Fix: Ensure world nodes have topology cache for Hydra
Methods like directly_linked_links require a tree topology cache to be there. Pull Request: https://projects.blender.org/blender/blender/pulls/143670
This commit is contained in:
committed by
Brecht Van Lommel
parent
cedd7edd29
commit
b4a355b30d
@@ -53,6 +53,8 @@ void WorldData::init()
|
||||
pxr::GfVec3f color(1.0f, 1.0f, 1.0f);
|
||||
ID_LOG("%s", world->id.name);
|
||||
|
||||
world->nodetree->ensure_topology_cache();
|
||||
|
||||
/* TODO: Create nodes parsing system */
|
||||
bNode *output_node = ntreeShaderOutputNode(world->nodetree, SHD_OUTPUT_ALL);
|
||||
if (!output_node) {
|
||||
|
||||
Reference in New Issue
Block a user