fix/workaround [#31811] Subdivision Surface (Apply modifier to editing cage during Editmode) Loop Cut Crash
A correct fix for this bug likely involves changuing how operators are called in the event loop but such changes better not be made just before the release.
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@@ -79,6 +79,7 @@ struct BMVert *EDBM_verts_mirror_get(struct BMEditMesh *em, struct BMVert *v);
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void EDBM_verts_mirror_cache_clear(struct BMEditMesh *em, struct BMVert *v);
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void EDBM_verts_mirror_cache_end(struct BMEditMesh *em);
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void EDBM_mesh_ensure_valid_dm_hack(struct Scene *scene, struct BMEditMesh *em);
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void EDBM_mesh_normals_update(struct BMEditMesh *em);
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void EDBM_mesh_clear(struct BMEditMesh *em);
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@@ -373,11 +373,12 @@ static void ringsel_exit(bContext *UNUSED(C), wmOperator *op)
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op->customdata = NULL;
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}
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/* called when modal loop selection gets set up... */
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static int ringsel_init(bContext *C, wmOperator *op, int do_cut)
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{
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RingSelOpData *lcd;
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/* alloc new customdata */
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lcd = op->customdata = MEM_callocN(sizeof(RingSelOpData), "ringsel Modal Op Data");
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@@ -392,7 +393,10 @@ static int ringsel_init(bContext *C, wmOperator *op, int do_cut)
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initNumInput(&lcd->num);
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lcd->num.idx_max = 0;
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lcd->num.flag |= NUM_NO_NEGATIVE | NUM_NO_FRACTION;
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/* XXX, temp, workaround for [# ] */
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EDBM_mesh_ensure_valid_dm_hack(CTX_data_scene(C), lcd->em);
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em_setup_viewcontext(C, &lcd->vc);
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ED_region_tag_redraw(lcd->ar);
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@@ -48,6 +48,8 @@
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#include "BKE_report.h"
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#include "BKE_tessmesh.h"
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#include "BKE_object.h" /* XXX. only for EDBM_mesh_ensure_valid_dm_hack() which will be removed */
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#include "WM_api.h"
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#include "WM_types.h"
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@@ -102,7 +104,17 @@ void EDBM_redo_state_free(BMBackup *backup, BMEditMesh *em, int recalctess)
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BMEdit_RecalcTessellation(em);
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}
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/* hack to workaround multiple operators being called within the same event loop without an update
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* see: [#31811] */
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void EDBM_mesh_ensure_valid_dm_hack(Scene *scene, BMEditMesh *em)
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{
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if ((((ID *)em->ob->data)->flag & LIB_ID_RECALC) ||
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(em->ob->recalc & OB_RECALC_DATA))
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{
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em->ob->recalc |= OB_RECALC_DATA; /* since we may not have done selection flushing */
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BKE_object_handle_update(scene, em->ob);
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}
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}
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void EDBM_mesh_normals_update(BMEditMesh *em)
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{
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