Workaround for strict flags and release build compilation

@campbellbarton, it's really helpful to have strict flags enabled
for release builds as well -- especially when you're working in areas
which are heavily using least squares solvers.

For now made it so blender compiles, but it could be better solution here.
This commit is contained in:
Sergey Sharybin
2014-09-11 19:33:37 +06:00
parent ed6942f9ad
commit b762cc28ea

View File

@@ -156,6 +156,7 @@ static void bm_loop_customdata_merge(
BLI_assert(l_a_outer->f == l_a_inner->f);
BLI_assert(l_b_outer->f == l_b_inner->f);
(void) e_connect;
BLI_assert(BM_edge_in_face(e_connect, l_a_inner->f));
BLI_assert(BM_edge_in_face(e_connect, l_b_inner->f));