2.5/Sculpt:

Removed a bunch of old code that was #ifdef'd out. Mostly relates to partial visibility and partial redraw. Both of these are important features, but need better design updated for 2.5.

Also removed the old (huge/ugly!) sculpt() function that is now handled by the stroke operator code.
This commit is contained in:
Nicholas Bishop
2009-06-27 17:10:19 +00:00
parent c79e57dba8
commit b097f7250d

View File

@@ -738,37 +738,6 @@ static void sculpt_add_damaged_rect(SculptSession *ss)
}
}
/* Clears the depth buffer in each modified area. */
#if 0
static void sculpt_clear_damaged_areas(SculptSession *ss)
{
RectNode *rn= NULL;
for(rn = ss->damaged_rects.first; rn; rn = rn->next) {
rcti clp = rn->r;
rcti *win = NULL; /*XXX: &curarea->winrct; */
clp.xmin += win->xmin;
clp.xmax += win->xmin;
clp.ymin += win->ymin;
clp.ymax += win->ymin;
if(clp.xmin < win->xmax && clp.xmax > win->xmin &&
clp.ymin < win->ymax && clp.ymax > win->ymin) {
if(clp.xmin < win->xmin) clp.xmin = win->xmin;
if(clp.ymin < win->ymin) clp.ymin = win->ymin;
if(clp.xmax > win->xmax) clp.xmax = win->xmax;
if(clp.ymax > win->ymax) clp.ymax = win->ymax;
glScissor(clp.xmin + 1, clp.ymin + 1,
clp.xmax - clp.xmin - 2,
clp.ymax - clp.ymin - 2);
}
glClear(GL_DEPTH_BUFFER_BIT);
}
}
#endif
static void do_brush_action(Sculpt *sd, StrokeCache *cache)
{
SculptSession *ss = sd->session;
@@ -987,25 +956,6 @@ static void sculpt_update_tex(Sculpt *sd)
}
}
void sculptmode_selectbrush_menu(void)
{
/* XXX: I guess menus belong elsewhere too?
Sculpt *sd= sculpt_data();
int val;
pupmenu_set_active(sd->brush_type);
val= pupmenu("Select Brush%t|Draw|Smooth|Pinch|Inflate|Grab|Layer|Flatten");
if(val>0) {
sd->brush_type= val;
allqueue(REDRAWVIEW3D, 1);
allqueue(REDRAWBUTSEDIT, 1);
}*/
}
static void sculptmode_update_all_projverts(SculptSession *ss)
{
unsigned i;
@@ -1084,89 +1034,6 @@ static void sculpt_update_mesh_elements(bContext *C)
}
}
/* XXX: lots of drawing code (partial redraw), has to go elsewhere */
#if 0
void sculptmode_draw_wires(SculptSession *ss, int only_damaged)
{
Mesh *me = get_mesh(OBACT);
int i;
bglPolygonOffset(1.0);
glDepthMask(0);
BIF_ThemeColor((OBACT==OBACT)?TH_ACTIVE:TH_SELECT);
for(i=0; i<me->totedge; i++) {
MEdge *med= &me->medge[i];
if((!only_damaged || (ss->projverts[med->v1].inside || ss->projverts[med->v2].inside)) &&
(med->flag & ME_EDGEDRAW)) {
glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, &med->v1);
}
}
glDepthMask(1);
bglPolygonOffset(0.0);
}
void sculptmode_draw_mesh(int only_damaged)
{
int i, j, dt, drawCurrentMat = 1, matnr= -1;
SculptSession *ss = sculpt_session();
sculpt_update_mesh_elements(ss, OBACT);
persp(PERSP_VIEW);
mymultmatrix(OBACT->obmat);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
/* XXX: GPU_set_object_materials(G.scene, OBACT, 0, NULL); */
glEnable(GL_CULL_FACE);
glShadeModel(GL_SMOOTH);
glVertexPointer(3, GL_FLOAT, sizeof(MVert), &cache->mvert[0].co);
glNormalPointer(GL_SHORT, sizeof(MVert), &cache->mvert[0].no);
dt= MIN2(G.vd->drawtype, OBACT->dt);
if(dt==OB_WIRE)
glColorMask(0,0,0,0);
for(i=0; i<ss->totface; ++i) {
MFace *f= &ss->mface[i];
char inside= 0;
int new_matnr= f->mat_nr + 1;
if(new_matnr != matnr)
drawCurrentMat= GPU_enable_material(matnr = new_matnr, NULL);
/* If only_damaged!=0, only draw faces that are partially
inside the area(s) modified by the brush */
if(only_damaged) {
for(j=0; j<(f->v4?4:3); ++j) {
if(ss->projverts[*((&f->v1)+j)].inside) {
inside= 1;
break;
}
}
}
else
inside= 1;
if(inside && drawCurrentMat)
glDrawElements(f->v4?GL_QUADS:GL_TRIANGLES, f->v4?4:3, GL_UNSIGNED_INT, &f->v1);
}
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glColorMask(1,1,1,1);
if(dt==OB_WIRE || (OBACT->dtx & OB_DRAWWIRE))
sculptmode_draw_wires(ss, only_damaged);
glDisable(GL_DEPTH_TEST);
}
#endif
static int sculpt_mode_poll(bContext *C)
{
return G.f & G_SCULPTMODE;
@@ -1718,454 +1585,3 @@ void ED_operatortypes_sculpt()
WM_operatortype_append(SCULPT_OT_sculptmode_toggle);
WM_operatortype_append(SCULPT_OT_brush_curve_preset);
}
void sculpt(Sculpt *sd)
{
#if 0
SculptSession *ss= sd->session;
Object *ob= NULL; /*XXX */
Mesh *me;
MultiresModifierData *mmd = NULL;
/* lastSigMouse is for the rake, to store the last place the mouse movement was significant */
short mouse[2], mvalo[2], lastSigMouse[2],firsttime=1, mousebut;
short modifier_calculations= 0;
BrushAction *a = MEM_callocN(sizeof(BrushAction), "brush action");
short spacing= 32000;
int scissor_box[4];
float offsetRot;
int smooth_stroke = 0, i;
int anchored, rake = 0 /* XXX: rake = ? */;
/* XXX: checking that sculpting is allowed
if(!(G.f & G_SCULPTMODE) || G.obedit || !ob || ob->id.lib || !get_mesh(ob) || (get_mesh(ob)->totface == 0))
return;
if(!(ob->lay & G.vd->lay))
error("Active object is not in this layer");
if(ob_get_keyblock(ob)) {
if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
error("Cannot sculpt on unlocked shape key");
return;
}
}*/
anchored = sd->brush->flag & BRUSH_ANCHORED;
smooth_stroke = (sd->flags & SCULPT_INPUT_SMOOTH) && (sd->brush->sculpt_tool != SCULPT_TOOL_GRAB) && !anchored;
if(smooth_stroke)
sculpt_stroke_new(256);
ss->damaged_rects.first = ss->damaged_rects.last = NULL;
ss->damaged_verts.first = ss->damaged_verts.last = NULL;
ss->vertexcosnos = NULL;
mmd = sculpt_multires_active(ob);
/* Check that vertex users are up-to-date */
if(ob != active_ob || !ss->vertex_users || ss->vertex_users_size != cache->totvert) {
sculpt_vertexusers_free(ss);
calc_vertex_users(ss);
if(ss->projverts)
MEM_freeN(ss->projverts);
ss->projverts = NULL;
active_ob= ob;
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
/*XXX:
persp(PERSP_VIEW);
getmouseco_areawin(mvalo);*/
/* Init texture
FIXME: Shouldn't be doing this every time! */
if(sd->tex_mode!=SCULPTREPT_3D)
sculptmode_update_tex(sd);
/*XXX: getmouseco_areawin(mouse); */
mvalo[0]= mouse[0];
mvalo[1]= mouse[1];
lastSigMouse[0]=mouse[0];
lastSigMouse[1]=mouse[1];
mousebut = 0; /* XXX: L_MOUSE; */
/* If modifier_calculations is true, then extra time must be spent
updating the mesh. This takes a *lot* longer, so it's worth
skipping if the modifier stack is empty. */
modifier_calculations= sculpt_modifiers_active(ob);
if(modifier_calculations)
ss->vertexcosnos= mesh_get_mapped_verts_nors(NULL, ob); /* XXX: scene = ? */
sculptmode_update_all_projverts(ss);
/* Capture original copy */
if(sd->flags & SCULPT_DRAW_FAST)
glAccum(GL_LOAD, 1);
/* Get original scissor box */
glGetIntegerv(GL_SCISSOR_BOX, scissor_box);
/* For raking, get the original angle*/
offsetRot=sculpt_tex_angle(sd);
me = get_mesh(ob);
while (/*XXX:get_mbut() & mousebut*/0) {
/* XXX: getmouseco_areawin(mouse); */
/* If rake, and the mouse has moved over 10 pixels (euclidean) (prevents jitter) then get the new angle */
if (rake && (pow(lastSigMouse[0]-mouse[0],2)+pow(lastSigMouse[1]-mouse[1],2))>100){
/*Nasty looking, but just orig + new angle really*/
set_tex_angle(sd, offsetRot+180.+to_deg(atan2((float)(mouse[1]-lastSigMouse[1]),(float)(mouse[0]-lastSigMouse[0]))));
lastSigMouse[0]=mouse[0];
lastSigMouse[1]=mouse[1];
}
if(firsttime || mouse[0]!=mvalo[0] || mouse[1]!=mvalo[1] ||
sd->brush->flag & BRUSH_AIRBRUSH) {
a->firsttime = firsttime;
firsttime= 0;
if(smooth_stroke)
sculpt_stroke_add_point(ss->stroke, mouse[0], mouse[1]);
spacing+= sqrt(pow(mvalo[0]-mouse[0],2)+pow(mvalo[1]-mouse[1],2));
if(modifier_calculations && !ss->vertexcosnos)
ss->vertexcosnos= mesh_get_mapped_verts_nors(NULL, ob); /*XXX scene = ? */
if(sd->brush->sculpt_tool != SCULPT_TOOL_GRAB) {
if(anchored) {
/* Restore the mesh before continuing with anchored stroke */
/*if(a->mesh_store) {
for(i = 0; i < cache->totvert; ++i) {
VecCopyf(cache->mvert[i].co, &a->mesh_store[i].x);
cache->mvert[i].no[0] = a->orig_norms[i][0];
cache->mvert[i].no[1] = a->orig_norms[i][1];
cache->mvert[i].no[2] = a->orig_norms[i][2];
}
}*/
//do_symmetrical_brush_actions(sd, a, mouse, NULL);
}
else {
if(smooth_stroke) {
sculpt_stroke_apply(sd, ss->stroke);
}
else if(sd->spacing==0 || spacing>sd->spacing) {
//do_symmetrical_brush_actions(sd, a, mouse, NULL);
spacing= 0;
}
}
}
else {
//do_symmetrical_brush_actions(sd, a, mouse, mvalo);
//unproject(ss, sd->pivot, mouse[0], mouse[1], a->depth);
}
if((!ss->multires && modifier_calculations) || ob_get_keyblock(ob)) {
/* XXX: DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); */ }
if(modifier_calculations || sd->brush->sculpt_tool == SCULPT_TOOL_GRAB || !(sd->flags & SCULPT_DRAW_FAST)) {
calc_damaged_verts(ss, a);
/*XXX: scrarea_do_windraw(curarea);
screen_swapbuffers(); */
} else { /* Optimized drawing */
calc_damaged_verts(ss, a);
/* Draw the stored image to the screen */
glAccum(GL_RETURN, 1);
sculpt_clear_damaged_areas(ss);
/* Draw all the polygons that are inside the modified area(s) */
glScissor(scissor_box[0], scissor_box[1], scissor_box[2], scissor_box[3]);
/* XXX: sculptmode_draw_mesh(1); */
glAccum(GL_LOAD, 1);
projverts_clear_inside(ss);
/* XXX: persp(PERSP_WIN); */
glDisable(GL_DEPTH_TEST);
/* Draw cursor */
if(sd->flags & SCULPT_TOOL_DRAW)
fdrawXORcirc((float)mouse[0],(float)mouse[1],sd->brush->size);
/* XXX: if(smooth_stroke)
sculpt_stroke_draw();
myswapbuffers(); */
}
BLI_freelistN(&ss->damaged_rects);
ss->damaged_rects.first = ss->damaged_rects.last = NULL;
mvalo[0]= mouse[0];
mvalo[1]= mouse[1];
if(ss->vertexcosnos) {
MEM_freeN(ss->vertexcosnos);
ss->vertexcosnos= NULL;
}
}
else { /*XXX:BIF_wait_for_statechange();*/ }
}
/* Set the rotation of the brush back to what it was before any rake */
set_tex_angle(sd, offsetRot);
if(smooth_stroke) {
sculpt_stroke_apply_all(sd, ss->stroke);
calc_damaged_verts(ss, a);
BLI_freelistN(&ss->damaged_rects);
}
//if(a->layer_disps) MEM_freeN(a->layer_disps);
//if(a->mesh_store) MEM_freeN(a->mesh_store);
//if(a->orig_norms) MEM_freeN(a->orig_norms);
for(i=0; i<8; ++i)
BLI_freelistN(&a->grab_active_verts[i]);
MEM_freeN(a);
sculpt_stroke_free(ss->stroke);
ss->stroke = NULL;
if(mmd) {
if(mmd->undo_verts && mmd->undo_verts != cache->mvert)
MEM_freeN(mmd->undo_verts);
mmd->undo_verts = cache->mvert;
mmd->undo_verts_tot = cache->totvert;
}
//sculpt_undo_push(sd);
/* XXX: if(G.vd->depths) G.vd->depths->damaged= 1;
allqueue(REDRAWVIEW3D, 0); */
#endif
}
/* Partial Mesh Visibility */
/* XXX: Partial vis. always was a mess, have to figure something out */
#if 0
/* mode: 0=hide outside selection, 1=hide inside selection */
static void sculptmode_do_pmv(Object *ob, rcti *hb_2d, int mode)
{
Mesh *me= get_mesh(ob);
float hidebox[6][3];
vec3f plane_normals[4];
float plane_ds[4];
unsigned i, j;
unsigned ndx_show, ndx_hide;
MVert *nve;
unsigned face_cnt_show= 0, face_ndx_show= 0;
unsigned edge_cnt_show= 0, edge_ndx_show= 0;
unsigned *old_map= NULL;
const unsigned SHOW= 0, HIDE=1;
/* Convert hide box from 2D to 3D */
unproject(hidebox[0], hb_2d->xmin, hb_2d->ymax, 1);
unproject(hidebox[1], hb_2d->xmax, hb_2d->ymax, 1);
unproject(hidebox[2], hb_2d->xmax, hb_2d->ymin, 1);
unproject(hidebox[3], hb_2d->xmin, hb_2d->ymin, 1);
unproject(hidebox[4], hb_2d->xmin, hb_2d->ymax, 0);
unproject(hidebox[5], hb_2d->xmax, hb_2d->ymin, 0);
/* Calculate normals for each side of hide box */
CalcNormFloat(hidebox[0], hidebox[1], hidebox[4], &plane_normals[0].x);
CalcNormFloat(hidebox[1], hidebox[2], hidebox[5], &plane_normals[1].x);
CalcNormFloat(hidebox[2], hidebox[3], hidebox[5], &plane_normals[2].x);
CalcNormFloat(hidebox[3], hidebox[0], hidebox[4], &plane_normals[3].x);
/* Calculate D for each side of hide box */
for(i= 0; i<4; ++i)
plane_ds[i]= hidebox[i][0]*plane_normals[i].x + hidebox[i][1]*plane_normals[i].y +
hidebox[i][2]*plane_normals[i].z;
/* Add partial visibility to mesh */
if(!me->pv) {
me->pv= MEM_callocN(sizeof(PartialVisibility),"PartialVisibility");
} else {
old_map= MEM_callocN(sizeof(unsigned)*me->pv->totvert,"PMV oldmap");
for(i=0; i<me->pv->totvert; ++i) {
old_map[i]= me->pv->vert_map[i]<me->totvert?0:1;
}
mesh_pmv_revert(ob, me);
}
/* Kill sculpt data */
active_ob= NULL;
/* Initalize map with which verts are to be hidden */
me->pv->vert_map= MEM_mallocN(sizeof(unsigned)*me->totvert, "PMV vertmap");
me->pv->totvert= me->totvert;
me->totvert= 0;
for(i=0; i<me->pv->totvert; ++i) {
me->pv->vert_map[i]= mode ? HIDE:SHOW;
for(j=0; j<4; ++j) {
if(me->mvert[i].co[0] * plane_normals[j].x +
me->mvert[i].co[1] * plane_normals[j].y +
me->mvert[i].co[2] * plane_normals[j].z < plane_ds[j] ) {
me->pv->vert_map[i]= mode ? SHOW:HIDE; /* Vert is outside the hide box */
break;
}
}
if(old_map && old_map[i]) me->pv->vert_map[i]= 1;
if(!me->pv->vert_map[i]) ++me->totvert;
}
if(old_map) MEM_freeN(old_map);
/* Find out how many faces to show */
for(i=0; i<me->totface; ++i) {
if(!me->pv->vert_map[me->mface[i].v1] &&
!me->pv->vert_map[me->mface[i].v2] &&
!me->pv->vert_map[me->mface[i].v3]) {
if(me->mface[i].v4) {
if(!me->pv->vert_map[me->mface[i].v4])
++face_cnt_show;
}
else ++face_cnt_show;
}
}
/* Find out how many edges to show */
for(i=0; i<me->totedge; ++i) {
if(!me->pv->vert_map[me->medge[i].v1] &&
!me->pv->vert_map[me->medge[i].v2])
++edge_cnt_show;
}
/* Create new vert array and reset each vert's map with map[old]=new index */
nve= MEM_mallocN(sizeof(MVert)*me->pv->totvert, "PMV verts");
ndx_show= 0; ndx_hide= me->totvert;
for(i=0; i<me->pv->totvert; ++i) {
if(me->pv->vert_map[i]) {
me->pv->vert_map[i]= ndx_hide;
nve[me->pv->vert_map[i]]= me->mvert[i];
++ndx_hide;
} else {
me->pv->vert_map[i]= ndx_show;
nve[me->pv->vert_map[i]]= me->mvert[i];
++ndx_show;
}
}
CustomData_free_layer_active(&me->vdata, CD_MVERT, me->pv->totvert);
me->mvert= CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, nve, me->totvert);
/* Create new face array */
me->pv->old_faces= me->mface;
me->pv->totface= me->totface;
me->mface= MEM_mallocN(sizeof(MFace)*face_cnt_show, "PMV faces");
for(i=0; i<me->totface; ++i) {
MFace *pr_f= &me->pv->old_faces[i];
char show= 0;
if(me->pv->vert_map[pr_f->v1] < me->totvert &&
me->pv->vert_map[pr_f->v2] < me->totvert &&
me->pv->vert_map[pr_f->v3] < me->totvert) {
if(pr_f->v4) {
if(me->pv->vert_map[pr_f->v4] < me->totvert)
show= 1;
}
else show= 1;
}
if(show) {
MFace *cr_f= &me->mface[face_ndx_show];
*cr_f= *pr_f;
cr_f->v1= me->pv->vert_map[pr_f->v1];
cr_f->v2= me->pv->vert_map[pr_f->v2];
cr_f->v3= me->pv->vert_map[pr_f->v3];
cr_f->v4= pr_f->v4 ? me->pv->vert_map[pr_f->v4] : 0;
test_index_face(cr_f,NULL,0,pr_f->v4?4:3);
++face_ndx_show;
}
}
me->totface= face_cnt_show;
CustomData_set_layer(&me->fdata, CD_MFACE, me->mface);
/* Create new edge array */
me->pv->old_edges= me->medge;
me->pv->totedge= me->totedge;
me->medge= MEM_mallocN(sizeof(MEdge)*edge_cnt_show, "PMV edges");
me->pv->edge_map= MEM_mallocN(sizeof(int)*me->pv->totedge,"PMV edgemap");
for(i=0; i<me->totedge; ++i) {
if(me->pv->vert_map[me->pv->old_edges[i].v1] < me->totvert &&
me->pv->vert_map[me->pv->old_edges[i].v2] < me->totvert) {
MEdge *cr_e= &me->medge[edge_ndx_show];
me->pv->edge_map[i]= edge_ndx_show;
*cr_e= me->pv->old_edges[i];
cr_e->v1= me->pv->vert_map[me->pv->old_edges[i].v1];
cr_e->v2= me->pv->vert_map[me->pv->old_edges[i].v2];
++edge_ndx_show;
}
else me->pv->edge_map[i]= -1;
}
me->totedge= edge_cnt_show;
CustomData_set_layer(&me->edata, CD_MEDGE, me->medge);
/* XXX: DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); */
}
static rcti sculptmode_pmv_box()
{
/*XXX: short down[2], mouse[2];
rcti ret;
getmouseco_areawin(down);
while((get_mbut()&L_MOUSE) || (get_mbut()&R_MOUSE)) {
getmouseco_areawin(mouse);
scrarea_do_windraw(curarea);
persp(PERSP_WIN);
glLineWidth(2);
setlinestyle(2);
sdrawXORline(down[0],down[1],mouse[0],down[1]);
sdrawXORline(mouse[0],down[1],mouse[0],mouse[1]);
sdrawXORline(mouse[0],mouse[1],down[0],mouse[1]);
sdrawXORline(down[0],mouse[1],down[0],down[1]);
setlinestyle(0);
glLineWidth(1);
persp(PERSP_VIEW);
screen_swapbuffers();
backdrawview3d(0);
}
ret.xmin= down[0]<mouse[0]?down[0]:mouse[0];
ret.ymin= down[1]<mouse[1]?down[1]:mouse[1];
ret.xmax= down[0]>mouse[0]?down[0]:mouse[0];
ret.ymax= down[1]>mouse[1]?down[1]:mouse[1];
return ret;*/
}
void sculptmode_pmv(int mode)
{
Object *ob= NULL; /*XXX: OBACT; */
rcti hb_2d;
if(ob_get_key(ob)) {
error("Cannot hide mesh with shape keys enabled");
return;
}
hb_2d= sculptmode_pmv_box(); /* Get 2D hide box */
sculptmode_correct_state();
waitcursor(1);
if(hb_2d.xmax-hb_2d.xmin > 3 && hb_2d.ymax-hb_2d.ymin > 3) {
init_sculptmatrices();
sculptmode_do_pmv(ob,&hb_2d,mode);
}
else mesh_pmv_off(ob, get_mesh(ob));
/*XXX: scrarea_do_windraw(curarea); */
waitcursor(0);
}
#endif