Object Mode Engine: Small cleanup
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@@ -1,7 +1,7 @@
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flat in int isSelected;
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#ifdef VERTEX_FACING
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in float facing;
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flat in float facing;
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#endif
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out vec4 FragColor;
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@@ -10,10 +10,8 @@ flat out int isSelected;
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uniform mat4 ProjectionMatrix;
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uniform mat4 ModelViewMatrix;
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uniform mat3 NormalMatrix;
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uniform vec3 eye;
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in vec3 vnor;
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out float facing;
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flat out float facing;
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#endif
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void main()
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@@ -18,7 +18,6 @@ out ivec4 vData;
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#ifdef VERTEX_FACING
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uniform mat4 ProjectionMatrix;
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uniform mat3 NormalMatrix;
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uniform vec3 eye;
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in vec3 vnor;
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out float vFacing;
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