Bugfix #3137
In UV Faceselect, the button "Set vertex color" needed Mesh update flush.
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@@ -3369,6 +3369,7 @@ void do_fpaintbuts(unsigned short event)
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clear_vpaint_selectedfaces();
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else
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clear_vpaint();
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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break;
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case B_REDR_3D_IMA:
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allqueue(REDRAWVIEW3D, 0);
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