Fix T49299: Removing offset object in modifiers doesn't update mesh.

Own fault in new ID management work, thought rebuild the DAG itself was
enough to actually update whole scene, but we actually need to tag datablocks
for update as well, when we change (or remove) one of their ID pointers...
This commit is contained in:
Bastien Montagne
2016-09-09 10:44:49 +02:00
parent 2fe0125fcd
commit b27ba26b44

View File

@@ -154,7 +154,7 @@ enum {
ID_REMAP_IS_USER_ONE_SKIPPED = 1 << 1, /* There was some skipped 'user_one' usages of old_id. */
};
static int foreach_libblock_remap_callback(void *user_data, ID *UNUSED(id_self), ID **id_p, int cb_flag)
static int foreach_libblock_remap_callback(void *user_data, ID *id_self, ID **id_p, int cb_flag)
{
IDRemap *id_remap_data = user_data;
ID *old_id = id_remap_data->old_id;
@@ -212,6 +212,7 @@ static int foreach_libblock_remap_callback(void *user_data, ID *UNUSED(id_self),
else {
if (!is_never_null) {
*id_p = new_id;
DAG_id_tag_update(id_self, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
}
if (cb_flag & IDWALK_USER) {
id_us_min(old_id);