Workaround for strict flags and release build compilation
@campbellbarton, it's really helpful to have strict flags enabled for release builds as well -- especially when you're working in areas which are heavily using least squares solvers. For now made it so blender compiles, but it could be better solution here.
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@@ -156,6 +156,7 @@ static void bm_loop_customdata_merge(
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BLI_assert(l_a_outer->f == l_a_inner->f);
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BLI_assert(l_b_outer->f == l_b_inner->f);
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(void) e_connect;
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BLI_assert(BM_edge_in_face(e_connect, l_a_inner->f));
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BLI_assert(BM_edge_in_face(e_connect, l_b_inner->f));
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