GLFrameBuffer: Fix mass renaming issue
The context might be partialy freed, so use gpu::Context instead of GLcontext.
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@@ -78,8 +78,8 @@ GLFrameBuffer::~GLFrameBuffer()
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return;
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}
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if (context_ == GLContext::get()) {
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/* Context might be partially freed. This happens when destroying the window frame-buffers. */
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/* Context might be partially freed. This happens when destroying the window frame-buffers. */
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if (context_ == Context::get()) {
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glDeleteFramebuffers(1, &fbo_id_);
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}
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else {
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@@ -89,7 +89,7 @@ GLFrameBuffer::~GLFrameBuffer()
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if (context_->active_fb == this && context_->back_left != this) {
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/* If this assert triggers it means the frame-buffer is being freed while in use by another
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* context which, by the way, is TOTALLY UNSAFE!!! */
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BLI_assert(context_ == GLContext::get());
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BLI_assert(context_ == Context::get());
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GPU_framebuffer_restore();
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}
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}
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