Cycles Standalone: Expose Shader settings in the xml api.
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@@ -699,7 +699,12 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
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static void xml_read_shader(const XMLReadState& state, pugi::xml_node node)
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{
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Shader *shader = new Shader();
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xml_read_string(&shader->name, node, "name");
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xml_read_bool(&shader->use_mis, node, "use_mis");
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xml_read_bool(&shader->use_transparent_shadow, node, "use_transparent_shadow");
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xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");
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xml_read_shader_graph(state, shader, node);
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state.scene->shaders.push_back(shader);
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}
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