fix for report 4440 in the bug tracker
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@@ -2375,7 +2375,7 @@ void selectrandom_mesh(void) /* randomly selects a user-set % of vertices/edges/
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EditVert *eve;
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EditEdge *eed;
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EditFace *efa;
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short randfac = 50;
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static short randfac = 50;
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if(G.obedit==NULL || (G.obedit->lay & G.vd->lay)==0) return;
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