Cleanup: Compositor: Remove redundant includes
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@@ -10,9 +10,6 @@
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#include "BLI_map.hh"
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#include "BLI_math_vector_types.hh"
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#include "GPU_shader.hh"
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#include "GPU_texture.hh"
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#include "COM_cached_resource.hh"
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#include "COM_result.hh"
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@@ -11,8 +11,6 @@
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#include "BLI_map.hh"
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#include "BLI_math_vector_types.hh"
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#include "GPU_texture.hh"
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#include "DNA_mask_types.h"
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#include "DNA_scene_types.h"
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@@ -11,8 +11,6 @@
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#include "BLI_map.hh"
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#include "BLI_math_vector_types.hh"
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#include "GPU_texture.hh"
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#include "DNA_texture_types.h"
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#include "COM_cached_resource.hh"
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@@ -61,10 +59,6 @@ class CachedTexture : public CachedResource {
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float3 scale);
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~CachedTexture();
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GPUTexture *color_texture();
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GPUTexture *value_texture();
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};
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/* ------------------------------------------------------------------------------------------------
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@@ -11,9 +11,6 @@
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#include "BLI_map.hh"
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#include "BLI_math_vector_types.hh"
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#include "GPU_shader.hh"
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#include "GPU_texture.hh"
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#include "DNA_movieclip_types.h"
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#include "COM_cached_resource.hh"
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@@ -51,9 +48,9 @@ bool operator==(const DistortionGridKey &a, const DistortionGridKey &b);
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/* -------------------------------------------------------------------------------------------------
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* Distortion Grid.
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*
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* A cached resource that computes and caches a GPU texture containing the normalized coordinates
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* after applying the camera distortion of a given movie clip tracking camera. See the constructor
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* for more information. */
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* A cached resource that computes and caches a result containing the normalized coordinates after
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* applying the camera distortion of a given movie clip tracking camera. See the constructor for
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* more information. */
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class DistortionGrid : public CachedResource {
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private:
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Array<float2> distortion_grid_;
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@@ -11,9 +11,6 @@
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#include "BLI_map.hh"
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#include "BLI_math_vector_types.hh"
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#include "GPU_shader.hh"
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#include "GPU_texture.hh"
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#include "DNA_movieclip_types.h"
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#include "DNA_tracking_types.h"
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@@ -42,8 +39,8 @@ bool operator==(const KeyingScreenKey &a, const KeyingScreenKey &b);
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/* -------------------------------------------------------------------------------------------------
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* Keying Screen.
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*
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* A cached resource that computes and caches a GPU texture containing the keying screen computed
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* by interpolating the markers of the given movie tracking object in the given movie clip. */
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* A cached resource that computes and caches a result containing the keying screen computed by
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* interpolating the markers of the given movie tracking object in the given movie clip. */
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class KeyingScreen : public CachedResource {
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public:
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Result result;
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@@ -12,7 +12,6 @@
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#include "RE_pipeline.h"
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#include "GPU_shader.hh"
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#include "GPU_texture.hh"
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#include "IMB_colormanagement.hh"
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