Cleanup: spelling in comments
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@@ -77,7 +77,7 @@ struct AZone {
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int type;
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union {
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/** Region-azone, which of the edges (only for #AZONE_REGION). */
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/** Region-AZone, which of the edges (only for #AZONE_REGION). */
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AZEdge edge;
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AZScrollDirection direction;
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};
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@@ -382,7 +382,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize)
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rctf *cur, *tot;
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/* use mask as size of region that View2D resides in, as it takes into account
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* scroll-bars already - keep in sync with zoomx/zoomy in #view_zoomstep_apply_ex! */
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* scroll-bars already - keep in sync with `zoomx/zoomy` in #view_zoomstep_apply_ex! */
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winx = float(BLI_rcti_size_x(&v2d->mask) + 1);
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winy = float(BLI_rcti_size_y(&v2d->mask) + 1);
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@@ -404,7 +404,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize)
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*/
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totwidth = BLI_rctf_size_x(tot);
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totheight = BLI_rctf_size_y(tot);
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/* keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
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/* Keep in sync with `zoomx/zoomy` in #view_zoomstep_apply_ex! */
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curwidth = width = BLI_rctf_size_x(cur);
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curheight = height = BLI_rctf_size_y(cur);
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@@ -1956,7 +1956,7 @@ static void paint_cursor_cursor_draw_3d_view_brush_cursor_active(PaintCursorCont
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GPU_matrix_push();
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GPU_matrix_mul(pcontext->vc.obact->object_to_world().ptr());
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/* Draw the special active cursors different brushe types may have. */
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/* Draw the special active cursors different brush types may have. */
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if (brush.sculpt_brush_type == SCULPT_BRUSH_TYPE_GRAB) {
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sculpt_geometry_preview_lines_draw(
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@@ -35,7 +35,7 @@ class GeomCleaner {
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* iIndices
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* The array containing the vertex indices
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* (used to refer to the vertex coordinates in an indexed face).
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* Each element is an unsignedeger multiple of 3.
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* Each element is a uint multiple of 3.
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* iISize
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* The size of iIndices array
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* oVertices
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@@ -64,7 +64,7 @@ class GeomCleaner {
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* iIndices
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* The array containing the vertex indices
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* (used to refer to the vertex coordinates in an indexed face).
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* Each element is an unsignedeger multiple of 3.
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* Each element is a uint multiple of 3.
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* iISize
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* The size of iIndices array
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* oVertices
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@@ -92,7 +92,7 @@ class GeomCleaner {
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* iIndices
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* The array containing the vertex indices
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* (used to refer to the vertex coordinates in an indexed face).
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* Each element is an unsignedeger multiple of 3.
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* Each element is a uint multiple of 3.
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* iISize
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* The size of iIndices array
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* oVertices
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@@ -121,7 +121,7 @@ class GeomCleaner {
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* iIndices
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* The array containing the vertex indices
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* (used to refer to the vertex coordinates in an indexed face).
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* Each element is an unsignedeger multiple of 3.
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* Each element is a uint multiple of 3.
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* iISize
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* The size of iIndices array
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* oVertices
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@@ -366,7 +366,7 @@ class StrokeVertex : public CurvePoint {
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return getPoint2D();
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}
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/** Returns the ith 2D point coordinate (i=0 or 1). */
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/** Returns the i-th 2D point coordinate (i=0 or 1). */
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inline real operator[](const int i) const
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{
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return _Point2d[i];
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@@ -429,7 +429,7 @@ class StrokeVertex : public CurvePoint {
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_Point2d[1] = p[1];
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}
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/** Returns a reference to the ith 2D point coordinate (i=0 or 1) */
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/** Returns a reference to the i-th 2D point coordinate (i=0 or 1). */
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inline real &operator[](const int i)
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{
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return _Point2d[i];
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@@ -1860,7 +1860,7 @@ class SShape {
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return _BBox;
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}
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/** Returns the ith material of the shape. */
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/** Returns the i-th material of the shape. */
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inline const FrsMaterial &frs_material(uint i) const
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{
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return _FrsMaterials[i];
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@@ -622,9 +622,9 @@ struct wmGesture {
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/**
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* customdata
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* - for border is a #rcti.
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* - for circle is #rcti, (xmin, ymin) is center, xmax radius.
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* - for circle is #rcti, (`xmin`, `ymin`) is center, `xmax` radius.
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* - for lasso is short array.
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* - for straight line is a #rcti: (xmin, ymin) is start, (xmax, ymax) is end.
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* - for straight line is a #rcti: (`xmin`, `ymin`) is start, (`xmax`, `ymax`) is end.
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*/
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void *customdata;
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