despeckle node for tomato only

This commit is contained in:
Campbell Barton
2012-08-22 15:08:41 +00:00
parent dd65a6b67d
commit b2483c3dbe
15 changed files with 384 additions and 2 deletions

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@@ -680,7 +680,8 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMateria
#define CMP_NODE_KEYINGSCREEN 269
#define CMP_NODE_KEYING 270
#define CMP_NODE_TRACKPOS 271
#define CMP_NODE_INPAINT 272
#define CMP_NODE_INPAINT 272
#define CMP_NODE_DESPECKLE 273
#define CMP_NODE_GLARE 301
#define CMP_NODE_TONEMAP 302

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@@ -2139,6 +2139,7 @@ static void registerCompositNodes(bNodeTreeType *ttype)
register_node_type_cmp_vecblur(ttype);
register_node_type_cmp_dilateerode(ttype);
register_node_type_cmp_inpaint(ttype);
register_node_type_cmp_despeckle(ttype);
register_node_type_cmp_defocus(ttype);
register_node_type_cmp_valtorgb(ttype);

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@@ -284,6 +284,8 @@ set(SRC
nodes/COM_FilterNode.cpp
nodes/COM_FilterNode.h
nodes/COM_DespeckleNode.cpp
nodes/COM_DespeckleNode.h
nodes/COM_DilateErodeNode.cpp
nodes/COM_DilateErodeNode.h
nodes/COM_InpaintNode.cpp
@@ -592,6 +594,8 @@ set(SRC
operations/COM_ConvolutionFilterOperation.cpp
operations/COM_ConvolutionEdgeFilterOperation.h
operations/COM_ConvolutionEdgeFilterOperation.cpp
operations/COM_DespeckleOperation.cpp
operations/COM_DespeckleOperation.h
operations/COM_DilateErodeOperation.cpp
operations/COM_DilateErodeOperation.h
operations/COM_InpaintOperation.cpp

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@@ -84,7 +84,7 @@ typedef enum CompositorPriority {
/**
* COM_CURRENT_THREADING_MODEL can be one of the above, COM_TM_QUEUE is currently default.
*/
#define COM_CURRENT_THREADING_MODEL COM_TM_QUEUE
#define COM_CURRENT_THREADING_MODEL COM_TM_NOTHREAD
// chunk order
/**
* @brief The order of chunks to be scheduled

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@@ -56,6 +56,7 @@
#include "COM_Converter.h"
#include "COM_CropNode.h"
#include "COM_DefocusNode.h"
#include "COM_DespeckleNode.h"
#include "COM_DifferenceMatteNode.h"
#include "COM_DilateErodeNode.h"
#include "COM_DirectionalBlurNode.h"
@@ -307,6 +308,9 @@ Node *Converter::convert(bNode *b_node, bool fast)
case CMP_NODE_INPAINT:
node = new InpaintNode(b_node);
break;
case CMP_NODE_DESPECKLE:
node = new DespeckleNode(b_node);
break;
case CMP_NODE_LENSDIST:
node = new LensDistortionNode(b_node);
break;

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@@ -0,0 +1,50 @@
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor: Campbell Barton
*/
#include "COM_DespeckleNode.h"
#include "DNA_scene_types.h"
#include "COM_ExecutionSystem.h"
#include "COM_DespeckleOperation.h"
#include "BLI_math.h"
DespeckleNode::DespeckleNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void DespeckleNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
bNode *editorNode = this->getbNode();
InputSocket *inputSocket = this->getInputSocket(0);
InputSocket *inputImageSocket = this->getInputSocket(1);
OutputSocket *outputSocket = this->getOutputSocket(0);
DespeckleOperation *operation = new DespeckleOperation();
operation->setbNode(editorNode);
operation->setThreshold(editorNode->custom3);
operation->setThresholdNeighbour(editorNode->custom4);
inputImageSocket->relinkConnections(operation->getInputSocket(0), 1, graph);
inputSocket->relinkConnections(operation->getInputSocket(1), 0, graph);
outputSocket->relinkConnections(operation->getOutputSocket());
addPreviewOperation(graph, operation->getOutputSocket(0));
graph->addOperation(operation);
}

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@@ -0,0 +1,36 @@
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor: Campbell Barton
*/
#ifndef _COM_DespeckleNode_h_
#define _COM_DespeckleNode_h_
#include "COM_Node.h"
/**
* @brief DespeckleNode
* @ingroup Node
*/
class DespeckleNode : public Node {
public:
DespeckleNode(bNode *editorNode);
void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
};
#endif

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@@ -0,0 +1,139 @@
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor: Campbell Barton
*/
#include "MEM_guardedalloc.h"
#include "COM_DespeckleOperation.h"
#include "BLI_utildefines.h"
DespeckleOperation::DespeckleOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->setResolutionInputSocketIndex(0);
this->m_inputOperation = NULL;
this->setComplex(true);
}
void DespeckleOperation::initExecution()
{
this->m_inputOperation = this->getInputSocketReader(0);
this->m_inputValueOperation = this->getInputSocketReader(1);
}
void DespeckleOperation::deinitExecution()
{
this->m_inputOperation = NULL;
this->m_inputValueOperation = NULL;
}
BLI_INLINE int color_diff(const float a[3], const float b[3], const float threshold)
{
return ((fabsf(a[0] - b[0]) > threshold) ||
(fabsf(a[1] - b[1]) > threshold) ||
(fabsf(a[2] - b[2]) > threshold));
}
void DespeckleOperation::executePixel(float output[4], int x, int y, void *data)
{
float w = 0.0f;
float color_org[4];
float color_mid[4];
float color_mid_ok[4];
float in1[4];
int x1 = x - 1;
int x2 = x;
int x3 = x + 1;
int y1 = y - 1;
int y2 = y;
int y3 = y + 1;
CLAMP(x1, 0, getWidth() - 1);
CLAMP(x2, 0, getWidth() - 1);
CLAMP(x3, 0, getWidth() - 1);
CLAMP(y1, 0, getHeight() - 1);
CLAMP(y2, 0, getHeight() - 1);
CLAMP(y3, 0, getHeight() - 1);
float value[4];
this->m_inputValueOperation->read(value, x2, y2, NULL);
//const float mval = 1.0f - value[0];
this->m_inputOperation->read(color_org, x2, y2, NULL);
#define TOT_DIV_ONE 1.0
#define TOT_DIV_CNR M_SQRT1_2
#define WTOT (TOT_DIV_ONE * 4 + TOT_DIV_CNR * 4)
#define COLOR_ADD(fac) \
{ \
madd_v4_v4fl(color_mid, in1, fac); \
if (color_diff(in1, color_org, this->m_threshold)) { \
w += fac; \
madd_v4_v4fl(color_mid_ok, in1, fac); \
} \
}
zero_v4(color_mid);
zero_v4(color_mid_ok);
this->m_inputOperation->read(in1, x1, y1, NULL); COLOR_ADD(TOT_DIV_CNR)
this->m_inputOperation->read(in1, x2, y1, NULL); COLOR_ADD(TOT_DIV_ONE)
this->m_inputOperation->read(in1, x3, y1, NULL); COLOR_ADD(TOT_DIV_CNR)
this->m_inputOperation->read(in1, x1, y2, NULL); COLOR_ADD(TOT_DIV_ONE)
#if 0
this->m_inputOperation->read(in2, x2, y2, NULL);
madd_v4_v4fl(color_mid, in2, this->m_filter[4]);
#endif
this->m_inputOperation->read(in1, x3, y2, NULL); COLOR_ADD(TOT_DIV_ONE)
this->m_inputOperation->read(in1, x1, y3, NULL); COLOR_ADD(TOT_DIV_CNR)
this->m_inputOperation->read(in1, x2, y3, NULL); COLOR_ADD(TOT_DIV_ONE)
this->m_inputOperation->read(in1, x3, y3, NULL); COLOR_ADD(TOT_DIV_CNR)
mul_v4_fl(color_mid, 1.0f / (4.0f + (4.0f * M_SQRT1_2)));
//mul_v4_fl(color_mid, 1.0f / w);
if ((w != 0.0f) &&
((w / WTOT) > (this->m_threshold_neighbour)) &&
color_diff(color_mid, color_org, this->m_threshold))
{
mul_v4_fl(color_mid_ok, 1.0f / w);
interp_v4_v4v4(output, color_org, color_mid_ok, value[0]);
}
else {
copy_v4_v4(output, color_org);
}
}
bool DespeckleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
int addx = 1; //(this->m_filterWidth - 1) / 2 + 1;
int addy = 1; //(this->m_filterHeight - 1) / 2 + 1;
newInput.xmax = input->xmax + addx;
newInput.xmin = input->xmin - addx;
newInput.ymax = input->ymax + addy;
newInput.ymin = input->ymin - addy;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}

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@@ -0,0 +1,49 @@
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor: Campbell Barton
*/
#ifndef _COM_DespeckleOperation_h
#define _COM_DespeckleOperation_h
#include "COM_NodeOperation.h"
class DespeckleOperation : public NodeOperation {
private:
float m_threshold;
float m_threshold_neighbour;
int m_filterWidth;
int m_filterHeight;
protected:
SocketReader *m_inputOperation;
SocketReader *m_inputValueOperation;
public:
DespeckleOperation();
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
void executePixel(float output[4], int x, int y, void *data);
void setThreshold(float threshold) { this->m_threshold = threshold; }
void setThresholdNeighbour(float threshold) { this->m_threshold_neighbour = threshold; }
void initExecution();
void deinitExecution();
};
#endif

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@@ -1817,6 +1817,15 @@ static void node_composit_buts_inpaint(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "distance", 0, NULL, ICON_NONE);
}
static void node_composit_buts_despeckle(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "threshold", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "threshold_neighbour", 0, NULL, ICON_NONE);
}
static void node_composit_buts_diff_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
@@ -2679,6 +2688,9 @@ static void node_composit_set_butfunc(bNodeType *ntype)
case CMP_NODE_INPAINT:
ntype->uifunc = node_composit_buts_inpaint;
break;
case CMP_NODE_DESPECKLE:
ntype->uifunc = node_composit_buts_despeckle;
break;
case CMP_NODE_OUTPUT_FILE:
ntype->uifunc = node_composit_buts_file_output;
ntype->uifuncbut = node_composit_buts_file_output_details;

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@@ -2166,6 +2166,23 @@ static void def_cmp_inpaint(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
static void def_cmp_despeckle(StructRNA *srna)
{
PropertyRNA *prop;
prop = RNA_def_property(srna, "threshold", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "custom3");
RNA_def_property_range(prop, 0.0, 1.0f);
RNA_def_property_ui_text(prop, "Threshold", "Threshold for detecting pixels to despeckle");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
prop = RNA_def_property(srna, "threshold_neighbour", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "custom4");
RNA_def_property_range(prop, 0.0, 1.0f);
RNA_def_property_ui_text(prop, "Neighbour", "Threshold for the number of neighbour pixels that must match");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
static void def_cmp_scale(StructRNA *srna)
{
PropertyRNA *prop;

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@@ -122,6 +122,7 @@ DefNode( CompositorNode, CMP_NODE_ZCOMBINE, def_cmp_zcombine, "ZCOMB
DefNode( CompositorNode, CMP_NODE_COMBRGBA, 0, "COMBRGBA", CombRGBA, "Combine RGBA", "" )
DefNode( CompositorNode, CMP_NODE_DILATEERODE, def_cmp_dilate_erode, "DILATEERODE", DilateErode, "Dilate/Erode", "" )
DefNode( CompositorNode, CMP_NODE_INPAINT, def_cmp_inpaint, "INPAINT", Inpaint, "Inpaint", "" )
DefNode( CompositorNode, CMP_NODE_DESPECKLE, def_cmp_despeckle, "DESPECKLE", Despeckle, "Despeckle", "" )
DefNode( CompositorNode, CMP_NODE_ROTATE, def_cmp_rotate, "ROTATE", Rotate, "Rotate", "" )
DefNode( CompositorNode, CMP_NODE_SCALE, def_cmp_scale, "SCALE", Scale, "Scale", "" )
DefNode( CompositorNode, CMP_NODE_SEPYCCA, def_cmp_ycc, "SEPYCCA", SepYCCA, "Separate YCCA", "" )

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@@ -59,6 +59,7 @@ set(SRC
composite/nodes/node_composite_composite.c
composite/nodes/node_composite_crop.c
composite/nodes/node_composite_curves.c
composite/nodes/node_composite_despeckle.c
composite/nodes/node_composite_doubleEdgeMask.c
composite/nodes/node_composite_defocus.c
composite/nodes/node_composite_diffMatte.c

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@@ -81,6 +81,7 @@ void register_node_type_cmp_bilateralblur(struct bNodeTreeType *ttype);
void register_node_type_cmp_vecblur(struct bNodeTreeType *ttype);
void register_node_type_cmp_dilateerode(struct bNodeTreeType *ttype);
void register_node_type_cmp_inpaint(struct bNodeTreeType *ttype);
void register_node_type_cmp_despeckle(struct bNodeTreeType *ttype);
void register_node_type_cmp_defocus(struct bNodeTreeType *ttype);
void register_node_type_cmp_valtorgb(struct bNodeTreeType *ttype);

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@@ -0,0 +1,66 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/composite/nodes/node_composite_despeckle.c
* \ingroup cmpnodes
*/
#include "node_composite_util.h"
/* **************** FILTER ******************** */
static bNodeSocketTemplate cmp_node_despeckle_in[]= {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate cmp_node_despeckle_out[]= {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
#ifdef WITH_COMPOSITOR_LEGACY
static void node_composit_exec_despeckle(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out))
{
/* pass */
}
#endif /* WITH_COMPOSITOR_LEGACY */
void register_node_type_cmp_despeckle(bNodeTreeType *ttype)
{
static bNodeType ntype;
node_type_base(ttype, &ntype, CMP_NODE_DESPECKLE, "Despeckle", NODE_CLASS_OP_FILTER, NODE_PREVIEW|NODE_OPTIONS);
node_type_socket_templates(&ntype, cmp_node_despeckle_in, cmp_node_despeckle_out);
node_type_size(&ntype, 80, 40, 120);
#ifdef WITH_COMPOSITOR_LEGACY
node_type_exec(&ntype, node_composit_exec_despeckle);
#endif
nodeRegisterType(ttype, &ntype);
}