IRC report:
Adding mesh primitive circle/cone/tube now has first vertex on top. Looks much nicer on low vertex totals. Fix provided by Mario G Kishalmi, thanks!
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@@ -1201,7 +1201,10 @@ static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int se
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else if(ext==0)
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depth= 0.0f;
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/* vertices */
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/* first vertex at 0° for circular objects */
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if( ELEM3(type, PRIM_CIRCLE,PRIM_CYLINDER,PRIM_CONE) )
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phi = 0.0f;
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vtop= vdown= v1= v2= 0;
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for(b=0; b<=ext; b++) {
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for(a=0; a<tot; a++) {
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