
|
||||
|
||||
class INFO_MT_file_external_data(bpy.types.Menu):
|
||||
__space_type__ = 'INFO'
|
||||
|
||||
@@ -39,14 +39,7 @@ struct PartEff;
|
||||
struct Scene;
|
||||
struct ListBase;
|
||||
|
||||
typedef struct DupliObject {
|
||||
struct DupliObject *next, *prev;
|
||||
struct Object *ob;
|
||||
unsigned int origlay;
|
||||
int index, no_draw, type, animated;
|
||||
float mat[4][4], omat[4][4];
|
||||
float orco[3], uv[2];
|
||||
} DupliObject;
|
||||
#include "DNA_object_types.h"
|
||||
|
||||
void free_path(struct Path *path);
|
||||
void calc_curvepath(struct Object *ob);
|
||||
|
||||
@@ -2175,3 +2175,103 @@ void BKE_image_user_calc_imanr(ImageUser *iuser, int cfra, int fieldnr)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Produce image export path.
|
||||
|
||||
Fails returning 0 if image filename is empty or if destination path
|
||||
matches image path (i.e. both are the same file).
|
||||
|
||||
Trailing slash in dest_dir is optional.
|
||||
|
||||
Logic:
|
||||
|
||||
- if an image is "below" current .blend file directory, rebuild the
|
||||
same dir structure in dest_dir
|
||||
|
||||
For example //textures/foo/bar.png becomes
|
||||
[dest_dir]/textures/foo/bar.png.
|
||||
|
||||
- if an image is not "below" current .blend file directory,
|
||||
disregard it's path and copy it in the same directory where 3D file
|
||||
goes.
|
||||
|
||||
For example //../foo/bar.png becomes [dest_dir]/bar.png.
|
||||
|
||||
This logic will help ensure that all image paths are relative and
|
||||
that a user gets his images in one place. It'll also provide
|
||||
consistent behaviour across exporters.
|
||||
*/
|
||||
int BKE_get_image_export_path(struct Image *im, const char *dest_dir, char *abs, int abs_size, char *rel, int rel_size)
|
||||
{
|
||||
char path[FILE_MAX];
|
||||
char dir[FILE_MAX];
|
||||
char base[FILE_MAX];
|
||||
char blend_dir[FILE_MAX]; /* directory, where current .blend file resides */
|
||||
char dest_path[FILE_MAX];
|
||||
char rel_dir[FILE_MAX];
|
||||
int len;
|
||||
|
||||
if (abs)
|
||||
abs[0]= 0;
|
||||
|
||||
if (rel)
|
||||
rel[0]= 0;
|
||||
|
||||
BLI_split_dirfile_basic(G.sce, blend_dir, NULL);
|
||||
|
||||
if (!strlen(im->name)) {
|
||||
if (G.f & G_DEBUG) printf("Invalid image type.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
BLI_strncpy(path, im->name, sizeof(path));
|
||||
|
||||
/* expand "//" in filename and get absolute path */
|
||||
BLI_convertstringcode(path, G.sce);
|
||||
|
||||
/* get the directory part */
|
||||
BLI_split_dirfile_basic(path, dir, base);
|
||||
|
||||
len= strlen(blend_dir);
|
||||
|
||||
rel_dir[0] = 0;
|
||||
|
||||
/* if image is "below" current .blend file directory */
|
||||
if (!strncmp(path, blend_dir, len)) {
|
||||
|
||||
/* if image is _in_ current .blend file directory */
|
||||
if (!strcmp(dir, blend_dir)) {
|
||||
BLI_join_dirfile(dest_path, dest_dir, base);
|
||||
}
|
||||
/* "below" */
|
||||
else {
|
||||
/* rel = image_path_dir - blend_dir */
|
||||
BLI_strncpy(rel_dir, dir + len, sizeof(rel_dir));
|
||||
|
||||
BLI_join_dirfile(dest_path, dest_dir, rel_dir);
|
||||
BLI_join_dirfile(dest_path, dest_path, base);
|
||||
}
|
||||
|
||||
}
|
||||
/* image is out of current directory */
|
||||
else {
|
||||
BLI_join_dirfile(dest_path, dest_dir, base);
|
||||
}
|
||||
|
||||
if (abs)
|
||||
BLI_strncpy(abs, dest_path, abs_size);
|
||||
|
||||
if (rel) {
|
||||
strncat(rel, rel_dir, rel_size);
|
||||
strncat(rel, base, rel_size);
|
||||
}
|
||||
|
||||
/* return 2 if src=dest */
|
||||
if (!strcmp(path, dest_path)) {
|
||||
if (G.f & G_DEBUG) printf("%s and %s are the same file\n", path, dest_path);
|
||||
return 2;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -542,7 +542,8 @@ void set_mesh(Object *ob, Mesh *me)
|
||||
|
||||
if(ob->type==OB_MESH) {
|
||||
old= ob->data;
|
||||
old->id.us--;
|
||||
if (old)
|
||||
old->id.us--;
|
||||
ob->data= me;
|
||||
id_us_plus((ID *)me);
|
||||
}
|
||||
|
||||
@@ -118,6 +118,7 @@ void EM_select_face(struct EditFace *efa, int sel);
|
||||
void EM_select_face_fgon(struct EditMesh *em, struct EditFace *efa, int val);
|
||||
void EM_select_swap(struct EditMesh *em);
|
||||
void EM_toggle_select_all(struct EditMesh *em);
|
||||
void EM_select_all(struct EditMesh *em);
|
||||
void EM_selectmode_flush(struct EditMesh *em);
|
||||
void EM_deselect_flush(struct EditMesh *em);
|
||||
void EM_selectmode_set(struct EditMesh *em);
|
||||
|
||||
@@ -3293,6 +3293,11 @@ void EM_toggle_select_all(EditMesh *em) /* exported for UV */
|
||||
EM_set_flag_all(em, SELECT);
|
||||
}
|
||||
|
||||
void EM_select_all(EditMesh *em)
|
||||
{
|
||||
EM_set_flag_all(em, SELECT);
|
||||
}
|
||||
|
||||
static int toggle_select_all_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
Object *obedit= CTX_data_edit_object(C);
|
||||
|
||||
@@ -243,6 +243,7 @@ typedef struct Object {
|
||||
|
||||
ListBase gpulamp; /* runtime, for lamps only */
|
||||
ListBase pc_ids;
|
||||
ListBase *duplilist; /* for temporary dupli list storage, only for use by RNA API */
|
||||
} Object;
|
||||
|
||||
/* Warning, this is not used anymore because hooks are now modifiers */
|
||||
@@ -263,6 +264,14 @@ typedef struct ObHook {
|
||||
float force;
|
||||
} ObHook;
|
||||
|
||||
typedef struct DupliObject {
|
||||
struct DupliObject *next, *prev;
|
||||
struct Object *ob;
|
||||
unsigned int origlay;
|
||||
int index, no_draw, type, animated;
|
||||
float mat[4][4], omat[4][4];
|
||||
float orco[3], uv[2];
|
||||
} DupliObject;
|
||||
|
||||
/* this work object is defined in object.c */
|
||||
extern Object workob;
|
||||
|
||||
@@ -1969,7 +1969,7 @@ RNAProcessItem PROCESS_ITEMS[]= {
|
||||
{"rna_rna.c", NULL, RNA_def_rna},
|
||||
{"rna_ID.c", NULL, RNA_def_ID},
|
||||
{"rna_texture.c", NULL, RNA_def_texture},
|
||||
{"rna_action.c", NULL, RNA_def_action},
|
||||
{"rna_action.c", "rna_action_api.c", RNA_def_action},
|
||||
{"rna_animation.c", "rna_animation_api.c", RNA_def_animation},
|
||||
{"rna_actuator.c", NULL, RNA_def_actuator},
|
||||
{"rna_armature.c", NULL, RNA_def_armature},
|
||||
@@ -1986,12 +1986,12 @@ RNAProcessItem PROCESS_ITEMS[]= {
|
||||
{"rna_fluidsim.c", NULL, RNA_def_fluidsim},
|
||||
{"rna_gpencil.c", NULL, RNA_def_gpencil},
|
||||
{"rna_group.c", NULL, RNA_def_group},
|
||||
{"rna_image.c", NULL, RNA_def_image},
|
||||
{"rna_image.c", "rna_image_api.c", RNA_def_image},
|
||||
{"rna_key.c", NULL, RNA_def_key},
|
||||
{"rna_lamp.c", NULL, RNA_def_lamp},
|
||||
{"rna_lattice.c", NULL, RNA_def_lattice},
|
||||
{"rna_main.c", "rna_main_api.c", RNA_def_main},
|
||||
{"rna_material.c", NULL, RNA_def_material},
|
||||
{"rna_material.c", "rna_material_api.c", RNA_def_material},
|
||||
{"rna_mesh.c", "rna_mesh_api.c", RNA_def_mesh},
|
||||
{"rna_meta.c", NULL, RNA_def_meta},
|
||||
{"rna_modifier.c", NULL, RNA_def_modifier},
|
||||
@@ -2001,7 +2001,7 @@ RNAProcessItem PROCESS_ITEMS[]= {
|
||||
{"rna_object_force.c", NULL, RNA_def_object_force},
|
||||
{"rna_packedfile.c", NULL, RNA_def_packedfile},
|
||||
{"rna_particle.c", NULL, RNA_def_particle},
|
||||
{"rna_pose.c", NULL, RNA_def_pose},
|
||||
{"rna_pose.c", "rna_pose_api.c", RNA_def_pose},
|
||||
{"rna_property.c", NULL, RNA_def_gameproperty},
|
||||
{"rna_render.c", NULL, RNA_def_render},
|
||||
{"rna_scene.c", "rna_scene_api.c", RNA_def_scene},
|
||||
|
||||
@@ -100,6 +100,8 @@ static void rna_def_action(BlenderRNA *brna)
|
||||
RNA_def_property_collection_sdna(prop, NULL, "markers", NULL);
|
||||
RNA_def_property_struct_type(prop, "TimelineMarker");
|
||||
RNA_def_property_ui_text(prop, "Pose Markers", "Markers specific to this Action, for labeling poses.");
|
||||
|
||||
RNA_api_action(srna);
|
||||
}
|
||||
|
||||
/* --------- */
|
||||
|
||||
80
source/blender/makesrna/intern/rna_action_api.c
Normal file
80
source/blender/makesrna/intern/rna_action_api.c
Normal file
@@ -0,0 +1,80 @@
|
||||
/**
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2009 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* Contributor(s): Arystanbek Dyussenov
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "RNA_define.h"
|
||||
#include "RNA_types.h"
|
||||
|
||||
#include "DNA_action_types.h"
|
||||
|
||||
#ifdef RNA_RUNTIME
|
||||
|
||||
#include "BKE_action.h"
|
||||
|
||||
#include "DNA_anim_types.h"
|
||||
#include "DNA_curve_types.h"
|
||||
|
||||
/* XXX disabled until RNA allows returning arrays */
|
||||
#if 0
|
||||
/* return frame range of all curves (min, max) or (0, 1) if there are no keys */
|
||||
int *rna_Action_get_frame_range(bAction *act, int *ret_length)
|
||||
{
|
||||
int *ret;
|
||||
float start, end;
|
||||
|
||||
calc_action_range(act, &start, &end, 1);
|
||||
|
||||
*ret_length= 2;
|
||||
ret= MEM_callocN(*ret_length * sizeof(int), "rna_Action_get_frame_range");
|
||||
|
||||
ret[0]= (int)start;
|
||||
ret[1]= (int)end;
|
||||
|
||||
return ret;
|
||||
}
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
void RNA_api_action(StructRNA *srna)
|
||||
{
|
||||
#if 0
|
||||
FunctionRNA *func;
|
||||
PropertyRNA *parm;
|
||||
|
||||
func= RNA_def_function(srna, "get_frame_range", "rna_Action_get_frame_range");
|
||||
RNA_def_function_ui_description(func, "Get action frame range as a (min, max) tuple.");
|
||||
parm= RNA_def_int_array(func, "frame_range", 1, NULL, 0, 0, "", "Action frame range.", 0, 0);
|
||||
RNA_def_property_flag(parm, PROP_DYNAMIC_ARRAY);
|
||||
RNA_def_function_return(func, parm);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -464,6 +464,37 @@ static void rna_def_bone(BlenderRNA *brna)
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_SELECTED);
|
||||
RNA_def_property_ui_text(prop, "Selected", "");
|
||||
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
|
||||
|
||||
/* XXX better matrix descriptions possible (Arystan) */
|
||||
prop= RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX);
|
||||
RNA_def_property_float_sdna(prop, NULL, "bone_mat");
|
||||
RNA_def_property_array(prop, 9);
|
||||
RNA_def_property_ui_text(prop, "Bone Matrix", "3x3 bone matrix.");
|
||||
|
||||
prop= RNA_def_property(srna, "armature_matrix", PROP_FLOAT, PROP_MATRIX);
|
||||
RNA_def_property_float_sdna(prop, NULL, "arm_mat");
|
||||
RNA_def_property_array(prop, 16);
|
||||
RNA_def_property_ui_text(prop, "Bone Armature-Relative Matrix", "4x4 bone matrix relative to armature.");
|
||||
|
||||
prop= RNA_def_property(srna, "tail", PROP_FLOAT, PROP_TRANSLATION);
|
||||
RNA_def_property_float_sdna(prop, NULL, "tail");
|
||||
RNA_def_property_array(prop, 3);
|
||||
RNA_def_property_ui_text(prop, "Tail", "Location of tail end of the bone.");
|
||||
|
||||
prop= RNA_def_property(srna, "armature_tail", PROP_FLOAT, PROP_TRANSLATION);
|
||||
RNA_def_property_float_sdna(prop, NULL, "arm_tail");
|
||||
RNA_def_property_array(prop, 3);
|
||||
RNA_def_property_ui_text(prop, "Armature-Relative Tail", "Location of tail end of the bone relative to armature.");
|
||||
|
||||
prop= RNA_def_property(srna, "head", PROP_FLOAT, PROP_TRANSLATION);
|
||||
RNA_def_property_float_sdna(prop, NULL, "head");
|
||||
RNA_def_property_array(prop, 3);
|
||||
RNA_def_property_ui_text(prop, "Head", "Location of head end of the bone.");
|
||||
|
||||
prop= RNA_def_property(srna, "armature_head", PROP_FLOAT, PROP_TRANSLATION);
|
||||
RNA_def_property_float_sdna(prop, NULL, "arm_head");
|
||||
RNA_def_property_array(prop, 3);
|
||||
RNA_def_property_ui_text(prop, "Armature-Relative Head", "Location of head end of the bone relative to armature.");
|
||||
}
|
||||
|
||||
static void rna_def_edit_bone(BlenderRNA *brna)
|
||||
|
||||
@@ -144,6 +144,29 @@ static EnumPropertyItem *rna_Image_source_itemf(bContext *C, PointerRNA *ptr, in
|
||||
return item;
|
||||
}
|
||||
|
||||
static int rna_Image_has_data_get(PointerRNA *ptr)
|
||||
{
|
||||
Image *im= (Image*)ptr->data;
|
||||
|
||||
if (im->ibufs.first)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int rna_Image_depth_get(PointerRNA *ptr)
|
||||
{
|
||||
Image *im= (Image*)ptr->data;
|
||||
ImBuf *ibuf= BKE_image_get_ibuf(im, NULL);
|
||||
|
||||
if (!ibuf) return 0;
|
||||
|
||||
if (ibuf->rect_float)
|
||||
return 128;
|
||||
|
||||
return ibuf->depth;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static void rna_def_imageuser(BlenderRNA *brna)
|
||||
@@ -356,6 +379,22 @@ static void rna_def_image(BlenderRNA *brna)
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "tpageflag", IMA_CLAMP_V);
|
||||
RNA_def_property_ui_text(prop, "Clamp Y", "Disable texture repeating vertically.");
|
||||
RNA_def_property_update(prop, NC_IMAGE|ND_DISPLAY, NULL);
|
||||
|
||||
/*
|
||||
Image.has_data and Image.depth are temporary,
|
||||
Update import_obj.py when they are replaced (Arystan)
|
||||
*/
|
||||
prop= RNA_def_property(srna, "has_data", PROP_BOOLEAN, PROP_NONE);
|
||||
RNA_def_property_boolean_funcs(prop, "rna_Image_has_data_get", NULL);
|
||||
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
|
||||
RNA_def_property_ui_text(prop, "Has data", "True if this image has data.");
|
||||
|
||||
prop= RNA_def_property(srna, "depth", PROP_INT, PROP_NONE);
|
||||
RNA_def_property_int_funcs(prop, "rna_Image_depth_get", NULL, NULL);
|
||||
RNA_def_property_ui_text(prop, "Depth", "Image bit depth.");
|
||||
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
|
||||
|
||||
RNA_api_image(srna);
|
||||
}
|
||||
|
||||
void RNA_def_image(BlenderRNA *brna)
|
||||
|
||||
82
source/blender/makesrna/intern/rna_image_api.c
Normal file
82
source/blender/makesrna/intern/rna_image_api.c
Normal file
@@ -0,0 +1,82 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2009 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* Contributor(s): Arystanbek Dyussenov
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "RNA_define.h"
|
||||
#include "RNA_types.h"
|
||||
|
||||
#include "DNA_object_types.h"
|
||||
|
||||
#ifdef RNA_RUNTIME
|
||||
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_image.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
/*
|
||||
User should check if returned path exists before copying a file there.
|
||||
|
||||
TODO: it would be better to return a (abs, rel) tuple.
|
||||
*/
|
||||
static char *rna_Image_get_export_path(Image *image, char *dest_dir, int rel)
|
||||
{
|
||||
int length = FILE_MAX;
|
||||
char *path= MEM_callocN(length, "image file path");
|
||||
|
||||
if (!BKE_get_image_export_path(image, dest_dir, rel ? NULL : path, length, rel ? path : NULL, length )) {
|
||||
MEM_freeN(path);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void RNA_api_image(StructRNA *srna)
|
||||
{
|
||||
FunctionRNA *func;
|
||||
PropertyRNA *parm;
|
||||
|
||||
func= RNA_def_function(srna, "get_export_path", "rna_Image_get_export_path");
|
||||
RNA_def_function_ui_description(func, "Produce image export path.");
|
||||
parm= RNA_def_string(func, "dest_dir", "", 0, "", "Destination directory.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_boolean(func, "get_rel_path", 1, "", "Return relative path if True.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_string(func, "path", "", 0, "", "Absolute export path.");
|
||||
RNA_def_function_return(func, parm);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -200,15 +200,19 @@ void rna_Mesh_update_draw(struct bContext *C, struct PointerRNA *ptr);
|
||||
|
||||
/* API functions */
|
||||
|
||||
void RNA_api_action(StructRNA *srna);
|
||||
void RNA_api_image(struct StructRNA *srna);
|
||||
void RNA_api_keyingset(struct StructRNA *srna);
|
||||
void RNA_api_main(struct StructRNA *srna);
|
||||
void RNA_api_material(StructRNA *srna);
|
||||
void RNA_api_mesh(struct StructRNA *srna);
|
||||
void RNA_api_object(struct StructRNA *srna);
|
||||
void RNA_api_scene(struct StructRNA *srna);
|
||||
void RNA_api_scene(struct StructRNA *srna);
|
||||
void RNA_api_text(struct StructRNA *srna);
|
||||
void RNA_api_ui_layout(struct StructRNA *srna);
|
||||
void RNA_api_wm(struct StructRNA *srna);
|
||||
|
||||
|
||||
/* ID Properties */
|
||||
|
||||
extern StringPropertyRNA rna_IDProperty_string;
|
||||
|
||||
@@ -32,13 +32,21 @@
|
||||
#include "RNA_define.h"
|
||||
#include "RNA_types.h"
|
||||
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_material_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
|
||||
#ifdef RNA_RUNTIME
|
||||
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_library.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_material.h"
|
||||
#include "BKE_image.h"
|
||||
#include "BKE_texture.h"
|
||||
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_lamp_types.h"
|
||||
|
||||
static Mesh *rna_Main_add_mesh(Main *main, char *name)
|
||||
{
|
||||
@@ -57,24 +65,145 @@ static void rna_Main_remove_mesh(Main *main, ReportList *reports, Mesh *me)
|
||||
/* XXX python now has invalid pointer? */
|
||||
}
|
||||
|
||||
static Lamp *rna_Main_add_lamp(Main *main, char *name)
|
||||
{
|
||||
Lamp *la= add_lamp(name);
|
||||
la->id.us--;
|
||||
return la;
|
||||
}
|
||||
|
||||
/*
|
||||
static void rna_Main_remove_lamp(Main *main, ReportList *reports, Lamp *la)
|
||||
{
|
||||
if(la->id.us == 0)
|
||||
free_libblock(&main->lamp, la);
|
||||
else
|
||||
BKE_report(reports, RPT_ERROR, "Lamp must have zero users to be removed.");
|
||||
}
|
||||
*/
|
||||
|
||||
static Object* rna_Main_add_object(Main *main, int type, char *name)
|
||||
{
|
||||
Object *ob= add_only_object(type, name);
|
||||
ob->id.us--;
|
||||
return ob;
|
||||
}
|
||||
|
||||
/*
|
||||
NOTE: the following example shows when this function should _not_ be called
|
||||
|
||||
ob = bpy.data.add_object()
|
||||
scene.add_object(ob)
|
||||
|
||||
# ob is freed here
|
||||
scene.remove_object(ob)
|
||||
|
||||
# don't do this since ob is already freed!
|
||||
bpy.data.remove_object(ob)
|
||||
*/
|
||||
static void rna_Main_remove_object(Main *main, ReportList *reports, Object *ob)
|
||||
{
|
||||
if(ob->id.us == 0)
|
||||
free_libblock(&main->object, ob);
|
||||
else
|
||||
BKE_report(reports, RPT_ERROR, "Object must have zero users to be removed.");
|
||||
}
|
||||
|
||||
static Material *rna_Main_add_material(Main *main, char *name)
|
||||
{
|
||||
return add_material(name);
|
||||
}
|
||||
|
||||
/* TODO: remove material? */
|
||||
|
||||
struct Tex *rna_Main_add_texture(Main *main, char *name)
|
||||
{
|
||||
return add_texture(name);
|
||||
}
|
||||
|
||||
/* TODO: remove texture? */
|
||||
|
||||
struct Image *rna_Main_add_image(Main *main, char *filename)
|
||||
{
|
||||
return BKE_add_image_file(filename, 0);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void RNA_api_main(StructRNA *srna)
|
||||
{
|
||||
FunctionRNA *func;
|
||||
PropertyRNA *prop;
|
||||
PropertyRNA *parm;
|
||||
|
||||
/* copied from rna_def_object */
|
||||
static EnumPropertyItem object_type_items[] = {
|
||||
{OB_EMPTY, "EMPTY", 0, "Empty", ""},
|
||||
{OB_MESH, "MESH", 0, "Mesh", ""},
|
||||
{OB_CURVE, "CURVE", 0, "Curve", ""},
|
||||
{OB_SURF, "SURFACE", 0, "Surface", ""},
|
||||
{OB_FONT, "TEXT", 0, "Text", ""},
|
||||
{OB_MBALL, "META", 0, "Meta", ""},
|
||||
{OB_LAMP, "LAMP", 0, "Lamp", ""},
|
||||
{OB_CAMERA, "CAMERA", 0, "Camera", ""},
|
||||
{OB_WAVE, "WAVE", 0, "Wave", ""},
|
||||
{OB_LATTICE, "LATTICE", 0, "Lattice", ""},
|
||||
{OB_ARMATURE, "ARMATURE", 0, "Armature", ""},
|
||||
{0, NULL, 0, NULL, NULL}};
|
||||
|
||||
func= RNA_def_function(srna, "add_object", "rna_Main_add_object");
|
||||
RNA_def_function_ui_description(func, "Add a new object.");
|
||||
parm= RNA_def_enum(func, "type", object_type_items, 0, "", "Type of Object.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_string(func, "name", "Object", 0, "", "New name for the datablock.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_pointer(func, "object", "Object", "", "New object.");
|
||||
RNA_def_function_return(func, parm);
|
||||
|
||||
func= RNA_def_function(srna, "remove_object", "rna_Main_remove_object");
|
||||
RNA_def_function_flag(func, FUNC_USE_REPORTS);
|
||||
RNA_def_function_ui_description(func, "Remove an object if it has zero users.");
|
||||
parm= RNA_def_pointer(func, "object", "Object", "", "Object to remove.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
|
||||
func= RNA_def_function(srna, "add_mesh", "rna_Main_add_mesh");
|
||||
RNA_def_function_ui_description(func, "Add a new mesh.");
|
||||
prop= RNA_def_string(func, "name", "Mesh", 0, "", "New name for the datablock.");
|
||||
prop= RNA_def_pointer(func, "mesh", "Mesh", "", "New mesh.");
|
||||
RNA_def_function_return(func, prop);
|
||||
parm= RNA_def_string(func, "name", "Mesh", 0, "", "New name for the datablock.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_pointer(func, "mesh", "Mesh", "", "New mesh.");
|
||||
RNA_def_function_return(func, parm);
|
||||
|
||||
func= RNA_def_function(srna, "remove_mesh", "rna_Main_remove_mesh");
|
||||
RNA_def_function_flag(func, FUNC_USE_REPORTS);
|
||||
RNA_def_function_ui_description(func, "Remove a mesh if it has zero users.");
|
||||
prop= RNA_def_pointer(func, "mesh", "Mesh", "", "Mesh to remove.");
|
||||
RNA_def_property_flag(prop, PROP_REQUIRED);
|
||||
parm= RNA_def_pointer(func, "mesh", "Mesh", "", "Mesh to remove.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
|
||||
func= RNA_def_function(srna, "add_lamp", "rna_Main_add_lamp");
|
||||
RNA_def_function_ui_description(func, "Add a new lamp.");
|
||||
parm= RNA_def_string(func, "name", "Lamp", 0, "", "New name for the datablock.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_pointer(func, "mesh", "Lamp", "", "New lamp.");
|
||||
RNA_def_function_return(func, parm);
|
||||
|
||||
func= RNA_def_function(srna, "add_material", "rna_Main_add_material");
|
||||
RNA_def_function_ui_description(func, "Add a new material.");
|
||||
parm= RNA_def_string(func, "name", "Material", 0, "", "New name for the datablock."); /* optional */
|
||||
parm= RNA_def_pointer(func, "material", "Material", "", "New material.");
|
||||
RNA_def_function_return(func, parm);
|
||||
|
||||
func= RNA_def_function(srna, "add_texture", "rna_Main_add_texture");
|
||||
RNA_def_function_ui_description(func, "Add a new texture.");
|
||||
parm= RNA_def_string(func, "name", "Tex", 0, "", "New name for the datablock."); /* optional */
|
||||
parm= RNA_def_pointer(func, "texture", "Texture", "", "New texture.");
|
||||
RNA_def_function_return(func, parm);
|
||||
|
||||
func= RNA_def_function(srna, "add_image", "rna_Main_add_image");
|
||||
RNA_def_function_ui_description(func, "Add a new image.");
|
||||
parm= RNA_def_string(func, "filename", "", 0, "", "Filename to load image from.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_pointer(func, "image", "Image", "", "New image.");
|
||||
RNA_def_function_return(func, parm);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1688,6 +1688,8 @@ void RNA_def_material(BlenderRNA *brna)
|
||||
rna_def_material_mtex(brna);
|
||||
rna_def_material_strand(brna);
|
||||
rna_def_material_physics(brna);
|
||||
|
||||
RNA_api_material(srna);
|
||||
}
|
||||
|
||||
void rna_def_mtex_common(StructRNA *srna, const char *begin, const char *activeget, const char *activeset, const char *structname)
|
||||
|
||||
126
source/blender/makesrna/intern/rna_material_api.c
Normal file
126
source/blender/makesrna/intern/rna_material_api.c
Normal file
@@ -0,0 +1,126 @@
|
||||
/**
|
||||
*
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2009 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* Contributor(s): Blender Foundation
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "RNA_define.h"
|
||||
#include "RNA_types.h"
|
||||
|
||||
#include "DNA_material_types.h"
|
||||
|
||||
#ifdef RNA_RUNTIME
|
||||
|
||||
#include "BKE_material.h"
|
||||
#include "BKE_texture.h"
|
||||
|
||||
/*
|
||||
Adds material to the first free texture slot.
|
||||
If all slots are busy, replaces the first.
|
||||
*/
|
||||
static void rna_Material_add_texture(Material *ma, Tex *tex, int mapto, int texco)
|
||||
{
|
||||
int i;
|
||||
MTex *mtex;
|
||||
int slot= -1;
|
||||
|
||||
for (i= 0; i < MAX_MTEX; i++) {
|
||||
if (!ma->mtex[i]) {
|
||||
slot= i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (slot == -1)
|
||||
slot= 0;
|
||||
|
||||
if (ma->mtex[slot]) {
|
||||
ma->mtex[slot]->tex->id.us--;
|
||||
}
|
||||
else {
|
||||
ma->mtex[slot]= add_mtex();
|
||||
}
|
||||
|
||||
mtex= ma->mtex[slot];
|
||||
|
||||
mtex->tex= tex;
|
||||
id_us_plus(&tex->id);
|
||||
|
||||
mtex->texco= mapto;
|
||||
mtex->mapto= texco;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void RNA_api_material(StructRNA *srna)
|
||||
{
|
||||
FunctionRNA *func;
|
||||
PropertyRNA *parm;
|
||||
|
||||
/* copied from rna_def_material_mtex (rna_material.c) */
|
||||
static EnumPropertyItem prop_texture_coordinates_items[] = {
|
||||
{TEXCO_GLOB, "GLOBAL", 0, "Global", "Uses global coordinates for the texture coordinates."},
|
||||
{TEXCO_OBJECT, "OBJECT", 0, "Object", "Uses linked object's coordinates for texture coordinates."},
|
||||
{TEXCO_UV, "UV", 0, "UV", "Uses UV coordinates for texture coordinates."},
|
||||
{TEXCO_ORCO, "ORCO", 0, "Generated", "Uses the original undeformed coordinates of the object."},
|
||||
{TEXCO_STRAND, "STRAND", 0, "Strand", "Uses normalized strand texture coordinate (1D)."},
|
||||
{TEXCO_STICKY, "STICKY", 0, "Sticky", "Uses mesh's sticky coordinates for the texture coordinates."},
|
||||
{TEXCO_WINDOW, "WINDOW", 0, "Window", "Uses screen coordinates as texture coordinates."},
|
||||
{TEXCO_NORM, "NORMAL", 0, "Normal", "Uses normal vector as texture coordinates."},
|
||||
{TEXCO_REFL, "REFLECTION", 0, "Reflection", "Uses reflection vector as texture coordinates."},
|
||||
{TEXCO_STRESS, "STRESS", 0, "Stress", "Uses the difference of edge lengths compared to original coordinates of the mesh."},
|
||||
{TEXCO_TANGENT, "TANGENT", 0, "Tangent", "Uses the optional tangent vector as texture coordinates."},
|
||||
|
||||
{0, NULL, 0, NULL, NULL}};
|
||||
|
||||
static EnumPropertyItem prop_texture_mapto_items[] = {
|
||||
{MAP_COL, "COLOR", 0, "Color", "Causes the texture to affect basic color of the material"},
|
||||
{MAP_NORM, "NORMAL", 0, "Normal", "Causes the texture to affect the rendered normal"},
|
||||
{MAP_COLSPEC, "SPECULAR_COLOR", 0, "Specularity Color", "Causes the texture to affect the specularity color"},
|
||||
{MAP_COLMIR, "MIRROR", 0, "Mirror", "Causes the texture to affect the mirror color"},
|
||||
{MAP_REF, "REFLECTION", 0, "Reflection", "Causes the texture to affect the value of the materials reflectivity"},
|
||||
{MAP_SPEC, "SPECULARITY", 0, "Specularity", "Causes the texture to affect the value of specularity"},
|
||||
{MAP_EMIT, "EMIT", 0, "Emit", "Causes the texture to affect the emit value"},
|
||||
{MAP_ALPHA, "ALPHA", 0, "Alpha", "Causes the texture to affect the alpha value"},
|
||||
{MAP_HAR, "HARDNESS", 0, "Hardness", "Causes the texture to affect the hardness value"},
|
||||
{MAP_RAYMIRR, "RAY_MIRROR", 0, "Ray-Mirror", "Causes the texture to affect the ray-mirror value"},
|
||||
{MAP_TRANSLU, "TRANSLUCENCY", 0, "Translucency", "Causes the texture to affect the translucency value"},
|
||||
{MAP_AMB, "AMBIENT", 0, "Ambient", "Causes the texture to affect the value of ambient"},
|
||||
{MAP_DISPLACE, "DISPLACEMENT", 0, "Displacement", "Let the texture displace the surface"},
|
||||
{MAP_WARP, "WARP", 0, "Warp", "Let the texture warp texture coordinates of next channels"},
|
||||
{0, NULL, 0, NULL, NULL}};
|
||||
|
||||
func= RNA_def_function(srna, "add_texture", "rna_Material_add_texture");
|
||||
RNA_def_function_ui_description(func, "Add a texture to material's free texture slot.");
|
||||
parm= RNA_def_pointer(func, "texture", "Texture", "", "Texture to add.");
|
||||
parm= RNA_def_enum(func, "texture_coordinates", prop_texture_coordinates_items, TEXCO_UV, "", "Source of texture coordinate information."); /* optional */
|
||||
parm= RNA_def_enum(func, "map_to", prop_texture_mapto_items, MAP_COL, "", "Controls which material property the texture affects."); /* optional */
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -953,6 +953,16 @@ static void rna_def_medge(BlenderRNA *brna)
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_SHARP);
|
||||
RNA_def_property_ui_text(prop, "Sharp", "Sharp edge for the EdgeSplit modifier");
|
||||
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
|
||||
|
||||
prop= RNA_def_property(srna, "loose", PROP_BOOLEAN, PROP_NONE);
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_LOOSEEDGE);
|
||||
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
|
||||
RNA_def_property_ui_text(prop, "Loose", "Loose edge");
|
||||
|
||||
prop= RNA_def_property(srna, "fgon", PROP_BOOLEAN, PROP_NONE);
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_FGON);
|
||||
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
|
||||
RNA_def_property_ui_text(prop, "Fgon", "Fgon edge");
|
||||
}
|
||||
|
||||
static void rna_def_mface(BlenderRNA *brna)
|
||||
@@ -968,10 +978,13 @@ static void rna_def_mface(BlenderRNA *brna)
|
||||
|
||||
// XXX allows creating invalid meshes
|
||||
prop= RNA_def_property(srna, "verts", PROP_INT, PROP_UNSIGNED);
|
||||
RNA_def_property_int_sdna(prop, NULL, "v1");
|
||||
RNA_def_property_array(prop, 4);
|
||||
/*
|
||||
RNA_def_property_flag(prop, PROP_DYNAMIC);
|
||||
RNA_def_property_dynamic_array_funcs(prop, "rna_MeshFace_verts_get_length");
|
||||
RNA_def_property_int_funcs(prop, "rna_MeshFace_verts_get", "rna_MeshFace_verts_set", NULL);
|
||||
*/
|
||||
RNA_def_property_ui_text(prop, "Vertices", "Vertex indices");
|
||||
|
||||
prop= RNA_def_property(srna, "material_index", PROP_INT, PROP_UNSIGNED);
|
||||
|
||||
@@ -42,12 +42,19 @@
|
||||
#include "BKE_DerivedMesh.h"
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_material.h"
|
||||
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_edgehash.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
#include "WM_types.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
static void rna_Mesh_calc_edges(Mesh *mesh)
|
||||
{
|
||||
CustomData edata;
|
||||
@@ -102,6 +109,9 @@ static void rna_Mesh_calc_edges(Mesh *mesh)
|
||||
|
||||
static void rna_Mesh_update(Mesh *mesh, bContext *C)
|
||||
{
|
||||
Main *bmain= CTX_data_main(C);
|
||||
Object *ob;
|
||||
|
||||
if(mesh->totface && mesh->totedge == 0)
|
||||
rna_Mesh_calc_edges(mesh);
|
||||
|
||||
@@ -111,6 +121,18 @@ static void rna_Mesh_update(Mesh *mesh, bContext *C)
|
||||
WM_event_add_notifier(C, NC_GEOM|ND_DATA, mesh);
|
||||
}
|
||||
|
||||
static void rna_Mesh_transform(Mesh *me, float *mat)
|
||||
{
|
||||
|
||||
/* TODO: old API transform had recalc_normals option */
|
||||
int i;
|
||||
MVert *mvert= me->mvert;
|
||||
|
||||
for(i= 0; i < me->totvert; i++, mvert++) {
|
||||
Mat4MulVecfl((float (*)[4])mat, mvert->co);
|
||||
}
|
||||
}
|
||||
|
||||
static void rna_Mesh_add_verts(Mesh *mesh, int len)
|
||||
{
|
||||
CustomData vdata;
|
||||
@@ -141,6 +163,14 @@ static void rna_Mesh_add_verts(Mesh *mesh, int len)
|
||||
mesh->totvert= totvert;
|
||||
}
|
||||
|
||||
Mesh *rna_Mesh_create_copy(Mesh *me)
|
||||
{
|
||||
Mesh *ret= copy_mesh(me);
|
||||
ret->id.us--;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void rna_Mesh_add_edges(Mesh *mesh, int len)
|
||||
{
|
||||
CustomData edata;
|
||||
@@ -201,6 +231,12 @@ static void rna_Mesh_add_faces(Mesh *mesh, int len)
|
||||
mesh->totface= totface;
|
||||
}
|
||||
|
||||
/*
|
||||
static void rna_Mesh_add_faces(Mesh *mesh)
|
||||
{
|
||||
}
|
||||
*/
|
||||
|
||||
static void rna_Mesh_add_geometry(Mesh *mesh, int verts, int edges, int faces)
|
||||
{
|
||||
if(verts)
|
||||
@@ -211,6 +247,39 @@ static void rna_Mesh_add_geometry(Mesh *mesh, int verts, int edges, int faces)
|
||||
rna_Mesh_add_faces(mesh, faces);
|
||||
}
|
||||
|
||||
static void rna_Mesh_add_uv_texture(Mesh *me)
|
||||
{
|
||||
me->mtface= CustomData_add_layer(&me->fdata, CD_MTFACE, CD_DEFAULT, NULL, me->totface);
|
||||
}
|
||||
|
||||
static void rna_Mesh_calc_normals(Mesh *me)
|
||||
{
|
||||
mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
|
||||
}
|
||||
|
||||
static void rna_Mesh_add_material(Mesh *me, Material *ma)
|
||||
{
|
||||
int i;
|
||||
int totcol = me->totcol + 1;
|
||||
Material **mat;
|
||||
|
||||
/* don't add if mesh already has it */
|
||||
for (i = 0; i < me->totcol; i++)
|
||||
if (me->mat[i] == ma)
|
||||
return;
|
||||
|
||||
mat= MEM_callocN(sizeof(void*) * totcol, "newmatar");
|
||||
|
||||
if (me->totcol) memcpy(mat, me->mat, sizeof(void*) * me->totcol);
|
||||
if (me->mat) MEM_freeN(me->mat);
|
||||
|
||||
me->mat = mat;
|
||||
me->mat[me->totcol++] = ma;
|
||||
ma->id.us++;
|
||||
|
||||
test_object_materials((ID*)me);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void RNA_api_mesh(StructRNA *srna)
|
||||
@@ -218,6 +287,11 @@ void RNA_api_mesh(StructRNA *srna)
|
||||
FunctionRNA *func;
|
||||
PropertyRNA *parm;
|
||||
|
||||
func= RNA_def_function(srna, "transform", "rna_Mesh_transform");
|
||||
RNA_def_function_ui_description(func, "Transform mesh vertices by a matrix.");
|
||||
parm= RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix.", 0.0f, 0.0f);
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
|
||||
func= RNA_def_function(srna, "add_geometry", "rna_Mesh_add_geometry");
|
||||
parm= RNA_def_int(func, "verts", 0, 0, INT_MAX, "Number", "Number of vertices to add.", 0, INT_MAX);
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
@@ -226,8 +300,24 @@ void RNA_api_mesh(StructRNA *srna)
|
||||
parm= RNA_def_int(func, "faces", 0, 0, INT_MAX, "Number", "Number of faces to add.", 0, INT_MAX);
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
|
||||
func= RNA_def_function(srna, "create_copy", "rna_Mesh_create_copy");
|
||||
RNA_def_function_ui_description(func, "Create a copy of this Mesh datablock.");
|
||||
parm= RNA_def_pointer(func, "mesh", "Mesh", "", "Mesh, remove it if it is only used for export.");
|
||||
RNA_def_function_return(func, parm);
|
||||
|
||||
func= RNA_def_function(srna, "add_uv_texture", "rna_Mesh_add_uv_texture");
|
||||
RNA_def_function_ui_description(func, "Add a UV texture layer to Mesh.");
|
||||
|
||||
func= RNA_def_function(srna, "calc_normals", "rna_Mesh_calc_normals");
|
||||
RNA_def_function_ui_description(func, "Calculate vertex normals.");
|
||||
|
||||
func= RNA_def_function(srna, "update", "rna_Mesh_update");
|
||||
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
|
||||
|
||||
func= RNA_def_function(srna, "add_material", "rna_Mesh_add_material");
|
||||
RNA_def_function_ui_description(func, "Add a new material to Mesh.");
|
||||
parm= RNA_def_pointer(func, "material", "Material", "", "Material to add.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -103,6 +103,12 @@ void rna_Object_update(bContext *C, PointerRNA *ptr)
|
||||
DAG_id_flush_update(ptr->id.data, OB_RECALC_OB);
|
||||
}
|
||||
|
||||
void rna_Object_matrix_update(bContext *C, PointerRNA *ptr)
|
||||
{
|
||||
ED_object_apply_obmat(ptr->id.data);
|
||||
rna_Object_update(C, ptr);
|
||||
}
|
||||
|
||||
void rna_Object_update_data(bContext *C, PointerRNA *ptr)
|
||||
{
|
||||
DAG_id_flush_update(ptr->id.data, OB_RECALC_DATA);
|
||||
@@ -1212,6 +1218,7 @@ static void rna_def_object(BlenderRNA *brna)
|
||||
RNA_def_property_float_sdna(prop, NULL, "obmat");
|
||||
RNA_def_property_multi_array(prop, 2, matrix_dimsize);
|
||||
RNA_def_property_ui_text(prop, "Matrix", "Transformation matrix.");
|
||||
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_matrix_update");
|
||||
|
||||
/* collections */
|
||||
prop= RNA_def_property(srna, "constraints", PROP_COLLECTION, PROP_NONE);
|
||||
@@ -1524,12 +1531,43 @@ static void rna_def_object(BlenderRNA *brna)
|
||||
RNA_api_object(srna);
|
||||
}
|
||||
|
||||
static void rna_def_dupli_object(BlenderRNA *brna)
|
||||
{
|
||||
StructRNA *srna;
|
||||
PropertyRNA *prop;
|
||||
|
||||
srna= RNA_def_struct(brna, "DupliObject", NULL);
|
||||
RNA_def_struct_sdna(srna, "DupliObject");
|
||||
RNA_def_struct_ui_text(srna, "Dupli Object", "Dupli Object data.");
|
||||
/* RNA_def_struct_ui_icon(srna, ICON_OBJECT_DATA); */
|
||||
|
||||
prop= RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
|
||||
/* RNA_def_property_struct_type(prop, "Object"); */
|
||||
RNA_def_property_pointer_sdna(prop, NULL, "ob");
|
||||
/* RNA_def_property_pointer_funcs(prop, "rna_DupliObject_object_get", NULL, NULL); */
|
||||
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
|
||||
RNA_def_property_ui_text(prop, "Object", "Object this DupliObject represents.");
|
||||
|
||||
prop= RNA_def_property(srna, "ob_matrix", PROP_FLOAT, PROP_MATRIX);
|
||||
RNA_def_property_float_sdna(prop, NULL, "omat");
|
||||
RNA_def_property_array(prop, 16);
|
||||
RNA_def_property_ui_text(prop, "Object Matrix", "Object transformation matrix.");
|
||||
|
||||
prop= RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX);
|
||||
RNA_def_property_float_sdna(prop, NULL, "mat");
|
||||
RNA_def_property_array(prop, 16);
|
||||
RNA_def_property_ui_text(prop, "DupliObject Matrix", "DupliObject transformation matrix.");
|
||||
|
||||
/* TODO: DupliObject has more properties that can be wrapped */
|
||||
}
|
||||
|
||||
void RNA_def_object(BlenderRNA *brna)
|
||||
{
|
||||
rna_def_object(brna);
|
||||
rna_def_object_game_settings(brna);
|
||||
rna_def_vertex_group(brna);
|
||||
rna_def_material_slot(brna);
|
||||
rna_def_dupli_object(brna);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -28,43 +28,64 @@
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "RNA_define.h"
|
||||
#include "RNA_types.h"
|
||||
|
||||
#include "DNA_object_types.h"
|
||||
|
||||
#include "BLO_sys_types.h" /* needed for intptr_t used in ED_mesh.h */
|
||||
|
||||
#include "ED_mesh.h"
|
||||
|
||||
#ifdef RNA_RUNTIME
|
||||
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_context.h"
|
||||
#include "BKE_report.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_DerivedMesh.h"
|
||||
|
||||
#include "BKE_customdata.h"
|
||||
#include "BKE_anim.h"
|
||||
#include "BKE_depsgraph.h"
|
||||
#include "BKE_displist.h"
|
||||
#include "BKE_font.h"
|
||||
#include "BKE_mball.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_curve_types.h"
|
||||
#include "DNA_modifier_types.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "BKE_customdata.h"
|
||||
#include "BKE_DerivedMesh.h"
|
||||
#include "BKE_displist.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_mball.h"
|
||||
#include "BKE_main.h"
|
||||
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_curve_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
|
||||
/* copied from init_render_mesh (render code) */
|
||||
static Mesh *rna_Object_create_render_mesh(Object *ob, bContext *C, Scene *scene)
|
||||
/* copied from Mesh_getFromObject and adapted to RNA interface */
|
||||
/* settings: 0 - preview, 1 - render */
|
||||
static Mesh *rna_Object_create_mesh(Object *ob, bContext *C, ReportList *reports, int apply_modifiers, int settings)
|
||||
{
|
||||
CustomDataMask mask = CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL;
|
||||
Mesh *tmpmesh;
|
||||
Curve *tmpcu = NULL;
|
||||
Object *tmpobj = NULL;
|
||||
DerivedMesh *dm;
|
||||
Mesh *me;
|
||||
|
||||
switch(ob->type) {
|
||||
int render = settings, i;
|
||||
int cage = !apply_modifiers;
|
||||
Scene *sce = CTX_data_scene(C);
|
||||
|
||||
/* perform the mesh extraction based on type */
|
||||
switch (ob->type) {
|
||||
case OB_FONT:
|
||||
case OB_CURVE:
|
||||
case OB_SURF:
|
||||
{
|
||||
int cage = 0; //XXX -todo
|
||||
Curve *tmpcu = NULL;
|
||||
|
||||
/* copies object and modifiers (but not the data) */
|
||||
tmpobj= copy_object( ob );
|
||||
tmpobj= copy_object(ob);
|
||||
tmpcu = (Curve *)tmpobj->data;
|
||||
tmpcu->id.us--;
|
||||
|
||||
@@ -88,80 +109,352 @@ static Mesh *rna_Object_create_render_mesh(Object *ob, bContext *C, Scene *scene
|
||||
#endif
|
||||
|
||||
/* get updated display list, and convert to a mesh */
|
||||
makeDispListCurveTypes( scene, tmpobj, 0 );
|
||||
makeDispListCurveTypes( sce, tmpobj, 0 );
|
||||
nurbs_to_mesh( tmpobj );
|
||||
|
||||
/* nurbs_to_mesh changes the type tp a mesh, check it worked */
|
||||
|
||||
/* nurbs_to_mesh changes the type to a mesh, check it worked */
|
||||
if (tmpobj->type != OB_MESH) {
|
||||
free_libblock_us( &(CTX_data_main(C)->object), tmpobj );
|
||||
printf("cant convert curve to mesh. Does the curve have any segments?" ); // XXX use report api
|
||||
free_libblock_us( &G.main->object, tmpobj );
|
||||
BKE_report(reports, RPT_ERROR, "cant convert curve to mesh. Does the curve have any segments?");
|
||||
return NULL;
|
||||
}
|
||||
me = tmpobj->data;
|
||||
free_libblock_us( &(CTX_data_main(C)->object), tmpobj );
|
||||
break;
|
||||
}
|
||||
tmpmesh = tmpobj->data;
|
||||
free_libblock_us( &G.main->object, tmpobj );
|
||||
break;
|
||||
|
||||
case OB_MBALL:
|
||||
/* metaballs don't have modifiers, so just convert to mesh */
|
||||
ob = find_basis_mball(scene, ob);
|
||||
/* todo, re-generatre for render-res */
|
||||
// metaball_polygonize(scene, ob)
|
||||
me = add_mesh("Mesh");
|
||||
mball_to_mesh( &ob->disp, me );
|
||||
ob = find_basis_mball( sce, ob );
|
||||
tmpmesh = add_mesh("Mesh");
|
||||
mball_to_mesh( &ob->disp, tmpmesh );
|
||||
break;
|
||||
|
||||
case OB_MESH:
|
||||
/* copies object and modifiers (but not the data) */
|
||||
if (cage) {
|
||||
/* copies the data */
|
||||
tmpmesh = copy_mesh( ob->data );
|
||||
/* if not getting the original caged mesh, get final derived mesh */
|
||||
} else {
|
||||
/* Make a dummy mesh, saves copying */
|
||||
DerivedMesh *dm;
|
||||
/* CustomDataMask mask = CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL; */
|
||||
CustomDataMask mask = CD_MASK_MESH; /* this seems more suitable, exporter,
|
||||
for example, needs CD_MASK_MDEFORMVERT */
|
||||
|
||||
/* Write the display mesh into the dummy mesh */
|
||||
if (render)
|
||||
dm = mesh_create_derived_render( sce, ob, mask );
|
||||
else
|
||||
dm = mesh_create_derived_view( sce, ob, mask );
|
||||
|
||||
tmpmesh = add_mesh( "Mesh" );
|
||||
DM_to_mesh( dm, tmpmesh );
|
||||
dm->release( dm );
|
||||
}
|
||||
|
||||
break;
|
||||
case OB_MESH:
|
||||
{
|
||||
dm= mesh_create_derived_render(scene, ob, mask);
|
||||
// dm= mesh_create_derived_view(scene, ob, mask);
|
||||
default:
|
||||
BKE_report(reports, RPT_ERROR, "Object does not have geometry data");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if(!dm)
|
||||
return NULL;
|
||||
/* Copy materials to new mesh */
|
||||
switch (ob->type) {
|
||||
case OB_SURF:
|
||||
tmpmesh->totcol = tmpcu->totcol;
|
||||
|
||||
/* free old material list (if it exists) and adjust user counts */
|
||||
if( tmpcu->mat ) {
|
||||
for( i = tmpcu->totcol; i-- > 0; ) {
|
||||
/* are we an object material or data based? */
|
||||
if (ob->colbits & 1<<i)
|
||||
tmpmesh->mat[i] = ob->mat[i];
|
||||
else
|
||||
tmpmesh->mat[i] = tmpcu->mat[i];
|
||||
|
||||
me= add_mesh("tmp_render_mesh");
|
||||
me->id.us--; /* we don't assign it to anything */
|
||||
DM_to_mesh(dm, me);
|
||||
dm->release(dm);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
{ /* update the material */
|
||||
short i, *totcol =give_totcolp(ob);
|
||||
|
||||
/* free the current material list */
|
||||
if(me->mat)
|
||||
MEM_freeN((void *)me->mat);
|
||||
|
||||
me->mat= (Material **)MEM_callocN(sizeof(void *)*(*totcol), "matarray");
|
||||
|
||||
for(i=0; i<*totcol; i++) {
|
||||
Material *mat= give_current_material(ob, i+1);
|
||||
if(mat) {
|
||||
me->mat[i]= mat;
|
||||
mat->id.us++;
|
||||
if (tmpmesh->mat[i])
|
||||
tmpmesh->mat[i]->id.us++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
#if 0
|
||||
/* Crashes when assigning the new material, not sure why */
|
||||
case OB_MBALL:
|
||||
tmpmb = (MetaBall *)ob->data;
|
||||
tmpmesh->totcol = tmpmb->totcol;
|
||||
|
||||
/* free old material list (if it exists) and adjust user counts */
|
||||
if( tmpmb->mat ) {
|
||||
for( i = tmpmb->totcol; i-- > 0; ) {
|
||||
tmpmesh->mat[i] = tmpmb->mat[i]; /* CRASH HERE ??? */
|
||||
if (tmpmesh->mat[i]) {
|
||||
tmpmb->mat[i]->id.us++;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
|
||||
case OB_MESH:
|
||||
if (!cage) {
|
||||
Mesh *origmesh= ob->data;
|
||||
tmpmesh->flag= origmesh->flag;
|
||||
tmpmesh->mat = MEM_dupallocN(origmesh->mat);
|
||||
tmpmesh->totcol = origmesh->totcol;
|
||||
tmpmesh->smoothresh= origmesh->smoothresh;
|
||||
if( origmesh->mat ) {
|
||||
for( i = origmesh->totcol; i-- > 0; ) {
|
||||
/* are we an object material or data based? */
|
||||
if (ob->colbits & 1<<i)
|
||||
tmpmesh->mat[i] = ob->mat[i];
|
||||
else
|
||||
tmpmesh->mat[i] = origmesh->mat[i];
|
||||
if (tmpmesh->mat[i])
|
||||
tmpmesh->mat[i]->id.us++;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
} /* end copy materials */
|
||||
|
||||
/* we don't assign it to anything */
|
||||
tmpmesh->id.us--;
|
||||
|
||||
/* make sure materials get updated in objects */
|
||||
test_object_materials( ( ID * ) tmpmesh );
|
||||
|
||||
return tmpmesh;
|
||||
}
|
||||
|
||||
/* When no longer needed, duplilist should be freed with Object.free_duplilist */
|
||||
static void rna_Object_create_duplilist(Object *ob, bContext *C, ReportList *reports)
|
||||
{
|
||||
if (!(ob->transflag & OB_DUPLI)) {
|
||||
BKE_report(reports, RPT_ERROR, "Object does not have duplis.");
|
||||
return;
|
||||
}
|
||||
|
||||
/* free duplilist if a user forgets to */
|
||||
if (ob->duplilist) {
|
||||
BKE_reportf(reports, RPT_WARNING, "Object.dupli_list has not been freed.");
|
||||
|
||||
free_object_duplilist(ob->duplilist);
|
||||
ob->duplilist= NULL;
|
||||
}
|
||||
|
||||
ob->duplilist= object_duplilist(CTX_data_scene(C), ob);
|
||||
|
||||
/* ob->duplilist should now be freed with Object.free_duplilist */
|
||||
}
|
||||
|
||||
static void rna_Object_free_duplilist(Object *ob, ReportList *reports)
|
||||
{
|
||||
if (ob->duplilist) {
|
||||
free_object_duplilist(ob->duplilist);
|
||||
ob->duplilist= NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void rna_Object_convert_to_triface(Object *ob, bContext *C, ReportList *reports, Scene *sce)
|
||||
{
|
||||
Mesh *me;
|
||||
int ob_editing = CTX_data_edit_object(C) == ob;
|
||||
|
||||
if (ob->type != OB_MESH) {
|
||||
BKE_report(reports, RPT_ERROR, "Object should be of type MESH.");
|
||||
return;
|
||||
}
|
||||
|
||||
me= (Mesh*)ob->data;
|
||||
|
||||
if (!ob_editing)
|
||||
make_editMesh(sce, ob);
|
||||
|
||||
/* select all */
|
||||
EM_select_all(me->edit_mesh);
|
||||
|
||||
convert_to_triface(me->edit_mesh, 0);
|
||||
|
||||
load_editMesh(sce, ob);
|
||||
|
||||
if (!ob_editing)
|
||||
free_editMesh(me->edit_mesh);
|
||||
|
||||
DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
|
||||
}
|
||||
|
||||
static bDeformGroup *rna_Object_add_vertex_group(Object *ob, char *group_name)
|
||||
{
|
||||
return ED_vgroup_add_name(ob, group_name);
|
||||
}
|
||||
|
||||
static void rna_Object_add_vertex_to_group(Object *ob, int vertex_index, bDeformGroup *def, float weight, int assignmode)
|
||||
{
|
||||
/* creates dverts if needed */
|
||||
ED_vgroup_vert_add(ob, def, vertex_index, weight, assignmode);
|
||||
}
|
||||
|
||||
/* copied from old API Object.makeDisplayList (Object.c) */
|
||||
static void rna_Object_make_display_list(Object *ob, bContext *C)
|
||||
{
|
||||
Scene *sce= CTX_data_scene(C);
|
||||
|
||||
if (ob->type == OB_FONT) {
|
||||
Curve *cu = ob->data;
|
||||
freedisplist(&cu->disp);
|
||||
BKE_text_to_curve(sce, ob, CU_LEFT);
|
||||
}
|
||||
|
||||
DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
|
||||
}
|
||||
|
||||
static Object *rna_Object_find_armature(Object *ob)
|
||||
{
|
||||
Object *ob_arm = NULL;
|
||||
|
||||
if (ob->type != OB_MESH) return NULL;
|
||||
|
||||
if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
|
||||
ob_arm = ob->parent;
|
||||
}
|
||||
else {
|
||||
ModifierData *mod = (ModifierData*)ob->modifiers.first;
|
||||
while (mod) {
|
||||
if (mod->type == eModifierType_Armature) {
|
||||
ob_arm = ((ArmatureModifierData*)mod)->object;
|
||||
}
|
||||
|
||||
mod = mod->next;
|
||||
}
|
||||
}
|
||||
|
||||
return me;
|
||||
return ob_arm;
|
||||
}
|
||||
|
||||
int rna_Object_is_visible(Object *ob, bContext *C)
|
||||
{
|
||||
return ob->lay & CTX_data_scene(C)->lay;
|
||||
}
|
||||
|
||||
/*
|
||||
static void rna_Mesh_assign_verts_to_group(Object *ob, bDeformGroup *group, int *indices, int totindex, float weight, int assignmode)
|
||||
{
|
||||
if (ob->type != OB_MESH) {
|
||||
BKE_report(reports, RPT_ERROR, "Object should be of MESH type.");
|
||||
return;
|
||||
}
|
||||
|
||||
Mesh *me = (Mesh*)ob->data;
|
||||
int group_index = get_defgroup_num(ob, group);
|
||||
if (group_index == -1) {
|
||||
BKE_report(reports, RPT_ERROR, "No deform groups assigned to mesh.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (assignmode != WEIGHT_REPLACE && assignmode != WEIGHT_ADD && assignmode != WEIGHT_SUBTRACT) {
|
||||
BKE_report(reports, RPT_ERROR, "Bad assignment mode." );
|
||||
return;
|
||||
}
|
||||
|
||||
// makes a set of dVerts corresponding to the mVerts
|
||||
if (!me->dvert)
|
||||
create_dverts(&me->id);
|
||||
|
||||
// loop list adding verts to group
|
||||
for (i= 0; i < totindex; i++) {
|
||||
if(i < 0 || i >= me->totvert) {
|
||||
BKE_report(reports, RPT_ERROR, "Bad vertex index in list.");
|
||||
return;
|
||||
}
|
||||
|
||||
add_vert_defnr(ob, group_index, i, weight, assignmode);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
#else
|
||||
|
||||
void RNA_api_object(StructRNA *srna)
|
||||
{
|
||||
FunctionRNA *func;
|
||||
PropertyRNA *prop;
|
||||
PropertyRNA *parm;
|
||||
|
||||
func= RNA_def_function(srna, "create_render_mesh", "rna_Object_create_render_mesh");
|
||||
RNA_def_function_ui_description(func, "Create a Mesh datablock with all modifiers applied.");
|
||||
static EnumPropertyItem mesh_type_items[] = {
|
||||
{0, "PREVIEW", 0, "Preview", "Apply modifier preview settings."},
|
||||
{1, "RENDER", 0, "Render", "Apply modifier render settings."},
|
||||
{0, NULL, 0, NULL, NULL}
|
||||
};
|
||||
|
||||
static EnumPropertyItem assign_mode_items[] = {
|
||||
{WEIGHT_REPLACE, "REPLACE", 0, "Replace", "Replace."}, /* TODO: more meaningful descriptions */
|
||||
{WEIGHT_ADD, "ADD", 0, "Add", "Add."},
|
||||
{WEIGHT_SUBTRACT, "SUBTRACT", 0, "Subtract", "Subtract."},
|
||||
{0, NULL, 0, NULL, NULL}
|
||||
};
|
||||
|
||||
/* mesh */
|
||||
func= RNA_def_function(srna, "create_mesh", "rna_Object_create_mesh");
|
||||
RNA_def_function_ui_description(func, "Create a Mesh datablock with modifiers applied.");
|
||||
RNA_def_function_flag(func, FUNC_USE_CONTEXT|FUNC_USE_REPORTS);
|
||||
parm= RNA_def_boolean(func, "apply_modifiers", 0, "", "Apply modifiers.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_enum(func, "settings", mesh_type_items, 0, "", "Modifier settings to apply.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_pointer(func, "mesh", "Mesh", "", "Mesh created from object, remove it if it is only used for export.");
|
||||
RNA_def_function_return(func, parm);
|
||||
|
||||
func= RNA_def_function(srna, "convert_to_triface", "rna_Object_convert_to_triface");
|
||||
RNA_def_function_ui_description(func, "Convert all mesh faces to triangles.");
|
||||
RNA_def_function_flag(func, FUNC_USE_CONTEXT|FUNC_USE_REPORTS);
|
||||
parm= RNA_def_pointer(func, "scene", "Scene", "", "Scene where the object belongs.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
|
||||
/* duplis */
|
||||
func= RNA_def_function(srna, "create_dupli_list", "rna_Object_create_duplilist");
|
||||
RNA_def_function_ui_description(func, "Create a list of dupli objects for this object, needs to be freed manually with free_dupli_list.");
|
||||
RNA_def_function_flag(func, FUNC_USE_CONTEXT|FUNC_USE_REPORTS);
|
||||
|
||||
func= RNA_def_function(srna, "free_dupli_list", "rna_Object_free_duplilist");
|
||||
RNA_def_function_ui_description(func, "Free the list of dupli objects.");
|
||||
RNA_def_function_flag(func, FUNC_USE_REPORTS);
|
||||
|
||||
/* vertex groups */
|
||||
func= RNA_def_function(srna, "add_vertex_group", "rna_Object_add_vertex_group");
|
||||
RNA_def_function_ui_description(func, "Add vertex group to object.");
|
||||
parm= RNA_def_string(func, "name", "Group", 0, "", "Vertex group name."); /* optional */
|
||||
parm= RNA_def_pointer(func, "group", "VertexGroup", "", "New vertex group.");
|
||||
RNA_def_function_return(func, parm);
|
||||
|
||||
func= RNA_def_function(srna, "add_vertex_to_group", "rna_Object_add_vertex_to_group");
|
||||
RNA_def_function_ui_description(func, "Add vertex to a vertex group.");
|
||||
parm= RNA_def_int(func, "vertex_index", 0, 0, 0, "", "Vertex index.", 0, 0);
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_pointer(func, "group", "VertexGroup", "", "Vertex group to add vertex to.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_float(func, "weight", 0, 0.0f, 1.0f, "", "Vertex weight.", 0.0f, 1.0f);
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_enum(func, "type", assign_mode_items, 0, "", "Vertex assign mode.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
|
||||
/* Armature */
|
||||
func= RNA_def_function(srna, "find_armature", "rna_Object_find_armature");
|
||||
RNA_def_function_ui_description(func, "Find armature influencing this object as a parent or via a modifier.");
|
||||
parm= RNA_def_pointer(func, "ob_arm", "Object", "", "Armature object influencing this object or NULL.");
|
||||
RNA_def_function_return(func, parm);
|
||||
|
||||
/* DAG */
|
||||
func= RNA_def_function(srna, "make_display_list", "rna_Object_make_display_list");
|
||||
RNA_def_function_ui_description(func, "Update object's display data."); /* XXX describe better */
|
||||
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
|
||||
prop= RNA_def_pointer(func, "scene", "Scene", "", "");
|
||||
RNA_def_property_flag(prop, PROP_REQUIRED);
|
||||
prop= RNA_def_pointer(func, "mesh", "Mesh", "", "Mesh created from object, remove it if it is only used for export.");
|
||||
RNA_def_function_return(func, prop);
|
||||
|
||||
/* View */
|
||||
func= RNA_def_function(srna, "is_visible", "rna_Object_is_visible");
|
||||
RNA_def_function_ui_description(func, "Determine if object is visible in active scene.");
|
||||
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
|
||||
parm= RNA_def_boolean(func, "is_visible", 0, "", "Object visibility.");
|
||||
RNA_def_function_return(func, parm);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -547,21 +547,25 @@ static void rna_def_pose_channel(BlenderRNA *brna)
|
||||
RNA_def_property_update(prop, NC_OBJECT|ND_POSE, "rna_Pose_update");
|
||||
|
||||
/* These three matrix properties await an implementation of the PROP_MATRIX subtype, which currently doesn't exist. */
|
||||
/* prop= RNA_def_property(srna, "channel_matrix", PROP_FLOAT, PROP_MATRIX);
|
||||
RNA_def_property_struct_type(prop, "chan_mat");
|
||||
prop= RNA_def_property(srna, "channel_matrix", PROP_FLOAT, PROP_MATRIX);
|
||||
RNA_def_property_float_sdna(prop, NULL, "chan_mat");
|
||||
RNA_def_property_array(prop, 16);
|
||||
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
|
||||
RNA_def_property_ui_text(prop, "Channel Matrix", "4x4 matrix, before constraints.");*/
|
||||
RNA_def_property_ui_text(prop, "Channel Matrix", "4x4 matrix, before constraints.");
|
||||
|
||||
/* kaito says this should be not user-editable; I disagree; power users should be able to force this in python; he's the boss. */
|
||||
/* prop= RNA_def_property(srna, "pose_matrix", PROP_FLOAT, PROP_MATRIX);
|
||||
RNA_def_property_struct_type(prop, "pose_mat");
|
||||
prop= RNA_def_property(srna, "pose_matrix", PROP_FLOAT, PROP_MATRIX);
|
||||
RNA_def_property_float_sdna(prop, NULL, "pose_mat");
|
||||
RNA_def_property_array(prop, 16);
|
||||
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
|
||||
RNA_def_property_ui_text(prop, "Pose Matrix", "Final 4x4 matrix for this channel.");
|
||||
|
||||
/*
|
||||
prop= RNA_def_property(srna, "constraint_inverse_matrix", PROP_FLOAT, PROP_MATRIX);
|
||||
RNA_def_property_struct_type(prop, "constinv");
|
||||
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
|
||||
RNA_def_property_ui_text(prop, "Constraint Inverse Matrix", "4x4 matrix, defines transform from final position to unconstrained position."); */
|
||||
RNA_def_property_ui_text(prop, "Constraint Inverse Matrix", "4x4 matrix, defines transform from final position to unconstrained position.");
|
||||
*/
|
||||
|
||||
/* Head/Tail Coordinates (in Pose Space) - Automatically calculated... */
|
||||
prop= RNA_def_property(srna, "pose_head", PROP_FLOAT, PROP_TRANSLATION);
|
||||
@@ -757,6 +761,8 @@ static void rna_def_pose(BlenderRNA *brna)
|
||||
RNA_def_property_int_funcs(prop, "rna_Pose_active_bone_group_index_get", "rna_Pose_active_bone_group_index_set", "rna_Pose_active_bone_group_index_range");
|
||||
RNA_def_property_ui_text(prop, "Active Bone Group Index", "Active index in bone groups array.");
|
||||
RNA_def_property_update(prop, NC_OBJECT|ND_POSE, "rna_Pose_update");
|
||||
|
||||
/* RNA_api_pose(srna); */
|
||||
}
|
||||
|
||||
void RNA_def_pose(BlenderRNA *brna)
|
||||
|
||||
56
source/blender/makesrna/intern/rna_pose_api.c
Normal file
56
source/blender/makesrna/intern/rna_pose_api.c
Normal file
@@ -0,0 +1,56 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2009 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* Contributor(s): Blender Foundation
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "RNA_define.h"
|
||||
#include "RNA_types.h"
|
||||
|
||||
#include "DNA_object_types.h"
|
||||
|
||||
/* #include "BLO_sys_types.h" */
|
||||
|
||||
#ifdef RNA_RUNTIME
|
||||
|
||||
/* #include "DNA_anim_types.h" */
|
||||
#include "DNA_action_types.h" /* bPose */
|
||||
|
||||
#else
|
||||
|
||||
void RNA_api_pose(StructRNA *srna)
|
||||
{
|
||||
/* FunctionRNA *func; */
|
||||
/* PropertyRNA *parm; */
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* $Id:
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
@@ -21,7 +21,7 @@
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* Contributor(s): Joshua Leung
|
||||
* Contributor(s): Joshua Leung, Arystanbek Dyussenov
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
@@ -40,9 +40,49 @@
|
||||
#ifdef RNA_RUNTIME
|
||||
|
||||
#include "BKE_animsys.h"
|
||||
#include "BKE_scene.h"
|
||||
#include "BKE_depsgraph.h"
|
||||
|
||||
// Scene API stuff from kazanbas branch here...
|
||||
#include "ED_object.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
|
||||
static void rna_Scene_add_object(Scene *sce, ReportList *reports, Object *ob)
|
||||
{
|
||||
Base *base= object_in_scene(ob, sce);
|
||||
if (base) {
|
||||
BKE_report(reports, RPT_ERROR, "Object is already in this scene.");
|
||||
return;
|
||||
}
|
||||
base= scene_add_base(sce, ob);
|
||||
ob->id.us++;
|
||||
|
||||
/* this is similar to what object_add_type and add_object do */
|
||||
ob->lay= base->lay= sce->lay;
|
||||
ob->recalc |= OB_RECALC;
|
||||
|
||||
DAG_scene_sort(sce);
|
||||
}
|
||||
|
||||
static void rna_Scene_remove_object(Scene *sce, ReportList *reports, Object *ob)
|
||||
{
|
||||
Base *base= object_in_scene(ob, sce);
|
||||
if (!base) {
|
||||
BKE_report(reports, RPT_ERROR, "Object is not in this scene.");
|
||||
return;
|
||||
}
|
||||
/* as long as ED_base_object_free_and_unlink calls free_libblock_us, we don't have to decrement ob->id.us */
|
||||
ED_base_object_free_and_unlink(sce, base);
|
||||
}
|
||||
|
||||
static void rna_Scene_set_frame(Scene *sce, bContext *C, int frame)
|
||||
{
|
||||
sce->r.cfra= frame;
|
||||
CLAMP(sce->r.cfra, MINAFRAME, MAXFRAME);
|
||||
scene_update_for_newframe(sce, (1<<20) - 1);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE|ND_FRAME, sce);
|
||||
}
|
||||
|
||||
static KeyingSet *rna_Scene_add_keying_set(Scene *sce, ReportList *reports,
|
||||
char name[], int absolute, int insertkey_needed, int insertkey_visual)
|
||||
@@ -77,21 +117,37 @@ void RNA_api_scene(StructRNA *srna)
|
||||
{
|
||||
FunctionRNA *func;
|
||||
PropertyRNA *parm;
|
||||
|
||||
// Scene API stuff from kazanbas branch here...
|
||||
|
||||
|
||||
func= RNA_def_function(srna, "add_object", "rna_Scene_add_object");
|
||||
RNA_def_function_ui_description(func, "Add object to scene.");
|
||||
RNA_def_function_flag(func, FUNC_USE_REPORTS);
|
||||
parm= RNA_def_pointer(func, "object", "Object", "", "Object to add to scene.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
|
||||
func= RNA_def_function(srna, "remove_object", "rna_Scene_remove_object");
|
||||
RNA_def_function_ui_description(func, "Remove object from scene.");
|
||||
RNA_def_function_flag(func, FUNC_USE_REPORTS);
|
||||
parm= RNA_def_pointer(func, "object", "Object", "", "Object to remove from scene.");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
|
||||
func= RNA_def_function(srna, "set_frame", "rna_Scene_set_frame");
|
||||
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
|
||||
RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately.");
|
||||
parm= RNA_def_int(func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set.", MINAFRAME, MAXFRAME);
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
|
||||
/* Add Keying Set */
|
||||
func= RNA_def_function(srna, "add_keying_set", "rna_Scene_add_keying_set");
|
||||
RNA_def_function_ui_description(func, "Add a new Keying Set to Scene.");
|
||||
RNA_def_function_flag(func, FUNC_USE_REPORTS);
|
||||
/* returns the new KeyingSet */
|
||||
/* returns the new KeyingSet */
|
||||
parm= RNA_def_pointer(func, "keyingset", "KeyingSet", "", "Newly created Keying Set.");
|
||||
RNA_def_function_return(func, parm);
|
||||
/* name */
|
||||
RNA_def_function_return(func, parm);
|
||||
/* name */
|
||||
RNA_def_string(func, "name", "KeyingSet", 64, "Name", "Name of Keying Set");
|
||||
/* flags */
|
||||
/* flags */
|
||||
RNA_def_boolean(func, "absolute", 1, "Absolute", "Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)");
|
||||
/* keying flags */
|
||||
/* keying flags */
|
||||
RNA_def_boolean(func, "insertkey_needed", 0, "Insert Keyframes - Only Needed", "Only insert keyframes where they're needed in the relevant F-Curves.");
|
||||
RNA_def_boolean(func, "insertkey_visual", 0, "Insert Keyframes - Visual", "Insert keyframes based on 'visual transforms'.");
|
||||
}
|
||||
|
||||
@@ -345,6 +345,27 @@ static char *pyrna_enum_as_string(PointerRNA *ptr, PropertyRNA *prop)
|
||||
return result;
|
||||
}
|
||||
|
||||
static int pyrna_string_to_enum(PyObject *item, PointerRNA *ptr, PropertyRNA *prop, int *val, const char *error_prefix)
|
||||
{
|
||||
char *param= _PyUnicode_AsString(item);
|
||||
|
||||
if (param==NULL) {
|
||||
char *enum_str= pyrna_enum_as_string(ptr, prop);
|
||||
PyErr_Format(PyExc_TypeError, "%.200s expected a string enum type in (%.200s)", error_prefix, enum_str);
|
||||
MEM_freeN(enum_str);
|
||||
return 0;
|
||||
} else {
|
||||
if (!RNA_property_enum_value(BPy_GetContext(), ptr, prop, param, val)) {
|
||||
char *enum_str= pyrna_enum_as_string(ptr, prop);
|
||||
PyErr_Format(PyExc_TypeError, "%.200s enum \"%.200s\" not found in (%.200s)", error_prefix, param, enum_str);
|
||||
MEM_freeN(enum_str);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
PyObject * pyrna_prop_to_py(PointerRNA *ptr, PropertyRNA *prop)
|
||||
{
|
||||
PyObject *ret;
|
||||
@@ -603,25 +624,34 @@ int pyrna_py_to_prop(PointerRNA *ptr, PropertyRNA *prop, void *data, PyObject *v
|
||||
}
|
||||
case PROP_ENUM:
|
||||
{
|
||||
char *param = _PyUnicode_AsString(value);
|
||||
|
||||
if (param==NULL) {
|
||||
char *enum_str= pyrna_enum_as_string(ptr, prop);
|
||||
PyErr_Format(PyExc_TypeError, "%.200s expected a string enum type in (%.200s)", error_prefix, enum_str);
|
||||
MEM_freeN(enum_str);
|
||||
return -1;
|
||||
} else {
|
||||
int val;
|
||||
if (RNA_property_enum_value(BPy_GetContext(), ptr, prop, param, &val)) {
|
||||
if(data) *((int*)data)= val;
|
||||
else RNA_property_enum_set(ptr, prop, val);
|
||||
} else {
|
||||
char *enum_str= pyrna_enum_as_string(ptr, prop);
|
||||
PyErr_Format(PyExc_TypeError, "%.200s enum \"%.200s\" not found in (%.200s)", error_prefix, param, enum_str);
|
||||
MEM_freeN(enum_str);
|
||||
int val, i;
|
||||
|
||||
if (PyUnicode_Check(value)) {
|
||||
if (!pyrna_string_to_enum(value, ptr, prop, &val, error_prefix))
|
||||
return -1;
|
||||
}
|
||||
else if (PyTuple_Check(value)) {
|
||||
/* tuple of enum items, concatenate all values with OR */
|
||||
val= 0;
|
||||
for (i= 0; i < PyTuple_Size(value); i++) {
|
||||
int tmpval;
|
||||
|
||||
/* PyTuple_GET_ITEM returns a borrowed reference */
|
||||
if (!pyrna_string_to_enum(PyTuple_GET_ITEM(value, i), ptr, prop, &tmpval, error_prefix))
|
||||
return -1;
|
||||
|
||||
val |= tmpval;
|
||||
}
|
||||
}
|
||||
else {
|
||||
char *enum_str= pyrna_enum_as_string(ptr, prop);
|
||||
PyErr_Format(PyExc_TypeError, "%.200s expected a string enum or a tuple of strings in (%.200s)", error_prefix, enum_str);
|
||||
MEM_freeN(enum_str);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if(data) *((int*)data)= val;
|
||||
else RNA_property_enum_set(ptr, prop, val);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user