* Made image editor paint use predefined left/right mouse buttons rather than action/select, consistent with 3d view painting (and better for tablets!)
* Fixed a small bug in project paint tool ui
This commit is contained in:
@@ -599,7 +599,7 @@ class VIEW3D_PT_tools_vertexpaint(View3DPanel):
|
||||
# ********** default tools for texturepaint ****************
|
||||
|
||||
class VIEW3D_PT_tools_projectpaint(View3DPanel):
|
||||
__context__ = "projectpaint"
|
||||
__context__ = "texturepaint"
|
||||
__label__ = "Project Paint"
|
||||
|
||||
def poll(self, context):
|
||||
|
||||
@@ -232,9 +232,9 @@ void image_keymap(struct wmWindowManager *wm)
|
||||
RNA_float_set(WM_keymap_add_item(keymap, "IMAGE_OT_view_zoom_ratio", PAD4, KM_PRESS, 0, 0)->ptr, "ratio", 0.25f);
|
||||
RNA_float_set(WM_keymap_add_item(keymap, "IMAGE_OT_view_zoom_ratio", PAD8, KM_PRESS, 0, 0)->ptr, "ratio", 0.125f);
|
||||
|
||||
WM_keymap_add_item(keymap, "PAINT_OT_image_paint", ACTIONMOUSE, KM_PRESS, 0, 0);
|
||||
WM_keymap_add_item(keymap, "PAINT_OT_grab_clone", SELECTMOUSE, KM_PRESS, 0, 0);
|
||||
WM_keymap_add_item(keymap, "PAINT_OT_sample_color", SELECTMOUSE, KM_PRESS, 0, 0);
|
||||
WM_keymap_add_item(keymap, "PAINT_OT_image_paint", LEFTMOUSE, KM_PRESS, 0, 0);
|
||||
WM_keymap_add_item(keymap, "PAINT_OT_grab_clone", RIGHTMOUSE, KM_PRESS, 0, 0);
|
||||
WM_keymap_add_item(keymap, "PAINT_OT_sample_color", RIGHTMOUSE, KM_PRESS, 0, 0);
|
||||
RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_image_paint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE);
|
||||
RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_image_paint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user