- bug fix #74 (oldie!)

rendering uses data as set in active 3d window again. meaning it renders
  localview or 'unlocked layers' correctly again.
  in background render it uses the scene layers by default.

  was disabled in 2.24 in NaN period... can't find the reason for it.
This commit is contained in:
Ton Roosendaal
2003-11-08 10:59:59 +00:00
parent 185ea29d2a
commit b18d1109ea

View File

@@ -2877,6 +2877,7 @@ void RE_rotateBlenderScene(void)
/* layers: render in foreground current 3D window */
lay= G.scene->lay;
if(G.vd) lay= G.vd->lay;
sce= G.scene;
base= G.scene->base.first;