code cleanup: merge doxygen comments into C source.

This commit is contained in:
Campbell Barton
2013-10-26 03:56:32 +00:00
parent 7f9cdae280
commit b461cc9cd4
2 changed files with 58 additions and 60 deletions

View File

@@ -132,60 +132,19 @@ struct bActionGroup *BKE_action_group_find_name(struct bAction *act, const char
void action_groups_clear_tempflags(struct bAction *act);
/* Pose API ----------------- */
/**
* Deallocates a pose channel.
* Does not free the pose channel itself.
*/
void BKE_pose_channel_free(struct bPoseChannel *pchan);
/**
* Removes and deallocates all channels from a pose.
* Does not free the pose itself.
*/
void BKE_pose_channels_free(struct bPose *pose);
void BKE_pose_channel_free(struct bPoseChannel *pchan);
/**
* Removes the hash for quick lookup of channels, must
* be done when adding/removing channels.
*/
void BKE_pose_channels_hash_make(struct bPose *pose);
void BKE_pose_channels_hash_free(struct bPose *pose);
void BKE_pose_channels_free(struct bPose *pose);
/**
* Removes and deallocates all data from a pose, and also frees the pose.
*/
void BKE_pose_free(struct bPose *pose);
void BKE_pose_channels_hash_make(struct bPose *pose);
void BKE_pose_channels_hash_free(struct bPose *pose);
/**
* Allocate a new pose on the heap, and copy the src pose and it's channels
* into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
*/
void BKE_pose_copy_data(struct bPose **dst, struct bPose *src, int copyconstraints);
/**
* Copy the internal members of each pose channel including constraints
* and ID-Props, used when duplicating bones in editmode.
*/
void BKE_pose_channel_copy_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
/**
* Return a pointer to the pose channel of the given name
* from this pose.
*/
void BKE_pose_free(struct bPose *pose);
void BKE_pose_copy_data(struct bPose **dst, struct bPose *src, const bool copy_constraints);
void BKE_pose_channel_copy_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name);
/**
* Return a pointer to the active pose channel from this Object.
* (Note: Object, not bPose is used here, as we need layer info from Armature)
*/
struct bPoseChannel *BKE_pose_channel_active(struct Object *ob);
/**
* Looks to see if the channel with the given name
* already exists in this pose - if not a new one is
* allocated and initialized.
*/
struct bPoseChannel *BKE_pose_channel_verify(struct bPose *pose, const char *name);
#ifndef NDEBUG

View File

@@ -440,6 +440,10 @@ void action_groups_clear_tempflags(bAction *act)
/* *************** Pose channels *************** */
/**
* Return a pointer to the pose channel of the given name
* from this pose.
*/
bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name)
{
if (ELEM(NULL, pose, name) || (name[0] == '\0'))
@@ -451,8 +455,14 @@ bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name)
return BLI_findstring(&((bPose *)pose)->chanbase, name, offsetof(bPoseChannel, name));
}
/* Use with care, not on Armature poses but for temporal ones */
/* (currently used for action constraints and in rebuild_pose) */
/**
* Looks to see if the channel with the given name
* already exists in this pose - if not a new one is
* allocated and initialized.
*
* \note Use with care, not on Armature poses but for temporal ones.
* \note (currently used for action constraints and in rebuild_pose).
*/
bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name)
{
bPoseChannel *chan;
@@ -505,7 +515,12 @@ bool BKE_pose_channels_is_valid(const bPose *pose)
}
#endif
/* Find the active posechannel for an object (we can't just use pose, as layer info is in armature) */
/**
* Find the active posechannel for an object (we can't just use pose, as layer info is in armature)
*
* \note: Object, not bPose is used here, as we need layer info from Armature)
*/
bPoseChannel *BKE_pose_channel_active(Object *ob)
{
bArmature *arm = (ob) ? ob->data : NULL;
@@ -536,8 +551,14 @@ const char *BKE_pose_ikparam_get_name(bPose *pose)
}
return NULL;
}
/* dst should be freed already, makes entire duplicate */
void BKE_pose_copy_data(bPose **dst, bPose *src, int copycon)
/**
* Allocate a new pose on the heap, and copy the src pose and it's channels
* into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
*
* \param dst Should be freed already, makes entire duplicate.
*/
void BKE_pose_copy_data(bPose **dst, bPose *src, const bool copy_constraints)
{
bPose *outPose;
bPoseChannel *pchan;
@@ -558,8 +579,7 @@ void BKE_pose_copy_data(bPose **dst, bPose *src, int copycon)
outPose->avs = src->avs;
for (pchan = outPose->chanbase.first; pchan; pchan = pchan->next) {
/* TODO: rename this argument... */
if (copycon) {
if (copy_constraints) {
BKE_copy_constraints(&listb, &pchan->constraints, TRUE); // BKE_copy_constraints NULLs listb
pchan->constraints = listb;
pchan->mpath = NULL; /* motion paths should not get copied yet... */
@@ -571,8 +591,9 @@ void BKE_pose_copy_data(bPose **dst, bPose *src, int copycon)
}
/* for now, duplicate Bone Groups too when doing this */
if (copycon)
if (copy_constraints) {
BLI_duplicatelist(&outPose->agroups, &src->agroups);
}
*dst = outPose;
}
@@ -641,7 +662,10 @@ bool BKE_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan)
return pose_channel_in_IK_chain(ob, pchan, 0);
}
/**
* Removes the hash for quick lookup of channels, must
* be done when adding/removing channels.
*/
void BKE_pose_channels_hash_make(bPose *pose)
{
if (!pose->chanhash) {
@@ -661,6 +685,10 @@ void BKE_pose_channels_hash_free(bPose *pose)
}
}
/**
* Deallocates a pose channel.
* Does not free the pose channel itself.
*/
void BKE_pose_channel_free(bPoseChannel *pchan)
{
if (pchan->custom) {
@@ -681,6 +709,10 @@ void BKE_pose_channel_free(bPoseChannel *pchan)
}
}
/**
* Removes and deallocates all channels from a pose.
* Does not free the pose itself.
*/
void BKE_pose_channels_free(bPose *pose)
{
bPoseChannel *pchan;
@@ -695,6 +727,9 @@ void BKE_pose_channels_free(bPose *pose)
BKE_pose_channels_hash_free(pose);
}
/**
* Removes and deallocates all data from a pose, and also frees the pose.
*/
void BKE_pose_free(bPose *pose)
{
if (pose) {
@@ -739,9 +774,13 @@ static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan
}
}
/* makes copies of internal data, unlike copy_pose_channel_data which only
* copies the pose state.
* hint: use when copying bones in editmode (on returned value from BKE_pose_channel_verify) */
/**
* Copy the internal members of each pose channel including constraints
* and ID-Props, used when duplicating bones in editmode.
* (unlike copy_pose_channel_data which only).
*
* \note use when copying bones in editmode (on returned value from #BKE_pose_channel_verify)
*/
void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
{
/* copy transform locks */